I've never played another MMO, so I can't compare. But tanking is not particularly hard in ESO. It is fun, though. But really not that hard or complicated. I'd say that being a good tank is easier than being a good DD.
The problem, though, is still that tanks can't carry bad DDs. If they are queued into a bad group, they are helpless to do anything about it.
LittlePinkDot wrote: »Has anyone bothered to ask WHY there are people trying to do Vet when they cant do the job? Im sure its painful for them too, im sure they know they suck.
They probably just want the monster helmet. If Zos just let them drop in Normal, I bet alot of these fake tanks and fake dps would disappear.
Crafts_Many_Boxes wrote: »So I know it's been touched on already, but need to stress that one of the biggest reasons there are so few actual tanks in this game is because of how unfun and unintuitive it is.
There are only 2 or 3 taunts in the entire game, and they're all single target. There are no threat tables, only single target taunts. I get the whole "the game isn't designed that way" argument, but that also assumes the game was well designed to begin with. Spoiler alert, it wasn't.
Tanking is just better with aoe taunts and aggro and everything other western MMO tanks have. ESO tried to be different in a lot of key MMO areas, and most of them IMO are failures. Tanking is no exception, as it is far more challenging and far less fun in this game than in other games. The end result is that, sure, some hardcores swear its better, but most players simply won't bother because they don't find it fun.
So in conclusion, if you want less "fake tanks" in this game, ZOS needs to make actual tanking more fun and interesting. In the very least, there needs to be more mob pulling abilities and an aoe taunt. Watching tanks work in this game is so clunky in this game compared to games like WoW or Rift, and at some point the whole "well it takes more skill" argument just falls on deaf ears. I think we're at that point.
I've never played another MMO, so I can't compare. But tanking is not particularly hard in ESO. It is fun, though. But really not that hard or complicated. I'd say that being a good tank is easier than being a good DD.
The problem, though, is still that tanks can't carry bad DDs. If they are queued into a bad group, they are helpless to do anything about it.
FlyingSwan wrote: »Oddly enough, every time I queue as a tank on my tank I never seem to come across these fake tanks. Funny that.
But we do come across a lot of fake DPS. I don't know what the base role of those fake DPS is, maybe a greengrocer or newspaper boy or something, but by god, if I have to watch another numbskull in heavy armour leaping about with a 2H sword, pulling 10k of damage and thinking he's a 'damage dealer', I'm liable to remove my own eyes with an ice cream scoop so I no longer have to see the pitiful capabilities of my fellow gamers.
Fake DDs are why I and most tanks I know won't solo-queue in the Group Finder as a tank.
russelmmendoza wrote: »Fake tank is okay in normal dungeons.
Fake tank is not okay in vet dungeons.
Fake tank is never to be accepted in trials.
There are low level players doing fake tank in normals dungeons to grind xp. Lets be fair and tolerate them in normal runs.
Because queuing as dps is lame experience in eso.
Trinity_Is_My_Name wrote: »Fake Tanks have been and apparently always will be an issue in the Group Finder. I never played WOW but apparently WOW has a system in place where the player cannot run a role they are not setup for. I agree though, there needs to be something done to stop the Fake Tanks.
John_Falstaff wrote: »@Jeremy , I think @GreenHere meant general waiting times in queue for DDs, not the cooldown. Fake tanks will shrug, queue up and they're in a dungeon again; DDs will return to the tail of the queue and will be waiting for their turn again.
And yes, my point was in that not enough people are enjoying it. Why, seems like trying to make it more enjoyable is a no-brainer.
Lets say all start kicking fakes and those b.tards learn their lesson not to queue as tanks. Results: even longer queue times for dds. Either ZOS finds a way to increase the tank population or accepts the fact that 25% of playerbase never play as a tank and adjust GF usage accordingly. Funny thing their dungeon designs already did this with certain levels since 3-4 dd runs are common.
russelmmendoza wrote: »Fake tank is okay in normal dungeons.
Fake tank is not okay in vet dungeons.
Fake tank is never to be accepted in trials.
There are low level players doing fake tank in normals dungeons to grind xp. Lets be fair and tolerate them in normal runs.
Because queuing as dps is lame experience in eso.
NO!
It is not okay. It can cause a real problem even in normal if it is a dlc dungeon. All it takes is the healer to slightly less experienced for the group to be a fail if the tank is a faker. Fake tanks disgust me. Their attitudes disgust me. They are selfish, lazy players who expect the other 3 people to carry them.
They always annoyingly state with glee at the end "see guys told you it will be fine" almost every time. But they got carried the whole way and made the dungeon an annoying experience. That is best case scenario, worst case is, the team fails and I have to re queue again. Tell me, why should we tolerate jerks like that?
That's true.
Even on normal there are a dungeons with bosses who can easily one-shot fake tanks.
For example: I was running a normal Fang Lair one time and the boss with the ghost that chains people kept one-shotting our "tank". After the third wipe he said "Oh, I guess you need a real tank for this one" then dropped. So he was fully aware he wasn't actually a tank. He just didn't give a crap.
El_Borracho wrote: »
Lets say all start kicking fakes and those b.tards learn their lesson not to queue as tanks. Results: even longer queue times for dds. Either ZOS finds a way to increase the tank population or accepts the fact that 25% of playerbase never play as a tank and adjust GF usage accordingly. Funny thing their dungeon designs already did this with certain levels since 3-4 dd runs are common.
I disagree. Where do you think the fake tank goes after repeatedly failing and/or getting kicked? Into the DPS queue. But before that happens, the fake tank has wasted at least 20 minutes of, at the minimum, 3 other players' time. Then those 3 players have to wait to queue for a real tank, hoping they don't get another fake tank, while the original fake tank either rinses and repeats, ruining another 3 player's next 20 minutes, or gives up and queues as a DPS.
I will gladly wait 20-30 minutes queuing as a DPS if that means when I arrive in a vet dungeon, there is a real tank waiting for me. It doesn't even have to be a great tank, just a real one. Because the alternative of waiting 20 minutes in the Dungeon Finder queue, only to find out on the first boss of vMOS that the tank is a bad DPS in disguise, being forced to quit because the fake tank's buddy won't vote to kick him, only to wait out my penalty time of another 15 minutes just so I can have to opportunity to wait another 20 minutes in the DPS queue IS MUCH, MUCH WORSE.
Always kick fake tanks.
Even if a tank slots taunt he can go in kidmode and wont use the taunt just because hes against the fact he cant fake tank that much anymore. Though you can always vote for replacing the tank, or GTFO. The que penalty could be 5m shorter tbh.
I really do not know what ZoS can do to fix this. the game system is different than others and allows too much flexibility to enforce roles.
Maybe I was not clear. I'm not saying fakes should not be kicked. I'm saying vote-to-kick is not a solution to this issue. It's a weak band aid at most. ZOS should not sit back and relax and leave the rest to the "community". I'm pretty sure noone ever felt fully satisfied after a run where vote-to-kick had to be applied. If you think people will learn from being kicked out of runs then I call you naive. Heck, they haven't learnt to use the kick option properly after 2 years!
It’s not enough to make taunt a requirement. They need to make the heavy armor passives a requirement also scaled for level.
If they did this, it would suck up enough points to push commital to a true tank build.
Really, not that many ppl interested in making a hybrid tank/dps leaning on tank side.
They need to make the heavy armor passives a requirement also scaled for level.
Zos did not ignore it. They took action and forced all of us to choose one specific role to queue for.
Basically Zos forced them to chose to be a fake tank and only a fake tank.
People cried out and got their wish. The only thing Zos can add is a requirement that a taunt is unlocked. That does not mean they will use the taunt or even keep it slotted. There is no other requirement for being a tank.
In more normal dungeons it is not a big deal.
Nobody asked for what they actually did. Most of my chars are able to perform 2 roles very well and I'm sure the same applies to a lot of players. I can't imagine in what world having people queue with just a single role would make the queue faster for anyone. Locking the roles while in the dungeon is welcome (to spot the fakes who then can't hide and pretend that it's a bug), but preventing genuine "dual specced" chars from queuing with 2 roles only made things worse. So no, people didn't get their wish.
Having the system check for a taunt being unlocked is a good idea though. It will definitely not be enough, but it's a step in the right direction.
And nobody cares about normals. But dealing with fake tanks in vet is pain.
Actually players did ask for Zos do to something and they did.
Even admit it will not solve the issue if Zos required a taunt unlocked to queue as a tank (or a heal unlocked to queue as a healer).
Thing is, that is as far as Zos can go, if they ever do.
Kick the players. Kick the fake tanks.
Players asked ZOS to do something and they did something stupid. GF needs radical changes to adopt to the playerbase not the other way round. This game will never have 25% players speced as tanks (unless we cound pvp...) so might as well give people option to run 3dd setups in randoms.
There are some many things that could be as should be done with GF to get there, starting from separating DLC dungeons from others. Also it would help massively if there were role based requirements for the random reward. Like ‘taunt boss targets X-times during the run’ for tanks or ‘do at least XXX damage during the run’ for DDs or ‘cast heal or damage shields on other players for XXX damage’ for healers. BGs already have some eligibility requirements for the daily reward by giving it only to the first and second teams.
The list of opportunities is long but as long ZOS only experiments with 5 minute quick patches and leave the rest for the community for sort out, it will never work.