If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
anitajoneb17_ESO wrote: »wenchmore420b14_ESO wrote: »Anyone who was here at launch doesn't use Steam as it was not available till almost 9 months after launch.
Steam was available on Steam on July 2014, that's three months after launch.
Other than that I agree with you : Steam sucks, and ESO is not in trouble.
MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
An MMO is not a festivel. Not even in the slightest.
A festivel doesn't have to run year round so it doesn't matter if the third day there was slightly more drop off. MMO's are dramatically different by nature.
Blizzard themselves look more into cash shop than sub numbers. Cash shop is driven by playerbase. Playerbase is driven by retention. ESO even more so than WoW due to business model.
MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
MartiniDaniels wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
MartiniDaniels wrote: »OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
YaYaPineapple wrote: »People are learning that playing ESO through Steam causes problems.
Lord_Eomer wrote: »/snip
MartiniDaniels wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
MartiniDaniels wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
That would be true of a product for which there was a steady and constant demand all year round, but not for one which has a fluctuating market, where the company would look at the overall trend year on year - which is positive in ESO's case so far as Steam is concerned (and seemingly more generally).
lordrichter wrote: »MartiniDaniels wrote: »OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
... could also mean that they know more than the people in the forum who think that the game is tanking because of balance changes.
The forums go into a doom and gloom tantrum every time they make balance changes. I cannot tell you how many times this game has died because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.
lordrichter wrote: »maddiniiLuna wrote: »Hello,
Keep in mind, that this chart is in no way an accurate representation of the player numbers in ESO. It's only for steam players and only for EU Servers. There is also NA Servers, Non-Steam Users, All the console users etc. Besides the fact, that it doesn't record your activity, if you are set to invisible in Steam. The "real" numbers will be way higher then this.
Well, you are correct that it only shows a subset of the player base though I think it is both EU and NA since Steam is just looking at total number of player playing the game via steam linked accounts.
However, this is the only metrics we really get on the game as nothing is published by Zos. Considering pretty much every month ESO Steam charts shows growth over the same month they year before it seems Zos is doing pretty good. I do not think OP will be missed.
Well... Steam charts suggests that Elsweyr was not as interesting as Summerset. June 2018 to June 2019 shows that, among Steam players, Elsweyr was nowhere near the draw. While the numbers are higher, Elsweyr lost player interest faster. Also, year-to-year, if you look at the screen shot posted, August is down this year from last.
MartiniDaniels wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
That would be true of a product for which there was a steady and constant demand all year round, but not for one which has a fluctuating market, where the company would look at the overall trend year on year - which is positive in ESO's case so far as Steam is concerned (and seemingly more generally).lordrichter wrote: »MartiniDaniels wrote: »OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
... could also mean that they know more than the people in the forum who think that the game is tanking because of balance changes.
The forums go into a doom and gloom tantrum every time they make balance changes. I cannot tell you how many times this game has died because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.
Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
https://forums.elderscrollsonline.com/en/discussion/494590/end-game-guild-particpation-over-the-last-6-months#latest
MartiniDaniels wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
That would be true of a product for which there was a steady and constant demand all year round, but not for one which has a fluctuating market, where the company would look at the overall trend year on year - which is positive in ESO's case so far as Steam is concerned (and seemingly more generally).lordrichter wrote: »MartiniDaniels wrote: »OP shows correlation between wild balance changes and game population. From 17569 in June to 12591 in September. This is 30% drop. 30% of steam playerbase drop in 3 months... In any company there will be already emergency meetings and emergency actions to stop this. And what they do? 50%-63% nerf to all dots... and DLC without group/PVP content...
... could also mean that they know more than the people in the forum who think that the game is tanking because of balance changes.
The forums go into a doom and gloom tantrum every time they make balance changes. I cannot tell you how many times this game has died because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.
Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
https://forums.elderscrollsonline.com/en/discussion/494590/end-game-guild-particpation-over-the-last-6-months#latest
https://forums.elderscrollsonline.com/en/discussion/429138/is-the-player-population-really-dead
https://forums.elderscrollsonline.com/en/discussion/493884/why-eso-is-failing
https://forums.elderscrollsonline.com/en/discussion/364319/eso-dead-before-christmas/p1
https://forums.elderscrollsonline.com/en/discussion/147075/so-now-that-eso-is-dying-how-long-until-elder-scrolls-6
https://forums.elderscrollsonline.com/en/discussion/384100/eso-could-learn-from-destiny
https://forums.elderscrollsonline.com/en/discussion/143423/why-eso-will-die-in-less-than-2-years/p1
https://forums.elderscrollsonline.com/en/discussion/233906/why-i-think-this-great-game-is-dying
https://forums.elderscrollsonline.com/en/discussion/142695/is-eso-dying/p1
https://forums.elderscrollsonline.com/en/discussion/412324/is-eso-going-broke/p1
*Yawn*
https://forums.elderscrollsonline.com/en/discussion/429138/is-the-player-population-really-dead
https://forums.elderscrollsonline.com/en/discussion/493884/why-eso-is-failing
https://forums.elderscrollsonline.com/en/discussion/364319/eso-dead-before-christmas/p1
https://forums.elderscrollsonline.com/en/discussion/147075/so-now-that-eso-is-dying-how-long-until-elder-scrolls-6
https://forums.elderscrollsonline.com/en/discussion/384100/eso-could-learn-from-destiny
https://forums.elderscrollsonline.com/en/discussion/143423/why-eso-will-die-in-less-than-2-years/p1
https://forums.elderscrollsonline.com/en/discussion/233906/why-i-think-this-great-game-is-dying
https://forums.elderscrollsonline.com/en/discussion/142695/is-eso-dying/p1
https://forums.elderscrollsonline.com/en/discussion/412324/is-eso-going-broke/p1
*Yawn*
Yes. People have been falsely stating this game was dead, dying and more since it launched. Time has proven them to be as wrong as one could be.
MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
Why would you cherry pick a random length of time?
Right now, the average concurrent population is the same as it was last year. That's the most recent data point, and the most relevant as it tells us about the game's current population.
The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
No, the game isn't dead. But this is a worrying trend.
MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
Why would you cherry pick a random length of time?
Right now, the average concurrent population is the same as it was last year. That's the most recent data point, and the most relevant as it tells us about the game's current population.
The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
No, the game isn't dead. But this is a worrying trend.
Cherry picking? Why don't you go ahead and pick any 12 month period from the games release and compare it to the last 12 months. I choose 12 months because annual reports are the corporate norm. Picking just one month, this last month, we'll THAT is cherry picking.
This 4 month stretch has been a longer negative than usual, but I'm not worried because overall the game is doing very well.
https://mmo-population.com/r/elderscrollsonline
The daily player population has been very steady since June, with a gradual increase of ~1.5%/month.
The game is far from declining, nerfs and all...