ESO_Nightingale wrote: »JackDaniell wrote: »Its nice that Zenimax is posting this however, I would rather see Brian in game on the PTS talking and testing with players then making publicity posts for the new patch.
For 5 years I have heard/read the "we are considering your feedback" comments and now I am conditioned by Zenimax to not belleive anything posted by them on the forums unless I see it in game.
I guess what I'm saying is lets wait and see before us or Zenimax jumps to any conclusions about what this new patch will be like. History has taught me to be the discerning sceptic.
ZOS has "heard" Magicka Warden feedback... Or not. It's taken a year and a half to get to this point where they're finally addressing wardens. It's great to see a new effect on Dive since it needed one. However we have reported time and time again that Screaming Cliff Racer's current morph(increases in damage based on range) doesn't work well with Deep Fissure(our class defining and anchor skill that we play and build around) as most of us only really feel comfortable using shalks from around 10 or less meters away. it doesn't look like they've heard that feedback, or else we'd have a different proc condition for the new off balance. I'm starting to feel like our pain points don't mean jack *** to them.
Again, I disagree with you on the use of SCR. It does its normal damage when I'm within range for Deep Fissure. Then, it does more and more damage as I back away while the enemy player thinks I'm backing up to avoid them. Great against melee range players and players that kite.
I don't need them to add something to the skill, I've already learned to use it properly. Your pain points are not my pain points.
Jabbs_Giggity wrote: »What's the stink with Werewolves lately? I don't play one and just don't get it....so many posts and threads about "ZOS refuses to address Werewolves", yet I haven't seen any supporting information regarding what should be addressed; it's always, "Buff Werewolves" or "No love for Werewolves".
I would rather see a full skill line added for Vampires than hear any more talk about Werewolves, which still do excess amounts of bleed damage and oh my 'Lanta that Howl! So unbelievable annoying and over-spammed...
Scalebreaker patched nerfed werewolf severely in pvp.
Reducing bleed damage, light attack damage, howl damage, increasing magicka costs of the heal and reducing its effectiveness at all at the same time.
Also making Packleader nerf useless for pve and pvp.
The curse of cliff racer is too much though... Against targets that know what they are doing you will almost never land the ability when it is most critical, such as when the target is low health, while non class alternatives such as force pulse and elemental weapon will actually hit in these circumstances. Due to this reason, cliff racer has been a dead skill amongst the PC NA small scale and dueling community for quite some time. This confounds me as swallow soul, whip, and sweep are not considered dead skills the same way cliff racer was. You would actually be hard pressed to find mains of those classes using a non class spammable for anything other than a niche build and that’s how it honestly should be for warden too. That is the aim of zos efforts in update 24.
But giving the spammable a conditional status effect is not going to be enough I fear to put it on par with the non class spammables competitively. Two major problems would remain. The too slow yet too fast projectile speed makes it’s practically useless against skilled opponents and the conditional range effect as always will be unaccessible against many setups as magden still doesn’t have good tools to help it kite opponents (eg. ranged roots & snares, snare and root immunity, and/or a mobility skill that does more than give 6 measly seconds of major expedition but literally nothing else useful to the end of making the skill merit the gcd cost of actually casting it mid combat)
The curse of cliff racer is too much though... Against targets that know what they are doing you will almost never land the ability when it is most critical, such as when the target is low health, while non class alternatives such as force pulse and elemental weapon will actually hit in these circumstances. Due to this reason, cliff racer has been a dead skill amongst the PC NA small scale and dueling community for quite some time. This confounds me as swallow soul, whip, and sweep are not considered dead skills the same way cliff racer was. You would actually be hard pressed to find mains of those classes using a non class spammable for anything other than a niche build and that’s how it honestly should be for warden too. That is the aim of zos efforts in update 24.
But giving the spammable a conditional status effect is not going to be enough I fear to put it on par with the non class spammables competitively. Two major problems would remain. The too slow yet too fast projectile speed makes it’s practically useless against skilled opponents and the conditional range effect as always will be unaccessible against many setups as magden still doesn’t have good tools to help it kite opponents (eg. ranged roots & snares, snare and root immunity, and/or a mobility skill that does more than give 6 measly seconds of major expedition but literally nothing else useful to the end of making the skill merit the gcd cost of actually casting it mid combat)
I see your point, and I don't disagree with your comparison to other classes. I'm just worried that they're saying "hey look, you'll be able to set enemies off balance now" but later on it'll end up as "you set them off balance....but Deep Fissure is now going to proc Minor Breach instead of Major and Northern Storm now grants 6% Max Magicka instead of 8% because... Zos. Oh btw, we didn't mention this during PTS but Netch no longer gives Major Sorcery."
So I stand by my original thought after reading the OP - Please leave Warden alone!
The curse of cliff racer is too much though... Against targets that know what they are doing you will almost never land the ability when it is most critical, such as when the target is low health, while non class alternatives such as force pulse and elemental weapon will actually hit in these circumstances. Due to this reason, cliff racer has been a dead skill amongst the PC NA small scale and dueling community for quite some time. This confounds me as swallow soul, whip, and sweep are not considered dead skills the same way cliff racer was. You would actually be hard pressed to find mains of those classes using a non class spammable for anything other than a niche build and that’s how it honestly should be for warden too. That is the aim of zos efforts in update 24.
But giving the spammable a conditional status effect is not going to be enough I fear to put it on par with the non class spammables competitively. Two major problems would remain. The too slow yet too fast projectile speed makes it’s practically useless against skilled opponents and the conditional range effect as always will be unaccessible against many setups as magden still doesn’t have good tools to help it kite opponents (eg. ranged roots & snares, snare and root immunity, and/or a mobility skill that does more than give 6 measly seconds of major expedition but literally nothing else useful to the end of making the skill merit the gcd cost of actually casting it mid combat)
ZOS_BrianWheeler wrote: »Hey gang!
The combat changes in Update 24 are more narrow in focus than those we made with the ability audit in Update 22 and 23. Out of that audit came a few things laying under rocks for a while that came to surface, which we are addressing in Update 24 (mainly Damage over Time abilities). We are also looking to address feedback regarding Wardens, Sorcerers, and Dragonknights specifically in the realm of identity.
crazywolfpusher wrote: »Can someone remind me whats the current problem with damage over time abilities? pvp?
i don't quite understand the upcoming stepback.
crazywolfpusher wrote: »Can someone remind me whats the current problem with damage over time abilities? pvp?
i don't quite understand the upcoming stepback
I mean in pvp i die more often because of Dizzying Swing, Onslaught and Crystal frags rather than any dot.
While for pve... havent heard any dungeon boss complaining yet.
DOT meta is severely overtuned right now because cleansing options are incredibly limited (inb4 forum warriors come in saying "JUST USE PURGE/WYRD TREE BRO"). The Purge skill in the Alliance War skilltree is far too cost intensive for the amount of negative effects it removes. Only magplar and magcro have viable cleanse options in their toolkits, and stamina players are pretty much SOL. This is a problem because of the "fire-and-forget" nature of DOTS in their current state, including the fact that the 2 most used skills right now (Soul Trap and Entropy) are undodgeable and have very low cost. All of this pretty much leads to simplistic, boring gameplay that severely favors stacking numbers in PvP because said numbers can just load up on DOTs and win out over skilled groups.thatlaurachick wrote: »crazywolfpusher wrote: »Can someone remind me whats the current problem with damage over time abilities? pvp?
i don't quite understand the upcoming stepback
I mean in pvp i die more often because of Dizzying Swing, Onslaught and Crystal frags rather than any dot.
While for pve... havent heard any dungeon boss complaining yet.
You must be new here. PvE is only ever nerfed because of PvP. It's been going on for 5 years.
Right because the AoE DoT nerfs we 100% because of PvP. And the shield nerfs. And the sustain nerfs. And the healing nerfs. And the complete destruction of the Magicka Nightblade spec. /sarcasm
Stop making baseless accusations that you have no evidence for. It makes you look dumb.
Despite the amount of tears on the forums, DOTs don't need to be nerfed at all. Seriously, they are fine as is.
But what's even more crazy is that you want to nerf DOTs and leave healing unchanged. Have you been to a BG lately? Healing is through the roof. You need to tone down pure healing specs, they are WAY stronger than DD counterparts. For real, healers are basically 12-man raid bosses. How about changing Critical Resistance to also reduce the value of healing crits from external sources? Perhaps this would even allow other traits besides Impenetrable to be viable in PvP.
DOTs are in no way fine. They are OP atm, you just get 3+ people applying it on you in Cyrodill and you just melt. It's basically sloads 2.0. It's mindless way to deal damage which you can apply from max range and in soul traps case is undodgeable and instant.
ZOS_BrianWheeler wrote: »With the Necromancer, we achieved a very clear identity throughout their class kit. You all have expressed strong desires for other classes to get updates to match that identity and we are listening!
Are You really listening ? Because I dont see where in the phrase "Collosus ulti is too strong" You've heared "strong desires for other classes to get updates".
I hate PVP...if for nothing more than the stupid, unnecessary changes it brings to PVE. This game would be SO much better without it. But Mr. Wheeler's title tells us all we need to know. This is really getting old.
ESO_Nightingale wrote: »BennyButton wrote: »ESO_Nightingale wrote: »I disagree with your suggestion entirely. Warden has enough healing through the entire green balance line, Arctic Blast for whatever god awful reason, and animal companions skills when the animal "despawns". Healing is not an issue. The off balance is actually useful. BUT the way in which to achieve it is unsatisfactory because we already report that SCR's damage bonus at range is unreliable because of Scorch. Both of these should be adressed and the range requirement for the new off balance reversed to 12 meters or less away from a target.
Thanks for your suggestion, however, as you may or may not know bosses have off balance immunity for 15 seconds after the duration ends, so again, as i said, putting off balance on a spammable is stupid.
This is a PvP focused Change.
VaranisArano wrote: »Can we maybe not derail this thread with preemptive PVE vs PVP whining?
Shinshadow wrote: »This is VERY much an interest of mine as well. It's pretty bad that so many ultimates are magic damage based, in spite of scaling with the highest resource. Stamblades for example, only really have incap, and that drives me nuts, because that's my favorite class to play on
ZOS_BrianWheeler wrote: »This will reign in some of the damage we’re seeing in PVP, but should not inhibit the completion of trials, dungeons, and arenas.
Deathlord92 wrote: »Little disappointed please I’m begging you to buff stamblade those nerfs we took hit our class hard. Then there’s cast time I can hardly ever land my incap now they just break free of fear right into a dodge roll buff stamblade please 🙏
Bad news. It's (again) broken on the PTS. Click the link to go to the relevant thread.@ZOS_BrianWheeler Can you please clarify what you wrote about indefinite sprinting after mounting?