Person 1: I dislike animation cancelling because of X and Y
Person 2: HAHAHA LOL YOU JUST SUCK AT IT L2P NOOB
I can't stand people with such low IQs.
In the meantime... can we please get some consistency in terms how our characters function patch to patch?
It disappoints me to say this, but I do not have confidence in what is coming.
I have played quite a few MMOs over the years. All of them had balancing issues that were addressed over time. What ZoS is doing is not balancing (and the fancy "audit" language isn't fooling anyone), every patch is a complete cluster on the skill meta. For a five year old game, we should be at a point where it is minor adjustments to a skill here and there now.
This year has been a complete run-over of races, classes and skills that has left these as road kill. While I may be wrong, it really appears as if the ZoS combat team hasn't a clue of what they are doing. To test something for five weeks, get tons of feedback from good players they were overdoing it, go live anyway, then say we overdid it - sorry, how do you think you look to players right now?
It is reaching a point with me where it is frustrating. I have enough things to do in game without such major changes to the skill meta every patch. This isn't balancing - not five years into a game.
It disappoints me to say this, but I do not have confidence in what is coming.
I have played quite a few MMOs over the years. All of them had balancing issues that were addressed over time. What ZoS is doing is not balancing (and the fancy "audit" language isn't fooling anyone), every patch is a complete cluster on the skill meta. For a five year old game, we should be at a point where it is minor adjustments to a skill here and there now.
This year has been a complete run-over of races, classes and skills that has left these as road kill. While I may be wrong, it really appears as if the ZoS combat team hasn't a clue of what they are doing. To test something for five weeks, get tons of feedback from good players they were overdoing it, go live anyway, then say we overdid it - sorry, how do you think you look to players right now?
It is reaching a point with me where it is frustrating. I have enough things to do in game without such major changes to the skill meta every patch. This isn't balancing - not five years into a game.
After reading through the responses more thoroughly, I'm just going to go ahead and set my expectations for Dragonhold and Update 24 on the floor, that way I won't be disappointed by whatever nerfs balance changes get tossed into the game.Somehow, it will still be disappointing
ZOS_BrianWheeler wrote: »First off, let’s talk about Damage over Time (DoT) abilities. In Update 23, we made changes to “over time” abilities to make them more competitive and align to a numerical standard. This resulted in more variety in builds compared to Update 22. However, it’s swung the pendulum a bit too far in the other direction. As we’ve stated before, our audit pass doesn’t mean our numbers are engraved in stone, and this is a case where we missed the mark and are looking to correct that.