However the number of steam players is 2-3 order of magnitude more relevant than forum posts.Are we really discussing steam charts again when most ESO players are not playing through steam?
And Blizzard says that Overwatch has over 40 million registered accounts. And that game is pretty much dead. The amount of ESO+ members would be interesting, and I think that 200k~300k sounds right.MartiniDaniels wrote: »
Dev's listed that ESO has 13.5 mils in May and then just 13 mils in August.
Game is clearly less active then half-year ago.
Links to source data, please.
Show me any MMO with 13 million ACTIVE players. The value you quoted is likely the number of ACCOUNTS.
maddiniiLuna wrote: »Hello,
Keep in mind, that this chart is in no way an accurate representation of the player numbers in ESO. It's only for steam players and only for EU Servers. There is also NA Servers, Non-Steam Users, All the console users etc. Besides the fact, that it doesn't record your activity, if you are set to invisible in Steam. The "real" numbers will be way higher then this.
Well, you are correct that it only shows a subset of the player base though I think it is both EU and NA since Steam is just looking at total number of player playing the game via steam linked accounts.
However, this is the only metrics we really get on the game as nothing is published by Zos. Considering pretty much every month ESO Steam charts shows growth over the same month they year before it seems Zos is doing pretty good. I do not think OP will be missed.
lordrichter wrote: »maddiniiLuna wrote: »Hello,
Keep in mind, that this chart is in no way an accurate representation of the player numbers in ESO. It's only for steam players and only for EU Servers. There is also NA Servers, Non-Steam Users, All the console users etc. Besides the fact, that it doesn't record your activity, if you are set to invisible in Steam. The "real" numbers will be way higher then this.
Well, you are correct that it only shows a subset of the player base though I think it is both EU and NA since Steam is just looking at total number of player playing the game via steam linked accounts.
However, this is the only metrics we really get on the game as nothing is published by Zos. Considering pretty much every month ESO Steam charts shows growth over the same month they year before it seems Zos is doing pretty good. I do not think OP will be missed.
Well... Steam charts suggests that Elsweyr was not as interesting as Summerset. June 2018 to June 2019 shows that, among Steam players, Elsweyr was nowhere near the draw. While the numbers are higher, Elsweyr lost player interest faster. Also, year-to-year, if you look at the screen shot posted, August is down this year from last.
Again declining? That chart shows a continued growth year over year so to say it is declining again is a false statement for dramatic purposes.
https://mmo-population.com/r/elderscrollsonline
The daily player population has been very steady since June, with a gradual increase of ~1.5%/month.
The game is far from declining, nerfs and all...
NotaDaedraWorshipper wrote: »
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130
To all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.
But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).
So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
wenchmore420b14_ESO wrote: »Anyone who was here at launch doesn't use Steam as it was not available till almost 9 months after launch.
ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given momentTo all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.
But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).
So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given momentTo all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.
But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).
So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).
Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.
Yes you said 'if' their claim is correct but the claim was never about 13 million active players. That's what I pointed out.Still absolute moot and remains, and forever will be a non issue, without having concrete evidence and undeniable access to all the numbers from start to now on every platform (Steam, PC, Console)this thread is simply a bias speculation bait page to gather +1s to be mindlessly linked to at a future date to "back up" other troll threads. Also if you read it correclt, I stated and quote "IF" their "claim is correct." And as such, to ignore real world unexpected situations (good and bad for any game and genre) that happen on a daily occurrence only focusing on the narrow personal experience and bias view point(s) of a handful truly shows and dictates the true intention of this thread as pure baiting.ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given momentTo all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.
But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).
So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).
Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.