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PTS Patch Notes v3.3.2

  • Beardimus
    Beardimus
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    Dont agree with the nerf to Immov pots, letting stamina have its way even more

    Pointless Nerf for Soul Assault, its a noob cannon or Xv1

    Better spread on BG AP to encourage pushing for a win.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • ak_pvp
    ak_pvp
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    Kilandros wrote: »
    3-second cooldown on Power Lash AND Power Lash is dodgeable? WTF

    Dodge is a given. It was a bug. But 3s cooldown is awful. Because now if someone dodges it, you are SOL. It should be no cooldown. But consume offbalance if it stuns, or if it PLs twice. That was its not permanently spammable, but you aren't straight ruined. After it is consumed, it would require the normal, re CC and flame lash to proc the PL again.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • kookster
    kookster
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    Guess im racing changing my magDK, rip. Other changes look good though.
    Ebonheart Pact - PC NA
  • Thogard
    Thogard
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    Overall, great patch notes.

    I love the TK fix and I like the change to flame lash - it seems like a good compromise.

    The immov potion nerf makes me sad because I use them religiously, but I agree with the nerf and will have to actually think about which pot to use now.

    Love the seventh legion fix - this is not too heavy handed and will only be felt by those who were “abusing” the set the most.

    Like the jabs change. This will make it easier to land. I’d also like to see a range of 1m increase so we could more easily hit the rolly pollies during medium to high latency period.

    I like that you fixed some of the bugs with DK wings.

    I like the changes to BG AP. It gives “winning” a larger incentive.

    A few issues:

    Stamblades are over performing and the removal of snare from soul assault removes the best counter to stamblades.

    Stam DK - no changes, but the fact that they relied more on TK than any other class means that they, once again, feel the unintended nerf the hardest.

    Stamden still OP in PvP and UP in PvE.

    Stam sorc dark deal spam is still a thing.



    Edited by Thogard on January 22, 2018 11:12PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Izaki
    Izaki
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    LiquidPony wrote: »
    Bighanson wrote: »
    RIP PVE MAG DK

    you need to give the mag DK sustain (with Molen Whip) otherwise it's broken af.
    won't play it ...

    I mean PvE magDKs have already been dead for 6 months, we're just digging them up and burying them again now.

    ZOS will probably get around to fixing it 6 months from now during their next round of "nerf everything to the ground and add a bunch of boring, unimaginative cooldowns to the game to slap a band-aid on CP power creep."

    Stamblade in PvE will be so satisfying to play. Especially for people who aspire to do things other than heavy attacks ;)
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minno
    Minno
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    DKsUnite wrote: »
    Didgerion wrote: »
    • The “Resurrect Ally” ability can now always be interrupted, even if the enemy player has crowd-control immunity.


    Here you go- the first exception to the new Interrupt mechanic - how many more to come?

    How can you not see how problematic the old iteration was in cyrodiil with high rank templars ressing allies....?

    On another note, the wings fix is welcomed, the power lash change is not. Power lash being dodgeable, while im sure not intended, has been around since like patch 2.0 and has been one of the best tools for DK against rolly polly/shuffle builds. This nerf is going to be extremely hard hitting.... If you are making power lash dodgeable, for the love of god, make cliff racer dodgable/reflectable.

    Why must you always give something to the DK (ie. wing fix) but then take something away.

    dont worry, come the next chapter wardens are going to get nerfed hard to force players to buy the new content lol.
  • Didgerion
    Didgerion
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    Stamden wrote: »
    Flame Lash (Lava Whip morph): The Power Lash attack from this morph now has a 3 second cooldown.

    Well, here's to another 3 months of not being able to play ESO. Gotta find some way to screw over DKs every patch..

    But you have zen set now, guess you'll have to use that with your ultimate for a 100% kill combo.
  • Ragnaroek93
    Ragnaroek93
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    DDuke wrote: »
    Awesome patch notes all around.

    As someone who plays mDK in PvP, the infinite Power Lashes needed to be toned down & having them be dodgeable is just fair - they're waaaaay too strong against dodge roll oriented builds on Live currently.


    Also, regarding this note:
    Plague Slinger: Fixed an issue where the projectiles fired from this Item Set’s proc were removing enemies from stealth or invisibility.

    ...does this fix work the other way around as well?

    I.e. if I'm a Nightblade using this set and it procs, will my own proc still pull me out of stealth @ZOS_GinaBruno ?

    It says it no longer removes enemies from stealth or invisibility, so just thought I'd ask.

    Yeah, I think patchnotes look alright (from PvP standpoint, can't talk about PvE).
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Been posting this on other pts forums but now that soul assault is being looked I'd love a response to my post about soul assault's other morph: soul shatter. https://forums.elderscrollsonline.com/en/discussion/379011/shatter-soul-ability-is-not-working-as-intended#latest
  • Joy_Division
    Joy_Division
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    • Slightly increased the Forward Camp deployment radius to prevent placement on inner Keep structures.
    • Slightly increased the Forward Camp deployment angle checks to allow for more forgiving placement on terrain.

    It was pretty tricky to get place them on top of resource towers, I hope we are still able to do that.

    It would be nice to hear ZoS's plans on what exactly their vision is for magicka melee (and Warden) DPS. I don't think that DKs should always have a zero cost, super-high damaging spammable that heals them either, but neither they nor templars can match what their stamina counterparts can do single target-wise.

    It would be great if damage wasn't the only thing classes brought to the table, but that seems to be the way of things.


  • Minno
    Minno
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    DDuke wrote: »
    Awesome patch notes all around.

    As someone who plays mDK in PvP, the infinite Power Lashes needed to be toned down & having them be dodgeable is just fair - they're waaaaay too strong against dodge roll oriented builds on Live currently.


    Also, regarding this note:
    Plague Slinger: Fixed an issue where the projectiles fired from this Item Set’s proc were removing enemies from stealth or invisibility.

    ...does this fix work the other way around as well?

    I.e. if I'm a Nightblade using this set and it procs, will my own proc still pull me out of stealth @ZOS_GinaBruno ?

    It says it no longer removes enemies from stealth or invisibility, so just thought I'd ask.

    makes sense. DKs have an undodgable and unblockable gap closer that grants major expedition to compensate for dodge-able abilities.
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