WakeYourGhost wrote: »I keep seeing arguments that Proc Sets in general are bad for the Health of this game, yet - I don't understand why?
Setting yourself up to maximize the chance of activating a unique effect takes at least a tiny amount of thinking, and random chance bursts of extra damage are, at least in my opinion, a fun mechanic in any game to make combat feel a little different.
Out of all the Balance complaints I've heard, this is the one I just don't get.
I imagine for Console players, it will be much easier to avoid taking the full Proc worth of Damage, though - So, that's something.
Don't get me wrong, the damage Zaan can deal is pretty disgusting, but, and this is a big but, it has a fairly long cooldown, and that does some interesting things.
Firstly, it normalises the skills DPS. The proc might have a base damage of 34k, but you are only getting that once every 15 seconds, bringing the sets overall DPS down to about 2.3k, and yes, while this is higher than other magicka based proc sets (Skoria, Grothdarr, Ilambris) Those other sets grant AOE damage, and won't remove your proc if you move away from your target.
Skoria is fire and forget, as it will proc entirely on its own. Grothdarr has higher damage output if you are hitting more than two enemies, and Ilambris has almost the same level of base damage output, along with AOE.
In PVP, Zaan is a bit more interesting. It does hit stupidly hard, but, there is clear counterplay. Break the beam. Once you realise this, you are mitigating pretty much all of the damage this set brings to the table, as half of the sets damage is loaded on to the last couple of ticks. Plus the set has an 18 second cooldown, which gives ample time for you to reset the fight, and pressure your opponent.
Is Zaan strong? Yes definitely, I'd even say it is a best in slot set for a number of PVE boss fights, but I wouldn't say that it is broken in any sense.
Agree! I think that Zaan is good in the current state of the game.
PVE wise - it is OPish a bit - but you have to have a melee build to make full use of it.
PVP wise - you have to have a magica build to make use of it - but magica builds are crippled in PVP and an this OPish magica set will somehow improve the balance.
Waffennacht wrote: »It's really really #$&+ing good and OP.
Either players like too much themselves, do not PvP, or just haven't faced it yet.
Sorry gents - if a dive being undodgeable was OP, Zaan is most definitely OP
Slot a stun -> then walk away
or
Slot a gap closer -> jump to another player
L2P bro, 6 ticks of Zaan in your face is not pro gameplay.
Before anyone from PvE comes here and says: Mah precious Zaan i need the 2k extra dps for reasons, dam pvpers always ruin the fun yadayadayada.
Read this post: https://forums.elderscrollsonline.com/en/discussion/394278/pve-pvp-nerfs#latest
You haven't even put one foot into pvp but claim to know how every set works in all situations versus all classes.
1. You cannot break the set with LoS and you can't get away 10m to break the beam it's not possible in a fight where the caster actually follows you which he'll do because it deals the most damage you can get on any build
2. When Zaan is applied to you you need all healing to only outheal Zaan, every further damage will go straight through and kill you.
3. the damage of Zaan is absolutely ridiculous, a heal build with Zaan can hit for 25k damage while the same build deals 4k damage with a meteor. I did some testing to see how much damage i could get with Zaan and i ended up with a 39k damage on a player over 5 seconds, that is 8k dps from a single proc, 8k dps in pvp is something you'll never have against a player with a full damage build but with Zaan you can get 5k dps easily on builds which were unable to kill anything on their own
4. Dps matters here as it implies the pressure on the healing of your enemy, stamina chars look at an average 2,5-3.5k hps now we compare that to 5k damage per second and we see that one 2pc set is enough to completely remove each and all healing while you can still attack your target
This set is beyond op along with Caluurion’s that hits for 6-8k each proc and needs to be nerfed in these ways:
Lower the range to 5m
Reduce the damage increase per tick to 25% and increase the duration to 9 seconds (~same dps)
no, but players will complain if their class underperforms in pve.
no, but players will complain if their class underperforms in pve.
The boss won't complain however if he gets nerfed.
Also Balancing around pvp doesn't mean PvE is left out in the rain, you just focus on PvP balance first and then do the PvE balance accordingly.
no, but players will complain if their class underperforms in pve.
The boss won't complain however if he gets nerfed.
Also Balancing around pvp doesn't mean PvE is left out in the rain, you just focus on PvP balance first and then do the PvE balance accordingly.