It's about time they address damage shields. I'm liking the direction they're going. Makes me happy to support it.
Fallewarrior wrote: »
And on vampires, I keep mentioning in the discordand not sure how many others agree, but does anyone else see an issue in a cosmetic game like ESO where having vampirism turns off or mutes a LOT of character skin markings? I mean I don't mind the pale look, some fangs would be cool, but at stage 1 vampirism I can't see any tattoos, markings, and by stage 4 I look like almost every other khajiit, save my clothing. No point to buy cosmetics when they don't show up right?
There is some good stuff on the list, but quite some strange points which make me hope it's an unlucky compilation that gives a skewed view on the communication between ZOS and the representatives.
Two sorc points:
"Crystal Fragments needs to be more cost effective"
I don't remember reading a serious complaint about frags cost (you know, the skill with 50% cost reduction on proc) ever before. I'm not sure why this made it on the list.
"Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers"
This comment alone makes me not look forward to class balance changes.
Blessing of Protection. Do people not know this?
Also, this whole spill just makes me think ZOS was and is well aware of how powerful nightblades are in comparison to other classes in PVE and just decided to leave it like that. If you're going with this reasoning then make it where every class is capable of being used with just that particular class in a trial and not just one particular class. The excuse and outcome you guys decided so far is pitiful.
WuffyCerulei wrote: »Do not nerf shields because some people think it negates the reason healers are around. They do not. In every trial, in almost every dungeon, in pvp, healers are needed. They are the backbone of any good group. I have heard from healers that they actually appreciate that magicka dps use their shields to help ease their workload in trials and stuff. The healers can't always focus on the dps being careless and not using shields. 98% of the time, the tanks are the focus of the healers, as they're taking the most damage.
SO NOT what we even ever said!
- DUNGEON MECHANICS are either minimal damage or one shot, rendering healers ineffective.
- DPS IS OP
- SELF HEALS are OP (in PVE)
Were the things we actually said. smh.
*Gives up and focuses on Tanking and DPS.*
ZOS_GinaBruno wrote: »
PVE diversity. Class reps brought up the unsatisfying “meta” that some groups are just loading up on Nightblade DPS, with just one other support class (DK tank for Engulfing Flames, Templar healer for Purify and PoTL, Sorcerer off-healer for Conduits).
WrathOfInnos wrote: »Great post! So many good points made here.
The only one that sounds slightly concerning is this “Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers.” Any reduction in the effectiveness of damage shields would primarily hurt solo players in PVE and PVP.
WrathOfInnos wrote: »Healers certainly have a place right now, and yes their emphasis is on buffing and support more than just being heal-bots, but most groups enjoy this. From what I’ve seen, the only healers that feel their role is diminished are the ones that refuse to slot things like combat prayer and elemental drain because “increasing DPS isn’t my job, I’m here to heal”.
I agree with just about every other point in the meeting notes.
Have there been any thoughts of actually separating PvP and PvE?
For example, a simple, temporary fix for mag sorcs in PvE would be to lower the cost of liquid lightning, which would improve their sustain, and in turn make their rotations less clunky. I don't post much on the forums, but I've been playing for 3 years, have held emp in vivec, and have had #1 trials scores on multiple platforms. In most SUCCESSFUL games, there's some sort of variance between PvP and PvE skills. If that's not do-able at this point in the game, perhaps looking into ways to buff characters in PvE without effecting them in PvP and vice versa could be do-able. The game has gotten far more unbalanced as of late, stam isn't relevant in either vAS or VCR, yet 5-6 stam are doable (and almost preferred) in every other raid. I'm honestly not sure where to take this conversation, as there's so many things to change, but it will take multiple inputs rather than just my own... Perhaps you could making purifying light return magicka to improve PvE templar sustain? My main concerns are PvE, where the most imbalance is seen currently (8 NB DPS, 1 healplar, 1 heal sorc, 2 DK tank meta)
, especially the part where they talk about bringing other classes up to NB's level of effectiveness, rather than nerfing the NB class. That's the direction I want ZOS to go.
So Overload's third bar is being removed ? Damage shields are getting nerfed ? It's what I gather from this.
Needless to say, my way of playing Sorcerer will become completely unviable. Pet Sorcerers need this 3rd bar if they want to be able to have some basic important abilities.
Seems like this could be the final blow for this class as far as I am concerned.
I really do applaud those notes, really. But even they can not outshine this destructive change.
FrancisCrawford wrote: »
On the other hand, I've greatly diminished my use of Overload on pet sorcerers due to clunkiness. Perhaps the issue is that it's taking a gcd to get in or out of Overload -- is that what's happening? -- so using it as a place to stash utility skills isn't worthwhile. Anyhow, for whatever reason I love Overload a lot less than I used to.
Ratings are based on community feedback as the entries are done by players, so they're not "ours", they're more yours than ours for example. You could've entered your own opinion to counter what you disagree with.
Your opinion apparently does not match the majority of feedback we received, otherwise they'd be on there
WrathOfInnos wrote: »Great post! So many good points made here.
The only one that sounds slightly concerning is this “Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers.” Any reduction in the effectiveness of damage shields would primarily hurt solo players in PVE and PVP. Healers certainly have a place right now, and yes their emphasis is on buffing and support more than just being heal-bots, but most groups enjoy this. From what I’ve seen, the only healers that feel their role is diminished are the ones that refuse to slot things like combat prayer and elemental drain because “increasing DPS isn’t my job, I’m here to heal”.
I agree with just about every other point in the meeting notes.
It's not hostility, the word you're looking for is discerning.I really don't get why people are so hostile here. The class reps are simply trying to help, and this is just a quick write up of their meeting. As such you shouldn't treat it as the "Update 20 Declaration" which is signed by all the important people to fulfil at their best of their abilites lol. Calling them disgraceful and I don't know what else is just... let's use the word "lame". If you have something to contribute, maybe try...manners?
Yes, the chart could have used a bit context
Overall, interesting points, however please keep tell Zenimax that shields are really not the issue why healers feel to be less important.
And for the conclusion, my personal pain point I would like to see adressed sooner than later:
(I am on 43 mins and still counting)
best regards
Namarkas
Joy_Division wrote: »@BohnT
I see where you are coming from. In fact for years I have felt I have written the same thing over and over again for templars and have zero clue whether or not the devs comprehend the gist of my critiques, let alone are considering them.
I see the issue of magplar melee DPS are incredibly complex. When ZOS made the staff changes, that really made a big impact on magplars here because so many of them used 2 Swords (which give higher spell damage + 5% damage) and now doing so means missing out on powerful staff light attacks (which potentially can be even more powerful because of empower, which templars have the easiest time accessing). But a Templar who goes the staff route now tanks their spell damage and potentially misses our on the 5%), so now their Sweeps are hitting like wet noodles (aside from it probably being mitigated by more CP stars than other skills). That's not going to come up in a 90 minute meeting where the entire game and all the classes in every aspect of the game need to be discussed. So what do I do? I don't know? Make a forum post? But that's what I've been doing for years...
I'm sure there are quite a few people out there that see me as being biased toward templars so yep, I get not wanting to be seen as a biased source and thus not have their feedback taken seriously.
I can't speak for anyone else, but I think I see the concept of bias a little differently than most people. We are all biased, so someone who presents themselves as being more objective could mean they are simply better at hiding their bias (or, of course, it could mean they are actually trying to be objective). And just because someone is biased, does not necessarily mean their point is invalid. What matters to me is what evidence do they bring to back up their claim and, based on that evidence, are they demonstrating that they are at least are trying to understand the other side of the argument.
Dizzy has a full second activation. Very big warning time.
Do you think there are some of these more complex questions where it's worth to make lengthy posts because the devs are actually looking into these things atm or do you feel that it's better to wait for the devs to come up with something during a PTS patch and then hope to bring in changes during the PTS?
One of the Class reps mentioned that the Devs made/ wanted to make a list with questions for the Reps which focused on the things that the Devs are looking at and on which things they like to have feedback, does this list exist and are you allowed to share it?
Will there be Talks about Sets in the future? Things like proc scaling is still the root of many balance issues and the lack of "hybrid" sets in the terms of 7th legion, bone pirate, bloodspawn, amberplasm, bloodthorn, shackle
I.e sets that give you both damage and sustain, damage and survivability or survivability and sustain.
As these sets often make builds far more viable as people can have builds that don't lack sustain, survivability or damage while being able to do the other things.
If we measured the effectiveness of all builds with a triangle which corners tell us how good they perform sustain, damage and survivability wise then we often have the issue that players have to run 1 defensive set +either a sustain set or a damage set which has bad influence on the third aspect which is then really weak.