John_Falstaff wrote: »@Oumalakasha , while I'll agree that making separate magic types better at different tasks sounds like a good idea and helps diversity, the style of thinking may lead to wardens (which are largely about ice) barred from role of DPS, no? Diversity is nice as long as it doesn't result - as a side effect - in pigeonholing whole class into certain roles.
King_Thelon wrote: »I've lost all faith in this program. It's clear that Zenimax doesn't know how to balance Mag Sorc and the reps have little impact or useful feedback to provide on this issue.
Your PvP mag Sorc "ratings " are just lol. Like please. Mag Sorc has more mobility than Mag Blade? Sure bud. Better defense than Mag Blade, Mag DK, Mag Warden and Mag Plar??? Lol sure bud. Mag Sorc has best sustain of all Mag classes? Wow. Just wow.
Did the Mag Sorc class rep resign? Who in the program actually plays this class in outnumbered PvP? Surely they didn't provide input onto those "ratings"...
The class does not function without an effective stun. Period. Right now, our only viable stun is blockable, dodgeable, reflectable,requires DSA farming, and still is worse than old frags, a skill that was nerfed so "people will try the other morph". How is that acceptable? How does ZOS plan to address that? It's no where in the notes. No where
And these are old issues fellas. You've had months to address it. You're getting nowhere. That's failure. Plain and simple.
I've been as constructive as I can. I'm not bashing or baiting anyone. But you've got to call it like you see it. This is failure personified.
Ratings are based on community feedback as the entries are done by players, so they're not "ours", they're more yours than ours for example. You could've entered your own opinion to counter what you disagree with.
Your opinion apparently does not match the majority of feedback we received, otherwise they'd be on there
@Ragnarock41
Some stam DK friends of mine already switched to medium armor some time ago and they do pretty well with it in no CP open world + BGs. Otherwise, I mostly agree with those statements about dizzying swing. The skill just feels too clunky and can easily be countered by speed, which is even more so a problem with swift jewelry around.
Btw, I think you are confusing hardened armor with the stone giant animation.
ZOS_GinaBruno wrote: »Other issues brought up:
- Absorb Stamina glyphs doing magicka damage went on the list to be changed.
ZOS_GinaBruno wrote: »
Why do small daggers and range light attacks do more DPS than huge Axes and melee light attacks? Melee has a hard time Vs. opponents using Swift jewelry. ZOS says they will look more closely into Duel Wield Vs. Two-Handed damage
Ragnaroek93 wrote: »I think the notes look good and I don't understand all the hate. I actually agree with most of the points made.
King_Thelon wrote: »I've lost all faith in this program. It's clear that Zenimax doesn't know how to balance Mag Sorc and the reps have little impact or useful feedback to provide on this issue.
Your PvP mag Sorc "ratings " are just lol. Like please. Mag Sorc has more mobility than Mag Blade? Sure bud. Better defense than Mag Blade, Mag DK, Mag Warden and Mag Plar??? Lol sure bud. Mag Sorc has best sustain of all Mag classes? Wow. Just wow.
Did the Mag Sorc class rep resign? Who in the program actually plays this class in outnumbered PvP? Surely they didn't provide input onto those "ratings"...
The class does not function without an effective stun. Period. Right now, our only viable stun is blockable, dodgeable, reflectable,requires DSA farming, and still is worse than old frags, a skill that was nerfed so "people will try the other morph". How is that acceptable? How does ZOS plan to address that? It's no where in the notes. No where
And these are old issues fellas. You've had months to address it. You're getting nowhere. That's failure. Plain and simple.
I've been as constructive as I can. I'm not bashing or baiting anyone. But you've got to call it like you see it. This is failure personified.
Ratings are based on community feedback as the entries are done by players, so they're not "ours", they're more yours than ours for example. You could've entered your own opinion to counter what you disagree with.
Your opinion apparently does not match the majority of feedback we received, otherwise they'd be on there
Ragnaroek93 wrote: »I think the notes look good and I don't understand all the hate. I actually agree with most of the points made.
ZOS_GinaBruno wrote: »Guys, please stay respectful and constructive. As mentioned in the first paragraph, this doesn't encompass every piece of feedback. The goal here is to collect how the majority of players are feeling, and it may not include everything. We want to continue doing this, but respect goes both ways.
Mojomonkeyman wrote: »Ragnaroek93 wrote: »I think the notes look good and I don't understand all the hate. I actually agree with most of the points made.
You agree that MagNB is weaker (bottom tier according to the charts) in PvP than MagWarden and that MagPlar has worse CC options than a MagWarden?
Mojomonkeyman wrote: »Ragnaroek93 wrote: »I think the notes look good and I don't understand all the hate. I actually agree with most of the points made.
You agree that MagNB is weaker (bottom tier according to the charts) in PvP than MagWarden and that MagPlar has worse CC options than a MagWarden?
"These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game"
King_Thelon wrote: »I've lost all faith in this program. It's clear that Zenimax doesn't know how to balance Mag Sorc and the reps have little impact or useful feedback to provide on this issue.
Your PvP mag Sorc "ratings " are just lol. Like please. Mag Sorc has more mobility than Mag Blade? Sure bud. Better defense than Mag Blade, Mag DK, Mag Warden and Mag Plar??? Lol sure bud. Mag Sorc has best sustain of all Mag classes? Wow. Just wow.
Did the Mag Sorc class rep resign? Who in the program actually plays this class in outnumbered PvP? Surely they didn't provide input onto those "ratings"...
The class does not function without an effective stun. Period. Right now, our only viable stun is blockable, dodgeable, reflectable,requires DSA farming, and still is worse than old frags, a skill that was nerfed so "people will try the other morph". How is that acceptable? How does ZOS plan to address that? It's no where in the notes. No where
And these are old issues fellas. You've had months to address it. You're getting nowhere. That's failure. Plain and simple.
I've been as constructive as I can. I'm not bashing or baiting anyone. But you've got to call it like you see it. This is failure personified.
Ratings are based on community feedback as the entries are done by players, so they're not "ours", they're more yours than ours for example. You could've entered your own opinion to counter what you disagree with.
Your opinion apparently does not match the majority of feedback we received, otherwise they'd be on there
The bulk of people active on the forums are pvp'ers. Thus, the majority of feedback (and the loudest feedback) you receive would logically be from the pvp player base.
By now, most of us should know that the vast majority of people who play this game are pve'ers, a group that is grossly under-represented on the forums when it comes to topics related to builds, skills, armor, weapons, passives, CP, etc.
So, when someone's opinion is not 'represented' by class reps with the excuse that it doesn't match the 'majority's feedback' ... whose to say that it doesn't match the opinion of a sizeable number of the actual majority of the player base (non-endgame pve'ers)? The bottom line is that you can't know whether it does or doesn't, therefore, it seems rather arbitrary to glibly exclude or dismiss a valid viewpoint just because it doesn't fall within the 'forum majority viewpoints.'
As a side note: You should reveal how you arrive at your statistics ... graphs look very nice, but numbers can be misleading. How do you get your numbers? What's the time range, what's the number range, which forum threads do they come from, and are numbers tallied by post or by unique name on a given topic? If an individual player posts the same basic opinion across several different forum topics/threads, is their opinion counted 1x or multiple times? These are just some questions that come to mind when I look at these graphs.
WuffyCerulei wrote: »Do not nerf shields because some people think it negates the reason healers are around. They do not. In every trial, in almost every dungeon, in pvp, healers are needed. They are the backbone of any good group. I have heard from healers that they actually appreciate that magicka dps use their shields to help ease their workload in trials and stuff. The healers can't always focus on the dps being careless and not using shields. 98% of the time, the tanks are the focus of the healers, as they're taking the most damage.
Hey all!
I just quickly want to talk about the comment on the comparison between heavy, medium and light armorm -- hopefully clarify that a little bit more.
I'm gonna talk for myself now and present my personal opinion. What came to my mind from the meeting is not that ZoS necessarily plans on nerfing heavy armor, but bringing up the utility you get in medium and light. We had an internal meeting a couple of days prior to the meeting with the devs, and we almost unanimously agreed that the balance between the three is pretty good, atleast when it comes to passives and what they offer you for each determined playstyle.
Because of that I believe we wont be getting nerfs to heavy armor, but a possible revitalization of the three armor types. A new balance point for armor. It seemed like they're not looking for a simple "nerf heavy/buff medium light solution", but a rework between the three. No plain nerfs/buffs in a vacuum, but almost like overhauling changes that might alter how each armor piece works, modifications that extend simple changes in passives.
I don't know, ZoS didn't tell us directly what they're planning on doing, whenever they propose a solution (and it will surely be done before the patch hits), we will have a more viable and coherent way to argument in favor or against the changes.
Hopefully that helped clarify somethings!
Let me know if you've got any questions!
Drummerx04 wrote: »Alright, look. I primarily play magsorc, but I actually pay attention to my opponents in pvp and notice what they can and cannot counter on average for every class.
Changes I would recommend for sorc:
- Give Crystal Fragments the 2s stun back. (pvp morph) The counterplay is to dodge, block, or REFLECT the projectile.
- Give Crystal Blast the instant cast and reduced cost effect from cFrag, remove the stun, leave the AoE. (pve morph)
- Rune Prison should be reworked into a class DOT delivered by projectile (sort of like vampires bane). Remove the stun completely
- Reduce the penalty on Bolt Escape to match the penalty on dodge roll. I agree you shouldn't be able to bolt escape forever, but the current penalty is too high.
- Remove the AoE stun from the scamp.
So this is gonna sound stupid to some people, but the counterplay to shields is to just deal damage (especially as a stam since you don't refund their harness). A sorc in pvp cannot afford to let much damage get through to the health bar because heals are low without major compromises to damage, so if you are applying consistent pressure, then most of the sorc's mag goes to shielding or streaking to reposition rather than attacking you.
The big thing to remember about pvp is that some classes have advantages and disadvantages in different situations and that's okay. Sorcs can counter dodge roll with streak, but we have nothing to drop block without rune cage (or vamp drain), and we do not have a class defile to counter healing, curse and fury debuff are purgeable, we don not have a class purge, we do not have a class snare or snare immunity (okay the atro ult snares the target)... and this is GOOD because it allows certain classes and builds to do well against Sorcs naturally, but it does not completely negate the skill needed by either player.
(Bad design is the previous patch's 5 second unavoidable rune cage which brings a clear advantage to magsorc)
High Damage skill that have a stun/snare/whatever, are not the problem for one one basic reason... if you remove the Stun from the damaging attacks (which are blockable and dodgeable typically), then you need to place a stun on another skill that doesn't deal damage... but in order for that non damage skill to be WORTH CASTING it needs to be really good at what it does... ie unblockable/undodgeable, which is how we wound up with the bull**** rune cage from last patch.
The main reason the above statement is true (compared to other MMO's) is the presence of active defenses with dodge and block and break free at will. If we could not do these things then high damage CC's would indeed be completely unfair.
As many have already stated, shields in PvE are not the problem for healers and imo neither are self heals. There are mechanics in this game that absolutely overwhelm dps self heals and shields are primarily to avoid 1-shots and BUY TIME FOR THE HEALERS to do their job. Ask any real end game healer, and they are grateful to dps who take the initiative to protect themselves.
If ZOS went full nerf hammer and made shields all but useless, end game healers would essentially be relegated to healing spring bots. I'm going to assume most of them would not like that very much.
ZOS_GinaBruno wrote: »Guys, please stay respectful and constructive. As mentioned in the first paragraph, this doesn't encompass every piece of feedback. The goal here is to collect how the majority of players are feeling, and it may not include everything. We want to continue doing this, but respect goes both ways.
ruikkarikun wrote: »ZOS_GinaBruno wrote: »Guys, please stay respectful and constructive. As mentioned in the first paragraph, this doesn't encompass every piece of feedback. The goal here is to collect how the majority of players are feeling, and it may not include everything. We want to continue doing this, but respect goes both ways.
Stop nerfing sorc then. Because It's too much. Feeling underground is very nice (no), so stop nerf nerf nerf sorc, ok? You even don't give any alternative after your nerfs.
"Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics
Can someone please explain what this means?