I’ve been playing ESO since a month after its release. I fell in love with it and spent thousands of hours adventuring through all of Tamriel. I have been very ill the last 5 years and have mostly been confined to a bed or chair so I unfortunately have a lot of time on my hands and playing ESO really helped pass a lot of that time. Over the years though I have watched as the game really started to go down hill. I think ESO suffers from many pitfalls just like other gaming developers seem susceptible to. There is whining and there is constructive feedback, I am just trying to present feedback that might actually help improve the game. Sorry if this sounds like a rant that is not my intention just sad to see this game being driven into the ground by dumb decisions.
Useless Nerfs/Gear/Builds - First, the game has way too many changes and useless additions. Again catering to those that have been here forever they constantly need to come out with new stuff and make constant changes to keep people interested. This is fine to a certain extent but enough is enough. Eventually you just give up and go play something else.
Just when you finally get your build and gear right it becomes irrelevant and you have to start all over, delete or rework characters, buy more slots, change races, sacrifice your first born to Stendar etc. The game quickly becomes about chasing gear and not about actually playing and enjoying the game anymore. But yet new sets are always popping up, and nerfs and balances are constantly happening. At a normal job if you can’t get it right after a few months your fired, you would think eventually they would at least come close to getting the balance right but they don’t. Maybe we should fire them. But in reality I believe all of that is intended, in some sick, perverse way I think they think it actually keeps people interested in the game, or maybe it just drives them to spend. Or maybe the devs are just sick sadistic SOB’s that enjoy tormenting their player base.
Then a new class will emerge and everyone will love it because it actually starts to have the game playability that everyone is looking for and then they will nerf it into the ground for the next 6 months until it is dead. People will eventually become disheartened and overwhelmed with trying to keep up. The game should be actually enjoyable. You should be able to play the content, experience it and have fun and not constantly have to change your build, your gear and your character, etc. It’s just not fun. ESO isn’t about enjoying the content, it’s about chasing gear and adjusting builds, sad. A lot of people I know put a lot of time and effort into perfecting their builds only to have them torn apart the moment they are finished. I can’t tell you how many players I know that have been faithful ESO Plus members eventually just get so disheartened after dealing with this for years that they leave because they can’t even enjoy the ESO they fell in love with. This zaps the life right out of the game.
Toxicity - Second of all I’ve seen this happen a dozen times at least with games. Eventually all the main players become maxed, they become bored, then they start roving around like thuggish gangs harassing and trolling everyone. ESO has been no exception here. And unfortunately most devs start dictating their decision to appease this player group, when in reality for the health of their game they should just let them go. They are like a cancer, cut it off so the the rest can survive. But all too often they do not and eventually these thugs start driving everyone away, especially new players. And of course not every high level player fits this bill and there are plenty of low level trolls as well but overall, there is a distinct group of 810’s that are just bored, hostile and mean and if you don’t fit into their clique they will harass, bully and drive you away.
Greed - So many Devs go wrong here. Their games have been out for years and they start to feel the pressure to have new content etc or they will start to lose people. Unfortunately most games then self destruct with solutions that always involve people having to spend more money. Until eventually, people just leave. In reality most devs actually drive players away and destroy their own games with stupid decisions meant to save their games and make more money. Along those lines, the items in the crown store are just plain stupid as far as pricing goes. If you are an ESO plus member they are already getting a considerable amount of money for you every year, plus the amount you paid for the game itself. A lot of the items in crown store should be a fraction of the cost. So many devs want more money but go about it all wrong. Look at Fortnite, one of the most successful and prosperous games to date, period. You never get the feeling playing it that they have you over a barrel, or you have to spend a ridiculous amount of money to make the game easier, or to advance. In fact you don’t mind spending in Fortnite at all. And if you don’t want to spend, then don’t. It’s a great business model that is wildly successful but others go the route like ESO where you feel this constant pull on you, squeezing you and shaking you down for every last cent. This may work for a short while but eventually people move away.
Listen to your community - most devs miss this one or just listen to a certain group of players. In fact, sometimes you get the impression that a lot of devs are purposely driving away the majority of their players, which tells me there is a serious disconnect between the two parties. If you are constantly doing the opposite of what the majority of your community is saying, that tells me either your not listening, don’t care or are wanting to drive them away. Zenimax is famous for this as well as Bethesda in their other games. Or they cater the majority of their decisions to the veteran squeaky wheel who whines the most. Huge mistake.
Depth - this is the number one game killer. Without depth, developers are forced to do basically what ESO does, sell expensive crown store content. Depth sustains a game giving it long life, ESO in a lot of ways however is very shallow. Hence we must have a new area or a harder area, or a new mount or a new this or a new that, this is ok, but unfortunately the new content is a dull, boring, lifeless re-skinned version of all the other content we’ve already seen. I’ve said for years that ESO is like a dumbed down arcade version of Final Fantasy online. I love ESO but for the most part this is true. FF has extreme depth whereas ESO only scratches the surface. This however may be an unsolvable issue at this point since it’s the foundation the game is built upon. If you have no depth, people get bored, if people get bored you have to offer them new items to buy in crown store...maybe this is by design.
RNG - most players I know like to have hard work rewarded. That’s why gamers are such good grinders, they are going towards a goal, working towards something they want to attain. In ESO however, RNG rules. While there are things you can just grind out which are fantastic. For the most part however RNG has way to big of a role. For instance I played for 8 straight months doing nothing but looting (dedicated looting didn’t do any other content) everything possible spot in the game at least 10 hours a day. Then I spent another 3 months doing nothing but pickpocketing every known hotspot, routes etc., this coupled with the fact that I played for over three years looting every single container I ever came across in a dungeon delve, bank, house etc. and doing writs on my maxed crafters daily. At the end of all this time I had a
a handful of purple recipes, and 2 psijic parts, and three throne praxis, and one master writ worth doing. That’s it. Nothing else valuable to speak of. Then my friend who had been playing 2 months loots 2 full book gold motifs, after a few attempts. This is a perfect example of things needing to be addressed. I get RNG has a role but people should also be rewarded for hard work. There should be a way that your RNG becomes higher as you level and progress. After you have put a ton of effort your chances must increase. Otherwise it just becomes disheartening again. I mean who wants to play the game for that long without reward to show for it. The things that you can grind out are great. Like the Indrik mounts people whine about, at least you can put a ton of effort into and get it. Even the welkynar motifs as ridiculous as that whole setup is at least if you put a lot of extra effort and time, eventually there will be a reward. After three years plus of looting, I’m like “What’s the point?” Games are more successful when people can grind out a goal period. Even if it’s a ridiculous grind. The RNG in this game need a rework or at least a progression increase of your chances the longer you play.
Housing - we all waited a long time for housing and ever since it’s release it has been quite lackluster. Again this is an area where ESO could learn a ton from games like Final Fantasy online. Their housing setup is outstanding and highly customizable for everyone In the guild since everyone has an option to buy their own instanced room which they can decorate however. Furnishings aren’t ridiculous like ESO to acquire or craft either. It’s an enjoyable experience, but again FF has extreme depth whereas ESO does not hence the current housing situation. Housing is a chore and way to tedious and convoluted. They keep coming out with new houses but they just miss the mark and the furnishings and building system really needs an overhaul and some depth added to it to make things much more customizable in an easier but more expansive
There are of course plenty of other reasons but this post is long enough for now.