Animation cancelling for dps has always suppressed this otherwise great game. Nothing will change until that does.
Eso has the worst player retention of any mmo ive ever seen and i think its largely because of that one bug holding it back.
-players dont understand thow hey got wrecked from an animation cancelled combo and thus blame skills which then get nerfed to oblivion and back, which everyone cries about...and gets changed again.
-players cant do the dlc dungeons
why would they stay if they arent either welcome in pvp or pve unless they master this bug, which since most are elder scrolls players likely wont do.
please address the root problem. ultimates dont need cast times. You need a global timer that is actually global.
eso isnt dead, it's golden age hasent even begun yet.
brandoncoffmannub18_ESO wrote: »Animation cancelling for dps has always suppressed this otherwise great game. Nothing will change until that does.
Eso has the worst player retention of any mmo ive ever seen and i think its largely because of that one bug holding it back.
-players dont understand thow hey got wrecked from an animation cancelled combo and thus blame skills which then get nerfed to oblivion and back, which everyone cries about...and gets changed again.
-players cant do the dlc dungeons
why would they stay if they arent either welcome in pvp or pve unless they master this bug, which since most are elder scrolls players likely wont do.
please address the root problem. ultimates dont need cast times. You need a global timer that is actually global.
eso isnt dead, it's golden age hasent even begun yet.
- Animation cancelling isn't really an issue unless you are bad or don't understand the underlying mechanics behind it or both; you don't completely cancel anything they have tells but they are just quick; figure out what it is instead of pointing fingers and complaining about something proved over and over to not be a problem and to be a MECHANIC.
- DLC dungeons aren't an issue even kind of, I can solo many and I help teach mechanics and carry people with little to no dps, it isn't about not being able to do them you just aren't putting in the time to understand how to dps/heal/tank and to understand mechanics of the dungeon, stop being ridiculous on your own personal bias.
There is a global cool down, that's why you can't cast a skill faster than 1 second; it's that way for a reason, and no, light attack/bash/heavy attack doesn't count because that's not a skill, that's a weave as they have explained many times over player and dev base.
The one point I agree with that ultimate(s) don't need a cast time, cast times are just stupid.
As for everything else in Update 24, it doesn't really matter much about how we clarify specifics on what might happen as it will depend on how they change things when the update actually happens. Give your suggestions and your feelings sure, but do it in a calm manner with substantial causations and evidence; Flying off the handle isn't productive, focus and give reasonable data with an understanding of your personal feelings towards a subject that is meaningful but also look at the rest of the quality of the game with perspective to other players and desires otherwise you are just crying about yourself and not really providing anything.
MehrunesFlagon wrote: »ESO_Nightingale wrote: »MehrunesFlagon wrote: »MashmalloMan wrote: »sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
Maybe because he's good at his job? Why does his background in pvp ruin his ability to understand combat development, if anything it helps. They could of hired outside the company, but they went in house. That's fantastic.
Having a background in pvp is more important than pve anyway, in a game that has skills share the effects between the 2, you would want someone who has a strong idea of balance and rule sets in mind. Pve requires less effort when dps/sustain is almost the only thing that matters in so much of the end game pve DD content.
Only thing he is good at is balancing things towards the pvp side.Not quite sure how this bit isn't obvious.
I don't know. I've not been impressed with Nightblade's new Incap giving... silence? or the Ulti cast times. Or the changes to clench. The DoTs are way too powerful now. Etc. Not saying there isn't anything good being done, but like there has been some really bad stuff.
As we have seen some do tend to praise it,and it's been from the pvp side.I think it is leaning towards lower skill cap for sure,which is equally disappointing.
I'm for splitting up pve and pvp all together. Have different skils for each. And while they're at it, make a stam and a mag version of each class with separate/different skills to match. Or have each class be only stam OR mag and make all the skills related to that. If you're going to do this probably split up CP for pve vs pvp as well. And gear sets as well. There are a few sets where the buff is for pvp, while most appear to be more pve-related. Let a toon have a gear setup for each and both are remembered. And make some sets for pvp and some for pve without trying to intermingle everything and screw it up royally. You could control both aspects of play independently and make both really great instead of having the 2 ties so much together and having everything be a half-assed mess.
I take it you get killed by stamblade regularly then lolDeathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Eso is much more enjoyable with less stamblades
Deathlord92 wrote: »I take it you get killed by stamblade regularly then lolDeathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Eso is much more enjoyable with less stamblades
Use a detect pot I dare you that what 45 seconds where the stamblade can’t cloak if you fail to kill that stamblade in 45 sec then it’s a l2p issue. I say this because I don’t know a single good stamblade that spams cloak some don’t even use shadow disguise one of my stamblades my orc is using dark cloak heal version. The stamblade that spam cloak are usually gankers or generally inexperienced players.sentientomega wrote: »Deathlord92 wrote: »I take it you get killed by stamblade regularly then lolDeathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Eso is much more enjoyable with less stamblades
I should think everyone who's every PvPed has, they've the perfect toolkit for that. The element of surprise in combat is very powerful, and stamblades also have the talent for that.
Oh sht yeah sorry he right about detect pots lasting about 15 seconds I was on about major savagery lasting been long day lol. My detect pots gives me major savagery to.brandoncoffmannub18_ESO wrote: »If you are struggling with stamblades stop bitching about it on the forums and learn how to counter it because it's easy AF; use any aoe skill in their direction when they cloak away, done, use a detect skill or potion ( it's not 45 seconds btw that'd be stupid OP it's like 12~15 or something, ample time either way ), or don't die in one hit and stun them and kill them, if they can burst you down you can burst them down... counterplay... so hard...
IF you think it's that overpowered play as one for a week, and see how many things can knock you out of cloak, and how hard it is to get away successfully against a decent player; not only will this show you hey, it's not that overpowered, but also show you it's faults and how easy it is to counter.
ZOS_BrianWheeler wrote: »[...] You will notice that your stamina bar will drain gradually instead of in chunks, and functionality will remain basically the same; we lowered the cost of Sprint, and fixed an old bug where you could sprint infinitely after mounting. [...]
Unfortunately, if the PTS is any indication, they are indeed referring to the former (click link for relevant thread).Finedaible wrote: »Is this referring to the MOUNT infinitely sprinting, or is there some exploit that I don't know of where the CHARACTER can infinitely sprint? I sure hope you mean the latter
Deathlord92 wrote: »Use a detect pot I dare you that what 45 seconds where the stamblade can’t cloak if you fail to kill that stamblade in 45 sec then it’s a l2p issue. I say this because I don’t know a single good stamblade that spams cloak some don’t even use shadow disguise one of my stamblades my orc is using dark cloak heal version. The stamblade that spam cloak are usually gankers or generally inexperienced players.sentientomega wrote: »Deathlord92 wrote: »I take it you get killed by stamblade regularly then lolDeathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Eso is much more enjoyable with less stamblades
I should think everyone who's every PvPed has, they've the perfect toolkit for that. The element of surprise in combat is very powerful, and stamblades also have the talent for that.
Unfortunately, if the PTS is any indication, they are indeed referring to the former (click link for relevant thread).Finedaible wrote: »Is this referring to the MOUNT infinitely sprinting, or is there some exploit that I don't know of where the CHARACTER can infinitely sprint? I sure hope you mean the latter
Yeah the detect pots I use also give me major savagery that is crit boost when I see a ganker he or she deserves to die 😎sentientomega wrote: »Deathlord92 wrote: »Use a detect pot I dare you that what 45 seconds where the stamblade can’t cloak if you fail to kill that stamblade in 45 sec then it’s a l2p issue. I say this because I don’t know a single good stamblade that spams cloak some don’t even use shadow disguise one of my stamblades my orc is using dark cloak heal version. The stamblade that spam cloak are usually gankers or generally inexperienced players.sentientomega wrote: »Deathlord92 wrote: »I take it you get killed by stamblade regularly then lolDeathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Eso is much more enjoyable with less stamblades
I should think everyone who's every PvPed has, they've the perfect toolkit for that. The element of surprise in combat is very powerful, and stamblades also have the talent for that.
I don't PvP, I'm speaking academically now.
I was speaking of the element of surprise as a *pre*-combat benefit, cloak's unrealiable, and aren't there better detection options? Like those that come with a critical chance boost?
Unfortunately, that's not how it works.MuzikxMak3r wrote: »can we pick one class and fix it. then move to the next ?
Most likely never - the 700 item limit is already about the maximum that the game can reasonably handle on consoles, due to technical limitations.MuzikxMak3r wrote: »All the while we are still sitting at 700 spaces in a Notable … When are we getting more space ??
XIIICaesar wrote: »When Vet ranks transitioned to Champion Point, any V16 gear was only converted to CP150 & all gear that was max level before conversion had to be refarmed. I've 8 tons multiple sets on each &I think I'm not alone in not wanting to refarm so much gear. So even though CP redesign isn't finished yet are we going to have to work about that?
ZoS... half of my endgame guild left the game with the previous patch... dont screw up again.
If you want class identity, make us use class skills, not mages guild/soul magic nonsense
Agreed.WrathOfInnos wrote: »The buff to Entropy and Soul Trap would have worked out really well if so many class skills (Liquid Lightning, Twisting Path, Winter's Revenge) hadn't been nerfed at the same time.