themaddaedra wrote: »themaddaedra wrote: »Recon4thCav wrote: »Read the patch notes. Only get 1 part of the 10 needed on ncr+3. Anything lower than that on normal gives you nothing.
You don't understand what I mean. Sorry if I was unclear, English isn't my first language.
You get the motif fragments from nCR+3 and on the Vet Difficulties. So those you would farm with your main trials character.
You then log onto any pleb character and do nCR+0 with random people from zone chat where you get the "welkynar binding". That comes from the weekly quest reward, allowing you to get 15 per week.
Yes but why does everyone assume that everyone has 15 characters? More than 8 doesn't really exist in game, you need to pay real money if you want more. Which brings us back to the issue here: crown store
15 is just the max possible. But even if you go with 8 or whatever number of characters you choose to run, you are still limited in Maw to that many coffer runs per week. So your Dro m'athra motifs have the exact same chance to drop as the Welkynar. With the exception of needing to do +3 to get a "guaranteed" drop.
And for those complaining about RNG, you are running with 11 other people. If you get a duplicate, surely someone in your group will have one you need that they do not. Learn to trade.
I think i got both of your points.
1. There's no difference between 15 and 8.
2. I need to l2 trade.
Thx a lot, googling now what's a trade and looks interesting.
I threw out 15 because your original post was complaining that you could only get a motif once per week. Which is wrong. You can get up to 15. But, as pointed out by another comment, 8 is more reasonable without needing to buy character slots from the crown store. And 8 is still 8x more than your complaint.
And yeah, if you get a piece you didn't need, trade it. That is the way every motif has worked in this game for every bit of content, outside of the ones that are directly for sale. Why anyone would expect anything different is beyond me.
DaveMoeDee wrote: »redspecter23 wrote: »The grind is long and tedious. That's moderately annoying.
The truly annoying part is that it has been designed to be long and tedious in order to encourage crown store sales.
Now, I don't mind things in the crown store. What I dislike is when the crown store warps the appropriate level of grind too far in one direction in favor of sales and the blatant obviousness of it.
What was the motivation for making jewelry crafting so grindy?
However, you still get a chance to get an entire chapter from a normal trial.
Carbonised wrote: »Honestly I'm mostly confused about their motif release schedule. Why are we getting Welkynar now when we don't even have the HOF motif yet, a style added over a year ago? What about Divine Prosecution?
Divine prosecution was a collector's edition outfit only. It won't come in the game other than that.
However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
redspecter23 wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
Some people absolutely love RNG. It's why crown crates are a thing. You can mathematically tell someone that a radiant apex is 1 in 500 (or whatever it actually is) and some people will buy "just one more crate" for a chance at it. As much as some people hate RNG, just as many, if not more want it on some level, even if they think they don't.
However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
redspecter23 wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
Some people absolutely love RNG. It's why crown crates are a thing. You can mathematically tell someone that a radiant apex is 1 in 500 (or whatever it actually is) and some people will buy "just one more crate" for a chance at it. As much as some people hate RNG, just as many, if not more want it on some level, even if they think they don't.
I hate RNG if you were wondering. Dont even get me started on the travesty of crown crates. Set a price for an item and i will make the decision on whether buy it or not based on the price.
Amyxleexownsxu wrote: »I don't know if there's even a purpose for motifs anymore, unless your a collector. I have all my gear crafted in basic styles because my outfits will overwrite them anyways.
wenchmore420b14_ESO wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
I'm not sure on this, some one correct me if I'm wrong, but your implying that once you get 10 fragments and bind them, you get a "Motif".
That's not how Glass worked, and don't think that's how this works.
It's 10 Fragments per motif "Page". With perfect RNG you will still need 140 fragments and 14 binding agents for a "Full" motif. And that's IF you don't go through say 40 fragments and get daggers on all 4 "Pages".
And what good is trading with others in Trials as it is "Fragments" dropping, not pages.
To all who thinks this is great and easy, please get back with us when you collect all them into a full motif and let us know how long it took.
For some of us with career jobs, time to grind 8 to 15 toons each day is not a option. It takes all my free game time to do Craft Writs,Quest Dailies, take care of Guild Business, respond to mails, etc.
Then the JC grind hit. Now this?? I have over 8.5k hours of great fun in ESO, but now it is not fun when it is just a grind to look forward to each log in.
TL:DR No this is not a good thing. No, you are not really beating the RNG gods. Please Zo$! Stop with the extreme grind you keep adding. Stop setting it up where the CS is the most important aspect of the GAME NOW..
wenchmore420b14_ESO wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
I'm not sure on this, some one correct me if I'm wrong, but your implying that once you get 10 fragments and bind them, you get a "Motif".
That's not how Glass worked, and don't think that's how this works.
It's 10 Fragments per motif "Page". With perfect RNG you will still need 140 fragments and 14 binding agents for a "Full" motif. And that's IF you don't go through say 40 fragments and get daggers on all 4 "Pages".
And what good is trading with others in Trials as it is "Fragments" dropping, not pages.
To all who thinks this is great and easy, please get back with us when you collect all them into a full motif and let us know how long it took.
For some of us with career jobs, time to grind 8 to 15 toons each day is not a option. It takes all my free game time to do Craft Writs,Quest Dailies, take care of Guild Business, respond to mails, etc.
Then the JC grind hit. Now this?? I have over 8.5k hours of great fun in ESO, but now it is not fun when it is just a grind to look forward to each log in.
TL:DR No this is not a good thing. No, you are not really beating the RNG gods. Please Zo$! Stop with the extreme grind you keep adding. Stop setting it up where the CS is the most important aspect of the GAME NOW..
If you want to incentivize trials, then dont use a crafting motif as a reward for that. That is like giving some won a swim race a pair of snow skis or a slalom racer a pair of speedos.
If you want to incentivize trials, then dont use a crafting motif as a reward for that. That is like giving some won a swim race a pair of snow skis or a slalom racer a pair of speedos.
wenchmore420b14_ESO wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
I'm not sure on this, some one correct me if I'm wrong, but your implying that once you get 10 fragments and bind them, you get a "Motif".
That's not how Glass worked, and don't think that's how this works.
It's 10 Fragments per motif "Page". With perfect RNG you will still need 140 fragments and 14 binding agents for a "Full" motif. And that's IF you don't go through say 40 fragments and get daggers on all 4 "Pages".
And what good is trading with others in Trials as it is "Fragments" dropping, not pages.
To all who thinks this is great and easy, please get back with us when you collect all them into a full motif and let us know how long it took.
For some of us with career jobs, time to grind 8 to 15 toons each day is not a option. It takes all my free game time to do Craft Writs,Quest Dailies, take care of Guild Business, respond to mails, etc.
Then the JC grind hit. Now this?? I have over 8.5k hours of great fun in ESO, but now it is not fun when it is just a grind to look forward to each log in.
TL:DR No this is not a good thing. No, you are not really beating the RNG gods. Please Zo$! Stop with the extreme grind you keep adding. Stop setting it up where the CS is the most important aspect of the GAME NOW..
The point about trading with others was for the Pages that you created. And even if the other people in your group don't have what you need or want to trade, use a guild trader. Put your duplicates up for sale and use the money to buy the ones you need. It is technically a direct trade.
You should only need to do vet +3 14 times to get the required number of fragments to craft 14 motif chapters. And assuming someone only runs a tank, healer, mag dps and stam dps, that is 4 coffers per week. So 4 weeks to get 14 binding stones to craft motifs if you are doing this the most efficient way on just 4 characters. The amount of players that will be doing this will make the RNG pretty non-existant.
Sure, not everyone can complete vet+3, but didn't everyone want more of an incentive to run difficult content? I remember when jewlery crafting was first announced people were upset that no-one would ever run vet trials again. And now when they add more incentive to do hard content people are complaining that they actually have to do something difficult to get something quicker in the game.
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »However, you still get a chance to get an entire chapter from a normal trial.
@Nestor So what? How is a 10% CHANCE at getting a random full motif from a normal trial better than a guaranteed 1/10th fragment of a random motif? One is a gamble--you might get lucky and get that random motif on your first run or you might be like me and not get one until after a dozen runs. And the other is deterministic and fair.
I want ZOS to move away from their RNG nonsense. You seem to embrace it for some inexplicable reason.
I'm not sure on this, some one correct me if I'm wrong, but your implying that once you get 10 fragments and bind them, you get a "Motif".
That's not how Glass worked, and don't think that's how this works.
It's 10 Fragments per motif "Page". With perfect RNG you will still need 140 fragments and 14 binding agents for a "Full" motif. And that's IF you don't go through say 40 fragments and get daggers on all 4 "Pages".
And what good is trading with others in Trials as it is "Fragments" dropping, not pages.
To all who thinks this is great and easy, please get back with us when you collect all them into a full motif and let us know how long it took.
For some of us with career jobs, time to grind 8 to 15 toons each day is not a option. It takes all my free game time to do Craft Writs,Quest Dailies, take care of Guild Business, respond to mails, etc.
Then the JC grind hit. Now this?? I have over 8.5k hours of great fun in ESO, but now it is not fun when it is just a grind to look forward to each log in.
TL:DR No this is not a good thing. No, you are not really beating the RNG gods. Please Zo$! Stop with the extreme grind you keep adding. Stop setting it up where the CS is the most important aspect of the GAME NOW..
The point about trading with others was for the Pages that you created. And even if the other people in your group don't have what you need or want to trade, use a guild trader. Put your duplicates up for sale and use the money to buy the ones you need. It is technically a direct trade.
You should only need to do vet +3 14 times to get the required number of fragments to craft 14 motif chapters. And assuming someone only runs a tank, healer, mag dps and stam dps, that is 4 coffers per week. So 4 weeks to get 14 binding stones to craft motifs if you are doing this the most efficient way on just 4 characters. The amount of players that will be doing this will make the RNG pretty non-existant.
Sure, not everyone can complete vet+3, but didn't everyone want more of an incentive to run difficult content? I remember when jewlery crafting was first announced people were upset that no-one would ever run vet trials again. And now when they add more incentive to do hard content people are complaining that they actually have to do something difficult to get something quicker in the game.
That is saying that 1 fragment = 1 Motif page. Not same thing. If it is gonna be like Glass, you need 10 fragments for 1 Motif Page. Thats 140 Fragments, not 14.
Or am I missing something?
Note: It's not just about the grind. It's about Master Writs that are not craftable. It's about items being held from game in lieu of Crown Store. It's about making this Motif difficulty to be that most will have to just buy it. It's about the decisions and direction Zo$ is going in the last few months.
Just my 2 Drakes....
If you want to incentivize trials, then dont use a crafting motif as a reward for that. That is like giving some won a swim race a pair of snow skis or a slalom racer a pair of speedos.
Harrdarrzarr wrote: »don't be so difficult, there is no fun in having your motif complete is 1 week.
When a player who only goal is pvp it is. I don’t have the time to spend 1 year farming this motif
Pretty sure you can get the style material from deconstruction as usual. Even with a bad drop rate from decon you'd probably be swimming in style materials before you even have a full page by just doing nCR +3, given you get 4 set pieces per run.With this one they've even locked away the style mat behind the same hardest modes. It's this more than anything that leads me, and obviously a lot of others, to believe that the only reason for it is to force crown sales - of the motif itself and the crown mimic stones.