Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Mainly Torugs.
Most of the best tanking sets are from dungeons, trials or overland sets. Torugs is mainly used to buff your weapon crusher enchantment for more penetration and uptime.
paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
More support > capped resistances.
The weapon damage is all but useless on a tank, so that's a mediocre benefit at best.5x medium gets you great stam regen and reduction and even some weapon dmg. You lose the heavy armor passivies but not much of a loss really.
if the new gameplay next patch will be more active this is a great way to make the most of your stam resources. With the new block changes you can even go dual wield backbar and your block cost is still pretty low.
my old favorite was plague doctor/magicka furnace but the above works as well in a different way.
munster1404 wrote: »Running 5 piece Shacklebreaker/Plague Doctor. With Domihaus shoulder and Scourge Harvester helm. My mindset from a solo player perspective is still fixated on stacking resources hence the Shacklebreaker and Domihaus pieces. I have seen most tanks running with 15K to 17K-ish resources. Honestly, that just won’t cut it for me. With Undaunted passives maxxed out, I would have around 41K health, 23K magicka and 28K stamina.
with 5x medium fortified brass and 2x chudan you can cap armor and if you combine that with plague doctor jewelry and weapons you can get around 40k health as well.
sadly if you a dk you end up with 35k spell resist, good for pvp though
combine this with two sheildplay enchants and a stam cost reduction and its a pretty good combo.
heavy armor is obsolete lol.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
RPGplayer13579 wrote: »For my Tank I went with 2 sets.
1. Armor Master
2. Warrior-Poet
Why would you slot sets that you simply don't need? You don't need capped resistances for most content and if you do you can just get there with CP + possibly putting on Chudan if Bloodspawn doesnt perform very well for said content (for instance, vAS).
You dont need to wear 5 pc sets that buff your resistances, you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
techprince wrote: »The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
I have 27.5K HP without Minor Toughness or Ebon. 19k stam, 14k mag with 1550-1700 mag recovery. You dont need more than 24-25k.
kylewwefan wrote: »One set that almost never gets mentioned is specters eye, an 8 trait craftable that makes sense for a DK tank. Because they reach Spell resistance cap very easily but physical is resistance is lacking.
It gives health, Magic, physical resistance and major evasion for 3 seconds every 6 seconds you cast a spell. Sure there’s better dungeon gear, but the original topic was “best craft tank gear”
Something to do with master crafter anyways. Most I ever make are Julianos, NMG or Hundings. 8 or 9 trait sets are almost never asked for.
I’m terrible theory crafter sorry. I have been using tourgs, warrior poet and lord warden. It’s fine for any dungeon.
The real hidden gem for tanking is a skill all the way at the bottom of mages guild. Equilibrium. I know, it blows leveling mages guild, but the spell costs a little health to get back magic, and it gives Major Resistance buffs.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »paulsimonps wrote: »Peekachu99 wrote: »5 Fortified Brass will give you Armor cap, access to Shuffle and fantastic stamina Regen. Been playing around with that a bit lately.
Aka, nothing necessary for a tank. Might be useful for beginners but not for anyone with experience.
What a ridiculous statement. Fortified Brass, Leeching and Pirate Skeleton and you’re at cap, literally unkillable in PVE (and 3v1+ in PVP) without enough Stam to block for days. Experience means thinking outside the box, not only whatever the meta is atm.
Edit: also worth rementioning Shuffle and a cheap CC break and 15-20% dodge (depending on class, Wardens get 20).
Yea, but its overkill. You don't need it. We get enough mitigation from other sources. Meta is what it is for a reason, if it was necessary you would see more tanks use it. They are not. Support sets is what we want and are looking for in current meta, cause the game design is currently allowing us to do so. There is no benefit to making yourself super tanky once you have learned how to survive without it. Sure its a lot easier to survive with those types of sets but you lose out on giving tons of benefits to your team. In dungeons its mostly whatever you happen to be wearing will work, apart from some DLC dungeons, but for Trials not having support sets mean a lot more.
Lowered support makes it so that the team has more chance for failures, be it from lowered DPS or lowered Surviability. With that much more stuff happening that can kill someone other than the tanks lowering the possibility of their deaths is of great importance, and higher DPS is one of those ways, others is stuff like Ebon giving them higher HP or Plague Doctor if you are a DK giving them stronger shields.
Having things that only protects or heals you when its clearly possibly to survive well enough without them is just a waste.
Higher group DPS comes from Warhorn. Better support comes from Ebon. You can equip/ wear both of those while sitting comfortably at cap and having better mitigation and sustain with FB. You can even add werewolf hide and run a full medium tank—the 10% HP loss from HA can come from racial passives. That’s the perfect Warhorn-bot setup. Oh and you have dodge and capped resistances without needing to slot something. Again you have a spot for utility, not necessity.
You’re still not making sense or theorycrafting well other than: “it’s not meta, I don’t like it.”
Meta comes from experimentation, it does not come from mindlessly following the status quo.
Ebon gives every party member a whopping 1k health. An average DPS runs 17k health or so...Ebon ads just 5.8% more health to your average DPS. If your DPS is taking so much damage that 1k is keeping them alive, something is seriously wrong. I am sorry, I maintain that Ebon is a garbage set for support. You will get far more mileage from virtually ANY other set. Resource regeneration from say Willow's Path will lead to more igneous shields, more taunts, more debuffs, etc. A proc set like Imperium will lead to 14k damage shields a couple times per minute that will absorb far more damage than an extra 1k health. A set like Alkosh will increase DPS(or Powerful Assault), any and all are far more useful than an extra 5.8% health is. Dont believe me? Go into your PvP stats and tell me just how many times you have killed an enemy while under 5% health....THAT shows you just how useful Ebon is. Yes, people will swear by the set, but its always been garbage and always will be. The only exception is certain one-shot mechanics where it may actually make a difference...but those mechanics are better mitigated with group shields anyway(or player skill in avoiding them)
paulsimonps wrote: »Why would you slot sets that you simply don't need? You don't need capped resistances for most content and if you do you can just get there with CP + possibly putting on Chudan if Bloodspawn doesnt perform very well for said content (for instance, vAS).
You dont need to wear 5 pc sets that buff your resistances, you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
I agree with most of this but there are some very few instances where having Plague Doctor is very good to have. Like tanking Olms in veteran Asylum for example. Having a bit higher health on him does help a lot and most of the time the main tank is too far away from everyone anyway for Ebon to really be of use, its better on the off tank in that situation. But indeed Support sets are the go to for a reason.
The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
I would say just stacking everything into health is the way to go since Morrowind. HoF, AS and the Horns of the Reach dungeons have some really hard hitting mechanics that basically force tanks to have high health and nothing that's useful for tanks scales off max magicka/stamina anymore. If youre going to be running a heavy set on the body and a medium set on jewelry (for instance, alkosh) you should be aiming for 40k-ish health. Obviously you can go much higher if you also use a heavy set on the jewelry, but it's usually not strictly necessary. Whatever magicka and stamina values you end up with after stacking health and using tri-stat food is probably good enough. Just remember orbs and shards restore your highest max stat of the 2 only so make sure you have slightly more stamina if you want the synergies to restore you stamina (or the other way around if you want magicka).
The_Patriarch wrote: »The_Patriarch wrote: »you don't need sets that only buff your max health and for the most part you definitely don't need sets that buff your sustain as a DK tank. DK passives and heavy armour are enough to take care of your sustain. So just wear sets that help your group... it's that simple.
So what are good numbers - S/H/M - to be shooting for to tank vet DLC dungeons, vDSA, and normal trials?
I would say just stacking everything into health is the way to go since Morrowind. HoF, AS and the Horns of the Reach dungeons have some really hard hitting mechanics that basically force tanks to have high health and nothing that's useful for tanks scales off max magicka/stamina anymore. If youre going to be running a heavy set on the body and a medium set on jewelry (for instance, alkosh) you should be aiming for 40k-ish health. Obviously you can go much higher if you also use a heavy set on the jewelry, but it's usually not strictly necessary. Whatever magicka and stamina values you end up with after stacking health and using tri-stat food is probably good enough. Just remember orbs and shards restore your highest max stat of the 2 only so make sure you have slightly more stamina if you want the synergies to restore you stamina (or the other way around if you want magicka).
Thank you! This was helpful. I've only tanked vet 4 mans, but not vet DLC dungeons. I've seen a lot conflicting advice on the overall numbers to be shooing for. It almost feels like I'm doing something wrong if I decide to run PD, as some advice is dead-set against stacking health. Some builds run Balance, which I haven't even unlocked yet. Further, I've seen lots of tanks running around with Ebon which makes me wonder if I SHOULD be running Ebon. I've never had an issue with stamina but sometimes struggle with magicka - which could be the result of being a new tank.
Thanks again.