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Antiquities System - Are you excited?

  • Red_Feather
    Red_Feather
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    I am. Got to see what it is like. :o
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Iskiab wrote: »
    Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.

    Haha ! As a "non-combat" player I would say it would be a lot of... fun ? But honestly, I hope not. This system is (I think) meant for non-combat players and should therefore not be imposed onto combat-oriented players.

  • MajBludd
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    Imagine if they added a spear and one hand and rune skill line instead.....
  • Shawn_PT
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    Personally? No. Not one bit. In fact, this will likely be the first chapter I won't bother investing in. Maybe if my friends really want to go to the new trial, but I'll be searching for the cheapest option and waiting as long as I can.


    What I'm definitely not looking forward to is that time when I'll be told to spend hours hunting skill points, to unlock the ability to spend more hours fighting against the RNG for that one artifact that's apparently crucial to completing the new trial/dungeon...
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    MajBludd wrote: »
    Imagine if they added a spear and one hand and rune skill line instead.....

    That's an easy one.

    Half of the players would grind those skill lines asap (while complaining) and run for the new FOTM build while pressuring the other half to run for the new FOTM. Noone would be happy.
  • Wa2p
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    I am, hopeful? Curious mostly. We don't know enough about it I think. Go places, mini game, lore books that comped with information. That seems like the steps, but what all it has/does/the actual mini game. I want to know before I get too excited. I am excited that it is a less combat oriented activity, sometimes I just want to wonder around, with a loose goal in mind, this adds to that with some kind of bonus in the end if executed right.
  • Nanfoodle
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    This is something I am very excited about. I play mostly with my wife and I really hope this is something we can do together.
  • Elsonso
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    Iskiab wrote: »
    Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.

    I do not think mythic items are going to be fluff. I expect that you might get significant value from an item, but you only get to use one of them, and it replaces something you already have. Better or worse depends on what you already have that it might replace. It is entirely possible that someone will decide that a particular item is important and tell people to go get it, resulting in a grind among those who follow that build. This will all be RNG, so good luck. Mythic items are going to be rare. Worse than radiant apex mounts, I would imagine. I expect them to be rare like Aetherial Dust and Aetheric Cipher, which I am convinced do not actually exist in the game.

    I expect that the stuff people find, the common stuff, will be labeled as garbage by many and discarded. That is just the nature of things. Around here, no one takes what they get and appreciates it. They always want what they did not get.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • majulook
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    I am seeing this as a really long grind 2 complete skill lines for this could take a while (possibly worse than Jewelry Crafting).

    With everything Bind on Pickup it could quickly become a storage nightmare, depending on what type of items can drop If everything that drops is some sort of unique Collectibles or Mementos, Mount, Costume item then maybe ok as those items currently are not stored in the item inventory. If not then those items should be available for trade / sale.

    The whole BoP thing makes me wonder... If you get a the same item a second time what happens does it just disappear and you wasted your time?
    Si vis pacem, para bellum
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    Yea, I think it’s pretty cool. I think a lot of people are assuming they’ll be fluff and they’re wrong. I’m expecting the weapons that come from the antiquity system to be better then any of the weapon sets in game now.

    Haha ! As a "non-combat" player I would say it would be a lot of... fun ? But honestly, I hope not. This system is (I think) meant for non-combat players and should therefore not be imposed onto combat-oriented players.

    What’s a non-combat player in an MMO? You don’t need a sub to post on the forums.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • majulook
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    Just had another thought since Antiquities are found in all zones, does this include Cyrodil?

    If so they might get a bit of compliant from the players that want nothing to do with that PVP zone.
    Si vis pacem, para bellum
  • Tannus15
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    I'm hoping they have come up with a large database of possible mythic items per zone, and not 1 per zone so that we don't get all tanks farming 1 zone and all mag dps farming another while no one cares about the remaining zones.
  • Iskiab
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    majulook wrote: »
    Just had another thought since Antiquities are found in all zones, does this include Cyrodil?

    If so they might get a bit of compliant from the players that want nothing to do with that PVP zone.

    Complaints? In a MMO forum?

    Seems highly unlikely.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MashmalloMan
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    majulook wrote: »
    Just had another thought since Antiquities are found in all zones, does this include Cyrodil?

    If so they might get a bit of compliant from the players that want nothing to do with that PVP zone.

    People will always complain, I hope they put them in there, there is a ton of great dungeons and areas you never think to go to simply because it's not where pvp traffic is, makes you think about all the hard work that went into making that content that still looks great today, but nothing worth exploring it for. Making more use of the zone while being worried about being attacked is interesting to me.

    Not too excited about the "new feature", if you pulled together a forum poll before the chapter reveal and simply said New Guild/World skill line (spellcrafting, dawnguard, etc.), new weapon (Spears, crossbows, 1h/rune) or an archaeology exploration skill line, most people would of chosen the first 2 options.

    Yet here we are with something most people didn't ask for. I'll take what I can get, but just thinking about the fact that another year of speculation for 2021s chapter has already started for me before 2020s chapter has even released tells me this isn't good enough. After 2 years of holding out hope, I'm not sure I can last another year of doing the same thing. I've begun to feel pessimistic, while others started feeling this way when the Combat Skill Audits began with Nerfmire or so.

    Even if you had a main, making 1 of the new classes released gave you a reason to experience the new chapter zone, story and quests. This year, my only reason is to quickly get this skill line with nothing but a huge grind to probably get a couple pieces of gear.

    Dissapointed. This could of been a base game upgrade, they even had the audacity to compare it on stage to Homestead which WAS a base game upgrade and acted like there was 2 new mechanics for the chapter, when there is only 1. I guarentee you there are still people who think the Vampire skillline revamp is only available with the new chapter. That's what you call clever marketing.
    Edited by MashmalloMan on January 20, 2020 12:17AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • SydneyGrey
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    I'm excited. Sounds like a great addition to the game. My only worry is that the "mini-games" you have to do will be tedious and not fun.
  • Nanfoodle
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    SydneyGrey wrote: »
    I'm excited. Sounds like a great addition to the game. My only worry is that the "mini-games" you have to do will be tedious and not fun.

    I just hope they don't repeat the mistake Zen made with this games launch and made too much content solo play. I sure hope this has been designed to include doing this with friends.
    Edited by Nanfoodle on January 20, 2020 12:21AM
  • Dax_Draconis
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    It really depends on how much inventory and bank space it will require.
  • jluchau
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    I'm excited to check it out. I end up playing a lot solo and while questing is fun and I have really enjoyed the overall story lines from each of the chapters it will be nice to have something I can go and do that could improve my character.
  • Savos_Saren
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    Not really excited. I was hoping for a better skill line or race or class.

    IF these "mythic items" add some decent gear for PVP/PVE- I might like it.

    But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:

    -2 monster pieces
    -5 crafted/set pieces
    -1 mythic item
    ...then
    -3 piece jewelry... with 1 piece of an odd item left over.
    ...or
    -4 pieces of an incomplete set.
    ...or
    -2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.

    It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Royaji
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    But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:

    -2 monster pieces
    -5 crafted/set pieces
    -1 mythic item
    ...then
    -3 piece jewelry... with 1 piece of an odd item left over.
    ...or
    -4 pieces of an incomplete set.
    ...or
    -2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.

    It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.

    I think this is the least concerning aspect of the system. Since you can only wear one "mythic" item it can be balanced around a 5-piece bonus. Which will essentially give you a regular 5-piece set combined with those 4 odd pieces you mention. Or a 2-piece "monster" set with an odd monster piece. So a 5/4+1/2 or 5/5/1+1. You can make this work.

    Doesn't change the fact that this system sounds like more Psijic (or fishing) grind. With old style vMA or monster set RNG on top. And I'm very much not a fan of that.

  • MashmalloMan
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    Not really excited. I was hoping for a better skill line or race or class.

    IF these "mythic items" add some decent gear for PVP/PVE- I might like it.

    But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:

    -2 monster pieces
    -5 crafted/set pieces
    -1 mythic item
    ...then
    -3 piece jewelry... with 1 piece of an odd item left over.
    ...or
    -4 pieces of an incomplete set.
    ...or
    -2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.

    It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.

    Try to think of the mythic items as straight up 5piece or 2piece monster set bonuses. You could basically keep the 4 pieces of Hundings Rage and trade the 300 damage 5 piece bonus for whatever a mythic item does.

    Maybe a head or shoulder piece mythic item would be at the power level of monster sets so you'd ask yourself if you want to trade Velidreths 2piece for a mythic item. There is a lot of cool ways this can be done.

    Lastly, jewelry. You could do 5p armor, 2p ability altering weapons, 2p monster, 2/3p agility, 1 mythic ring. In this scenario, your trading 200 weapon damage from the 3piece agility set for whatever they come up with. I think thats totally fair. The example they gave was 10% movement speed, 20% when out of combat. If you compare this to how you trade 840 stamina (robust) or 100 weapon damage (infused) for 6% movement speed via swift, you start to realize it is actually pretty strong as a 1 piece set bonus.

    Keep in mind, mythic items are 1 piece items so the unique features are probably 1 piece set bonuses exactly how ability altering weapons work, except 1/1, not 2/2 required.. This in theory means you would still have enchantments and traits.This example of a ring could have 10% speed, 20% out of combat speed, robust 840 stamina and weapon dmg enchant for +170. You're only trading a set bonus, not the actual power of the base item.

    From my impression, the mythic items will only come as specific item pieces the same way Destiny handles legendaries, so it's much easier for them to decide the varying power of an item, because they understand how players will try to pair it in their builds.
    Edited by MashmalloMan on January 20, 2020 2:14AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Savos_Saren
    Savos_Saren
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    Not really excited. I was hoping for a better skill line or race or class.

    IF these "mythic items" add some decent gear for PVP/PVE- I might like it.

    But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:

    -2 monster pieces
    -5 crafted/set pieces
    -1 mythic item
    ...then
    -3 piece jewelry... with 1 piece of an odd item left over.
    ...or
    -4 pieces of an incomplete set.
    ...or
    -2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.

    It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.

    Try to think of the mythic items as straight up 5piece or 2piece monster set bonuses. You could basically keep the 4 pieces of Hundings Rage and trade the 300 damage 5 piece bonus for whatever a mythic item does.

    Maybe a head or shoulder piece mythic item would be at the power level of monster sets so you'd ask yourself if you want to trade Velidreths 2piece for a mythic item. There is a lot of cool ways this can be done.

    Lastly, jewelry. You could do 5p armor, 2p ability altering weapons, 2p monster, 2/3p agility, 1 mythic ring. In this scenario, your trading 200 weapon damage for whatever they come up with. I think thats all very fair. The only example they had here was 10% movement speed, 20% when out of combat. If you compare this to how you trade 840 stamina/100 weapon damage for 6% movement speed via swift, you start to realize it is actually pretty strong.

    Keep in mind, mythic items are 1 piece items so the unique features are probably set bonuses. This in theory means you would still have enchantments and traits.This example of a ring could have 10% speed, 20% out of combat speed, robust 840 stamina and weapon dmg enchant for +170. You're only trading a set bonus, not the actual power of the base item.

    From my impression, the mythic items will only come as specific item pieces the same way Destiny handles legendaries, so it's much easier for them to decide the varying power of an item, because they understand how players will try to pair it in their builds.

    Perhaps this is the case. The real question is: Can my OCD handle an incomplete set? :D
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Nanfoodle
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    This will make sword and board chars a little more powerful because they will not need to choose.
  • MashmalloMan
    MashmalloMan
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    Not really excited. I was hoping for a better skill line or race or class.

    IF these "mythic items" add some decent gear for PVP/PVE- I might like it.

    But if you can only wear one piece at a time- wouldn't that mean you'd get stuck with:

    -2 monster pieces
    -5 crafted/set pieces
    -1 mythic item
    ...then
    -3 piece jewelry... with 1 piece of an odd item left over.
    ...or
    -4 pieces of an incomplete set.
    ...or
    -2 piece Master/Maelstrom/BRP weapon... with 2 pieces of an odd item left over.

    It seems like there's no optimal way to enjoy a Mythic item. Please correct me if I'm not counting correctly.

    Try to think of the mythic items as straight up 5piece or 2piece monster set bonuses. You could basically keep the 4 pieces of Hundings Rage and trade the 300 damage 5 piece bonus for whatever a mythic item does.

    Maybe a head or shoulder piece mythic item would be at the power level of monster sets so you'd ask yourself if you want to trade Velidreths 2piece for a mythic item. There is a lot of cool ways this can be done.

    Lastly, jewelry. You could do 5p armor, 2p ability altering weapons, 2p monster, 2/3p agility, 1 mythic ring. In this scenario, your trading 200 weapon damage for whatever they come up with. I think thats all very fair. The only example they had here was 10% movement speed, 20% when out of combat. If you compare this to how you trade 840 stamina/100 weapon damage for 6% movement speed via swift, you start to realize it is actually pretty strong.

    Keep in mind, mythic items are 1 piece items so the unique features are probably set bonuses. This in theory means you would still have enchantments and traits.This example of a ring could have 10% speed, 20% out of combat speed, robust 840 stamina and weapon dmg enchant for +170. You're only trading a set bonus, not the actual power of the base item.

    From my impression, the mythic items will only come as specific item pieces the same way Destiny handles legendaries, so it's much easier for them to decide the varying power of an item, because they understand how players will try to pair it in their builds.

    Perhaps this is the case. The real question is: Can my OCD handle an incomplete set? :D

    I guarantee you use builds that have a VMA staff or bow on the back bar for pve. Meta builds right now use 2p potentates back bar for a little more damage reduction in pvp, it's very common practice. ;)

    This is probably the most interesting part about the chapter. Can't wait to see some of the stuff they come up with.

    This is also a perfect way to introduce niche ideas into set bonuses. Set bonuses like "weapon and spell damage are equal" from the the 5 piece of Penials Aptitude could easily be added to something like this. Pair that with the 2-4 piece of New Moons Acoltyle and you're trading the awful ones you get from Penials.

    They even showed they're willing to think this way. A chest piece that makes it so you recover magicka when blocking is game changing imo. You will see a lot of cool builds that can be paired with these mythic items if they do it right.

    I'd like to see a mythic item that increases your damage by 1700 when unarmed as well as providing some minor buff like vitality. Aka, you've just offered a way for people to play unarmed by compensating for the loss of weapon passives, enchants, traits and the 1300-1500 damage you gain from a gold weapon. There is enough class, world, and guild abilities that you may not even need to use weapon skills. Would it be BIS, probably not, but it's a really interesting way to satisfy some of the builds people have been itching to make since launch.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Most_Awesome
    Most_Awesome
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    No x1000
  • SydneyGrey
    SydneyGrey
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    It sounds like we'll need more skill points to level up those two skill lines.
  • Elsonso
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    SydneyGrey wrote: »
    It sounds like we'll need more skill points to level up those two skill lines.

    If you are on PC and open your skills menu, you will find your unused skill points in the upper left corner. :smile:

    Just kidding around, but it is true that I actually have few characters that are currently using all of their skill points.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Agalloch
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    I hope these mythic items will be tradable.
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    Yes, really, REALLY looking forward to this. It fits my cave-delving explorer main character to a capital T.
    Edited by Ye_Olde_Crowe on January 20, 2020 1:42PM
    PC EU.

    =primarily PvH (Player vs. House)=
  • peacenote
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    I want to be excited. I do. But I'm worried that the mixing and matching of cosmetic and combat benefits might not work well.

    Ty for the article, though. I prefer to read new info in this format as opposed to watching a video.

    Thoughts:
    • If the Mythic items result in significantly BIS builds or even more interesting, viable builds, end-game players will get very frustrated with having to search for treasure to create these builds. Having BIS gear drop in the new trials, with decent alternatives in the normal trial, made way more sense than something like this.
    • End-game crafters also get the shaft here, if the items are viable, because this is yet another thing individuals MUST pursue to improve their gear that crafters can't provide.
    • If the Mythic items make little to no difference in combat, folks who don't care about cosmetics will have no interest.
    • If the Mythic items completely disrupt the monster helm meta, I personally will be very annoyed as I've taken to d/e-ing all of my helms and shoulders of 5-piece sets to make space. It was a beautiful day for me when staves counted as "2" in a 5 piece bonus.
    • Mythic items aside, it seems like a neat system for emotes, personalities, outfits & costumes, and housing items, except I highly doubt the skill lines will be worth the points for cosmetics, at least the way I play. I am always experimenting with different builds so I never seem to have extra skill points on any character.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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