The top vDSA groups have the tank in Powerful Assault and SPC. Since they don't have a SPC healer. The thing about vDSA, though, is that deaths matter more than time, and trying to get no deaths in the group with no healer and a tank that's not at all tanky is pretty hard, which is why I still run vDSA with a traditional 1T/1H/2DD setup with an Ebon tank. But a setup like that has a score ceiling of around 44K or so, and to go higher, you'll need one of those more aggressive setups and just learn to no-death it with so little defense.You are probably going in with more resist than the tanks at the top of the leaderboard due to the Fortified Brass. They are likely not wearing any gear that provides resistance as a set bonus. That goes for any of the group content leaderboards. Not sure what I would suggest as a replacement since you are only getting one synergy other than Dragonguard to increase your magicka regen and reduce the cost of your WH.
Prepare for some bad English here
Honestly in 2017 it almost seem stupid that these kind of roles exist. Games, expecially Elder Scrolls Online, are here to make us adventurers, heroes and villain in a well described setting.
Roles like Tank and Dps is really something that can survive just because of bad enemy AI, for the same reason a Tank in PvP is not the same as a PVE tank, as someone else pointed out.
Could you imagine a movie where there's a character that Tank a Boss (let's say Gimli against the Troll in Moria: LotR),
while the DPS get ignored by most of the monsters even if they are more damaging...?
Something is not right here:
Tank: "Hello, I'm the guy with thick armour. My blade is not that sharp, but I'm great at taunting!" <- his best skill is like Speechcaft O_o
DPS: "Hello, I'm a Glass Cannon. I don't mind to die, so i specialized to be sharp like a razor but really fragile. In a role playing perspective i know I can ressurrect and the guy in heavy armour is so great at taunt-poke the enemies with bad jokes that they ignore me "
Healer: "As the people in my Group is bleeding every second and go from 100% healthy to almost dying (without becoming schizofrenic) I'm using a special magic that close and stitch their wounds and also makes them feel better"
This would be acceptable in a game inside the game, but role playing speaking this is absurd. Games like this are fictions where the players can jump in and be part of it, but there's too much metagaming involved everytime. I don't think that Gimli think about being a dps or a tank, same as Legolas, same as Geralt of Rivia in the books.
If every character would really die like in a roguelike and fictions, no one would be organizing roles like Tank and Dps.
Also, monsters would spread their attack like people in pvp do.
Prepare for some bad English here
Honestly in 2017 it almost seem stupid that these kind of roles exist. Games, expecially Elder Scrolls Online, are here to make us adventurers, heroes and villain in a well described setting.
Roles like Tank and Dps is really something that can survive just because of bad enemy AI, for the same reason a Tank in PvP is not the same as a PVE tank, as someone else pointed out.
...
This would be acceptable in a game inside the game, but role playing speaking this is absurd. Games like this are fictions where the players can jump in and be part of it, but there's too much metagaming involved everytime. I don't think that Gimli think about being a dps or a tank, same as Legolas, same as Geralt of Rivia in the books.
If every character would really die like in a roguelike and fictions, no one would be organizing roles like Tank and Dps.
Also, monsters would spread their attack like people in pvp do.
VaranisArano wrote: »Prepare for some bad English here
Honestly in 2017 it almost seem stupid that these kind of roles exist. Games, expecially Elder Scrolls Online, are here to make us adventurers, heroes and villain in a well described setting.
Roles like Tank and Dps is really something that can survive just because of bad enemy AI, for the same reason a Tank in PvP is not the same as a PVE tank, as someone else pointed out.
...
This would be acceptable in a game inside the game, but role playing speaking this is absurd. Games like this are fictions where the players can jump in and be part of it, but there's too much metagaming involved everytime. I don't think that Gimli think about being a dps or a tank, same as Legolas, same as Geralt of Rivia in the books.
If every character would really die like in a roguelike and fictions, no one would be organizing roles like Tank and Dps.
Also, monsters would spread their attack like people in pvp do.
Good god is this off topic for a thread about the top crafted tank sets. But its not a bad topic, so I'll bite. You should probably start your own separate thread though if you want to discuss this further.
Its not that absurd from a roleplaying perspective. Its easiest to see with healers, with the healing archetype well established by D&D clerics. But even then, you've got the D&D roles that can take more damage and defend the group by getting in front of enemies, and the D&D roles that can dish out but not take the damage.
For example, my latest D&D character is a former legionnarie turned cleric of Apollo who heals but also wears heavy armor because that's what she trained in during her stint in the legion. For some reason, the prophetesses find it helpful to have someone in heavy armor to escort unhappy customers out of the premises. She's the party healer, being that Apollo is a god of healing, but she also has the battle smarts to defend the squishier members by intercepting enemies and taking aggro. In ESO terms, I'd call her a healer/tank in the groupfinder, but in D&D all that comes from her roleplaying.
But let's talk ESO. Sure, there's a ton of metagaming going on. But its certainly possible to make it work from a roleplaying perspective.
In metagaming terms, I've got a breton stam sorc DPS. In roleplaying terms, she's an outcast from her noble family who became a Dark Brotherhood assassin and thus hones her killing skills to be able to defeat anything as quickly as possible, never failing in her mission.
In metagaming terms, I've got a Dunmer MagDK tank. In roleplaying terms, my Vestige may not be the most proficient warrior, but she controls the battlefield. You can't bring her down, no matter how many people have tried. It doesn't matter how long it takes, if you are up to no good, she will cut through your army and then cut you down. Mannimarco and Molag Bal found that out firsthand.
D&D and every other RolePlaying Game always, always has a metagame. Its a feature, not a bug, even though we all politely agree to ignore the metagame when we sit down at the D&D table and help the DM spin us a story. Same thing for ESO. The Metagame is always there, but its in your power to ignore it or to use the metagame to craft a story.
The top vDSA groups have the tank in Powerful Assault and SPC. Since they don't have a SPC healer. The thing about vDSA, though, is that deaths matter more than time, and trying to get no deaths in the group with no healer and a tank that's not at all tanky is pretty hard, which is why I still run vDSA with a traditional 1T/1H/2DD setup with an Ebon tank. But a setup like that has a score ceiling of around 44K or so, and to go higher, you'll need one of those more aggressive setups and just learn to no-death it with so little defense.You are probably going in with more resist than the tanks at the top of the leaderboard due to the Fortified Brass. They are likely not wearing any gear that provides resistance as a set bonus. That goes for any of the group content leaderboards. Not sure what I would suggest as a replacement since you are only getting one synergy other than Dragonguard to increase your magicka regen and reduce the cost of your WH.
Prepare for some bad English here
Honestly in 2017 it almost seem stupid that these kind of roles exist. Games, expecially Elder Scrolls Online, are here to make us adventurers, heroes and villain in a well described setting.
What about Histbark + Hunding rage? I tried that for Pvp and it seems it works pretty good in veteran dungeon.
BUT I just hit 160 and I just tanked in 2 veteran dungeons. Suggestions?
I hate dropped sets, they looks bad
StytchFingal wrote: »AgentofKhaoss wrote: »
But your original statement was that Rattlecage was garbage. Even if it's a normal or a lower tier vet dungeon, there is a use. You should be able to adapt to your group and the circumstances.
It was Lightspeedflashb14_ESO who said it was garbage, not paulsimonps
Why everyone is reviving this tread? It was answered enough times.
GreenhaloX wrote: »You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfless tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.
...
Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfless" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.
@GreenhaloX
It is rather simple, though I usually hear it in the opposite as in a selfish tank. A selfish tank is one that wears gear that only benefits himself rather that gear that increases the groups DPS and survival. The extra damage reduction is really not needed.
Most challenging content in the game is often tanked with all or most gear sets benefiting the group vs going for max resistance and damage reduction for the tank. That is probably the context where you have heard the term selfless. For raid content the "selfless" tank is preferred by many organized groups.
Are we talking pve or pvp????? Because tanking is comPLETELY different between the two, and I feel most people commenting are talking about pvp tank sets.
VaranisArano wrote: »GreenhaloX wrote: »You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfless tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.
...
Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfless" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.
"Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
The clearest comparison is Plague Doctor with its beautiful health buff that only benefits the tank and Ebon Armory with its slightly less good health buff for the tank that also gives all the players in the group an extra 1k health. When put in terms of which gear set benefits the group the most, some players will say "Plague Doctor, because anything that makes my tank a better tank helps me fulfill my role in this group better" and some players will say "Ebon Armory, because I'm benefitting the rest of my group with that extra health and the DPS & healer(s) need that extra health more than I do." While its certain up for debate over whether either option is really selfish or selfless, I should hope that the reasoning for why each got its label is pretty clear.
In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.
In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.
Whether or not you should use "selfish" or "selfless" gear is up to you, your tank build, and the content you run. Most crafted and dropped tank sets are of the "selfish" variety as they benefit the tank and only the tank. Using those is not a bad thing! I used Whitestrake's Retribution when I was learning to tank and that damage shield saved me lots of times, enabling me to save my group. Same thing for Plague Doctor when I started running vet dungeons with my friends. I've since switched to Ebon Armory because I have enough pieces and my friends have some really squishy DPS so it helps our group have a smoother run, but you can absolutely be a good tank with plenty of buffs and debuffs without using the "selfless" gear choices to benefit your group.
Now, places where this "selfless" gear starts to get mandatory is when you get into larger groups and competitive content. The larger the group, the more benefit the buffs/debuffs give as well as the more cooperation required to complete content. There's a reason you see a healer in trials wearing Worm's Raiment, which reduces magicka costs for up to twelve players and there's a reason that one trials tank wears Ebon Armory. In a four man dungeon, Ebon Armory only gives 4K health which is minor in the face of things and why Ebon isn't the be-all, end-all set for dungeons. In a trial, Ebon Armory gives 12k health and allows the DPS to min-max their attributes and enchantments and still hit the desired 18k health.
I hope that helps explain that there's nothing really pejorative about "selfish" sets versus "selfless" sets as much as it is a way of categorizing gear for tanks based on the build philosophy.
Edited for spelling.
From what I've seen, most tanks run something different than someone else.
If you are in a guild, ask them.
I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.
If you are new to tanking, I thing some of the earlier suggestions should work just fine.
From what I've seen, most tanks run something different than someone else.
If you are in a guild, ask them.
I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.
If you are new to tanking, I thing some of the earlier suggestions should work just fine.
I mean, I used to tank in hard mode and nightmare mode ops in swtor, and it was all about pretty much debuffing the enemy and protecting one person, while staying alive, that is pretty much how i have played it ( how you have to play it ) as a warden ice tank. All i have seen in this thread is advice for DK tanking mostly, almost null for warden tanks. And before you say you cant use them, yes, yes you can, it is just a far different style than dk and people just dont want to bother doing somethin gdifferent, same with warden healers.
Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
VaranisArano wrote: »GreenhaloX wrote: »You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfless tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.
...
Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfless" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.
"Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
The clearest comparison is Plague Doctor with its beautiful health buff that only benefits the tank and Ebon Armory with its slightly less good health buff for the tank that also gives all the players in the group an extra 1k health. When put in terms of which gear set benefits the group the most, some players will say "Plague Doctor, because anything that makes my tank a better tank helps me fulfill my role in this group better" and some players will say "Ebon Armory, because I'm benefitting the rest of my group with that extra health and the DPS & healer(s) need that extra health more than I do." While its certain up for debate over whether either option is really selfish or selfless, I should hope that the reasoning for why each got its label is pretty clear.
In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.
In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.
Whether or not you should use "selfish" or "selfless" gear is up to you, your tank build, and the content you run. Most crafted and dropped tank sets are of the "selfish" variety as they benefit the tank and only the tank. Using those is not a bad thing! I used Whitestrake's Retribution when I was learning to tank and that damage shield saved me lots of times, enabling me to save my group. Same thing for Plague Doctor when I started running vet dungeons with my friends. I've since switched to Ebon Armory because I have enough pieces and my friends have some really squishy DPS so it helps our group have a smoother run, but you can absolutely be a good tank with plenty of buffs and debuffs without using the "selfless" gear choices to benefit your group.
Now, places where this "selfless" gear starts to get mandatory is when you get into larger groups and competitive content. The larger the group, the more benefit the buffs/debuffs give as well as the more cooperation required to complete content. There's a reason you see a healer in trials wearing Worm's Raiment, which reduces magicka costs for up to twelve players and there's a reason that one trials tank wears Ebon Armory. In a four man dungeon, Ebon Armory only gives 4K health which is minor in the face of things and why Ebon isn't the be-all, end-all set for dungeons. In a trial, Ebon Armory gives 12k health and allows the DPS to min-max their attributes and enchantments and still hit the desired 18k health.
I hope that helps explain that there's nothing really pejorative about "selfish" sets versus "selfless" sets as much as it is a way of categorizing gear for tanks based on the build philosophy.
Edited for spelling.
Nelson_Rebel wrote: »From what I've seen, most tanks run something different than someone else.
If you are in a guild, ask them.
I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.
If you are new to tanking, I thing some of the earlier suggestions should work just fine.
I mean, I used to tank in hard mode and nightmare mode ops in swtor, and it was all about pretty much debuffing the enemy and protecting one person, while staying alive, that is pretty much how i have played it ( how you have to play it ) as a warden ice tank. All i have seen in this thread is advice for DK tanking mostly, almost null for warden tanks. And before you say you cant use them, yes, yes you can, it is just a far different style than dk and people just dont want to bother doing somethin gdifferent, same with warden healers.
I think wether you're a warden tank or DK tank doesn't change the sets that much. As long as you use Ebon in 12 man Vet trials and some other buff set to assist your tanking in the group it doesn't change the way you tank if you maintain boss debufs (puncture, crushing enchant, minor maim) and you can keep him in place. While providing as needed group buffs with warhorn.
How you chose to make your tank effectively do so wether warden or DK doesn't change all that much between the two classes as far as I know
GreenhaloX wrote: »Oh, my bad.. I actually edited my post. I meant "selfish" and not selfless. Still early morning here and need the coffee.. standard sugar and cream; no caramel macchiato needed here.