if it was not obvious enough, to all the people that came here to type "L2P" or "git gud", thanks for coming into the discussion, but you can leave, you're not helping.
y`all say "just move away" yeah like a mdk when it procs won't just leap me then talons. Or u know, any other class can just hug me while i try to run away. I don't roll dodge 10 meters. Even if i dodge 2 times or sprint away, i have to give away so many resources for a free 15k damage from the enemy.
and PvE-ers, nobody said nerf its damage, we say nerf the way it deals damage. Sure let it deal 35k damage, but in a longer period or from a shorter distance. That would do no change to a pve dps. In pvp timed well with a cc and a ult will just kill a target very fast, like it wasn't fast enough without it.
i can just imagine some op tanks that don't die that permablock and then when it procs switch to 2h dizzy dbos execute.
Cant have magicka DK actually viable in PvP now...considering how impossible the class was to play for the longest time, its a much needed buff to the class. it really is not hard to get away from a magicka DK...they dont use leap, the worst you have to worry about is chains and talons...easily countered by say...mist form
MagDK already viable, do they really need an ‘I win!’ Set?
I knew it was only a matter of time until a few of you MagDK figured this set out and started using it. And now the MagDK forum warriors will line up and defend it!
Waffennacht wrote: »You cannot say frag with a stun was OP
You cannot say undodgeable birds was OP
You cannot say Malubeth on a Templar was OP
You cannot say Troll King was OP
You cannot say cloak was OP
You cannot say Sub Assault is OP
You cannot say Soul Assault is OP
And say Zaan is not OP
Waffennacht wrote: »You cannot say frag with a stun was OP
You cannot say undodgeable birds was OP
You cannot say Malubeth on a Templar was OP
You cannot say Troll King was OP
You cannot say cloak was OP
You cannot say Sub Assault is OP
You cannot say Soul Assault is OP
And say Zaan is not OP
Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
Joy_Division wrote: »Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
So I used this OP set that has "free damage" and no "downsides".
After an hour of PvP, the set hit a single player for 2 damage procs. That was that and put it into my bank and am never using it again.
There are plenty of downsides. Its magicka melee, only procs off light attack (and only 20% chance at that), and requires you to stay within melee range of the target.
Compare this to sets like Selenes which proc any any melee attack and do not require slow immobile melee classes (DKs and temps) to maintain contact with opponents who are more maneuverable.
This set has such strict conditions, it has to have a strong effect. But that doesn't matter at all to a lot of people, because it's a big fancy number on a death recap.
Whilst I could see the way the thread would go, I do think OP has a point but the point in general is around the power Proc sets have in the game.
Personally id prefer them removed, PvE and PvP alike. There's zero skill in your armour killing things, its what weapons are for.
It's embarrassing when the PvE crew start talking about how unfair it is they get Nerfs..i mean its not like the game is hard for PvE players, beyond a very small % of content PvE is pretty straight forward to steam roll on any half baked setup. And if you need a Proc set to be OP for you to be good in PvE, well..... Then its those players they need to get gud not the OP.
You realise there are roughly 60-70 sets in this game (if not more) that are consider proc-sets? Removing them all is simply unrealistic. Even a total overhaul is unrealistic.
The reason most PvE content is face-rolled is due to more and more players getting comfortable with the content. When HotR patch was released the new dungeons was very difficult to complete, now it´s ez-peez and you can even PUG hardmode in Bloodroot and Falkreath Hold without much trouble. Same thing will happen to the new dungeons. In a few weeks Scalecaller Peak and Fanglair will be facerolled by most players as well. No one is carried by either CP or proc-sets in PvE. A bad player won´t become a god or even average just because they equip a few proc-sets doing their damage.
And frankly, most BiS PvE setups doesn´t even use proc-sets anymore due to them being so ineffective (unless you call mechanical acuity a proc-set, which it actually is).
Proc-sets isn´t nearly as powerful in PvE as people want to believe.......
If it is as you say adjusting a proc set for the sake of PvP balance wouldn't be a problem though. Yet still here we are with PvE players on the crusade for their precious Zaan proc.
Probably not, how would a decent change look like? I´ve read suggestions about increasing the damage by 25% for each tick instead of 50%, but let the beam persist longer. Would that be a decent change? Or decreasing the length of the beam? I don´t know really since I haven´t tried it in PvP.
And that is the problem in this discussion, everyone defending it has never tried this set in pvp or had an encounter where the enemy was using it
PvP is already a ganking, steamrolling nightmare where the average encounter lasts 5sec. What possible difference does this one set make in the grand scheme of an already crappy gamemode? Fights are now 4sec?
Tommy_The_Gun wrote: »I have to agree with OP. During Dragon Bones PTS people (and not just casual players - hard core pvp & pve veterans) stated multiple times that zaan is super over-performing and its dmg needs to be toned down. Instead of decreasing dmg zos removed crit requirement for the proc to occur and increased cooldown. By doing so zos basically gave a tank-sustain focus build (that dont have to build high crit chance) free source of dmg easily comparable with soul assult. If any one remember - the same issue existed with viper set (and that is why viper was nerfed to oblivion).
Lol, another nerf because of pvp, color me surprised.....
Do you get the drift zos?
Waffennacht wrote: »Lol, another nerf because of pvp, color me surprised.....
Do you get the drift zos?
I really don't get why PvE players get outta shape over PvP balance.
Could you not complete all the content before the introduction of Zaan?
What PvE content do you feel you can no longer complete because of balance changes?
If it's just the fact you have to adjust your character, or use different gear, that's a pretty weak argument for letting PvP balance go to the way-side
if it was not obvious enough, to all the people that came here to type "L2P" or "git gud", thanks for coming into the discussion, but you can leave, you're not helping.
y`all say "just move away" yeah like a mdk when it procs won't just leap me then talons. Or u know, any other class can just hug me while i try to run away. I don't roll dodge 10 meters. Even if i dodge 2 times or sprint away, i have to give away so many resources for a free 15k damage from the enemy.
and PvE-ers, nobody said nerf its damage, we say nerf the way it deals damage. Sure let it deal 35k damage, but in a longer period or from a shorter distance. That would do no change to a pve dps. In pvp timed well with a cc and a ult will just kill a target very fast, like it wasn't fast enough without it.
i can just imagine some op tanks that don't die that permablock and then when it procs switch to 2h dizzy dbos execute.
Cant have magicka DK actually viable in PvP now...considering how impossible the class was to play for the longest time, its a much needed buff to the class. it really is not hard to get away from a magicka DK...they dont use leap, the worst you have to worry about is chains and talons...easily countered by say...mist form
MagDK already viable, do they really need an ‘I win!’ Set?
I knew it was only a matter of time until a few of you MagDK figured this set out and started using it. And now the MagDK forum warriors will line up and defend it!
What are you talking about? I barely PvP these days, but Mag DK hasn't been viable for a LONG time. I haven't bothered to get this set, it doesn't much interest me, just like Viper and Selene didn't interest me when they were the flavor of the month. I am thrilled to see Mag DK have a new tool to stand a chance against Elder Wardens Online, but know it will just be nerfed...and MDK along with it(for the billionth time)
I'm seeing at least 2 Mag DK's in pretty much every Battlegrounds match I play. The class is doing just fine in PVP.
VilniusNastavnik wrote: »How bout no. PvE has had to suffer through nerf after nerf after nerf because PvP
[Edit to remove bait]
Cage_Lizardman wrote: »I've killed people with this set that I normally wouldn't be able to kill. Most people do not even try to get away from it, though that might change with time. Of course it's OP, but they nerfed soul assault which good pvp'ers just laughed at anyway (I don't usually die to that myself even), so I'm certainly going to enjoy this while it lasts.
Also I've found ballista more useful than soul assault now, and I see a lot more people using it, so I guess that one is the next to be nerfed.
I am pretty sure that if overland mob opened with talons, lash and 19K beam of fire gainst "Zaan is fine, get 10 meters away" PvE people, MikaS would have busy day here on forums.
It was only a matter of time until people from PvP cried about it.
Ihatenightblades wrote: »I do 40k solo dps 60+k stam dps in raid setting. Zaan isnt gonna change that.
Waffennacht wrote: »Joy_Division wrote: »Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
So I used this OP set that has "free damage" and no "downsides".
After an hour of PvP, the set hit a single player for 2 damage procs. That was that and put it into my bank and am never using it again.
There are plenty of downsides. Its magicka melee, only procs off light attack (and only 20% chance at that), and requires you to stay within melee range of the target.
Compare this to sets like Selenes which proc any any melee attack and do not require slow immobile melee classes (DKs and temps) to maintain contact with opponents who are more maneuverable.
This set has such strict conditions, it has to have a strong effect. But that doesn't matter at all to a lot of people, because it's a big fancy number on a death recap.
What did you use it on?
Temp and DK get a huge benefit from it. (Especially heavy armor)
With my temp, I slot Toppling to close the gap, and with Vamp bane + puncturing sweeps + even ritual, you won't escape unless running 2h/vamp. (Even then I do have a gap closer). I'm already seeing more and more people running the same set up I do
I personally don't like any nerfs, but from ZoS' previous decisions, this falls under the same circumstances that they have deemed OP in the past.
Joy_Division wrote: »Waffennacht wrote: »Joy_Division wrote: »Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
So I used this OP set that has "free damage" and no "downsides".
After an hour of PvP, the set hit a single player for 2 damage procs. That was that and put it into my bank and am never using it again.
There are plenty of downsides. Its magicka melee, only procs off light attack (and only 20% chance at that), and requires you to stay within melee range of the target.
Compare this to sets like Selenes which proc any any melee attack and do not require slow immobile melee classes (DKs and temps) to maintain contact with opponents who are more maneuverable.
This set has such strict conditions, it has to have a strong effect. But that doesn't matter at all to a lot of people, because it's a big fancy number on a death recap.
What did you use it on?
Temp and DK get a huge benefit from it. (Especially heavy armor)
With my temp, I slot Toppling to close the gap, and with Vamp bane + puncturing sweeps + even ritual, you won't escape unless running 2h/vamp. (Even then I do have a gap closer). I'm already seeing more and more people running the same set up I do
I personally don't like any nerfs, but from ZoS' previous decisions, this falls under the same circumstances that they have deemed OP in the past.
Melee templar.
There's no way this set is better against experienced or mobile players than Skoria. Only in controlled environments like duels would I even consider Zaan
ParaNostram wrote: »If you die to Zaan you would die to Eye of the Storm. Seriously it's not hard to counter, you just move away from it. I can see your problem in your death cap OP, you were rooted and did not roll away.
Goodness gracious golly gee. Enough people are complaining though so expect a NERF imminent.
Joy_Division wrote: »Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
So I used this OP set that has "free damage" and no "downsides".
After an hour of PvP, the set hit a single player for 2 damage procs. That was that and put it into my bank and am never using it again.
There are plenty of downsides. Its magicka melee, only procs off light attack (and only 20% chance at that), and requires you to stay within melee range of the target.
Compare this to sets like Selenes which proc any any melee attack and do not require slow immobile melee classes (DKs and temps) to maintain contact with opponents who are more maneuverable.
This set has such strict conditions, it has to have a strong effect. But that doesn't matter at all to a lot of people, because it's a big fancy number on a death recap.
jakeedmundson wrote: ».Waffennacht wrote: »It's really really #$&+ing good and OP.
Either players like too much themselves, do not PvP, or just haven't faced it yet.
Sorry gents - if a dive being undodgeable was OP, Zaan is most definitely OP
Cool, lets nerf it then. Why would pve folks need anything to gain from doing the new content? OR even buying the new dlcs or continuing to pay for eso+?
Lets just keep throwing all that new gear in the garbage because people are getting killed by it 1 week after the dlc dropped... don't try to work anything out and find a solution in game or anything. Lets just complain until it gets a senseless nerf so no one uses it.
FYI, for pve this set is BARELY better than illambris for single target damage. 500 dps more from some recent parses i've seen.
Illambris totals around 2.5k and zaan gets close to 3k... except illambris hits an area and procs at range.
I am pretty sure that if overland mob opened with talons, lash and 19K beam of fire gainst "Zaan is fine, get 10 meters away" PvE people, MikaS would have busy day here on forums.Cage_Lizardman wrote: »I've killed people with this set that I normally wouldn't be able to kill. Most people do not even try to get away from it, though that might change with time. Of course it's OP, but they nerfed soul assault which good pvp'ers just laughed at anyway (I don't usually die to that myself even), so I'm certainly going to enjoy this while it lasts.
Also I've found ballista more useful than soul assault now, and I see a lot more people using it, so I guess that one is the next to be nerfed.
Me too. However, they usually use wet noodle launcher only after stealing it from me when I release it during reload.