The motif is also going to be in the Crown store.themaddaedra wrote: »What kind of grind is that? Who from ZOS in their bright mind came up with this idea?
DeadlyPhoenix wrote: »Looks like I will officially no longer give af about collecting motifs.
Way to turn a terrible grind into an even worse one.
Repeat after me: This new fragment system is an IMPROVEMENT over the old system of RNG dicerolls. (except for the binding agent nonsense--that part is idiotic)
As far as I can see, all items are tradeable. While it would be better if normal mode dropped fragments as well, the system as a whole is not as terrible as, say, the one for BG outfits. That one will actually take you forever and you can't buy with gold.
Honestly I'm mostly confused about their motif release schedule. Why are we getting Welkynar now when we don't even have the HOF motif yet, a style added over a year ago? What about Divine Prosecution?
DeadlyPhoenix wrote: »Looks like I will officially no longer give af about collecting motifs.
Way to turn a terrible grind into an even worse one.
VaranisArano wrote: »Its basically glass, except that instead of running crafting writs, you have to run some of the game's hardest content.
Yes, making this a punishing grind is certain to turn out well - for ZOS when people eventually buy it from the Crown Store.
Carbonised wrote: »
Sure, if you have no problem doing vCR+3 regularly, or even just +1 or 02.
For anyone not able to find a group or guild for that very hard content, it's a clear and obvious nerf compared to other trial motifs. Not only do you have to do nCR+3, you have to do it 10 times, every week, until you get the motifs. How many times do you think someone will do that until they become utterly nauseated with it?
You're so right, everything to the Crown Store to generate more $$$
Kuramas9tails wrote: »I think this is completely unnecessary. Doing hard content already rewards with skins, titles, perfected weapons and more. THAT MAKES SENSE. What does NOT make sense is that motifs are collected by CRAFTERS. It makes zero sense to make it this difficult to get a crafting related motif by not doing something that is related to crafting like glass was. I understood glass. That method makes a hell of a lot more sense then this. Most crafters join normal trials for motif chapters too and to see how difficult this will make it for crafters on normal, ZOS just *** in crafters faces for this motif.
It's like whoever came up with this idea and supported it don't know this.
Hmpf. And how in bloody blazes do crafters get Akaviri? Militant Ordinator? Silken Ring? Etc.
It's good to have motifs that are gated behind different content. You're a crafter and you want Militant Ordinator? How about you got craft a bunch of immovability potions, sell that to the PvP crowd, and then use that gold to buy Militant Ordinator chapters from the PvP crowd?
You are a crafter and you Fang Lair or Welkynar? Toss some of that gold that you make from farming writs (and it is a lot of gold that crafters have; I know because I farm writs) at the endgame PvE players so that they, in turn, can afford to buy spell pots from crafters.
Specialization and exchange. That's how an economy works. You don't ask farmers to build computers, and you don't expect computer makers to milk cows. Why should this be any different?
Hmpf. And how in bloody blazes do crafters get Akaviri? Militant Ordinator? Silken Ring? Etc.
It's good to have motifs that are gated behind different content. You're a crafter and you want Militant Ordinator? How about you got craft a bunch of immovability potions, sell that to the PvP crowd, and then use that gold to buy Militant Ordinator chapters from the PvP crowd?
You are a crafter and you Fang Lair or Welkynar? Toss some of that gold that you make from farming writs (and it is a lot of gold that crafters have; I know because I farm writs) at the endgame PvE players so that they, in turn, can afford to buy spell pots from crafters like you.
Trade and exchange. That's how an economy works. You don't ask farmers to build computers, and you don't expect computer makers to milk cows. Why should this be any different?
Carbonised wrote: »
Divine prosecution was a collector's edition outfit only. It won't come in the game other than that.
Let's not play dumb now, Akaviri and Militant are obtainable in different easier ways, can be directly purchased for AP or indirectly for gold, prices are not insane (even for Militant which was not included in any festival rewards) because many people can pvp and gain AP, even crafters or not so expert pvp players. While people doing that kind of content trials are a ridicoulus percent of player base.
Silken ring is a big lol, cannot compare doing a dlc dungeon with a vet trial for so many reasons you don't need anyone to explain them to you.
Let's say this thing is utmost convenient for you and the very tiny percent of the playerbase who cover that kind of content on a daily basis.
That small portion definitely should try to understand the absolute majority can't be happy at all, and @ZOS too should.
The way I see it, ZOS finally did away with the RNG, replaced "rare chance" with a hard number that you can see, and now that people can no longer cling to the hope of getting lucky, they are suddenly up in arms about it. But where's your outrage at the Maw motif? Welkynar will be easier and faster to get than that one, as far as drops are concerned.
Frankly, the fragment system is great, if you consider the alternative.
Look, the alternative is for them to make the motifs drop with a diceroll.
For the dungeon motifs, you get something like a 10% chance for a motif in normal and a 100% chance for a motif in vet HM.
Instead of doing 10% chance at a motif in nCR +3 and a 100% chance at a motif in vCR +3, they are taking out that RNG chance (good for them!) and replacing it with fragments. 1/10th of a motif in normal. Enough pieces for a full motif in vet HM. It's the same thing as the dungeon motifs, except using fragments instead of RNG. This is a good thing!
The part that I don't like is gatekeeping the binding agent behind coffers. The coffer system is idiotic and I want to see it eliminated, as it punishes people who raid on just one or two characters (which is very common, since you have a very specific role that you need to play in your group, if you're tackling difficult content). If they pull the binding agent out of the coffers and just throw it into the lobby merchant for a nominal gold cost (not 10K like for glass, but 1K would be fair), then I'd say this system is perfect.
I mean, it could be worse. It could be like the Maw motif. I've cleared vMoL well over a dozen times this year and have gotten just one chapter. There was no accommodation for a higher chance at higher difficulty. No accommodation for people who run the trial a lot but don't get coffers because it's on just one character. That system is a lot worse. Hell, even the current dungeon motif system is worse, because if you're not doing vet HM, it's just RNG whether you get a motif or not. At least with fragments, you know exactly how many motifs you'll get out of X number of runs.
Repeat after me: This new fragment system is an IMPROVEMENT over the old system of RNG dicerolls. (except for the binding agent nonsense--that part is idiotic)
Instead of doing 10% chance at a motif in nCR +3 and a 100% chance at a motif in vCR +3, they are taking out that RNG chance (good for them!) and replacing it
With RNG in a different place. You have no control over what chapter you will get once you use the binding agent.