ESO_Nightingale wrote: »Hi @ZOS_BrianWheeler ,
Could you please skip any changes you plan for the Warden? It's fine the way it is. Thank you.
Sincerely,
Someone who most likely has far more experience on Mag & Stam Wardens in PvP and PvE than you.
?
If this refers to the ability to sprint infinitely while mounted, please do not make this change. NO ONE wants this change, and I truly and surely mean NO ONE.ZOS_BrianWheeler wrote: »fixed an old bug where you could sprint infinitely after mounting
This will reign in some of the damage we’re seeing in PVP, but should not inhibit the completion of trials, dungeons, and arenas.
Why do I have the fear that PVE will be the victim again?
SidewalkChalk5 wrote: »Lots of good news there. A few concerns:ZOS_BrianWheeler wrote: »We’ve also adjusted our standards of Area of Effect-based DoTs to once again do similar damage to single target counterparts, but with a much greater cost.
Whyyyyy? I probably said it 100 times during last PTS cycle, ~30% less damage and ~30% higher cost was too extreme. The idea itself is great, the problem was the extreme implementation. 15% less damage and higher cost would be fine. Subtle tweaking works better than pulling out a sledgehammer every time something needs fixing.
Also, ground-targeted AOE DOT's (wall, path, spear, etc) should not be treated the same as targeted DOT's that stick to the enemy (Splitting trap, reflective light, dk fire breath, etc). Ground-targeting should have a slightly more generous modifier (say, 10%) to make up for the fact that many ticks will miss mobile targets.ZOS_BrianWheeler wrote: »In Update 24 we are giving Dragonknights, Wardens, and Sorcerers several updates to reinforce class identity, and in some cases, grant new gameplay options.
Cool. But can Templar get like, 1 thing maybe? Something quick and easy, like changing Sun Fire's buff from Major Prophecy to Minor Force, Berserk, or Heroism? Prophecy is redundant in most builds and all of these alternatives would open up some new build options for Templar to hold us over until you get around to them in U25 (or beyond)!ZOS_BrianWheeler wrote: »Lastly in Update 24, we are adding several quality of life additions...... fixed an old bug where you could sprint infinitely after mounting.
That is a QoL nerf. Why? Instead, why not take this opportunity to make a major QoL improvement across the board and eliminate the stam cost for all out-of-combat running (mounted and on foot). Instead of a cost, just stop regen when out-of-combat (like blocking). Running slower is not fun. This little mobility boost would greatly increase the enjoyability of the game without any serious effect on combat balance. (Just increase the stam damage caused by taking damage to keep stam relevant for mounts.)
While I'm talking mobility QoL, could you please undo the QoL nerf to PvE sets that give Major Expedition (VO and FG)? I understand nerfing Major Expedition duration in PvP, but these are PvE-specific sets so the shorter duration is just an unnecessary QoL nerf.
ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
ESO_Nightingale wrote: »BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
This is a PvP focused Change.
BennyButton wrote: »ESO_Nightingale wrote: »BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
This is a PvP focused Change.
Good thing PvP is stupid and has zero relevance!
BennyButton wrote: »ESO_Nightingale wrote: »BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
This is a PvP focused Change.
Good thing PvP is stupid and has zero relevance!
Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
karthrag_inak wrote: »What about stamina-based characters? Are they going to get more of a class-identity? i.e. are we going to get more reasonable and useful stamina based class morphs?
MLGProPlayer wrote: »Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
"More" utility?
Magicka warden literally has ONE utility skill right now (major breach on shalks).
BennyButton wrote: »ESO_Nightingale wrote: »BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
This is a PvP focused Change.
Good thing PvP is stupid and has zero relevance!
Jabbs_Giggity wrote: »What's the stink with Werewolves lately? I don't play one and just don't get it....so many posts and threads about "ZOS refuses to address Werewolves", yet I haven't seen any supporting information regarding what should be addressed; it's always, "Buff Werewolves" or "No love for Werewolves".
I would rather see a full skill line added for Vampires than hear any more talk about Werewolves, which still do excess amounts of bleed damage and oh my 'Lanta that Howl! So unbelievable annoying and over-spammed...
MLGProPlayer wrote: »Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
"More" utility?
Magicka warden literally has ONE utility skill right now (major breach on shalks).
ESO_Nightingale wrote: »MLGProPlayer wrote: »Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
"More" utility?
Magicka warden literally has ONE utility skill right now (major breach on shalks).
Magicka DPS warden in PvE only has one. Where in PvP they have utility through healer and tanking skills. I'd argue they need more PvE utility or worthwile access to it via a significant Lotus Blossom dps focused buff.
FrancisCrawford wrote: »MLGProPlayer wrote: »Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
"More" utility?
Magicka warden literally has ONE utility skill right now (major breach on shalks).
Put a heal in the rotation and Minor Toughness is added.ESO_Nightingale wrote: »MLGProPlayer wrote: »Jabbs_Giggity wrote: »However, with that being said I, for one, am not looking forward to MORE utility being given to DK and Warden.
"More" utility?
Magicka warden literally has ONE utility skill right now (major breach on shalks).
Magicka DPS warden in PvE only has one. Where in PvP they have utility through healer and tanking skills. I'd argue they need more PvE utility or worthwile access to it via a significant Lotus Blossom dps focused buff.
That version of the argument has more merit. But it's also not ridiculous to blur roles a bit and cast Budding Seeds on cooldown.
https://www.elderscrollsonline.com/en-gb/news/post/1019ZOS wrote:Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.
@ZOS_BrianWheeler Can you please clarify what you wrote about indefinite sprinting after mounting?
If it refers to indefinite sprinting while mounted, that's not a bug, that is an intended feature as stated in this ZOS AMA from 2014:https://www.elderscrollsonline.com/en-gb/news/post/1019ZOS wrote:Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.
I guess as an absolute it could be a bug that mounts other than horses can do this, but I doubt it.
Please don't change this. It's bad enough that ZOS nerfed mounted tap sprint which was also an intended feature.
JackDaniell wrote: »Its nice that Zenimax is posting this however, I would rather see Brian in game on the PTS talking and testing with players then making publicity posts for the new patch.
For 5 years I have heard/read the "we are considering your feedback" comments and now I am conditioned by Zenimax to not belleive anything posted by them on the forums unless I see it in game.
I guess what I'm saying is lets wait and see before us or Zenimax jumps to any conclusions about what this new patch will be like. History has taught me to be the discerning sceptic.
ESO_Nightingale wrote: »Hi @ZOS_BrianWheeler ,
Could you please skip any changes you plan for the Warden? It's fine the way it is. Thank you.
Sincerely,
Someone who most likely has far more experience on Mag & Stam Wardens in PvP and PvE than you.
?
ESO_Nightingale wrote: »JackDaniell wrote: »Its nice that Zenimax is posting this however, I would rather see Brian in game on the PTS talking and testing with players then making publicity posts for the new patch.
For 5 years I have heard/read the "we are considering your feedback" comments and now I am conditioned by Zenimax to not belleive anything posted by them on the forums unless I see it in game.
I guess what I'm saying is lets wait and see before us or Zenimax jumps to any conclusions about what this new patch will be like. History has taught me to be the discerning sceptic.
ZOS has "heard" Magicka Warden feedback... Or not. It's taken a year and a half to get to this point where they're finally addressing wardens. It's great to see a new effect on Dive since it needed one. However we have reported time and time again that Screaming Cliff Racer's current morph(increases in damage based on range) doesn't work well with Deep Fissure(our class defining and anchor skill that we play and build around) as most of us only really feel comfortable using shalks from around 10 or less meters away. it doesn't look like they've heard that feedback, or else we'd have a different proc condition for the new off balance. I'm starting to feel like our pain points don't mean jack *** to them.