Class Rating Statistics (380 Entries):
for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.
@Masel92 don't get me wrong, I really appreciate all the effort you put into your job as a class representative. You sacrifice your time in the hopes of improving the gaming experience for all the players. And designing good questionairs / surveys is difficult, even for people with an education in statistics, etc.
Unfortunately, a poorly designed survey can do more harm than good. Especially when the readers of the survey lack the skills to properly interpret the numbers (which most people do). And if information about the setup of the survey and the acquired data is missing, then even people with the skills to properly interpret statistics can not draw appropriate conclusions.
No matter how infuential these statitics are on the data you submit to ZOS and if ZOS takes them into account in their decision making process, they will only sow discontent and suspicion in the community. E.g.: "Was class X buffed because the last survey suggested it was too weak? ... I bet the players of class X did vote their class down on purpose. I should do the same!" -> a vicious cycle starts.
The story would be a slightly different one if you reported objective KPIs. That would provide a solid foundation for discussions and decision making. But even then, people need the skills and information to adequately interpret these KPIs.
Yeah, the problem is that objective KPIs are hard to obtain, since we don't get any data from ZoS and especially pvp is hard to measure objectively, all we'd have there is leaderboards and there's many factors diluting them, such as gameplay time etc.
I made this as a "out-of-interest" survey to see whether playerbase perception is matching the feedback we got. If I had known that it'll be turned against me and cause the confusion it did, then I wouldn't have posted it on here.
Sordidfairytale wrote: »
That's not what I meant. It was thelon who said it was "our" or "my" ratings that were just "lol". I don't have any ego issues, but literally anything we say on here triggers someone. Where did I say that input isn't valued? Thelon said his opinion is worth more than the opinion of newer players, and I just told him to enter his opinion to counter what he disagrees on. I made the charts as additional information our of interest how classes are perceived by the playerbase, not more, not less.
I would value a veteran seasoned players opinion about a class they've been playing since beta. I definitely wouldn't dismiss their thoughts with a wink and I wouldn't allow anyone that worked for me to do that either. But then again, I'm not the one that chose you as a representative. You might be very good at crunching numbers and building charts, but you're delivery and customer service is lacking.
Isn't it understandable that I don't just accept it if I do something in my free time, spend hours developing it and think: "bet this will be interesting for people to see", and get the reactions I've seen here?
If you owned a restaurant and had customers who behave very badly and insult the food without tasting it, you wouldn't expect the chef to just take it would you?
The confusion that occurred here is that people think that the charts were the basis for feedback, which they weren't. I wrote that in capital letters above, and even though I did that, the comments on the same topic still arise.
Yeah I have a lot of complaints about class balance like everyone else but the responses in this thread are absurdly melodramatic, even by this forum's standards.We fought long and hard for more open communication with ZOS. Class Reps are a massive step in the right direction and a good thing for the community as a whole.
The absurd vitirol leveled at them in this thread is childish. Keep this up, and don't be surprised if class reps start quitting and ZOS goes back to being silent again.
The most disheartening things to read in this thread are the community responses. Shameful, really.
Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
WreckfulAbandon wrote: »Wow, just wow... Poor mNB's, amirite?
Low burst, low defense, low sustain, low CC options... ARE YOU ****ING KIDDING ME!?!?!?
The problem here is most mNB's suck and don't know how to play the class effectively.
And Mark is fine like it is. Live by stealth, die by stealth. I contest every one of these metrics in regards to mNB PvP performance. @NightbladeMechanics what are you even doing here, you are not being honest about your own class if you agreed with these ratings. Best toolkit in the game that has smooth animation cancels allowing for supreme fight control. But it looks like mNB is getting set up for a round of buffs. THIS IS OUTRAGEOUS, and yes, I do have a mNB, I mained it for ~2 years. I play all classes with a preference for Sorc and Templar. Low defense options for mNB? If you can control the fight to that degree you have the best defense, period. What, is mNB gonna get a better class version of resto ult now???
Cripple, shade, fear, cloak. These all check multiple boxes in your cute little categories. mNB CC options are THE BEST OF ALL CLASSES. And yeah, Magplars totally have better sustain than mNB's???? I'm just gonna stop here, this is an outrage.
The best advice Class Reps could give to ZOS is to stop reinventing the wheel every ******* patch.
**Edit**: Look, I'm not trying to come across as overly combative. But it's very frustrating seeing some of the conclusions the balance team and class reps comes to. I'm not going to tone down what I said with this edit because I legitimately felt that way and still do. Sorcerers got screwed, Templars still need work, and now I see mNB's being rated low in every discernible category?? Yeah that ticked me off. I don't want NB's nerfed or buffed, I want the other classes to have fantastic versatility and effectiveness like NB's do.
Isn't it understandable that I don't just accept it if I do something in my free time, spend hours developing it and think: "bet this will be interesting for people to see", and get the reactions I've seen here?
If you owned a restaurant and had customers who behave very badly and insult the food without tasting it, you wouldn't expect the chef to just take it would you?
The confusion that occurred here is that people think that the charts were the basis for feedback, which they weren't. I wrote that in capital letters above, and even though I did that, the comments on the same topic still arise.
arkansas_ESO wrote: »"ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that."
Where's the nerf for Dizzying Swing?
(Not that it actually needs a nerf, but this new rule they're trying to implement is very inconsistent.)
As expecting, us DKs are bottom tier in everything but tanking. And yet all we ever see are more nerfs.
"Also want to move away from high burst+stun mechanics" -> This placed specifically under DK has me frightened, especially when there is no mention of improving mobility within the class as high timed burst plus stun is literally the only way we're getting anywhere on anybody in PVP.
Hey man! Thanks for your concerns, @GawdSB .
That was simply a misunderstanding.
ZoS doesn't want to have hard hitting skills to have a stun factor added to them - thus the changes to frags, shalks and incap in the past. They don't want to touch or nerf burst potential, they simply want to remove the stun component.
The 'move away from high burst + stun mechanics' is supposed to be a general overview of the game mechanics as a whole, and not necessarily DKs - but during the meeting we just happen to be talking about whip and that mechanic at the same time, and Joy does this amazing job of writing these notes down, listening and talking all at the same time - so it just ended up being together in the notes.
Hopefully I was able to clarify some of it, man!
WreckfulAbandon wrote: »@NightbladeMechanics
Ok fair enough. The only comment directly to you was asking if you agreed with those graphs, I hope you didn't take it as a rant against you specifically. Only thing I can chalk it up to is ppl not knowing how to play their class. I know everyone needs a voice but I'm really hoping that all the reps are able to sift through a lot of the more nonsensical claims. Sorry if I came off as aggressive but those graphs really triggered me.
Agree to disagree about Mark, and I'm pretty moderate when it comes to people's thoughts about stealth gameplay; some would completely gut it if they could. Which I'm sure you're aware of. Thanks for replying, I needed to hear from you or another NB rep that you had no input in those graphs... cause I contest a lot of the ratings there.
Sordidfairytale wrote: »King_Thelon wrote: »I've lost all faith in this program. It's clear that Zenimax doesn't know how to balance Mag Sorc and the reps have little impact or useful feedback to provide on this issue.
Your PvP mag Sorc "ratings " are just lol. Like please. Mag Sorc has more mobility than Mag Blade? Sure bud. Better defense than Mag Blade, Mag DK, Mag Warden and Mag Plar??? Lol sure bud. Mag Sorc has best sustain of all Mag classes? Wow. Just wow.
Did the Mag Sorc class rep resign? Who in the program actually plays this class in outnumbered PvP? Surely they didn't provide input onto those "ratings"...
The class does not function without an effective stun. Period. Right now, our only viable stun is blockable, dodgeable, reflectable,requires DSA farming, and still is worse than old frags, a skill that was nerfed so "people will try the other morph". How is that acceptable? How does ZOS plan to address that? It's no where in the notes. No where
And these are old issues fellas. You've had months to address it. You're getting nowhere. That's failure. Plain and simple.
I've been as constructive as I can. I'm not bashing or baiting anyone. But you've got to call it like you see it. This is failure personified.
Ratings are based on community feedback as the entries are done by players, so they're not "ours", they're more yours than ours for example. You could've entered your own opinion to counter what you disagree with.
Your opinion apparently does not match the majority of feedback we received, otherwise they'd be on there
What do you mean "yours" vs "ours". You're one of us still, right? Or has the ego of your role confused you? Thanks for your service, but if it comes packaged with that sort of attitude I feel ZoS needs to reconsider their decision. Because now you have "representatives" of the company telling other players that their input isn't valued.
That's not what I meant. It was thelon who said it was "our" or "my" ratings that were just "lol". I don't have any ego issues, but literally anything we say on here triggers someone. Where did I say that input isn't valued? Thelon said his opinion is worth more than the opinion of newer players, and I just told him to enter his opinion to counter what he disagrees on. I made the charts as additional information our of interest how classes are perceived by the playerbase, not more, not less.
Deep Fissure had a 3 sec warning. Just saying.arkansas_ESO wrote: »"ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that."
Where's the nerf for Dizzying Swing?
(Not that it actually needs a nerf, but this new rule they're trying to implement is very inconsistent.)
Dizzy has a full second activation. Very big warning time.
Deep Fissure had a 3 sec warning. Just saying.arkansas_ESO wrote: »"ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that."
Where's the nerf for Dizzying Swing?
(Not that it actually needs a nerf, but this new rule they're trying to implement is very inconsistent.)
Dizzy has a full second activation. Very big warning time.