Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting. 3-4 times is not a large sample size. How long you played without getting hit, is about as relevant in this discussion as how long you played before Zaan came into the game. Completely irrelevant that is.
Secondly, you yourself claim that each time you got hit it was you with a few others Xv1'ing another (tanky) player. Which means you never came under any pressure since you were outnumbering them. You could simply do a dodge roll to free from talons, while the DK was probably too busy trying to survive his 1vX instead of driving home the advantage of the proc. If Zaan alone was strong enough to kill you while outnumbering that single player, it wouldn't just be OP, it would be god-mode broken.
All that tells me is that you have 0 real sample size of how it performs in even situations. So if I were you, I would refrain from making conclusion this early and wait for a) more people to get the set and b) get hit a lot more and under different circumstances.
Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting. 3-4 times is not a large sample size. How long you played without getting hit, is about as relevant in this discussion as how long you played before Zaan came into the game. Completely irrelevant that is.
Secondly, you yourself claim that each time you got hit it was you with a few others Xv1'ing another (tanky) player. Which means you never came under any pressure since you were outnumbering them. You could simply do a dodge roll to free from talons, while the DK was probably too busy trying to survive his 1vX instead of driving home the advantage of the proc. If Zaan alone was strong enough to kill you while outnumbering that single player, it wouldn't just be OP, it would be god-mode broken.
All that tells me is that you have 0 real sample size of how it performs in even situations. So if I were you, I would refrain from making conclusion this early and wait for a) more people to get the set and b) get hit a lot more and under different circumstances.
bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Nelson_Rebel wrote: »You know what OP
Mag Dk's have not been shafted hard enough yet. I completely agree, we should nerf Zaan. We should nerf sun, we should ensure ANY and ALL flame damage sets in the game that even have one ounce of usefulness for the weakest and most underperforming class since 1.6 where they have been continually nerfed, are completely erased. All sets with flame or relatable to the DK.
Because no one should ever kill you with anything man. I'm right there with you. You should just LOOK at a mag dk and they should die, how dare they use a different class with a working skill and armor setup that can actually damage you. For shame
#Nerf ZAAN, Nerf moar Dk's, nerf Class Variety.
@Wrobel
Let's make it happen. Do it, keep nerfing Dragonknights man, you haven't done enough yet. The weakest class is still able to kill someone, you need moar nerfs to DK. Quick before any more players actually die to a DK
Nelson_Rebel wrote: »You know what OP
Mag Dk's have not been shafted hard enough yet. I completely agree, we should nerf Zaan. We should nerf sun, we should ensure ANY and ALL flame damage sets in the game that even have one ounce of usefulness for the weakest and most underperforming class since 1.6 where they have been continually nerfed, are completely erased. All sets with flame or relatable to the DK.
Because no one should ever kill you with anything man. I'm right there with you. You should just LOOK at a mag dk and they should die, how dare they use a different class with a working skill and armor setup that can actually damage you. For shame
#Nerf ZAAN, Nerf moar Dk's, nerf Class Variety.
@Wrobel
Let's make it happen. Do it, keep nerfing Dragonknights man, you haven't done enough yet. The weakest class is still able to kill someone, you need moar nerfs to DK. Quick before any more players actually die to a DK
Are you crying in real life because some people think a broken OP monster set needs an adjustment?
It doesn’t even need that big of a nerf, like add two more seconds to the duration and spread the damage out further.
Weakest class?
Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting. 3-4 times is not a large sample size. How long you played without getting hit, is about as relevant in this discussion as how long you played before Zaan came into the game. Completely irrelevant that is.
Secondly, you yourself claim that each time you got hit it was you with a few others Xv1'ing another (tanky) player. Which means you never came under any pressure since you were outnumbering them. You could simply do a dodge roll to free from talons, while the DK was probably too busy trying to survive his 1vX instead of driving home the advantage of the proc. If Zaan alone was strong enough to kill you while outnumbering that single player, it wouldn't just be OP, it would be god-mode broken.
All that tells me is that you have 0 real sample size of how it performs in even situations. So if I were you, I would refrain from making conclusion this early and wait for a) more people to get the set and b) get hit a lot more and under different circumstances.
So basically you are saying that Zaan is situational and not good at all if you have any group...
It's also countered by purge or cloak or mist, or some method of root immunity to pin you down. Or CC immunity.
Apparently it doesn't break from LOS which it should do. But that is all I would change personally.
But if the court of public opinion decides it to be nerfed. At least keep it decent on PvE.
It's 3k dps average.Abysswarrior45 wrote: »All PvE content could be completed prior to Zaan's appearance. All PvE content was competitive prior to Zaan's appearance. Most PvE content is too damn easy with the insane dps people can achieve/could achieve prior to Zaan's appearance. Seems to me PvE players are all about this extra dps without having to learn a simple rotation and all try and bypass mechanics with high dps rather than learn them. PvE players are spoiled and arrogant. ZOS delivers new content and updates for PvE players every damn patch. PvP is completely broken and has been of a long while. NOBODY should have free damage. If you need free damage to achieve high dps/complete content then YOU'RE the one who needs to L2P. This set looks to be completely broken. In PvP if you roll dodge, the enemy player with Zaan will continue to walk forward and the beam will stick. A person with 4k vigor ticks has a severely limited build dedicated to high vigor ticks and nothing more, and if thats 4k incoming damage per second theres no way you'll out-heal the enemy player since they're dpsing you WHILE Zaan is ticking away. This set definitely needs a nerf. If you rely on free damage L2P without it.
Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting.
Joy_Division wrote: »Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting.
Not necessarily.
I have PvPed every night and have yet to die from this either nor have been hit by it very often.
You can interpret this as a lot of people don't have this set,which is fine. But if a lot of people don't have this set and there is few large sample sizes available, then all the people complaining about this set are also overstating a small sample size.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »You know what OP
Mag Dk's have not been shafted hard enough yet. I completely agree, we should nerf Zaan. We should nerf sun, we should ensure ANY and ALL flame damage sets in the game that even have one ounce of usefulness for the weakest and most underperforming class since 1.6 where they have been continually nerfed, are completely erased. All sets with flame or relatable to the DK.
Because no one should ever kill you with anything man. I'm right there with you. You should just LOOK at a mag dk and they should die, how dare they use a different class with a working skill and armor setup that can actually damage you. For shame
#Nerf ZAAN, Nerf moar Dk's, nerf Class Variety.
@Wrobel
Let's make it happen. Do it, keep nerfing Dragonknights man, you haven't done enough yet. The weakest class is still able to kill someone, you need moar nerfs to DK. Quick before any more players actually die to a DK
Are you crying in real life because some people think a broken OP monster set needs an adjustment?
It doesn’t even need that big of a nerf, like add two more seconds to the duration and spread the damage out further.
Weakest class?
Nope, DK's should be worthless hold block players only. No dps allowed
Let's do it guys, make everything worthless for
Dk's Im right there with you all
I'm counting on narrow minded people to make it all a reality. Please moar please
Hi,
is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.
So, for all of you defending the set: Is it
a) not good anyway (easy counterplay) so it doesn’t need to be adjusted
or
b) good despite the counterplay?
In the first case an adjustment wouldn’t be consequential because nobody would use the set anyway. In the second case the counterplay argument is way weaker because a set that has easy counterplay must be borderline OP - or people wouldn’t equip it if it’s countered so easily.
So which is it?
Merlin13KAGL wrote: »It's 3k dps average.Abysswarrior45 wrote: »All PvE content could be completed prior to Zaan's appearance. All PvE content was competitive prior to Zaan's appearance. Most PvE content is too damn easy with the insane dps people can achieve/could achieve prior to Zaan's appearance. Seems to me PvE players are all about this extra dps without having to learn a simple rotation and all try and bypass mechanics with high dps rather than learn them. PvE players are spoiled and arrogant. ZOS delivers new content and updates for PvE players every damn patch. PvP is completely broken and has been of a long while. NOBODY should have free damage. If you need free damage to achieve high dps/complete content then YOU'RE the one who needs to L2P. This set looks to be completely broken. In PvP if you roll dodge, the enemy player with Zaan will continue to walk forward and the beam will stick. A person with 4k vigor ticks has a severely limited build dedicated to high vigor ticks and nothing more, and if thats 4k incoming damage per second theres no way you'll out-heal the enemy player since they're dpsing you WHILE Zaan is ticking away. This set definitely needs a nerf. If you rely on free damage L2P without it.
Three. K.
Again, the difference is that is comes in situational burst.
For all the argument about situations where you can't increase the distance between you and your opponent, aren't most melee builds designed with that in mind? Those situations are what stuns/knockbacks/CC's/snares are supposed to help counter.
Zaan is not the only thing that hurts if someone manages to lock you down or keep up with you.
The fastest way to fix this is for all the 'non-bad' PvP players to follow the proclaimed OP meta. Equip Zaan yourself.
If it's carrying bad PvP players, surely it will be an insane tool for the good ones. Bad's will once again stand no chance, and you can certainly get ZoS's attention even more by going with the flow.
Maybe Zaan isn't the problem. Maybe Zaan is just making a different problem a bit more evident?
Joy_Division wrote: »Oreyn_Bearclaw wrote: »Played in Cyro almost continuously from friday afternoon through sunday night, then played another 5-6 hours last night (rather large sample size in the new patch). I died to this set exactly 0 times. I had it proc on me maybe 3-4 times, each time I was with a few others pounding on a super tank. A roll dodge fixed the problem every time (you can roll while being taloned).
It's a new set (proc can be a surprise), and it is certainly powerful, but the counter-play is mindnumbingly easy, AND IT'S SPELLED OUT IN THE TOOL TIP. Break the freaking beam.bigdavid11b16_ESO wrote: »all the people defending zaan are the bads whom got CARRIED with viper tremor selenes
Um, this is coming from primarily a magic player who typically wears a 1 piece monster set and no proc sets. Who are the bads again? Those that are are objectively looking at a skill or those crying because they cant manage to save enough stamina for a freaking roll dodge...
First let me just re-iterate that I'm impartial yet because I don't have a large sample size myself to form a personal opinion. But...
First you claim to have a large sample size yourself, then you claim you only got hit 3/4 times. That's contradicting.
Not necessarily.
I have PvPed every night and have yet to die from this either nor have been hit by it very often.
You can interpret this as a lot of people don't have this set,which is fine. But if a lot of people don't have this set and there is few large sample sizes available, then all the people complaining about this set are also overstating a small sample size.
Yes, necessarily. I don't expect to have to explain why 3 procs under a very particular set of cricumstances is not enough of a sample size, please don't make me. I'd rather explain why earth isn't flat.
Two wrongs don't make a right. Both sides are judging the set prematurely. Further up I clearly said we need probably couple of months to form an opinion that is based on enough empirical evidence. The reason why I picked on that poster in particular is because he somehow claimed that he had a large sample. When he obviously didn't.
Well, for example today I had a 11k Zaan and a 7k ult on the same recap. It was a common BG situation with multiple people involved, CCs, snares, I was too thirsty, it is how it is right. But we're talking here about a random proc from two pieces of armor dealing more damage than an ultimate in this case. How is that ok? Because of the cooldown? Because it's just single-target? Because it's just random and I was unlucky?No offense to OP and not suggesting the set is balanced or mof, but when the example involves the person killed lagging out as part of the issue then it’s not a worthy starting point for this conversation.
There are no MagDK's, they died with Dragon Bones update.WrathOfInnos wrote: »This is why we can't have nice things. It's 19k damage over time. The burst potential (assuming the 19k is accurate) is 19k/5s or <4K DPS. I've seen vigor heal more than 4K/s, and shields can mitigate much more than this.
Then there's the cooldown of 15s, so Zaan is only doing 19k/15s or around 1.3K DPS on average (in PVP, this is doubled for PVE).
There's the obvious counter of moving out of the beam before it ramps up the damage. 10m is not far to break. There are plenty of skills available to create distance.
It is actually pretty nice to have something that makes melee builds have to think twice before spamming gap closers to stay on top of Magicka builds.
Have fun getting away from a MagDK with Zaan as Magicka char.
Can be purged too. So basically this set is trash vs. templars, sorcs and nbs. And godmode vs. wardens and dks.