Lightspeedflashb14_ESO wrote: »@commdt in pve, 500 pen is a 1% increase in dps, because mobs are technically level 50, not CP 160 like players. So 3k pen is 6% dps increases, not 4 something
Lightspeedflashb14_ESO wrote: »@commdt in pve, 500 pen is a 1% increase in dps, because mobs are technically level 50, not CP 160 like players. So 3k pen is 6% dps increases, not 4 something.
Torags pact is upwards of 3k reduction with 100% uptime on one mob too, if you are good with light attacks and have an infused weapon. Not sure where you got the idea it was only 600 reduction, the crusher enchant is like 1900 reduction with out torags, with torags it is 2500 and with torags and an infused weapon it is 3000.
paulsimonps wrote: »Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.
Lastly, while off-tanks are nice, there are only TWO fights in game that really requires them right now and they are the Twins in MoL and Raptor Fabricants in HoF. Outside of that, they are not really NEEDED but can be nice to have. Our guild has cleared many a trial without the use of more than a main tank. Even in MoL, we have a DPS DK that will go in "semi-tank" mode purely for the Twins fight.
paulsimonps wrote: »From what I've seen, most tanks run something different than someone else.
If you are in a guild, ask them.
I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.
If you are new to tanking, I thing some of the earlier suggestions should work just fine.
Why would you run Daedric Trickery?
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
The up time is 50% for all buffs combined, but the up time on any given buff will be terrible. The most common Tank is a DK, which gets Major Mending and usually 2-3 combo its Igneous Shield with Dragon Blood and or Vigor for strong heals. So Mending would be meh, Expedition is all but useless on a Tank except in very specific situations and when it would be nice to have its still meh.
Heroism is probably the best of these buffs but the likely hood of getting it is so low and the up time would be so bad that it would not help you. In 4 man content when it comes to ultimates you want to try and pop your warhorn as fast as you can during bosses to keep it up the best you can, as long as Healer hasn't just done one, but if that is how you want to build there are much better sets. And in 12 man content you want to keep yourself in a rotation and the low up time on it will do nothing for you.
Protection is useless in 4 man, only really 2-3 bosses that hits hard enough to where it would help, and again up time. In 12 man the inconsistency would make it almost invisible, you would not notice when it was on, and if you spec in such a way that you expect it to be up to survive, well then you are gonna die a lot.
Vitality would be great to have but a good healer will give you enough heals to survive without it, and just like with Protection, the low up time will make the buff basically invisible, it would be really hard to know when it was even up.
So again, why would you run this as a Tank?
paulsimonps wrote: »Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.
I have to agree with this. There are so many mechanics bosses have that dump on the DPS that any and all buffs they receive are appreciated because at that point it doesn't matter how "good you can hold the boss". Saint Olms particularly comes to mind with this. In addition, there are several fights in game that you don't taunt the boss but deal with the adds - one example is the axes on the last boss of AA. So while you are busy surviving and holding aggro on the axes, you can help with buffs to the party while they deal with the boss. Lastly, while off-tanks are nice, there are only TWO fights in game that really requires them right now and they are the Twins in MoL and Raptor Fabricants in HoF. Outside of that, they are not really NEEDED but can be nice to have. Our guild has cleared many a trial without the use of more than a main tank. Even in MoL, we have a DPS DK that will go in "semi-tank" mode purely for the Twins fight.
So I agree with you, tanking and holding the boss is being an okay tank. Debuffing the boss and buffing your party is part of being a good tank. Having all of this working in tandem with your party (like constantly getting your synergy procs off) is being a great tank.
Some players are okay tanks, most are good tanks, few are great tanks. I have always focused on tanking in MMOs for more than a decade and, in this game, I would rate myself as good (to maybe very good) and can think of one person in my guild I would consider great (though I am working at getting there).
Lightspeedflashb14_ESO wrote: »@code65536 Thank you for the exact numbers, nerd. I was on my phone, on the pooper at work and couldn't be bothered to look it up.
What are the best craftable sets for tank right now?
Yep, it does stack. Unfortunately, as you pointed out, the proc chance is too low. I tried it out once and was seeing uptimes of only 5 to 25%.Alessia's Bulwark : Sadly low proc chance . Could actually be useful if proc chance was higher . I am pretty sure this set stacks with Mending and Weakening enchant .
Anyone tried the CWC Livewire set? On paper it looks OK-ish but I don't know how good is in practice.
http://elderscrollsonline.wiki.fextralife.com/Livewire+Set
VaranisArano wrote: »Every time one of these what-gear-should-I-use-for-tanking threads come up, you see a lot of sets get mentioned that are "selfish" sets--i.e., sets designed to help a tank's survivability or resource management.
Hist Bark, Armor Master, Fortified Brass, Plague Doctor, Green Pact, Seducer, etc. All sets that help the tank, but offer nothing to the group.
I find the idea that plague doctors and green pact is a selfish tank set interesting when at the height of popularity (before the nerf) sets like green pact and plague doctor were used selflessly. Specifically, a dk build for shielding teammates.
Let me repeat the pertinent part of my very long reply about this very subject:VaranisArano' wrote:"Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
...
In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.
In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.
Using those definitions of selfless and selfish to refer to gear, Plague Doctor and Green Pact can vary. When used to fuel shields like Igneous Shields, that's using your gear to buff the group - aka selfless. If that's not what Plague Doctor & Green Pact are being used to do, simply building a high health tank, then its would be a "selfish" tank build.
But in comparison, I used Plague Doctor + another set and then switched to Ebon Armory + another set because Ebon Armory was better for my group. I wasn't ever building for high health or an igneous shield build, so Ebon Armory was the choice that gave my group the better buffs.
What are the best craftable sets for tank right now?
So many comments suggesting non-crafted item sets . I'll drop some thought on each ''tank'' set that can be crafted .
Torug's Pact : Probably the best crafted support set a tank can use . Increases the effectiveness of your Crusher enchant . Make sure to combine with Infused weapon .
Seducer : You can't understand how good this is for beginner DK tanks until you try it . Basically infinite sustain . No group support though .
Fortified Brass : Good set if you want to tank in light/medium for some reason . Not recommended .
Hist Bark : The perfect beginner set . If you have absolutely no idea what you are doing , this will help a lot .
Alessia's Bulwark : Sadly low proc chance . Could actually be useful if proc chance was higher . I am pretty sure this set stacks with Mending and Weakening enchant .
Orgnum's Scales : You have to sacrifice too much to make Health Recovery builds viable . Not recommended .
Spectre's Eye : Fits perfectly into the DK Mountain's Blessing passive . Necessary ? Absolutely not . I like the idea behind it but no group support .
Armor Master : Simply overkill . You can reach Resistance easily anyways . Diminishing returns make this set worse . Not recommended .
I didn't count the complete trash ones . These above can do some work if you build properly but not necessarily better than the simple meta sets .
Imperium is a passable set on a non-DK tank, but on DK is pretty redundant since asting ingenious shield generates ultimate and restores stamina. I'd rather have high magicka recovery to be able to do that then rely on procs for shields. For example I run 5 Tava's 5 Imperium 2 Swarm Mother on my NB as tank simply to compensate for missing skills.
Dapper Dinosaur wrote: »I'm currently running a nightblade tank that works very well, and I'm not using any of the sets listed here except fortified brass. I could never imagine using Torug's, that set just looks like straight trash to me.
Argonian
5x Lunar Bastion
5x Fortified Brass
Shadowrend monster set (until I can finally complete V Mazzatun and get mighty chudan)
I play as a sap-tank, with twin shades and other utility things on my backbar. I am basically immortal, and I constantly see my shades' minor maim debuff saving my team from otherwise fatal damage.
Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
GreenhaloX wrote: »You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfish tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.
If a player/tank is actually taunting the boss, keeping the boss at bay, and not dying, any run/contents will be smoother. Ok, sure, there are perks that come with a set (crafted or not) that can benefit the group, but it's not a must have. Sure, it's nice to have, but not a need. Maybe I'm old school. I'm fine with Miller, Michelob or Budweiser, or the standard cream and sugar coffee. I don't need foo foo coffee or fine-aged wine or some creative mixed drinks in a yuppy pub. A tank should have this, should have that, apply this to the group and whatnot.. man, just taunt the boss, apply Major Breach, keep the boss at bay, and also taunt any higher hp adds as you are able, then you're fine as tank. A tank can also apply its old class buff and/or to the group.. that would be nice too. However, there is nothing selfless about a tank that is actually tanking, and doing it right; that is keeping the boss and other higher hp adds at bay and being able to sustain itself throughout.
If I'm a dd/dps, I'll have a field day just dpsing down the boss while the tank has the boss at bay. Maybe it's just me, I'm able to dps down any of the other trash adds/mobs as well. I also have my own class buffs as a dd/dpser. If you are counting much more on a tank, then, perhaps, the dd/dpsers are lacking a bit. Same with vet trials and even hard mode, you should have 8-9 high dpsers and a couple really good healers, besides a good tank or two. It's more mechanics that will knock out folks in vet trials. If you are fortunately enough to have a well-oiled group or some experience with vet trials and know what to do, then you still don't need whatever extra foo foo perks for the group from a tank set's perk. Again, sure, nice to have, but not a need. I would much prefer a higher hp DK tank that can spam out its higher class/skill Igneous Shield, and/or Warhorn, and/or the Magma Shell (particularly) for vet trials.
Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfish" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.
paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
with 5x medium fortified brass and 2x chudan you can cap armor and if you combine that with plague doctor jewelry and weapons you can get around 40k health as well.
sadly if you a dk you end up with 35k spell resist, good for pvp though
combine this with two sheildplay enchants and a stam cost reduction and its a pretty good combo.
heavy armor is obsolete lol.