You can't just sayI don't role play and I play every day.
And then proceed to describe how you are the very definition of a "roleplayer".I have a bunch of quests and achievements I have to do, and I have been taking time off of that to collect event tickets (even in Cyrodiil) and do some daily writs.
You've pretty much confirmed his point right there
You know that isn't role playing, right?
You know that "roleplaying" has multiple meanings, right?
TheNuminous1 wrote: »I feel like the point is obvious about the role playing debate here.
You are playing a mmorpg which has Role Playing Game right in it.
So every time you play you are all role-playing.
SydneyGrey wrote: »You don't seem to have a grasp on what people mean by "roleplay," Royaji. You can do questing and achievements and still not pretend you're the character you're playing in the game. That's not roleplaying. Roleplaying is pretending you ARE that character.You can't just sayAnd then proceed to describe how you are the very definition of a "roleplayer".I don't role play and I play every day.You've pretty much confirmed his point right there, paladinI have a bunch of quests and achievements I have to do, and I have been taking time off of that to collect event tickets (even in Cyrodiil) and do some daily writs.
You don't seem to have a grasp on what other people may mean by "roleplaying".
Funny thing about words and language in general. They tend to be a living thing.
Normally, roleplay (outside games) means pretending to be someone else
, or someone with another job, or whatever.
It doesn't mean being you, even if it is being you in an unfamiliar world.
It's not, though, because you might have chosen that race for reasons other than roleplay.
So, they would be wrong, in that case, to call you a "roleplayer".
You don't just have to accept people using words wrongly.
You can't stop them doing it, but you can and should reject it.
In the bedroom he made a rapid cast around and ended by throwing open the window, which appeared to give him some fresh cause for excitement, for he leaned out of it with loud ejaculations of interest and delight.
Like the idea but need to know more. I really hope it will be an Indiana Jones experience but to be honest that sounded way too ambitious to me.
I am not expecting rolling boulders, traps, and other obstacles like the Indiana Jones movies, by the way. I expect it will be a lot like the archeology profession in WoW, but WoW was the wrong game for something like that. ESO is a much better setting for an archeology-type system
Questing isn't roleplay.
Septimus_Magna wrote: »Like the idea but need to know more. I really hope it will be an Indiana Jones experience but to be honest that sounded way too ambitious to me.
I am not expecting rolling boulders, traps, and other obstacles like the Indiana Jones movies, by the way. I expect it will be a lot like the archeology profession in WoW, but WoW was the wrong game for something like that. ESO is a much better setting for an archeology-type system
I think that would be awesome though, no healing or potions allowed and you have to avoid all kinds of traps to reach the treasure alive.
Vercingetorix wrote: »Antiquities seems like a waste of time to be honest. I would rather have been given an Alteration Staff skill line for magicka tanking (and change Ice staves back to DPS). ZoS could have also added a 1H & Magic skill line for melee magicka characters. Those would have been game-changing additions that players could get excited for.
Vercingetorix wrote: »Antiquities seems like a waste of time to be honest. I would rather have been given an Alteration Staff skill line for magicka tanking (and change Ice staves back to DPS). ZoS could have also added a 1H & Magic skill line for melee magicka characters. Those would have been game-changing additions that players could get excited for.
The same sentiment was expressed for Housing, which is also a non-combat system. Not everything has to be about combat, and Housing turned out to be popular, and probably very profitable, for ZOS. It is surprising that they waited as long as they did, frankly.
I don't expect that Antiquities will be as popular as Housing, but it is definitely nice that they are doing stuff that is not related to combat and combat skills.
Vercingetorix wrote: »Antiquities seems like a waste of time to be honest. I would rather have been given an Alteration Staff skill line for magicka tanking (and change Ice staves back to DPS). ZoS could have also added a 1H & Magic skill line for melee magicka characters. Those would have been game-changing additions that players could get excited for.
The same sentiment was expressed for Housing, which is also a non-combat system. Not everything has to be about combat, and Housing turned out to be popular, and probably very profitable, for ZOS. It is surprising that they waited as long as they did, frankly.
I don't expect that Antiquities will be as popular as Housing, but it is definitely nice that they are doing stuff that is not related to combat and combat skills.
I'd like to point out that housing was a free feature. And it was released in Q1 slot, not as a part of any chapter.
It was not a major (and the only) novel feature of a new full-price chapter.
Septimus_Magna wrote: »I think that would be awesome though, no healing or potions allowed and you have to avoid all kinds of traps to reach the treasure alive.
Yeah, but also a lot of work for them. I envision a system where they can just designate a plot of overland, or maybe some place in a delve, as a destination. No major rework needed, aside from possibly some small edits to the terrain. The minigame will handle the details. The minigame will be outside of the game world, and probably the same for each location, so that ZOS does not have to spend a lot of time customizing to a specific location.
If they are going to extend this into future DLC by adding a couple new target locations, they won't be adding anything in this system that requires a lot of extra time to implement in the game world. They already have the task of having to create items to find, and that will probably be plenty to keep them busy.
Septimus_Magna wrote: »Septimus_Magna wrote: »I think that would be awesome though, no healing or potions allowed and you have to avoid all kinds of traps to reach the treasure alive.
Yeah, but also a lot of work for them. I envision a system where they can just designate a plot of overland, or maybe some place in a delve, as a destination. No major rework needed, aside from possibly some small edits to the terrain. The minigame will handle the details. The minigame will be outside of the game world, and probably the same for each location, so that ZOS does not have to spend a lot of time customizing to a specific location.
If they are going to extend this into future DLC by adding a couple new target locations, they won't be adding anything in this system that requires a lot of extra time to implement in the game world. They already have the task of having to create items to find, and that will probably be plenty to keep them busy.
Mini-games are hard to get right if you ask me, the only one that stands out is the lockpicking mini-game in Oblivion. Often they are way too easy (like lockpicking in ESO) or extremely boring like fishing.
I hope we will get to visit new area's in search for treasure and that there will some sort of challenge. If you can just walk to the marker on the map the whole idea of a treasure hunt is kinda redundant.
I made an article about all the stuff we know so far about the new Antiquities System. (In case I missed something please let me know, thanks!)
https://alcasthq.com/eso-antiquities-system-guide-greymoor-chapter/
What are your opinions about the Antiquities System, are you excited about it?