Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
This is why we can't have nice things
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
You need to deal with a vet dlc dungeon to get the damn thing, that's enough of an excuse for it to do the damage it does for me. This set was a long time coming for PvE players. After dealing with our proc set crits being taken away we deserve this.
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
And that is the problem in this discussion, everyone defending it has never tried this set in pvp or had an encounter where the enemy was using it
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
And that is the problem in this discussion, everyone defending it has never tried this set in pvp or had an encounter where the enemy was using it
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
And that is the problem in this discussion, everyone defending it has never tried this set in pvp or had an encounter where the enemy was using it
PvP is already a ganking, steamrolling nightmare where the average encounter lasts 5sec. What possible difference does this one set make in the grand scheme of an already crappy gamemode? Fights are now 4sec?
Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
There are no MagDK's, they died with Dragon Bones update.WrathOfInnos wrote: »This is why we can't have nice things. It's 19k damage over time. The burst potential (assuming the 19k is accurate) is 19k/5s or <4K DPS. I've seen vigor heal more than 4K/s, and shields can mitigate much more than this.
Then there's the cooldown of 15s, so Zaan is only doing 19k/15s or around 1.3K DPS on average (in PVP, this is doubled for PVE).
There's the obvious counter of moving out of the beam before it ramps up the damage. 10m is not far to break. There are plenty of skills available to create distance.
It is actually pretty nice to have something that makes melee builds have to think twice before spamming gap closers to stay on top of Magicka builds.
Have fun getting away from a MagDK with Zaan as Magicka char.
KingYogi415 wrote: »Def needs nerd before it hits console.
KingYogi415 wrote: »Def needs nerd before it hits console.
There's enough nerds on this thread, no need for more thank you.
KingYogi415 wrote: »KingYogi415 wrote: »Def needs nerd before it hits console.
There's enough nerds on this thread, no need for more thank you.
Dam auto correct.
Imagine a Soul Assault with zan proc tho....
KingYogi415 wrote: »KingYogi415 wrote: »Def needs nerd before it hits console.
There's enough nerds on this thread, no need for more thank you.
Dam auto correct.
Imagine a Soul Assault with zan proc tho....