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TOP tank sets

  • Asardes
    Asardes
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    @commdt in pve, 500 pen is a 1% increase in dps, because mobs are technically level 50, not CP 160 like players. So 3k pen is 6% dps increases, not 4 something

    Mostly agree but damage scales a bit differently with penetration. You have to look at the % mitigation with and without the debuff, then calculate damage done as % substracting that mitigation, and and the end divide the two and find the % increase by substracting.

    NPCs in instanced group content have 18.2K resistance (18.5K to elements they are resistant to). You get the % mitigation by dividing that to 50K since NPCs are always level 50 (players are always CP160 or level 66 so their cap is 66K). So the mitigation is 36.4% (37% for resistant NPCs). This means you will do 63.6% (63%) of you maximum potential damage on them.

    Physical penetration:

    Self:
    By default you have 0.1K
    49 CP in piercing give 3.9K (pretty typical allocation, can be less)

    Consistent debuffs:
    Night Mother's Gaze 2.6K
    Sunderflame 3.4K
    Major Fracture 5.3K (from Pierce Armor and various class skills)

    Those give 15.3K together, meaning that the resistance is reduced to only 2.9K (3.2K) which gives 5.8% (6.4%) mitigation, meaning you will do 94.2% (93.6%) of your potential damage. To calculate the actual increase from those debuffs divide the 2nd % value by the 1st. So it's (94.4/63.6-1)*100 = 48.4% damage increase from all those CP and group debuffs.

    Crusher Enchantment 2.6K (with Torug's and infused weapon, which allows ~95% up time on a 2740 enchant). This only leaves 0.3K resistance which gives 0.6% mitigation, so you'll be doing 99.4% of your potential damage. The damage increase from Torug's Pact boosted crusher enchant, provided you have the other debuffs is (99.4/94.4-1)*100 = 5.3% increase.

    Without Torug's but still having an infused weapon will decrease the enchantment's value to 2.1K and the up time to around 75%. So it will only be a 1.6K debuff on average. The mobs will have 1.3K resistance, which gives 2.6% mitigation, so you'll be doing 97.4% of your potential damage. The damage increase from non-Torug enchant will be (97.4/94.4-1)*100 = 3.2% increase.

    So the difference Torug's adds, provided that all other debuffs are present, is around 2.1%. It only gets higher if they are not provided. Not much, but why not have it?

    Also, compared to Alkosh, Torug's is craftable, meaning you can more easily match it with other dropped sets, and adds maximum health and spell resistance bonuses, which are quite useful to tanks. Spell resistance tends to be more important since most ground based AoEs, which are not always blockable tend to be magic/elemental damage, and also that type of damage is much more prevalent in trials than physical/poison/disease damage (ex. only SO has poison damage and that's either healable or one shot).
    Edited by Asardes on November 28, 2017 12:53PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • code65536
    code65536
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    @commdt in pve, 500 pen is a 1% increase in dps, because mobs are technically level 50, not CP 160 like players. So 3k pen is 6% dps increases, not 4 something.

    Torags pact is upwards of 3k reduction with 100% uptime on one mob too, if you are good with light attacks and have an infused weapon. Not sure where you got the idea it was only 600 reduction, the crusher enchant is like 1900 reduction with out torags, with torags it is 2500 and with torags and an infused weapon it is 3000.

    Crusher: 1622 pen
    Infused Crusher: 2108 pen
    Infused Torug Crusher: 2740 pen

    Regular Crusher has a theoretical maximum uptime of 50% but in practice will never be that high.
    Infused Crusher could theoretically be 100%, but in practice it will never be that high.
    Infused Torug Crusher would be 100% if the tank is careful about it.

    So he's right: Torug adds only 632 pen, assuming that if you weren't using Torug, you'd still be using infused Crusher. This is why if the choice is between Alkosh and Torug, I will generally pick Alkosh. The only times I use Torug is if I'm wearing Torug and Alkosh or if my contribution to the Alkosh uptime will be nearly zero due to the nature of the fight (e.g., a tank+3dd setup where the dds are magblades or stam, so you get no synergies) or due to the other tank being able to maintain an exceptionally high Alkosh uptime by themselves.

    The setup for most vet trials is MT in Torug+Alkosh and OT in Ebon+Alkosh.

    Also, keep in mind that Torug is craftable, and that is a pretty important--Ebon+Alkosh requires very specific pieces and involves a lot of farming, whereas Ebon+Torug is much, much more accessible.
    Edited by code65536 on November 28, 2017 12:51PM
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  • randolphbenoit
    randolphbenoit
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    I put on gear and run with it, don't work... try another set. Sets for some may not work for others as race, skills and play style is different for everyone.
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit - Currently Allies to Fairy Tail of Tamriel (Social) and Brave Kore (DC PvP). https://twitter.com/randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Wayshuba
    Wayshuba
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    Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.

    I have to agree with this. There are so many mechanics bosses have that dump on the DPS that any and all buffs they receive are appreciated because at that point it doesn't matter how "good you can hold the boss". Saint Olms particularly comes to mind with this. In addition, there are several fights in game that you don't taunt the boss but deal with the adds - one example is the axes on the last boss of AA. So while you are busy surviving and holding aggro on the axes, you can help with buffs to the party while they deal with the boss. Lastly, while off-tanks are nice, there are only TWO fights in game that really requires them right now and they are the Twins in MoL and Raptor Fabricants in HoF. Outside of that, they are not really NEEDED but can be nice to have. Our guild has cleared many a trial without the use of more than a main tank. Even in MoL, we have a DPS DK that will go in "semi-tank" mode purely for the Twins fight.

    So I agree with you, tanking and holding the boss is being an okay tank. Debuffing the boss and buffing your party is part of being a good tank. Having all of this working in tandem with your party (like constantly getting your synergy procs off) is being a great tank.

    Most players are okay tanks, several are good tanks, few are great tanks. I have always focused on tanking in MMOs for more than a decade and, in this game, I would rate myself as good (to maybe very good) and can think of one person in my guild I would consider great (though I am working at getting there).
    Edited by Wayshuba on November 28, 2017 1:12PM
  • WillhelmBlack
    WillhelmBlack
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    Lyserus wrote: »
    tank tops

    Giggling like a little girl xD
    PC EU
  • code65536
    code65536
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    Wayshuba wrote: »
    Lastly, while off-tanks are nice, there are only TWO fights in game that really requires them right now and they are the Twins in MoL and Raptor Fabricants in HoF. Outside of that, they are not really NEEDED but can be nice to have. Our guild has cleared many a trial without the use of more than a main tank. Even in MoL, we have a DPS DK that will go in "semi-tank" mode purely for the Twins fight.

    That will never work on vet.
    Nightfighters ― PC/NA and PC/EU

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  • Delimber
    Delimber
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    Delimber wrote: »
    From what I've seen, most tanks run something different than someone else.

    If you are in a guild, ask them.

    I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.

    If you are new to tanking, I thing some of the earlier suggestions should work just fine.

    Why would you run Daedric Trickery?

    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 1096 Maximum Stamina
    (4 items) Adds 1096 Maximum Magicka
    (5 items) While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.

    The up time is 50% for all buffs combined, but the up time on any given buff will be terrible. The most common Tank is a DK, which gets Major Mending and usually 2-3 combo its Igneous Shield with Dragon Blood and or Vigor for strong heals. So Mending would be meh, Expedition is all but useless on a Tank except in very specific situations and when it would be nice to have its still meh.

    Heroism is probably the best of these buffs but the likely hood of getting it is so low and the up time would be so bad that it would not help you. In 4 man content when it comes to ultimates you want to try and pop your warhorn as fast as you can during bosses to keep it up the best you can, as long as Healer hasn't just done one, but if that is how you want to build there are much better sets. And in 12 man content you want to keep yourself in a rotation and the low up time on it will do nothing for you.

    Protection is useless in 4 man, only really 2-3 bosses that hits hard enough to where it would help, and again up time. In 12 man the inconsistency would make it almost invisible, you would not notice when it was on, and if you spec in such a way that you expect it to be up to survive, well then you are gonna die a lot.

    Vitality would be great to have but a good healer will give you enough heals to survive without it, and just like with Protection, the low up time will make the buff basically invisible, it would be really hard to know when it was even up.

    So again, why would you run this as a Tank?

    I don't group play very often these days and my set up works for me, I'm not interested in someone else's cookie cutter setup. Plus, I am working on other tank toons, but keep changing up the setup. I don't do group trials as I suffer way too much lag, thus, I run dungeons every now and again to help out guild members.

    PS: I don't take my game play as seriously as some it would seem.
    Edited by Delimber on November 28, 2017 1:16PM
    Solo PvP and PvE most of the time.
    CP 2300+
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @code65536 Thank you for the exact numbers, nerd. I was on my phone, on the pooper at work and couldn't be bothered to look it up.

    Also it is easy to keep up 100% of the time if you use lightning blockade.

    @Asardes thank you for the math lesson, nerd. I understand all that but do you really think that the person that asked what cafted set is better would care to look that close at the numbers


    This guy in the op will likely never run with people that all that stuff will matter.
  • Asardes
    Asardes
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    Wayshuba wrote: »
    Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.

    I have to agree with this. There are so many mechanics bosses have that dump on the DPS that any and all buffs they receive are appreciated because at that point it doesn't matter how "good you can hold the boss". Saint Olms particularly comes to mind with this. In addition, there are several fights in game that you don't taunt the boss but deal with the adds - one example is the axes on the last boss of AA. So while you are busy surviving and holding aggro on the axes, you can help with buffs to the party while they deal with the boss. Lastly, while off-tanks are nice, there are only TWO fights in game that really requires them right now and they are the Twins in MoL and Raptor Fabricants in HoF. Outside of that, they are not really NEEDED but can be nice to have. Our guild has cleared many a trial without the use of more than a main tank. Even in MoL, we have a DPS DK that will go in "semi-tank" mode purely for the Twins fight.

    So I agree with you, tanking and holding the boss is being an okay tank. Debuffing the boss and buffing your party is part of being a good tank. Having all of this working in tandem with your party (like constantly getting your synergy procs off) is being a great tank.

    Some players are okay tanks, most are good tanks, few are great tanks. I have always focused on tanking in MMOs for more than a decade and, in this game, I would rate myself as good (to maybe very good) and can think of one person in my guild I would consider great (though I am working at getting there).

    There are many other examples where off-tanks are necesary:
    - vMoL needs them throughout the trial, even at trash pulls, due to the 2H elite mobs that break the armor
    - vSO also needs them at all boss fights, except maybe the troll
    - vAA, vHRC HM even if just at the end boss

    I agree to the fact that swapping from DPS to off-tank mostly requires swapping gear. In fact my DK tends to do that in some trials. I have both :)
    Edited by Asardes on November 28, 2017 6:47PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • code65536
    code65536
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    @code65536 Thank you for the exact numbers, nerd. I was on my phone, on the pooper at work and couldn't be bothered to look it up.

    You said you weren't sure where he got the 600 number from. I answered your question. Cut the sass.
    Edited by code65536 on November 28, 2017 1:20PM
    Nightfighters ― PC/NA and PC/EU

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  • Liofa
    Liofa
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    Radinyn wrote: »
    What are the best craftable sets for tank right now?

    So many comments suggesting non-crafted item sets . I'll drop some thought on each ''tank'' set that can be crafted .

    Torug's Pact : Probably the best crafted support set a tank can use . Increases the effectiveness of your Crusher enchant . Make sure to combine with Infused weapon .

    Seducer : You can't understand how good this is for beginner DK tanks until you try it . Basically infinite sustain . No group support though .

    Fortified Brass : Good set if you want to tank in light/medium for some reason . Not recommended .

    Hist Bark : The perfect beginner set . If you have absolutely no idea what you are doing , this will help a lot .

    Alessia's Bulwark : Sadly low proc chance . Could actually be useful if proc chance was higher . I am pretty sure this set stacks with Mending and Weakening enchant .

    Orgnum's Scales : You have to sacrifice too much to make Health Recovery builds viable . Not recommended .

    Spectre's Eye : Fits perfectly into the DK Mountain's Blessing passive . Necessary ? Absolutely not . I like the idea behind it but no group support .

    Armor Master : Simply overkill . You can reach Resistance easily anyways . Diminishing returns make this set worse . Not recommended .

    I didn't count the complete trash ones . These above can do some work if you build properly but not necessarily better than the simple meta sets .
  • code65536
    code65536
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    Liofa wrote: »
    Alessia's Bulwark : Sadly low proc chance . Could actually be useful if proc chance was higher . I am pretty sure this set stacks with Mending and Weakening enchant .
    Yep, it does stack. Unfortunately, as you pointed out, the proc chance is too low. I tried it out once and was seeing uptimes of only 5 to 25%. :(
    Nightfighters ― PC/NA and PC/EU

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  • Asardes
    Asardes
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    Armor Master would make a good set if it didn't have so many problems - you lose the buff if you change bars, even if you have the armor ability on the other bar as well, and starting this patch you can only use the active armor ability that belongs to the skill line from which you have 5 pieces equipped. In case any of those pieces happens to break, the set becomes useless. Fortified Brass offers the same resistance buff, but with 100% up time as long as you have it on both bars, which is basically the same as ... Armor Master. In terms of accessibility, the former is also way easier to get since it only requires 4 traits as opposed to 9, and on top of that it's located in a PVE area.

    Fortified Brass (4 traits)
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.

    Armor Master (9 traits)
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) While you have an Armor Ability slotted, your Max Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    160 extra resistance - which is 0.25% extra mitigation unless capped and not blocking - and 5% maximum health - applies to your base health just as any other % bonus so it's probably only around 1-1.5K in practice - those bonuses are simply laughable. IMO Armor Master requires a complete redesign to make it worth using again. ATM it's one of the worst set in the game.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Inarre
    Inarre
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    Asardes wrote: »
    Anyone tried the CWC Livewire set? On paper it looks OK-ish but I don't know how good is in practice.
    http://elderscrollsonline.wiki.fextralife.com/Livewire+Set

    Haven't used it myself but heard good things for pvp.
    Inarre wrote: »
    code65536 wrote: »
    Every time one of these what-gear-should-I-use-for-tanking threads come up, you see a lot of sets get mentioned that are "selfish" sets--i.e., sets designed to help a tank's survivability or resource management.

    Hist Bark, Armor Master, Fortified Brass, Plague Doctor, Green Pact, Seducer, etc. All sets that help the tank, but offer nothing to the group.

    I find the idea that plague doctors and green pact is a selfish tank set interesting when at the height of popularity (before the nerf) sets like green pact and plague doctor were used selflessly. Specifically, a dk build for shielding teammates.

    Let me repeat the pertinent part of my very long reply about this very subject:
    "Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
    ...
    In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.

    In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.

    Using those definitions of selfless and selfish to refer to gear, Plague Doctor and Green Pact can vary. When used to fuel shields like Igneous Shields, that's using your gear to buff the group - aka selfless. If that's not what Plague Doctor & Green Pact are being used to do, simply building a high health tank, then its would be a "selfish" tank build.

    But in comparison, I used Plague Doctor + another set and then switched to Ebon Armory + another set because Ebon Armory was better for my group. I wasn't ever building for high health or an igneous shield build, so Ebon Armory was the choice that gave my group the better buffs.

    Okay.

    I didn't disagree with your point, only your supporting examples. :lol:
    Edited by Inarre on November 28, 2017 3:02PM
  • josiahva
    josiahva
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    I don't use any of the crafted sets. I am fond of Plague Doctor/Imperium Combo, makes for strong shields for the entire group when used on a DK(can often do without a healer at all in vet dungeons with enough spamming) and very nice survivability. Is it the "best"? For my particular gameplay style it is, but its not exactly meta and never has been. That is just the thing...there is no "best" set or combo of sets, its all very subjective. There are certainly some sets that are better than others, but if you are looking for the current meta sets...there are plenty of self-important youtubers out there that will tell you what sets you should be wearing and why. Me, I prefer to try different combinations until I find one I like, couldn't care less about the flavor of the week.
  • Asardes
    Asardes
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    Imperium is a passable set on a non-DK tank, but on DK is pretty redundant since asting ingenious shield generates ultimate and restores stamina. I'd rather have high magicka recovery to be able to do that then rely on procs for shields. For example I run 5 Tava's 5 Imperium 2 Swarm Mother on my NB as tank simply to compensate for missing skills.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • paulsimonps
    paulsimonps
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    Liofa wrote: »
    Radinyn wrote: »
    What are the best craftable sets for tank right now?

    So many comments suggesting non-crafted item sets . I'll drop some thought on each ''tank'' set that can be crafted .

    Torug's Pact : Probably the best crafted support set a tank can use . Increases the effectiveness of your Crusher enchant . Make sure to combine with Infused weapon .

    Seducer : You can't understand how good this is for beginner DK tanks until you try it . Basically infinite sustain . No group support though .

    Fortified Brass : Good set if you want to tank in light/medium for some reason . Not recommended .

    Hist Bark : The perfect beginner set . If you have absolutely no idea what you are doing , this will help a lot .

    Alessia's Bulwark : Sadly low proc chance . Could actually be useful if proc chance was higher . I am pretty sure this set stacks with Mending and Weakening enchant .

    Orgnum's Scales : You have to sacrifice too much to make Health Recovery builds viable . Not recommended .

    Spectre's Eye : Fits perfectly into the DK Mountain's Blessing passive . Necessary ? Absolutely not . I like the idea behind it but no group support .

    Armor Master : Simply overkill . You can reach Resistance easily anyways . Diminishing returns make this set worse . Not recommended .

    I didn't count the complete trash ones . These above can do some work if you build properly but not necessarily better than the simple meta sets .

    @Liofa Great commentary on each of them. This thread got side tracked soooo much :tongue: But yea, think your comment pretty much covers all that is needed when it comes to what OP actually asked, even if its been answered plenty of times already, the more people giving good reason for stuff the more likely it is people understand the points of why we run/recommend stuff.
  • josiahva
    josiahva
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    Asardes wrote: »
    Imperium is a passable set on a non-DK tank, but on DK is pretty redundant since asting ingenious shield generates ultimate and restores stamina. I'd rather have high magicka recovery to be able to do that then rely on procs for shields. For example I run 5 Tava's 5 Imperium 2 Swarm Mother on my NB as tank simply to compensate for missing skills.

    Imperium is best on a DK since the Imperium proc stacks with igneous(and barrier as ult) and if your teamates actually use synergies, Bone wall/Spinal Surge. With all the shields up you can stack 50k+ of shields for the entire group...this is especially useful in no-death runs for some of the harder dungeons, but is indeed overkill for the simpler dungeons.Another thing I like about Imperium is that it procs when I am unable to do anything(chained down in FGII, turned into a skeleton in Blackheart Haven, pinned down by Dranos in vCOS, etc which provides a nice passive protection for the group I am unable to get anywhere else) I wont talk about gear for trials here, since the meta pretty much locks down what gear you are able to wear(and skills you use) if you want to tank a trial.
  • Asardes
    Asardes
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    As I said, most dungeons don't even need a tank. I've "tanked" Blackheart Heaven on my sorc (inner rage -> inner light) and the boss just melted by the time he even transformed anyone :)

    IMO is not even worth speccing gear for tanking unless you do 5/6 vet DLC dungeons, vDSA or vet trials. I've tanked normal trials in DD gear and it went just fine.
    Edited by Asardes on November 28, 2017 6:59PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • VaranisArano
    VaranisArano
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    Urza1234 wrote: »
    Whitestrake is great if you aren't.

    This. It was the training wheels set for my tank and I loved it. But its also a great set for learning when you are ready for the training wheels to come off because you don't need that damage shield anymore.

  • SmellyUnlimited
    SmellyUnlimited
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    I'm currently running a nightblade tank that works very well, and I'm not using any of the sets listed here except fortified brass. I could never imagine using Torug's, that set just looks like straight trash to me.

    Argonian
    5x Lunar Bastion
    5x Fortified Brass
    Shadowrend monster set (until I can finally complete V Mazzatun and get mighty chudan)

    I play as a sap-tank, with twin shades and other utility things on my backbar. I am basically immortal, and I constantly see my shades' minor maim debuff saving my team from otherwise fatal damage.

    That’s a pretty bad set up. Lunar Bastion is essentially junk; you have so many better options available. Tavas for instance, as NB’s are the only class that can make use of it now (via Mirage, which as a tank you’ll of course keep that up at all times). Or if playing as a true Sap tank, then Bahara’s Curse/Resilient Yokeda/Leeching are your go-to’s. Obviously many ways to skin a Sap tank, but since you’re essentially a damage/healing Machine, sets that play to that style go a long way. Also, Mighty Chudan is not going to do you any favors. You already have access to those buffs via your Shadow passive. Activating shade’s, Refreshing Path, or even Bolstering Darkness will provide you the buff. Refreshing the most common way though.

    Lastly, Shadowrend doesn’t help because you already have access to minor maim via your shades. You’ll find much greater utility from Malubeth, Bloodspawn, or Lord Warden.
    DO. NOT. WIPE. (in game OR out!)
  • Peekachu99
    Peekachu99
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    5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
  • paulsimonps
    paulsimonps
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    Peekachu99 wrote: »
    5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.

    Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
  • munster1404
    munster1404
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    Running 5 piece Shacklebreaker/Plague Doctor. With Domihaus shoulder and Scourge Harvester helm. My mindset from a solo player perspective is still fixated on stacking resources hence the Shacklebreaker and Domihaus pieces. I have seen most tanks running with 15K to 17K-ish resources. Honestly, that just won’t cut it for me. With Undaunted passives maxxed out, I would have around 41K health, 23K magicka and 28K stamina.
  • RavenSworn
    RavenSworn
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    GreenhaloX wrote: »
    You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfish tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.

    If a player/tank is actually taunting the boss, keeping the boss at bay, and not dying, any run/contents will be smoother. Ok, sure, there are perks that come with a set (crafted or not) that can benefit the group, but it's not a must have. Sure, it's nice to have, but not a need. Maybe I'm old school. I'm fine with Miller, Michelob or Budweiser, or the standard cream and sugar coffee. I don't need foo foo coffee or fine-aged wine or some creative mixed drinks in a yuppy pub. A tank should have this, should have that, apply this to the group and whatnot.. man, just taunt the boss, apply Major Breach, keep the boss at bay, and also taunt any higher hp adds as you are able, then you're fine as tank. A tank can also apply its old class buff and/or to the group.. that would be nice too. However, there is nothing selfless about a tank that is actually tanking, and doing it right; that is keeping the boss and other higher hp adds at bay and being able to sustain itself throughout.

    If I'm a dd/dps, I'll have a field day just dpsing down the boss while the tank has the boss at bay. Maybe it's just me, I'm able to dps down any of the other trash adds/mobs as well. I also have my own class buffs as a dd/dpser. If you are counting much more on a tank, then, perhaps, the dd/dpsers are lacking a bit. Same with vet trials and even hard mode, you should have 8-9 high dpsers and a couple really good healers, besides a good tank or two. It's more mechanics that will knock out folks in vet trials. If you are fortunately enough to have a well-oiled group or some experience with vet trials and know what to do, then you still don't need whatever extra foo foo perks for the group from a tank set's perk. Again, sure, nice to have, but not a need. I would much prefer a higher hp DK tank that can spam out its higher class/skill Igneous Shield, and/or Warhorn, and/or the Magma Shell (particularly) for vet trials.

    Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfish" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.

    Thank you for that. I agree with this 100%
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
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  • Rungar
    Rungar
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    with 5x medium fortified brass and 2x chudan you can cap armor and if you combine that with plague doctor jewelry and weapons you can get around 40k health as well.

    sadly if you a dk you end up with 35k spell resist, good for pvp though

    combine this with two sheildplay enchants and a stam cost reduction and its a pretty good combo.


    heavy armor is obsolete lol.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Peekachu99
    Peekachu99
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    Peekachu99 wrote: »
    5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.

    Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.

    What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.

    Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
    Edited by Peekachu99 on January 21, 2018 4:22PM
  • Icy_Waffles
    Icy_Waffles
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    Everyone says torugs. Its not *that* good. Infused weapon with crusher enchant is great as well without using a set that is otherwise useless for tanking.

    I am trying ebon and the craftable brass set. With changes to blocking coming having that resist is great.

    I use 1 piece chokethorn. 1 piece shadowrend. Both give magic regen, very needed for tanking.

    I use 2 mag regen enchants (might switch to 1) one block enchant and maybe one stsm recovery. On armor i use tri stat on all big pieces infused. Sturdy and health on small.

    Argonian.

    Mundus stone for mag recovery.

    I have 40k health. 20k stam and magic. 1600 mag regen. Almost armor cap. Great utility and gameplay.

    This is the best settup i have found. Thing about tanking is there are a lot of options.

    Stay away from alkosh. Its going to be useless next patch. Currently pretty broken anyways.
  • Peekachu99
    Peekachu99
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    Rungar wrote: »
    with 5x medium fortified brass and 2x chudan you can cap armor and if you combine that with plague doctor jewelry and weapons you can get around 40k health as well.

    sadly if you a dk you end up with 35k spell resist, good for pvp though

    combine this with two sheildplay enchants and a stam cost reduction and its a pretty good combo.


    heavy armor is obsolete lol.

    You must have missed the memo that Fortifed Brass is for ‘inexperienced’ tanks LOL (scroll up)
  • Rungar
    Rungar
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    5x medium gets you great stam regen and reduction and even some weapon dmg. You lose the heavy armor passivies but not much of a loss really.

    if the new gameplay next patch will be more active this is a great way to make the most of your stam resources. With the new block changes you can even go dual wield backbar and your block cost is still pretty low.


    my old favorite was plague doctor/magicka furnace but the above works as well in a different way.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
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