Many PvP/ PvE players make the other playstyle responsible for nerfs or changes in the game.
Both share a good part to why the game is as it is right now. But the PvP side always gets more hate as their complaints are more frequent as they experience the imbalance everyday.
1. PvE imbalances =/= PvP imbalances
In PvE unalanced things are most of the time good for the players as they result in great dps, easy trial clears or generally easier combat.
One example is critical procs even with no rotation, no knowledge etc procs gave anyone good dps and made PvE extremely easy. The majority of the playerbase doesn't see this as a problem as they benefit from the imbalance.
The same procs were a huge problem in pvp however they made pvp unplayable and unfair, either you had luck with your procs and won or you hadn't and lost or you weren't using them and were at a huge disadvantage. This lead of course to a huge outrage on the forums with nerf requests.
However most people seem to forget that most PvP players wanted the sets to be changed in PvP only i.e burst converted to dots or procs unable to proc on players like a reversed Vicious death.
And here comes the problem ZoS saw both imbalances and decided to change it an a crappy way for both parts. They removed crits thus making them useless in pve for the most part but still keeping them too strong in PvP.
This change was a complete failed attempt by the Devs which could have been done better.
The next example sustain changes. These were a mix of the imbalances in both PvE and PvP again.
In PvE no one complained as endless sustain made it possible to run max damage builds and made all PvE content a joke, mechanics could be completely ignored due to insane dps etc.
==> Imbalance in PvE (as seen by Zos)
In PvP the endless sustain ment that fights with good players wouldn't end as no one could kill the other and even bad players had endless sustain with no issues. This lead to a problem where no one ever died which is a kinda bad thing in a game where killing is your best way to achieve a goal.
==> Imbalance seen by players and Zos
The PvP crowd complained on the forum while the PvE part didn't which leads to the misconception that PvP was solely responsible for the Morrowind nerfs.
This is wrong the Devs said multiple times that the sustain in the whole game was too easy and nerfed it (too far as most people think)
2. PvP Balance requests have a higher priority
When nerf posts of PvP player emerge there is always atleast one saying "stop destroying pve because of PvP"
The problem is highly unbalanced things already ruin PvP entirely as the enemies your fight always adapt to the best tactics to win fights. This makes pvp unplayable as you lose every fight against overperfoming things no matter what you do or the fights are decided by RNG which has nothing to do with PvP.
For PvE the equivalent to poisons, proc stacking etc would be that every boss in the game uses its one shots or strong mechanics with no available counterplay as soon as the fight starts.
For Example: Ozara pinning everyone to the floor, mantikora going into enrage and one shotting everyone, domihaus yelling as soon as he finished the last yell and so one.
What i want to say is imagine a PvE where you die as soon as you try do do something because it's broken
I know this post will generate lots of hate and controversy but please before you answer it think about my rant for atleast 5 min.