WrathOfInnos wrote: »This is why we can't have nice things. It's 19k damage over time. The burst potential (assuming the 19k is accurate) is 19k/5s or <4K DPS. I've seen vigor heal more than 4K/s, and shields can mitigate much more than this.
Then there's the cooldown of 15s, so Zaan is only doing 19k/15s or around 1.3K DPS on average (in PVP, this is doubled for PVE).
There's the obvious counter of moving out of the beam before it ramps up the damage. 10m is not far to break. There are plenty of skills available to create distance.
It is actually pretty nice to have something that makes melee builds have to think twice before spamming gap closers to stay on top of Magicka builds.
WrathOfInnos wrote: »Then there's the cooldown of 15s, so Zaan is only doing 19k/15s or around 1.3K DPS on average (in PVP, this is doubled for PVE).
WrathOfInnos wrote: »It is actually pretty nice to have something that makes melee builds have to think twice before spamming gap closers to stay on top of Magicka builds.
Don't get me wrong, the damage Zaan can deal is pretty disgusting, but, and this is a big but, it has a fairly long cooldown, and that does some interesting things.
Firstly, it normalises the skills DPS. The proc might have a base damage of 34k, but you are only getting that once every 15 seconds, bringing the sets overall DPS down to about 2.3k, and yes, while this is higher than other magicka based proc sets (Skoria, Grothdarr, Ilambris) Those other sets grant AOE damage, and won't remove your proc if you move away from your target.
Skoria is fire and forget, as it will proc entirely on its own. Grothdarr has higher damage output if you are hitting more than two enemies, and Ilambris has almost the same level of base damage output, along with AOE.
In PVP, Zaan is a bit more interesting. It does hit stupidly hard, but, there is clear counterplay. Break the beam. Once you realise this, you are mitigating pretty much all of the damage this set brings to the table, as half of the sets damage is loaded on to the last couple of ticks. Plus the set has an 18 second cooldown, which gives ample time for you to reset the fight, and pressure your opponent.
Is Zaan strong? Yes definitely, I'd even say it is a best in slot set for a number of PVE boss fights, but I wouldn't say that it is broken in any sense.
VilniusNastavnik wrote: »Obligatory Git Gud scrub.
How bout no. PvE has had to suffer through nerf after nerf after nerf because you PvP sweaties cry about everything that kills you as "overpowered". It is easy to counter. Just roll/streak backwards and get out of the 10m range, force it into a reset.
PvP QQ? Just squint a little and you’ll see the perspective that having Armour play the game for you isn’t good for PvE either.
There are no MagDK's, they died with Dragon Bones update.WrathOfInnos wrote: »This is why we can't have nice things. It's 19k damage over time. The burst potential (assuming the 19k is accurate) is 19k/5s or <4K DPS. I've seen vigor heal more than 4K/s, and shields can mitigate much more than this.
Then there's the cooldown of 15s, so Zaan is only doing 19k/15s or around 1.3K DPS on average (in PVP, this is doubled for PVE).
There's the obvious counter of moving out of the beam before it ramps up the damage. 10m is not far to break. There are plenty of skills available to create distance.
It is actually pretty nice to have something that makes melee builds have to think twice before spamming gap closers to stay on top of Magicka builds.
Have fun getting away from a MagDK with Zaan as Magicka char.
Zaan is broken for obvious reasons
OP in PVE and PVP by far
People who dont want it adjusted probably just want to benefit from it a little longer before it gets adjusted
That does not make it right or balanced
PureEnvelope35 wrote: »VilniusNastavnik wrote: »Obligatory Git Gud scrub.
How bout no. PvE has had to suffer through nerf after nerf after nerf because you PvP sweaties cry about everything that kills you as "overpowered". It is easy to counter. Just roll/streak backwards and get out of the 10m range, force it into a reset.
PvP QQ? Just squint a little and you’ll see the perspective that having Armour play the game for you isn’t good for PvE either.
^ This, atm class balance isn't the issue, its the fact that for a build to work you need a specific set of gear, set balance is something that needs to be improved immensely. Build Diversity would be far better and more interesting/ fun for all players, rather than us having to use specific sets for PvP and PvE.
Carbonised wrote: »You were standing in stupid for 6 ticks. 6 ticks of anything, heals, shields, could have mitigated that damage. And lastly, you could have broken the beam and the set would have done 0 damage and been on cooldown. I don't see this being anyone's fault but your own.
MehrunesFlagon wrote: »Carbonised wrote: »You were standing in stupid for 6 ticks. 6 ticks of anything, heals, shields, could have mitigated that damage. And lastly, you could have broken the beam and the set would have done 0 damage and been on cooldown. I don't see this being anyone's fault but your own.
We had the same issue wit Malubeth.People just refuse to use their heads.Difference here is that Vaan is difficult to obtain atm.
MehrunesFlagon wrote: »Carbonised wrote: »You were standing in stupid for 6 ticks. 6 ticks of anything, heals, shields, could have mitigated that damage. And lastly, you could have broken the beam and the set would have done 0 damage and been on cooldown. I don't see this being anyone's fault but your own.
We had the same issue wit Malubeth.People just refuse to use their heads.Difference here is that Vaan is difficult to obtain atm.
Not really, you get it on non-HM, which isnt really difficult to beat
MehrunesFlagon wrote: »Carbonised wrote: »You were standing in stupid for 6 ticks. 6 ticks of anything, heals, shields, could have mitigated that damage. And lastly, you could have broken the beam and the set would have done 0 damage and been on cooldown. I don't see this being anyone's fault but your own.
We had the same issue wit Malubeth.People just refuse to use their heads.Difference here is that Vaan is difficult to obtain atm.