Powerlash being undodgeable should be maintained. It was what made mDKs one of the most mechanically elaborate classes in the game.
The first instinctive reaction to when you're rooted is to rolldodge, that's what most people do. You'd be punished by being impatient as you'd get whiped by powerlash if you carelessly rolldodged without thinking . If you were a skilled player you'd block the powerlash before rolldodging. It took more skill to fight an mDK... all I see now is every single powerlash being dodged after a root, like every. single. one. of. them.
Please think about this change thouroughly, as this skill being undodgeable made mDK unique and gave it some viability as everyone rolldodges once their rooted.
Thanks.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Wrobel
Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.
Well, here's to another 3 months of not being able to play ESO. Gotta find some way to screw over DKs every patch..
Powerlash being undodgeable should be maintained. It was what made mDKs one of the most mechanically elaborate classes in the game.
The first instinctive reaction to when you're rooted is to rolldodge, that's what most people do. You'd be punished by being impatient as you'd get whiped by powerlash if you carelessly rolldodged without thinking . If you were a skilled player you'd block the powerlash before rolldodging. It took more skill to fight an mDK... all I see now is every single powerlash being dodged after a root, like every. single. one. of. them.
Please think about this change thouroughly, as this skill being undodgeable made mDK unique and gave it some viability as everyone rolldodges once their rooted.
Thanks.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Wrobel
I don't think making them dodgeable is a bad idea. I just think that adding a cooldown to it after being dodgeable is awful. Since it gets dodged, and you have to wait and set up another one.
So... the dmg will remain unchanged and will not require a crit - focus build to use (20% is not that low tbh so it will proc relatively often). Any one remember Selene Set + Viper sting set before those were nerfed ?ZOS_GinaBruno wrote: »
Zaan:
- This Item Set’s proc now occurs on any Light or Heavy Attack, instead of only critical strikes with Light or Heavy Attacks, but the proc chance has been reduced to 20% from 100%.
- Increased the cooldown of this Item Set’s proc to 18 seconds from 15 seconds.
Powerlash being undodgeable should be maintained. It was what made mDKs one of the most mechanically elaborate classes in the game.
The first instinctive reaction to when you're rooted is to rolldodge, that's what most people do. You'd be punished by being impatient as you'd get whiped by powerlash if you carelessly rolldodged without thinking . If you were a skilled player you'd block the powerlash before rolldodging. It took more skill to fight an mDK... all I see now is every single powerlash being dodged after a root, like every. single. one. of. them.
Please think about this change thouroughly, as this skill being undodgeable made mDK unique and gave it some viability as everyone rolldodges once their rooted.
Thanks.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Wrobel
I don't think making them dodgeable is a bad idea. I just think that adding a cooldown to it after being dodgeable is awful. Since it gets dodged, and you have to wait and set up another one.
All those MagDKs crying about getting nerfed, when MagDKs have been dominating in duels, PvE DPS, PvE tanking and PvP tanking....
ZOS_GinaBruno wrote: »
- The “Resurrect Ally” ability can now always be interrupted, even if the enemy player has crowd-control immunity.
Here you go- the first exception to the new Interrupt mechanic - how many more to come?
How can you not see how problematic the old iteration was in cyrodiil with high rank templars ressing allies....?
On another note, the wings fix is welcomed, the power lash change is not. Power lash being dodgeable, while im sure not intended, has been around since like patch 2.0 and has been one of the best tools for DK against rolly polly/shuffle builds. This nerf is going to be extremely hard hitting.... If you are making power lash dodgeable, for the love of god, make cliff racer dodgable/reflectable.
Why must you always give something to the DK (ie. wing fix) but then take something away.
ZOS_GinaBruno wrote: »
- The “Resurrect Ally” ability can now always be interrupted, even if the enemy player has crowd-control immunity.
Here you go- the first exception to the new Interrupt mechanic - how many more to come?
How can you not see how problematic the old iteration was in cyrodiil with high rank templars ressing allies....?
On another note, the wings fix is welcomed, the power lash change is not. Power lash being dodgeable, while im sure not intended, has been around since like patch 2.0 and has been one of the best tools for DK against rolly polly/shuffle builds. This nerf is going to be extremely hard hitting.... If you are making power lash dodgeable, for the love of god, make cliff racer dodgable/reflectable.
Why must you always give something to the DK (ie. wing fix) but then take something away.
I want the old soul assault back. That was unblockable, but interruptable and gave no cc immunity.
This ability was a good choice vs turtle tanks. Now, everone can just block it and removing the slow makes it pointless imo.
The slow could have been reduced to 30% or so. It's an ult, it can very well be a bit powerful, considering almost any base ability in the game applies slows.
Oh great, you basically erased Soul Attack from my ultimate. Now everyone can just run and go. The ability could've been blocked you know.
Powerlash being undodgeable should be maintained. It was what made mDKs one of the most mechanically elaborate classes in the game.
The first instinctive reaction to when you're rooted is to rolldodge, that's what most people do. You'd be punished by being impatient as you'd get whiped by powerlash if you carelessly rolldodged without thinking . If you were a skilled player you'd block the powerlash before rolldodging. It took more skill to fight an mDK... all I see now is every single powerlash being dodged after a root, like every. single. one. of. them.
Please think about this change thouroughly, as this skill being undodgeable made mDK unique and gave it some viability as everyone rolldodges once their rooted.
Thanks.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_Wrobel