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ESO Population Declining @ SteamCharts

  • Left4Daud
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    However bad ZOS continues to butcher this lore and franchise all they have to do is release Skyrim nostalgia low effort content in 4 parts over a year and they can coast on that until TESVI launches. That and the whales dropping thousands on loot boxes, this combat team has nothing to worry about. It’s basically like it or leave it at this point. Complaints have fell on deaf ears for years ya’ll.

    Edited by Left4Daud on September 20, 2019 9:43PM
  • zaria
    zaria
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    Ratzkifal wrote: »
    Are we really discussing steam charts again when most ESO players are not playing through steam?
    However the number of steam players is 2-3 order of magnitude more relevant than forum posts.
    25K sounds low? Well its on 50 most active games.
    And yes its the autumn dip, however this will have some impact on the bottom line.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jayroo
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    You would be an excellent news writer for fox news. This can be in your portfolio
  • wolfie1.0.
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    To be fair we really cant go off of just what steam charts indicate. As others have said not everyone uses the steam client. We cant really know how the game is doing unless we know what percentage of players actually use steam. In other words we need to know the sample size in order to have a frame of reference to compare the data. Without that we are just speculating or trying to justify what we think is going on. Unfortunately ZOS isn't going to provide us that information.
  • Vlad9425
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    The population fluctuates, usually after a new patch or if there's an event on there's a fair amount of people. During periods without events or around DLC release dates the population does drop often.
  • Tandor
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    TragedyOA wrote: »
    Ratzkifal wrote: »
    Are we really discussing steam charts again when most ESO players are not playing through steam?

    Link?

    You don't need a link to establish that, it's beyond debate. Steam wasn't available for the first few months of ESO and in any event two-thirds of the players aren't on PC (that's based on the ZOS statement that the population is evenly spread across the three platforms, you can doubtless find that quote if you doubt its veracity). There are lots of things that can be fairly debated and contested, but the Steam population only being a small proportion of the playerbase seriously isn't one of them.
  • Kalik_Gold
    Kalik_Gold
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    WoW players went back to Vanilla
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Facefister
    Facefister
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    Evanis wrote: »

    Dev's listed that ESO has 13.5 mils in May and then just 13 mils in August.

    Game is clearly less active then half-year ago.

    Links to source data, please.

    Show me any MMO with 13 million ACTIVE players. The value you quoted is likely the number of ACCOUNTS.
    And Blizzard says that Overwatch has over 40 million registered accounts. And that game is pretty much dead. The amount of ESO+ members would be interesting, and I think that 200k~300k sounds right.
  • Elsonso
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    idk wrote: »
    Hello,

    Keep in mind, that this chart is in no way an accurate representation of the player numbers in ESO. It's only for steam players and only for EU Servers. There is also NA Servers, Non-Steam Users, All the console users etc. Besides the fact, that it doesn't record your activity, if you are set to invisible in Steam. The "real" numbers will be way higher then this.

    Well, you are correct that it only shows a subset of the player base though I think it is both EU and NA since Steam is just looking at total number of player playing the game via steam linked accounts.

    However, this is the only metrics we really get on the game as nothing is published by Zos. Considering pretty much every month ESO Steam charts shows growth over the same month they year before it seems Zos is doing pretty good. I do not think OP will be missed.

    Well... Steam charts suggests that Elsweyr was not as interesting as Summerset. June 2018 to June 2019 shows that, among Steam players, Elsweyr was nowhere near the draw. While the numbers are higher, Elsweyr lost player interest faster. Also, year-to-year, if you look at the screen shot posted, August is down this year from last.
    Edited by Elsonso on September 20, 2019 10:47PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SoLooney
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    The majority of players on eso are role players, casuals, housing fanatics, and marketers and crafters

    These big nerfs are only affecting the hardcore pvp and pve players

    Population wont dip that much, there arent that many end game players who still play to this day

    It will most likely be an exodus maybe in the thousands, millions will still stick around
  • Facefister
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    "millions"
    Lol haha.
  • Darcwolf
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    Cause steam is the only way to buy the game? I didn't realize anyone even used steam for eso. I purchased direct from zenimax and shut off steam while playing because conflicts.
  • Iskiab
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    idk wrote: »
    Hello,

    Keep in mind, that this chart is in no way an accurate representation of the player numbers in ESO. It's only for steam players and only for EU Servers. There is also NA Servers, Non-Steam Users, All the console users etc. Besides the fact, that it doesn't record your activity, if you are set to invisible in Steam. The "real" numbers will be way higher then this.

    Well, you are correct that it only shows a subset of the player base though I think it is both EU and NA since Steam is just looking at total number of player playing the game via steam linked accounts.

    However, this is the only metrics we really get on the game as nothing is published by Zos. Considering pretty much every month ESO Steam charts shows growth over the same month they year before it seems Zos is doing pretty good. I do not think OP will be missed.

    Well... Steam charts suggests that Elsweyr was not as interesting as Summerset. June 2018 to June 2019 shows that, among Steam players, Elsweyr was nowhere near the draw. While the numbers are higher, Elsweyr lost player interest faster. Also, year-to-year, if you look at the screen shot posted, August is down this year from last.

    There was a big ESO promotion on steam during summerset. Thank god I read the forums and bought it direct, but there was a big wave of new players from then.

    Anyways, point being no promotion will lead to less activity.
    Edited by Iskiab on September 21, 2019 2:37AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GraphicArtistYT
    GraphicArtistYT
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    Rip ESO
  • Jaraal
    Jaraal
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    So, what are you folks saying that Steam users are just a small portion of the total player base trying to infer? That even though Steam metrics show a steady decline in log-ins over the last few months, that maybe console players and eso.exe players are increasing? Sure, it may be a small sampling, but if you think Steam players are just some kind of special snowflakes that don't really represent the overall mood of ESO players in general, you'd be sadly mistaken.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Wayshuba
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    idk wrote: »
    Again declining? That chart shows a continued growth year over year so to say it is declining again is a false statement for dramatic purposes.

    I must be missing something. The displayed chart goes back one year to August. From Aug 2018 to August 2019 it is showing a 22% decline. So I don't know where in the chart it is showing continued growth.

    There are growth spikes, yes, but definitely not continued or sustainable growth.

  • russelmmendoza
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    Eso steam population, ok, got it.

    Where can I see overall population on all platform?

    Before I make a decision to abandon ship.
  • ZarkingFrued
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    Nerfs=delete game
  • Wayshuba
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    Evanis wrote: »
    https://mmo-population.com/r/elderscrollsonline

    The daily player population has been very steady since June, with a gradual increase of ~1.5%/month.

    The game is far from declining, nerfs and all...

    Umm, don't know where they get their data from but it sure ain't from the games.

    Wildstar shut down in November 2018 yet they show months in 2019 with substantial active users. How can this be in a game that doesn't exist anymore?
  • furiouslog
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    If you really wanted to prove your point, , you'd need more data, and you'd need to stick it into a regression that controlled for seasonality, promotions (e.g. events), and new content releases. Without controlling for that stuff, you can not conclude anything from these data.
  • Commancho
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    Wait, there are people who actually use Steam to play ESO? m1723.gif

    Yeah and I will continue to do so and f... other platforms.
  • jircris11
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    Lord_Eomer wrote: »
    ZOS is again on a wrong track, nerfing everything and letting players leave ESO.

    Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.

    I have also taken a break from ESO, will get back once ZOS start putting things back on track.

    Zy9Tf5Y.png

    Source: https://steamcharts.com/app/306130

    Steam is not the only launcher hell most ppl have it via launcher not steam.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • bluebird
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    To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.

    If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.

    But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).

    So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
  • StormeReigns
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    bluebird wrote: »
    To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.
    If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.

    But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).

    So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.

    Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given moment

    If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
    Edited by StormeReigns on September 21, 2019 6:06AM
  • wenchmore420b14_ESO
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    Anyone who was here at launch doesn't use Steam as it was not available till almost 9 months after launch.
    I don't play any game thru Steam. Many others don't either. (Steam sucks IMO)...
    Using Steam and Reddit for population numbers is sketchy at best.
    Having played ESO since 2013, yes player base goes up, goes down, goes up again.
    Game is far from being in trouble tho...
    Huzzah!!
    Edited by wenchmore420b14_ESO on September 21, 2019 6:16AM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • anitajoneb17_ESO
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    Anyone who was here at launch doesn't use Steam as it was not available till almost 9 months after launch.

    Steam was available on Steam on July 2014, that's three months after launch.
    Other than that I agree with you : Steam sucks, and ESO is not in trouble.

    Edited by anitajoneb17_ESO on September 21, 2019 6:36AM
  • Iccotak
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    I don't play through steam
  • bluebird
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    SkerKro wrote: »
    bluebird wrote: »
    To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.
    If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.

    But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).

    So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
    Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given moment

    If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
    ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. :lol: So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.

    And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? :smile: In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).

    Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.
  • StormeReigns
    StormeReigns
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    bluebird wrote: »
    SkerKro wrote: »
    bluebird wrote: »
    To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.
    If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.

    But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).

    So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
    Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given moment

    If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
    ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. :lol: So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.

    And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? :smile: In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).

    Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.

    Still absolute moot and remains, and forever will be a non issue, without having concrete evidence and undeniable access to all the numbers from start to now on every platform (Steam, PC, Console)this thread is simply a bias speculation bait page to gather +1s to be mindlessly linked to at a future date to "back up" other troll threads. Also if you read it correclt, I stated and quote "IF" their "claim is correct." And as such, to ignore real world unexpected situations (good and bad for any game and genre) that happen on a daily occurrence only focusing on the narrow personal experience and bias view point(s) of a handful truly shows and dictates the true intention of this thread as pure baiting.
    And falls into the same category as this thread:
    https://forums.elderscrollsonline.com/en/discussion/494525/cyrodiil-server-performance-is-realated-to-animation-cancelling-la-weaving/p1
    Edited by StormeReigns on September 21, 2019 7:07AM
  • bluebird
    bluebird
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    ✭✭✭
    SkerKro wrote: »
    bluebird wrote: »
    SkerKro wrote: »
    bluebird wrote: »
    To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.
    If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.

    But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).

    So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
    Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given moment

    If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
    ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. :lol: So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.

    And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? :smile: In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).

    Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.
    Still absolute moot and remains, and forever will be a non issue, without having concrete evidence and undeniable access to all the numbers from start to now on every platform (Steam, PC, Console)this thread is simply a bias speculation bait page to gather +1s to be mindlessly linked to at a future date to "back up" other troll threads. Also if you read it correclt, I stated and quote "IF" their "claim is correct." And as such, to ignore real world unexpected situations (good and bad for any game and genre) that happen on a daily occurrence only focusing on the narrow personal experience and bias view point(s) of a handful truly shows and dictates the true intention of this thread as pure baiting.
    Yes you said 'if' their claim is correct but the claim was never about 13 million active players. That's what I pointed out.
    Also, there is nothing trolling about this thread. OP pointed out facts. They did lose more players over this summer than they lost over any other summer. So neither vacations nor platforms are are of any impact on this because it's all the same statistic in the same time of year.

    And as stated earlier, Steam statistics can absolutely be taken as representative for the whole (when it comes to trends, not to numbers obviously), until someone actually makes a good argument for why we should believe that other platforms of ESO have a different playerbase that acts and reacts differently.
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