MLGProPlayer wrote: »
MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
Facefister wrote: »YouTube:
ZenimaxOnlineStudios - 114k subscribers
FINAL FANTASY XIV - 328k subscribers
World of Warcraft - 1.31m subscribers
Guild Wars 2 - 153K subscribers
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Player retention has certainly gotten worse over last year.
We went from 15.5k online when Summerset came out last year to 12.5k in September.
This year, we went from 17.8k when Elsweyr came out, down to the same 12.5k in September. You would expect growth from last September to this September, but there hasn't been any.
Ermmm...you just gave numbers that showed that more people came back for Elsweyr than for Summerset. That IS growth. Sure they all left again, leaving a similar base but from a marketing standpoint Elsweyr generated 75% more players playing the game than Summerset did.
If you ran a festival that turned out 75% more people this year than last you would consider that a huge success, it hardly matters that they are all gone now that the festival is over.
And all this decline in the last few months relating back to the current patch notes that have been out for a week is just...I don't even think the OP can truly believe that connection.
Population growth and player retention are crucial to MMO health. The fact that ZOS wasn't able to retain any of those new players and grow the population from last year is at least a bit worrying
If you take the average of Jan-August 2018 and compare it to the average of Jan-August 2019 it goes from 11843 to 14862. So from a year over year perspective there has been growth.
The largest average month and the largest peak concurrent month in 2019 was greater than the largest average and peak month in 2018, and the lowest average month and the lowest peak concurrent month in 2018 were lower than their 2019 counterpart.
In any way you look at it 2019 has been ESO best year yet (according to Steam charts). The fact that the OP is trying use the last couple months of trail off as proof of anything is laughable.
Why would you cherry pick a random length of time?
Right now, the average concurrent population is the same as it was last year. That's the most recent data point, and the most relevant as it tells us about the game's current population.
The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
No, the game isn't dead. But this is a worrying trend.
A channel of a studio with multiple games vs a channel dedicated solely on one game?Facefister wrote: »YouTube:
ZenimaxOnlineStudios - 114k subscribers
FINAL FANTASY XIV - 328k subscribers
World of Warcraft - 1.31m subscribers
Guild Wars 2 - 153K subscribers
Problem is @Facefister that last time ZoS used their channel was 3 years ago and then they moved to Bethesda Softworks channel. So now we should add that 1,6M of bethesda channel also ? :thinking:
Taleof2Cities wrote: »Folks, just let @MLGProPlayer and @Lord_Eomer bask in their fantasyland ... so that the thread will end it’s course.
Lord_Eomer wrote: »magictucktuck wrote: »I would imagine it pops back up when dlc drops, it's still 10k more that it was a few years ago
Since last 4 months its declining and after this DLC it will widen.
Dragonhold DLC is no way worth coming back, lack of contents, extraordinary nerfs
MLGProPlayer wrote: »These declines aren't irreversible, but it's healthy to discuss them, versus sweeping them under the rug and pretending things are going great.
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130
lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.
MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
as far as I remember from statistics size of the sample is less important then representativeness of it.
Facefister wrote: »A channel of a studio with multiple games vs a channel dedicated solely on one game?Facefister wrote: »YouTube:
ZenimaxOnlineStudios - 114k subscribers
FINAL FANTASY XIV - 328k subscribers
World of Warcraft - 1.31m subscribers
Guild Wars 2 - 153K subscribers
Problem is @Facefister that last time ZoS used their channel was 3 years ago and then they moved to Bethesda Softworks channel. So now we should add that 1,6M of bethesda channel also ? :thinking:
LOL. So true. People have been claiming this game was dying for more than 5 years. Eventually they will be proven correct but it will be quite a few years from now. I am sure Zos ignores such petty claims.
MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
as far as I remember from statistics size of the sample is less important then representativeness of it.
What I don't understand is how people are deciding that people who enter the login screen from a Steam app are somehow different from people who enter the login screen from a different app? Do Steam users somehow have lower IQs? Lower attention spans that will make them more likely to jump from game to game? How are Steam users less representative of ESO players in general?
MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
No it's not. No You can't. If You want to prove me wrong bring up mathematical arguments supporting Your claim because as far as I remember from statistics size of the sample is less important then representativeness of it.
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130
Again that ONLY show people that buy ESO from Steam I have with all my friends buy the ESO from ZoS own store so again those number is not 100% right and I guess me and my friends is not the only one that buys ESO from ZoS so please stop say thing when you don't have all number or fact and if this game is going the wrong way why is that I have this weekend alone have no problem queue for dungeon with wait time less then 10 min while WoW I have to wait up to 2 hour to get in to low lvl dungeon again if you go to post crap like this at least have the decency get number and fact right before you start to post DOOM post like this
What I don't understand is how people are deciding that people who enter the login screen from a Steam app are somehow different from people who enter the login screen from a different app? Do Steam users somehow have lower IQs? Lower attention spans that will make them more likely to jump from game to game? How are Steam users less representative of ESO players in general?
MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
as far as I remember from statistics size of the sample is less important then representativeness of it.
What I don't understand is how people are deciding that people who enter the login screen from a Steam app are somehow different from people who enter the login screen from a different app? Do Steam users somehow have lower IQs? Lower attention spans that will make them more likely to jump from game to game? How are Steam users less representative of ESO players in general?
What I dont understand is how people are deciding anything about people logging from steam. Unless some research with representative sample will be provided nobody cant decide anything.
Do steam users have somehow lower IQ ? I dont know. Do You know that ? Can You provide results of any research that would answer that question ?
Do You know what statistics mean ? Let me help You
It's collecting and ANALYSING numerical data. Steam charts are just collecting it there is no analysis being made so we dont know who those ESO players on steam are and how they represent playerbase.
Nobody says steam users are less or more representative of ESO players in general. Their representativeness is just unknown and until it'll be known anyone who makes any claims based on steam charts have no valid argument.
MeadDrinker02 wrote: »The game is dead.. I am debating on canceling my sub and buying Borderlands 3 tonight, at least that game isn't ridden with all of these problems and nerfs.. I need something more stable and does not drains my time, money and patience. Like seriously.. This game is a joke with all of the constant changes and nerfs to skills. Get your *** together ZOS and hire professionals to balance this game properly or something.. PEACE!
VaranisArano wrote: »MLGProPlayer wrote: »lordrichter wrote: »MartiniDaniels wrote: »Guys, I spent most of my gaming time during last year in ESO. And I was buying everything I liked in CS before they pooped on the lore with bosmer&argonian changes. TES lore is the only fantasy lore universe I care. I will have zero profit if this game will go down, I am interested in ESO's thriving and growth. So I want devs to stop with random balance shake downs...
They are awful, both U23 and U24. Rosters are e-m-p-t-y in progression groups. Some guilds shut down, for example one of main craglorn PC EU guilds was disbanded. Guild chats which were lively, now near dead. Ofc this is just my experience, and other guild may be bustling with happy motivated players. But recent poll shows, that majority have issues with guild activity:
The guilds are always dying, dead, and on their last legs. Heck, according to predictions here in the forum, there aren't any guilds left, and haven't been for years, now.
Again.... I cannot tell you how many times this game has died here in the forum because the studio chased away all the players. Seriously, someone get the big gun out and shoot this game. It refuses to die at the hands of the inept studio.MLGProPlayer wrote: »The fact that we are sitting at the same concurrent population 12 months later is worrying. The fact that ZOS lost 30% of its active player base in a span of 4 months is concerning. It's the first time that the game has lost players for 4 straight months since early 2016.
And it might be worrying, not that we are the ones that should be worried, if this was across the entire player base rather than just Steam players. You talk like these numbers cover everyone playing on all platforms, and they do not.
It's a massive sample size. You can very reliably extrapolate these trends to the rest of the player base.
No it's not. No You can't. If You want to prove me wrong bring up mathematical arguments supporting Your claim because as far as I remember from statistics size of the sample is less important then representativeness of it.
Representiveness is the most important quality. Large Sample Sizes help with representativeness, and help with the accuracy of the conclusions.
Example: Political Polls tend to have fairly large sample sizes, and we've all seen the problems when their sample population isn't quite representative of the voting population.
So I will give the Steam Charts some credit. Its a heck of a lot more representative than the data than we get from tiny polls on the forums.
Its just that, as you've said, more representative than the forums does not equal representative of the whole playerbase.
There's an even more foundational issue with the arguments made, which is that the data on Steam Charts, even if we were to grant that its perfectly representative, can't tell us WHY players are logging in or not.
It can't even answer the most basic of questions about variables: Are less players playing ESO period OR are less players playing ESO on Steam? Due to the lack of data on other platforms, we can't even eliminate the log-in platform as a variable! (Says a Steam user who uses the non-Steam log-in because my account is older than Nov 2016). If there's a drop on Steam mirrored by other users, that's significant! (Or not, perhaps, because it doesnt tell us WHY, as in the case of players plummeting in Nov and Dec 2018.) If its not mirrored, then it isn't significant in regards to ESO. But we can't tell that from the given data.
At best, if we don't want to stretch the statistics, we can come to conclusions about the trends on Steam Charts, and maybe make some guesses as to the cause, such as Elsweyr, EU server performance, and the start of the school year. Without more data sets, we can't eliminate enough variables to draw conclusions about the whole player base.
Man, it must be fun to be the guy or gal who works for ZOS who does have access to all the stats! (Or not fun, I suppose, from the POV of those who think the game is "dying".)
MLGProPlayer wrote: »MeadDrinker02 wrote: »The game is dead.. I am debating on canceling my sub and buying Borderlands 3 tonight, at least that game isn't ridden with all of these problems and nerfs.. I need something more stable and does not drains my time, money and patience. Like seriously.. This game is a joke with all of the constant changes and nerfs to skills. Get your *** together ZOS and hire professionals to balance this game properly or something.. PEACE!
Let's be real. Borderlands is published by 2K, one of the worst publishers in gaming. They aren't the saviour you're looking for.
MeadDrinker02 wrote: »MLGProPlayer wrote: »MeadDrinker02 wrote: »The game is dead.. I am debating on canceling my sub and buying Borderlands 3 tonight, at least that game isn't ridden with all of these problems and nerfs.. I need something more stable and does not drains my time, money and patience. Like seriously.. This game is a joke with all of the constant changes and nerfs to skills. Get your *** together ZOS and hire professionals to balance this game properly or something.. PEACE!
Let's be real. Borderlands is published by 2K, one of the worst publishers in gaming. They aren't the saviour you're looking for.
they can't be as bad as ZOS right now?..