Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.
Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.
anitajoneb17_ESO wrote: »Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.
Haha ! As a "non-combat" player I would say it would be a lot of... fun ? But honestly, I hope not. This system is (I think) meant for non-combat players and should therefore not be imposed onto combat-oriented players.
Just had another thought since Antiquities are found in all zones, does this include Cyrodil?
If so they might get a bit of compliant from the players that want nothing to do with that PVP zone.
Just had another thought since Antiquities are found in all zones, does this include Cyrodil?
If so they might get a bit of compliant from the players that want nothing to do with that PVP zone.
SydneyGrey wrote: »I'm excited. Sounds like a great addition to the game. My only worry is that the "mini-games" you have to do will be tedious and not fun.
Savos_Saren wrote: »But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:
-2 monster pieces
-5 crafted/set pieces
-1 mythic item
...then
-3 piece jewelry... with 1 piece of an odd item left over.
...or
-4 pieces of an incomplete set.
...or
-2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.
It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.
Savos_Saren wrote: »Not really excited. I was hoping for a better skill line or race or class.
IF these "mythic items" add some decent gear for PVP/PVE- I might like it.
But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:
-2 monster pieces
-5 crafted/set pieces
-1 mythic item
...then
-3 piece jewelry... with 1 piece of an odd item left over.
...or
-4 pieces of an incomplete set.
...or
-2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.
It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.
MashmalloMan wrote: »Savos_Saren wrote: »Not really excited. I was hoping for a better skill line or race or class.
IF these "mythic items" add some decent gear for PVP/PVE- I might like it.
But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:
-2 monster pieces
-5 crafted/set pieces
-1 mythic item
...then
-3 piece jewelry... with 1 piece of an odd item left over.
...or
-4 pieces of an incomplete set.
...or
-2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.
It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.
Try to think of the mythic items as straight up 5piece or 2piece monster set bonuses. You could basically keep the 4 pieces of Hundings Rage and trade the 300 damage 5 piece bonus for whatever a mythic item does.
Maybe a head or shoulder piece mythic item would be at the power level of monster sets so you'd ask yourself if you want to trade Velidreths 2piece for a mythic item. There is a lot of cool ways this can be done.
Lastly, jewelry. You could do 5p armor, 2p ability altering weapons, 2p monster, 2/3p agility, 1 mythic ring. In this scenario, your trading 200 weapon damage for whatever they come up with. I think thats all very fair. The only example they had here was 10% movement speed, 20% when out of combat. If you compare this to how you trade 840 stamina/100 weapon damage for 6% movement speed via swift, you start to realize it is actually pretty strong.
Keep in mind, mythic items are 1 piece items so the unique features are probably set bonuses. This in theory means you would still have enchantments and traits.This example of a ring could have 10% speed, 20% out of combat speed, robust 840 stamina and weapon dmg enchant for +170. You're only trading a set bonus, not the actual power of the base item.
From my impression, the mythic items will only come as specific item pieces the same way Destiny handles legendaries, so it's much easier for them to decide the varying power of an item, because they understand how players will try to pair it in their builds.
Savos_Saren wrote: »MashmalloMan wrote: »Savos_Saren wrote: »Not really excited. I was hoping for a better skill line or race or class.
IF these "mythic items" add some decent gear for PVP/PVE- I might like it.
But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:
-2 monster pieces
-5 crafted/set pieces
-1 mythic item
...then
-3 piece jewelry... with 1 piece of an odd item left over.
...or
-4 pieces of an incomplete set.
...or
-2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.
It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.
Try to think of the mythic items as straight up 5piece or 2piece monster set bonuses. You could basically keep the 4 pieces of Hundings Rage and trade the 300 damage 5 piece bonus for whatever a mythic item does.
Maybe a head or shoulder piece mythic item would be at the power level of monster sets so you'd ask yourself if you want to trade Velidreths 2piece for a mythic item. There is a lot of cool ways this can be done.
Lastly, jewelry. You could do 5p armor, 2p ability altering weapons, 2p monster, 2/3p agility, 1 mythic ring. In this scenario, your trading 200 weapon damage for whatever they come up with. I think thats all very fair. The only example they had here was 10% movement speed, 20% when out of combat. If you compare this to how you trade 840 stamina/100 weapon damage for 6% movement speed via swift, you start to realize it is actually pretty strong.
Keep in mind, mythic items are 1 piece items so the unique features are probably set bonuses. This in theory means you would still have enchantments and traits.This example of a ring could have 10% speed, 20% out of combat speed, robust 840 stamina and weapon dmg enchant for +170. You're only trading a set bonus, not the actual power of the base item.
From my impression, the mythic items will only come as specific item pieces the same way Destiny handles legendaries, so it's much easier for them to decide the varying power of an item, because they understand how players will try to pair it in their builds.
Perhaps this is the case. The real question is: Can my OCD handle an incomplete set?
SydneyGrey wrote: »It sounds like we'll need more skill points to level up those two skill lines.