russelmmendoza wrote: »Fake tank is okay in normal dungeons.
Fake tank is not okay in vet dungeons.
Fake tank is never to be accepted in trials.
There are low level players doing fake tank in normals dungeons to grind xp. Lets be fair and tolerate them in normal runs.
Because queuing as dps is lame experience in eso.
I can deal with a fake tank if the only thing they do is have a damn taunt slotted.. but thats rarely the case.
If you want to fake tank, go play with a pre made 4-man and stop abusing the pug waiting line for your ego....
This is increasingly becoming a very real problem and can't continue to be ignored. Wasn't the case a few months ago, but with the growing popularity of ESO you have more and more new players trying to get quick queues as tanks. Everyday i have at least one queue where i get some low cp idiot trying to tank in a full dps spec, not even a taunt slotted.
As a dps it's very common for queues to be 30 minutes long. If you sit in a 30 min queue to get one of these people in your group, and the group falls apart after the 1st challenging boss. That's potentially an hour of your time that went down the drain.
Do something about it. If you're solo queuing as a tank you need 30k+ hp, you need a taunt slotted, and if you remove them you should get automatically kicked from the dungeon. I'm tired of wasting my time because some random *** feels like it.
This is increasingly becoming a very real problem and can't continue to be ignored. Wasn't the case a few months ago, but with the growing popularity of ESO you have more and more new players trying to get quick queues as tanks. Everyday i have at least one queue where i get some low cp idiot trying to tank in a full dps spec, not even a taunt slotted.
As a dps it's very common for queues to be 30 minutes long. If you sit in a 30 min queue to get one of these people in your group, and the group falls apart after the 1st challenging boss. That's potentially an hour of your time that went down the drain.
Do something about it. If you're solo queuing as a tank you need 30k+ hp, you need a taunt slotted, and if you remove them you should get automatically kicked from the dungeon. I'm tired of wasting my time because some random *** feels like it.
Zos did not ignore it. They took action and forced all of us to choose one specific role to queue for.
Basically Zos forced them to chose to be a fake tank and only a fake tank.
People cried out and got their wish. The only thing Zos can add is a requirement that a taunt is unlocked. That does not mean they will use the taunt or even keep it slotted. There is no other requirement for being a tank.
In more normal dungeons it is not a big deal.
Nobody asked for what they actually did. Most of my chars are able to perform 2 roles very well and I'm sure the same applies to a lot of players. I can't imagine in what world having people queue with just a single role would make the queue faster for anyone. Locking the roles while in the dungeon is welcome (to spot the fakes who then can't hide and pretend that it's a bug), but preventing genuine "dual specced" chars from queuing with 2 roles only made things worse. So no, people didn't get their wish.
Having the system check for a taunt being unlocked is a good idea though. It will definitely not be enough, but it's a step in the right direction.
And nobody cares about normals. But dealing with fake tanks in vet is pain.
Actually players did ask for Zos do to something and they did.
Even admit it will not solve the issue if Zos required a taunt unlocked to queue as a tank (or a heal unlocked to queue as a healer).
Thing is, that is as far as Zos can go, if they ever do.
Kick the players. Kick the fake tanks.
With the CP cap constantly being raised it makes it easier and easier to tank non-dlc dungeons as a dps. With 3 dps, sometimes 4 in those dungeons, who cares about crowd control and chaining adds when you can burn them down so quick. Slot inner fire, hold block on the wind-ups then burn the easy vet bosses.
Get in, get out, thats what she said, so that you're not wasting your time on an easy vet dungeon that you have done too many times to count.
This is increasingly becoming a very real problem and can't continue to be ignored. Wasn't the case a few months ago, but with the growing popularity of ESO you have more and more new players trying to get quick queues as tanks. Everyday i have at least one queue where i get some low cp idiot trying to tank in a full dps spec, not even a taunt slotted.
As a dps it's very common for queues to be 30 minutes long. If you sit in a 30 min queue to get one of these people in your group, and the group falls apart after the 1st challenging boss. That's potentially an hour of your time that went down the drain.
Do something about it. If you're solo queuing as a tank you need 30k+ hp, you need a taunt slotted, and if you remove them you should get automatically kicked from the dungeon. I'm tired of wasting my time because some random *** feels like it.
There are multiple ways to attack this problem. Many tanks avoid the Dungen Finder because of the low qulity of DPS. The devs need to find a way to close the gap between bad and good dps. In most other games I've played the gap was between 50 and 100%. I remeber in Age of Conan, I measured a dps to do 800 DPS, he was in full Tier 2 raid gear, but we needed atleast 1200 DPS, so he was lacking a little bit, and I had to kick him and we got a guy doing 1500 and we wrapped it up easy.
In ESO, the difference can be 5-10 times between a bad DPS and a good one. There's very little in the dungeons themselves that indicate you don't do enough dps. Most bosses can be done even if the entire team dps is less than 20k. I've done dungeons with that low dps just out of curiousity and I've been impressed at times how easy some bosss go down it just takes a little longer. There are some that spawn adds on a timer for example those don't work with low dps. But they are in minority on Non DLC vet dungeons.
To make it more intresting to use the Finder for tanks, make sure that all skills are OK'ish and not terrible. The reality is some skills cost WAY more resources than what they provide in DPS while others cost nothing and return massive DPS.
So basicly if people just use normal weapon skills, and don't animation cancel make sure that DPS atleast adds up to 20k. Today I would say if you do this you end at 10k DPS, to get to 20k you have to be carefull and select skills from all over the lines, like Assault, guilds, class and weapon skills.
If everyone who atleast tried did 20k, then dungeon finder would be alot better for tanks.
Adding loot incentives would be another way.
Maybe ZoS should look at why only 2 of the 5 classes are considered viable as tanks and then maybe fix those 3 that remain?
And then if over doubling the number of classes with viable tanks isn't enough maybe look at tanking in general and make it more appealing?
Problem would be resolved at the source rather than forcing finder checks which people will just abuse by unslotting taunt or swapping gear anyway.
John_Falstaff wrote: »I realize that it's difficult to make people want to tank, people (and I am too) like being damage dealers. But maybe some baby steps towards the goal? Make tanks feel more useful and important and more of a general on the field rather than a grunt and a walking debuff machine? Take HoF for example, it nicely emphasizes the role of tanks. I think that proper content design should be part of the solution; make more tank-oriented mechanics, that will be a nice change.
russelmmendoza wrote: »Fake tank is okay in normal dungeons.
Fake tank is not okay in vet dungeons.
Fake tank is never to be accepted in trials.
There are low level players doing fake tank in normals dungeons to grind xp. Lets be fair and tolerate them in normal runs.
Because queuing as dps is lame experience in eso.
NO!
It is not okay. It can cause a real problem even in normal if it is a dlc dungeon. All it takes is the healer to slightly less experienced for the group to be a fail if the tank is a faker. Fake tanks disgust me. Their attitudes disgust me. They are selfish, lazy players who expect the other 3 people to carry them.
They always annoyingly state with glee at the end "see guys told you it will be fine" almost every time. But they got carried the whole way and made the dungeon an annoying experience. That is best case scenario, worst case is, the team fails and I have to re queue again. Tell me, why should we tolerate jerks like that?
Tank role is not attractive - no tanks around - DDs have to wait 20+ mins in a que because no tanks - DDs que as tank because of wait
^ that neverending cycle needs to be fixed first before complaining. If tank role would be attractive, then you will meet much less fake tanks and queues would be shorter.
John_Falstaff wrote: »@Jeremy , it's not really about them being useful per se, of course tanks are useful (and indeed in many cases necessary) in vet content. What I'm about is, in addition to usefulness, making it more fun. ^^ Simply knowing that without you the group wouldn't manage the dungeon is important, but not enough. I would rather tanks play active role, feel themselves a driving force, tactical facilitators. Walking Warrior between statues or Reassembly Commitee is much more dynamic than just standing on a spot and not dying.
Tank role is not attractive - no tanks around - DDs have to wait 20+ mins in a que because no tanks - DDs que as tank because of wait
^ that neverending cycle needs to be fixed first before complaining. If tank role would be attractive, then you will meet much less fake tanks and queues would be shorter.
How would you make it more attractive though? If you make tanking more attractive in terms of loot and rewards, you'll get even more bad players abusing the system and queuing as fake tanks.
John_Falstaff wrote: »@Jeremy , it's not really about them being useful per se, of course tanks are useful (and indeed in many cases necessary) in vet content. What I'm about is, in addition to usefulness, making it more fun. ^^ Simply knowing that without you the group wouldn't manage the dungeon is important, but not enough. I would rather tanks play active role, feel themselves a driving force, tactical facilitators. Walking Warrior between statues or Reassembly Commitee is much more dynamic than just standing on a spot and not dying.
Tank role is not attractive - no tanks around - DDs have to wait 20+ mins in a que because no tanks - DDs que as tank because of wait
^ that neverending cycle needs to be fixed first before complaining. If tank role would be attractive, then you will meet much less fake tanks and queues would be shorter.
How would you make it more attractive though? If you make tanking more attractive in terms of loot and rewards, you'll get even more bad players abusing the system and queuing as fake tanks.
Could be Tank specific rewards, not new motifs or anything valuable. Like Tank gear. One thing that annoy me is that Tanks are "forced" to wear a few specific sets like ebon/alkosh, because they're the best. And prevents the tanks from experimenting with the many other cool sets.
One way could be that tanks could earn the right to always have the 5th set bonus from a set they have in their bank or inv. But can choose to wear another armor. That wat they can escape the Alkosh/Ebon curse and wear something more fun, and experiment like DPS. This could work only in PVe and not in Cyrodil or BG for example.
They could also increase the Damage bosses do this way, so you would also need those Tanky /heal builds.
Why are tanks forced to wear those two sets?
I tank vet dungeons all the time. I've never worn either.
FlyingSwan wrote: »John_Falstaff wrote: »@Jeremy , it's not really about them being useful per se, of course tanks are useful (and indeed in many cases necessary) in vet content. What I'm about is, in addition to usefulness, making it more fun. ^^ Simply knowing that without you the group wouldn't manage the dungeon is important, but not enough. I would rather tanks play active role, feel themselves a driving force, tactical facilitators. Walking Warrior between statues or Reassembly Commitee is much more dynamic than just standing on a spot and not dying.
Indeed. Currently, tanking is one of those jobs you do because you know no one else is going to do it, or if they do, they'll do it badly. Like washing up, or clearing a blocked lavatory.
Tank role is not attractive - no tanks around - DDs have to wait 20+ mins in a que because no tanks - DDs que as tank because of wait
^ that neverending cycle needs to be fixed first before complaining. If tank role would be attractive, then you will meet much less fake tanks and queues would be shorter.
How would you make it more attractive though? If you make tanking more attractive in terms of loot and rewards, you'll get even more bad players abusing the system and queuing as fake tanks.
Could be Tank specific rewards, not new motifs or anything valuable. Like Tank gear. One thing that annoy me is that Tanks are "forced" to wear a few specific sets like ebon/alkosh, because they're the best. And prevents the tanks from experimenting with the many other cool sets.
One way could be that tanks could earn the right to always have the 5th set bonus from a set they have in their bank or inv. But can choose to wear another armor. That wat they can escape the Alkosh/Ebon curse and wear something more fun, and experiment like DPS. This could work only in PVe and not in Cyrodil or BG for example.
They could also increase the Damage bosses do this way, so you would also need those Tanky /heal builds.
Why are tanks forced to wear those two sets?
I tank vet dungeons all the time. I've never worn either.