I was just being facetious.
My point is that there aren't enough actual tanks queuing, if you want a quick fix to this problem, queue as an actual tank.
It not only fixes the issue of you yourself seeing a fake tank, but you just saved 3 innocent people from getting one too.
Merlin13KAGL wrote: »Why we need a ratings system/experience indicator, not just a checkbox.
VaranisArano wrote: »Tank role is not attractive - no tanks around - DDs have to wait 20+ mins in a que because no tanks - DDs que as tank because of wait
^ that neverending cycle needs to be fixed first before complaining. If tank role would be attractive, then you will meet much less fake tanks and queues would be shorter.
How would you make it more attractive though? If you make tanking more attractive in terms of loot and rewards, you'll get even more bad players abusing the system and queuing as fake tanks.
Could be Tank specific rewards, not new motifs or anything valuable. Like Tank gear. One thing that annoy me is that Tanks are "forced" to wear a few specific sets like ebon/alkosh, because they're the best. And prevents the tanks from experimenting with the many other cool sets.
One way could be that tanks could earn the right to always have the 5th set bonus from a set they have in their bank or inv. But can choose to wear another armor. That wat they can escape the Alkosh/Ebon curse and wear something more fun, and experiment like DPS. This could work only in PVe and not in Cyrodil or BG for example.
They could also increase the Damage bosses do this way, so you would also need those Tanky /heal builds.
Why are tanks forced to wear those two sets?
I tank vet dungeons all the time. I've never worn either.
Those are trial tank sets, used to boost the group to ensure maximum efficiency at clearing the content.
They arent as beneficial in group dungeons, especially if you PUG regularly.
I run Ebon when I PUG anyway, because I have it and no one's complained about 1k extra health yet. Plus, it sorta advertises that I'm an actual tank, you know? Nobody worries that I dont have a taunt when I show up with sword and board and those red glowy balls floating around.
Fun fact: if you wear two of the glowy ball sets, they'll sync up when you transit. So my Ebon + Worm gives me glowy/strobing purple floating balls, which is great for getting people to ask what set I'm wearing.
John_Falstaff wrote: »@Jeremy , apparently not enough tanks enjoy tanking then? I mean, you do enjoy it, but it's anecdotal evidence, sadly - it doesn't tell us how many other tanks do. (And queue times give us a clue: not a whole lot.) Maybe we're not witnessing the resurgence of tanking because, more interesting than in other games tanking in ESO might be, it may be still too little to make it fun. Most content doesn't require a lot of tactical thinking from tanks, so maybe content designers should try harder and then we'll see if they can break the trend?
I understand (and agree) that people enjoy dealing damage more. But I think that making tanks shine and play more dynamic and fun role would improve things. It's not a binary thing (popular vs. unpopular), it's a curve - more fun tanking, more tanks around.
FlyingSwan wrote: »John_Falstaff wrote: »@Jeremy , it's not really about them being useful per se, of course tanks are useful (and indeed in many cases necessary) in vet content. What I'm about is, in addition to usefulness, making it more fun. ^^ Simply knowing that without you the group wouldn't manage the dungeon is important, but not enough. I would rather tanks play active role, feel themselves a driving force, tactical facilitators. Walking Warrior between statues or Reassembly Commitee is much more dynamic than just standing on a spot and not dying.
Indeed. Currently, tanking is one of those jobs you do because you know no one else is going to do it, or if they do, they'll do it badly. Like washing up, or clearing a blocked lavatory.
There are people out there who enjoy tanking (I'm one of them).
So that's not always the case. There are people who do enjoy the play style.
.
FlyingSwan wrote: »FlyingSwan wrote: »John_Falstaff wrote: »@Jeremy , it's not really about them being useful per se, of course tanks are useful (and indeed in many cases necessary) in vet content. What I'm about is, in addition to usefulness, making it more fun. ^^ Simply knowing that without you the group wouldn't manage the dungeon is important, but not enough. I would rather tanks play active role, feel themselves a driving force, tactical facilitators. Walking Warrior between statues or Reassembly Commitee is much more dynamic than just standing on a spot and not dying.
Indeed. Currently, tanking is one of those jobs you do because you know no one else is going to do it, or if they do, they'll do it badly. Like washing up, or clearing a blocked lavatory.
There are people out there who enjoy tanking (I'm one of them).
So that's not always the case. There are people who do enjoy the play style.
.
I do enjoy it BTW. But I think it's true the play rewards are perhaps a little less accessible than classic DPS stuff. It's something of a servant leader role.
VaranisArano wrote: »My problem with the "Well, if you just played a tank, there'd be more tanks" argument is as follows:
I main a tank. I love tanking. I can also take any one of the DDs into a normal dungeon, slot a taunt, and tank (and not die), because I know the mechanics really well. With a little adjustment on their builds (1H&S, crowd control skills, a little beefier, etc.) I can effectively tank normal dungeons on 9 out of 11 characters. Those 2 remaining? One's a mule - forget her. The last one? That's my healer.
9 characters I could run in dungeons as an actual tank. 1 healer.
Guess where I meet the most annoying fake tanks who refuse to slot a taunt while the boss is wailing on me 3/4th of the fight? Or that one fake tank jerk who screamed at a newbie DD for kiting with boss aggro when the fake tank wasnt using a taunt?
Its on my healer. My one healer. The one character I log onto when I don't want to tank for once!
So I'm sitting there. Healing, DPSing, buffing AND taking boss aggro thinking "Remind me why I didnt just queue up on my tank? I'd do a better job than this guy, but no, I wanted something different..."
One of the worst things about this whole issue (unless this has been changed recently) is that if you do vote-kick the selfish jackass who queued up as a fake tank, they get no penalty; they can just queue right back up and be in a dungeon again in ~30s! But if you opt to leave because a fake tank brought a stupid friend, well... sucks to be you, sucka! Have fun waiting around for 15 minutes, you dirty quitter!
Like... wut?
John_Falstaff wrote: »@Jeremy , apparently not enough tanks enjoy tanking then? I mean, you do enjoy it, but it's anecdotal evidence, sadly - it doesn't tell us how many other tanks do. (And queue times give us a clue: not a whole lot.) Maybe we're not witnessing the resurgence of tanking because, more interesting than in other games tanking in ESO might be, it may be still too little to make it fun. Most content doesn't require a lot of tactical thinking from tanks, so maybe content designers should try harder and then we'll see if they can break the trend?
I understand (and agree) that people enjoy dealing damage more. But I think that making tanks shine and play more dynamic and fun role would improve things. It's not a binary thing (popular vs. unpopular), it's a curve - more fun tanking, more tanks around.
John_Falstaff wrote: »@Jeremy , apparently not enough tanks enjoy tanking then? I mean, you do enjoy it, but it's anecdotal evidence, sadly - it doesn't tell us how many other tanks do. (And queue times give us a clue: not a whole lot.) Maybe we're not witnessing the resurgence of tanking because, more interesting than in other games tanking in ESO might be, it may be still too little to make it fun. Most content doesn't require a lot of tactical thinking from tanks, so maybe content designers should try harder and then we'll see if they can break the trend?
I understand (and agree) that people enjoy dealing damage more. But I think that making tanks shine and play more dynamic and fun role would improve things. It's not a binary thing (popular vs. unpopular), it's a curve - more fun tanking, more tanks around.
DoonerSeraph wrote: »I think a good compromise would be opening 3 extra options to people who queue.
1. "I'm willing to accept a group with no tank" (3 dps 1 healer)
2. "I'willing to accept a group with no healer" (3 dps 1 tank)
3. "I'm willing to accept a 4 dps group"
That way most people who are confident in their abilities can go 4 DPS and try to clear the dungeon. But if they fail and come here on the forums to cry, please point me to the thread so I can laugh my arse off 😃
Crafts_Many_Boxes wrote: »So I know it's been touched on already, but need to stress that one of the biggest reasons there are so few actual tanks in this game is because of how unfun and unintuitive it is.
There are only 2 or 3 taunts in the entire game, and they're all single target. There are no threat tables, only single target taunts. I get the whole "the game isn't designed that way" argument, but that also assumes the game was well designed to begin with. Spoiler alert, it wasn't.
Tanking is just better with aoe taunts and aggro and everything other western MMO tanks have. ESO tried to be different in a lot of key MMO areas, and most of them IMO are failures. Tanking is no exception, as it is far more challenging and far less fun in this game than in other games. The end result is that, sure, some hardcores swear its better, but most players simply won't bother because they don't find it fun.
So in conclusion, if you want less "fake tanks" in this game, ZOS needs to make actual tanking more fun and interesting. In the very least, there needs to be more mob pulling abilities and an aoe taunt. Watching tanks work in this game is so clunky in this game compared to games like WoW or Rift, and at some point the whole "well it takes more skill" argument just falls on deaf ears. I think we're at that point.
When fake tanks become an issue I just initiate a vote to kick them. If the group refuses to kick them - then I suddenly forgot how to heal them. What's good for the goose is good for the gander.
Sailor_Palutena wrote: »When fake tanks become an issue I just initiate a vote to kick them. If the group refuses to kick them - then I suddenly forgot how to heal them. What's good for the goose is good for the gander.
As a Healer this is something I will never do. I won't stop healing because some fake tank is being an opportunist. I'd rather announce my leaving from the group. Hell, I heal even randoms in open world when I see them hurt. :P