what good is class identity/playstyle if everyone only chooses skills they can efficiently animation cancel for dps?
what good is class identity/playstyle if everyone only chooses skills they can efficiently animation cancel for dps?
Oh boy here we go again with the animation canceling BS.
We get it, you're bad at animation canceling. Doesn't mean it's cheating/exploiting/griefing. Get over yourself already.
BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
This just confirms to me that the design and dev teams have no idea what they are doing. What is the flavour for this month?
sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
MashmalloMan wrote: »sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
Maybe because he's good at his job? Why does his background in pvp ruin his ability to understand combat development, if anything it helps. They could of hired outside the company, but they went in house. That's fantastic.
Having a background in pvp is more important than pve anyway, in a game that has skills share the effects between the 2, you would want someone who has a strong idea of balance and rule sets in mind. Pve requires less effort when dps/sustain is almost the only thing that matters in so much of the end game pve DD content.
Jabbs_Giggity wrote: »What's the stink with Werewolves lately? I don't play one and just don't get it....so many posts and threads about "ZOS refuses to address Werewolves", yet I haven't seen any supporting information regarding what should be addressed; it's always, "Buff Werewolves" or "No love for Werewolves".
I would rather see a full skill line added for Vampires than hear any more talk about Werewolves, which still do excess amounts of bleed damage and oh my 'Lanta that Howl! So unbelievable annoying and over-spammed...
Uhhhh... we already lost 30-seconds-long Major Expedition in what was obviously a PRO-zerging initiative, since now the skill no longer gets cancelled when engaging in combat!sentientomega wrote: »Infinite mount sprinting being the elephant in the room here, how do you feel about losing that facility? Now, ask everyone else how they feel about losing that for what is little more than an anti-zerging initiative.
MashmalloMan wrote: »sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
Maybe because he's good at his job? Why does his background in pvp ruin his ability to understand combat development, if anything it helps. They could of hired outside the company, but they went in house. That's fantastic.
Having a background in pvp is more important than pve anyway, in a game that has skills share the effects between the 2, you would want someone who has a strong idea of balance and rule sets in mind. Pve requires less effort when dps/sustain is almost the only thing that matters in so much of the end game pve DD content.
MehrunesFlagon wrote: »MashmalloMan wrote: »sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
Maybe because he's good at his job? Why does his background in pvp ruin his ability to understand combat development, if anything it helps. They could of hired outside the company, but they went in house. That's fantastic.
Having a background in pvp is more important than pve anyway, in a game that has skills share the effects between the 2, you would want someone who has a strong idea of balance and rule sets in mind. Pve requires less effort when dps/sustain is almost the only thing that matters in so much of the end game pve DD content.
Only thing he is good at is balancing things towards the pvp side.Not quite sure how this bit isn't obvious.
ESO_Nightingale wrote: »MehrunesFlagon wrote: »MashmalloMan wrote: »sentientomega wrote: »Why make a PvP lead the general head of combat development, anyway?BennyButton wrote: »@ZOS_BrianWheeler serious question: do you, as a PvP designer acknowledge that PvP and PvE are vastly different and trying to balance between the two will literally never happen?
The question is, what is a PvP designer doing as general combat team leader?
Can @ZOS_BrianWheeler swear hand on heart that he is not guilty of any bias?
Maybe because he's good at his job? Why does his background in pvp ruin his ability to understand combat development, if anything it helps. They could of hired outside the company, but they went in house. That's fantastic.
Having a background in pvp is more important than pve anyway, in a game that has skills share the effects between the 2, you would want someone who has a strong idea of balance and rule sets in mind. Pve requires less effort when dps/sustain is almost the only thing that matters in so much of the end game pve DD content.
Only thing he is good at is balancing things towards the pvp side.Not quite sure how this bit isn't obvious.
I don't know. I've not been impressed with Nightblade's new Incap giving... silence? or the Ulti cast times. Or the changes to clench. The DoTs are way too powerful now. Etc. Not saying there isn't anything good being done, but like there has been some really bad stuff.