Anyone tried the CWC Livewire set? On paper it looks OK-ish but I don't know how good is in practice.
http://elderscrollsonline.wiki.fextralife.com/Livewire+Set
VaranisArano wrote: »GreenhaloX wrote: »You know, guys.. there are a lot of threads and conversation on tanks or tanking, such as this one. Of course, there are good, interesting, beneficial and insightful comments, and there are also wtf comments; such as "selfless tank." What the hell is this? I know there are always new lingos popping up for ESO, and who came up with this one?! Ha ha ha. Ideally, if you have to, then yes, using crafted set, such as what folks have mentioned on the thread here are fine. Any normal endgame content, rather soloing or in a group, i.e. undaunted dungeons (and even vet dungeons), and world boss pits, you will get away with and do fine with any tank; if you're actually tanking, that is. A hybrid tank that can actually adds some dps is quite beneficial as the third dpser against adds and mobs, particularly in vet dungeons. You can still taunt those higher hp adds with the Pierce Armor (you're also applying Major Breach,) and then switch to the dps bar and assist the actual dpser in knocking out those adds faster.
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Ok, if other sets you've concocted up for a tank is working for you and the group, then, cool. However, there is nothing "selfless" about a tank and what a tank's job is; taunt, keep boss (and/or higher hp adds) at bay, applied breach and don't die. Cool, if a tank can provide extra perks, such as Torug's, but not necessary. Well.. to me, I can buff myself just fine, as a dpser, without the Torug from a tank, which is only small percentage-based, anyways.
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.
"Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
The clearest comparison is Plague Doctor with its beautiful health buff that only benefits the tank and Ebon Armory with its slightly less good health buff for the tank that also gives all the players in the group an extra 1k health. When put in terms of which gear set benefits the group the most, some players will say "Plague Doctor, because anything that makes my tank a better tank helps me fulfill my role in this group better" and some players will say "Ebon Armory, because I'm benefitting the rest of my group with that extra health and the DPS & healer(s) need that extra health more than I do." While its certain up for debate over whether either option is really selfish or selfless, I should hope that the reasoning for why each got its label is pretty clear.
In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.
In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.
Whether or not you should use "selfish" or "selfless" gear is up to you, your tank build, and the content you run. Most crafted and dropped tank sets are of the "selfish" variety as they benefit the tank and only the tank. Using those is not a bad thing! I used Whitestrake's Retribution when I was learning to tank and that damage shield saved me lots of times, enabling me to save my group. Same thing for Plague Doctor when I started running vet dungeons with my friends. I've since switched to Ebon Armory because I have enough pieces and my friends have some really squishy DPS so it helps our group have a smoother run, but you can absolutely be a good tank with plenty of buffs and debuffs without using the "selfless" gear choices to benefit your group.
Now, places where this "selfless" gear starts to get mandatory is when you get into larger groups and competitive content. The larger the group, the more benefit the buffs/debuffs give as well as the more cooperation required to complete content. There's a reason you see a healer in trials wearing Worm's Raiment, which reduces magicka costs for up to twelve players and there's a reason that one trials tank wears Ebon Armory. In a four man dungeon, Ebon Armory only gives 4K health which is minor in the face of things and why Ebon isn't the be-all, end-all set for dungeons. In a trial, Ebon Armory gives 12k health and allows the DPS to min-max their attributes and enchantments and still hit the desired 18k health.
I hope that helps explain that there's nothing really pejorative about "selfish" sets versus "selfless" sets as much as it is a way of categorizing gear for tanks based on the build philosophy.
Edited for spelling.
Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
VaranisArano wrote: »Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
It looks like Torug's Pact (3 trait) used with the crushing enchantment would count as a "selfless" set because you are using it to increase the uptime of a debuff you are putting on the boss or enemies.
Tava's Favor was a potent tool for generating ultimate usually used with Warhorn, before ZOS removed Shuffle from heavy armor. If you can make it work though, its still very good.
Nightmother's Gaze, though this is more often a DPS set, could be used as a tank set reducing the enemy's physical resistance.
Redistributor, probably only effective on a Warden tank/healer
Most of the crafted sets are of the "selfish" variety, and that's not a bad thing. Crafted sets are designed for all players to have access to them and so it makes sense that the crafted sets would lean more towards making a tank a better tank than group support. Sets like Hist Bark and Whitestrake's Retribution are both very good tank sets, they just take the idea that "If my tank is stronger, I can help the group more because I'm a better tank" than giving direct support to the group in terms of buff/debuffs. There's definitely a time and a place for that. I learned to tank using Whitestrakes, then got comfortable using Plague Doctor and only switched to Ebon Armory once we were farming Crypt of Hearts regularly.
VaranisArano wrote: »
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
VaranisArano wrote: »Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
It looks like Torug's Pact (3 trait) used with the crushing enchantment would count as a "selfless" set because you are using it to increase the uptime of a debuff you are putting on the boss or enemies.
Tava's Favor was a potent tool for generating ultimate usually used with Warhorn, before ZOS removed Shuffle from heavy armor. If you can make it work though, its still very good.
Nightmother's Gaze, though this is more often a DPS set, could be used as a tank set reducing the enemy's physical resistance.
Redistributor, probably only effective on a Warden tank/healer
Most of the crafted sets are of the "selfish" variety, and that's not a bad thing. Crafted sets are designed for all players to have access to them and so it makes sense that the crafted sets would lean more towards making a tank a better tank than group support. Sets like Hist Bark and Whitestrake's Retribution are both very good tank sets, they just take the idea that "If my tank is stronger, I can help the group more because I'm a better tank" than giving direct support to the group in terms of buff/debuffs. There's definitely a time and a place for that. I learned to tank using Whitestrakes, then got comfortable using Plague Doctor and only switched to Ebon Armory once we were farming Crypt of Hearts regularly.
Hmmm, I will just use torugs with brass until I have ebon then. I was already using 3 torug 5 brass, but I guess I can switch them around. I am however using 2 light to help with magicka cost, regen, etc.Can you still reach the armor cap like that then? Also, how exactly does the cap work? Is there diminishing returns, or does it not mitigate after that point?
kylewwefan wrote: »Not a crafted set, but can buy cheap and interesting one to try tanking with is Baharas Curse. It’s from thieves guild stuff. Drops in all 3 weights L H or M. It may not be the best anymore I dont know, but Gilliam used to build around it for nightblade sap tank.
GreenhaloX wrote: »VaranisArano wrote: »
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
My man.. nothing basic about this. It's what a tank does. If you can do this, then "you are" a good tank. As a dps within a group, it doesn't matter to me what other buffs or perks that can come from a tank set. If you, a tank, can hold that boss at bay and continue to do so and sustain, throughout, you are a good tank to me. I got it, though.. Hey, there are peeps, like me, who is fine with a Budweiser and a piece of steak from the home grill with a splash of A1 and hot sauce; whereas, there are others with exquisite taste for aged Dom Perignon and Filet Mignon from a fancy fine dining steakhouse. Whatever works for you and your taste buds.. I've tried the latter (the fancy stuff), however, and it's not really for me. Ha ha
VaranisArano wrote: »Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
It looks like Torug's Pact (3 trait) used with the crushing enchantment would count as a "selfless" set because you are using it to increase the uptime of a debuff you are putting on the boss or enemies.
Tava's Favor was a potent tool for generating ultimate usually used with Warhorn, before ZOS removed Shuffle from heavy armor. If you can make it work though, its still very good.
Nightmother's Gaze, though this is more often a DPS set, could be used as a tank set reducing the enemy's physical resistance.
Redistributor, probably only effective on a Warden tank/healer
Most of the crafted sets are of the "selfish" variety, and that's not a bad thing. Crafted sets are designed for all players to have access to them and so it makes sense that the crafted sets would lean more towards making a tank a better tank than group support. Sets like Hist Bark and Whitestrake's Retribution are both very good tank sets, they just take the idea that "If my tank is stronger, I can help the group more because I'm a better tank" than giving direct support to the group in terms of buff/debuffs. There's definitely a time and a place for that. I learned to tank using Whitestrakes, then got comfortable using Plague Doctor and only switched to Ebon Armory once we were farming Crypt of Hearts regularly.
Hmmm, I will just use torugs with brass until I have ebon then. I was already using 3 torug 5 brass, but I guess I can switch them around. I am however using 2 light to help with magicka cost, regen, etc.Can you still reach the armor cap like that then? Also, how exactly does the cap work? Is there diminishing returns, or does it not mitigate after that point?
Anyone tried the CWC Livewire set? On paper it looks OK-ish but I don't know how good is in practice.
http://elderscrollsonline.wiki.fextralife.com/Livewire+Set
From what I've seen, most tanks run something different than someone else.
If you are in a guild, ask them.
I like running two, 5 piece sets and a monster set. My Crafted set is Daedric Trickery, with leeching venom. But then, I've been tanking a long time.
If you are new to tanking, I thing some of the earlier suggestions should work just fine.
VaranisArano wrote: »GreenhaloX wrote: »VaranisArano wrote: »
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
My man.. nothing basic about this. It's what a tank does. If you can do this, then "you are" a good tank. As a dps within a group, it doesn't matter to me what other buffs or perks that can come from a tank set. If you, a tank, can hold that boss at bay and continue to do so and sustain, throughout, you are a good tank to me. I got it, though.. Hey, there are peeps, like me, who is fine with a Budweiser and a piece of steak from the home grill with a splash of A1 and hot sauce; whereas, there are others with exquisite taste for aged Dom Perignon and Filet Mignon from a fancy fine dining steakhouse. Whatever works for you and your taste buds.. I've tried the latter (the fancy stuff), however, and it's not really for me. Ha ha
Don't quote half of it and act like you said something profound quoted me correctly (sorry for the insult).
paulsimonps wrote: »Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.
GreenhaloX wrote: »VaranisArano wrote: »GreenhaloX wrote: »VaranisArano wrote: »
"Selfless" and "Selfish" has nothing to do with the basic job of a tank.
As I like to say:
The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
My man.. nothing basic about this. It's what a tank does. If you can do this, then "you are" a good tank. As a dps within a group, it doesn't matter to me what other buffs or perks that can come from a tank set. If you, a tank, can hold that boss at bay and continue to do so and sustain, throughout, you are a good tank to me. I got it, though.. Hey, there are peeps, like me, who is fine with a Budweiser and a piece of steak from the home grill with a splash of A1 and hot sauce; whereas, there are others with exquisite taste for aged Dom Perignon and Filet Mignon from a fancy fine dining steakhouse. Whatever works for you and your taste buds.. I've tried the latter (the fancy stuff), however, and it's not really for me. Ha ha
Don't quote half of it and act like you said something profound quoted me correctly (sorry for the insult).
Don't worry.. non taken. I only quoted what was needed. I wasn't insulting you either. I'm just saying what it is and making my viewpoint. I'm sure you can respect mine, as I respect yours.paulsimonps wrote: »Its so sad to see how low of a bar some people have on tanks.... "have a taunt and taunt boss and you are a good tank" No you are a ok ish tank if even that if that is all you do.... There is so much more to the role as many people have already explained. People put a pretty high standard on healers but almost never on Tanks, why? Great tanks are rare, and teaching others is the way to get more of them, let them know in a teaching way that they can do more, and trust me, its a hell of a lot more fun to do more than just taunt and block the boss.
Cool, if you all put such great and high standards on tanks and/or healers. Whatever works for you.. I'm not going to knock you for being a tank artist. Be creative, fluff up the tank, dance like a butterfly and sting like a bee, put on a good show; whatever works for you. It works for me just fine keeping the boss and any other higher hp adds taunted and at bay, so the dps have easier time to kill those. Ha ha, What else are you asking for? Nothing low or high standard about it; just do the job of a tank.
It's really a matter of content. I'm sure you've seen the threads by people complaining about how the game is DPS-centric and tanks aren't needed. And for much of the game--all overland content including world bosses and normal-difficulty dungeons--this is true. Even in vet dungeons, there isn't much meat for the tank to sink their teeth into. And that's understandable--to make content accessible, the developers can't place a lot of demands on specialist roles.GreenhaloX wrote: »It works for me just fine keeping the boss and any other higher hp adds taunted and at bay, so the dps have easier time to kill those. Ha ha, What else are you asking for? Nothing low or high standard about it; just do the job of a tank.
It's really a matter of content. I'm sure you've seen the threads by people complaining about how the game is DPS-centric and tanks aren't needed. And for much of the game--all overland content including world bosses and normal-difficulty dungeons--this is true. Even in vet dungeons, there isn't much meat for the tank to sink their teeth into. And that's understandable--to make content accessible, the developers can't place a lot of demands on specialist roles.GreenhaloX wrote: »It works for me just fine keeping the boss and any other higher hp adds taunted and at bay, so the dps have easier time to kill those. Ha ha, What else are you asking for? Nothing low or high standard about it; just do the job of a tank.
But for endgame content--vet trials--the developers are free to put more weight on the shoulders of the specialist roles. The tank's role is much more important, their job descriptions are much more interesting, and the quality of the tanking can make or break a run.
Since the most interesting content for tanks are the vet trials, most people who talk passionately about tanking do so from that perspective and background.
Every time one of these what-gear-should-I-use-for-tanking threads come up, you see a lot of sets get mentioned that are "selfish" sets--i.e., sets designed to help a tank's survivability or resource management.
Hist Bark, Armor Master, Fortified Brass, Plague Doctor, Green Pact, Seducer, etc. All sets that help the tank, but offer nothing to the group.
Every time one of these what-gear-should-I-use-for-tanking threads come up, you see a lot of sets get mentioned that are "selfish" sets--i.e., sets designed to help a tank's survivability or resource management.
Hist Bark, Armor Master, Fortified Brass, Plague Doctor, Green Pact, Seducer, etc. All sets that help the tank, but offer nothing to the group.
I find the idea that plague doctors and green pact is a selfish tank set interesting when at the height of popularity (before the nerf) sets like green pact and plague doctor were used selflessly. Specifically, a dk build for shielding teammates.
VaranisArano' wrote:"Selfless" and "Selfish" is a shorthand for types of gear that cover one part of a good tank's job: buffing the group and to a lesser extent, debuffing the boss.
...
In general, sets that benefit the tank and only the tank get the "selfish" label. Its not really called the tank selfish in a perjorative way though I'm sure it feels that way. Its totally valid to want to build your tank as strong and as self-sufficient as you want. Indeed, if you PUG vet randoms, I'd expect someone to build that way simply because of the nature of Vet Randoms. So the term "Selfish" refers to gear sets that benefit the tank and only the tank, which a better tank is better for the group.
In general, sets that benefit the tank and the group get the "selfless" label. A good tank is supporting the group with buffs and debuffs and although its certain possible to do that with only skills, many tanks will also do that with their gear. In competitive group content, this becomes almost a necessity, with tanks having more or less required gear to buff the group and debuff the boss. So the term "Selfless" refers to gear sets that benefit both tank and group, which a better group makes for an easier run.
I find the idea that plague doctors and green pact is a selfish tank set interesting when at the height of popularity (before the nerf) sets like green pact and plague doctor were used selflessly.
paulsimonps wrote: »Anyone tried the CWC Livewire set? On paper it looks OK-ish but I don't know how good is in practice.
http://elderscrollsonline.wiki.fextralife.com/Livewire+Set
I would say that with the Asylum staffs becoming more commonly used by magicka toons and DPSs are themselves working on increasing up time on Concussion and through that, off balance, I think its not something we tanks needs to worry about, and up time is not that great. However, perhaps if you run a lightning staff off bar build with this you could get some really great damage increase in trash pulls, might be a good dungeon set. Don't see it in trials but might be good for 4 man content since its an AoE concussion, and then with the lightning blockade you get 2 debuffs on all targets in the AoE. Though it would be mostly burst since the up time can tops be 40% from that set alone.
VaranisArano wrote: »Are there any crafted sets good for being selfless, because from reading this i have seen a TON of dropped sets so far basically.
It looks like Torug's Pact (3 trait) used with the crushing enchantment would count as a "selfless" set because you are using it to increase the uptime of a debuff you are putting on the boss or enemies.
Tava's Favor was a potent tool for generating ultimate usually used with Warhorn, before ZOS removed Shuffle from heavy armor. If you can make it work though, its still very good.
Nightmother's Gaze, though this is more often a DPS set, could be used as a tank set reducing the enemy's physical resistance.
Redistributor, probably only effective on a Warden tank/healer
Most of the crafted sets are of the "selfish" variety, and that's not a bad thing. Crafted sets are designed for all players to have access to them and so it makes sense that the crafted sets would lean more towards making a tank a better tank than group support. Sets like Hist Bark and Whitestrake's Retribution are both very good tank sets, they just take the idea that "If my tank is stronger, I can help the group more because I'm a better tank" than giving direct support to the group in terms of buff/debuffs. There's definitely a time and a place for that. I learned to tank using Whitestrakes, then got comfortable using Plague Doctor and only switched to Ebon Armory once we were farming Crypt of Hearts regularly.
Hmmm, I will just use torugs with brass until I have ebon then. I was already using 3 torug 5 brass, but I guess I can switch them around. I am however using 2 light to help with magicka cost, regen, etc.Can you still reach the armor cap like that then? Also, how exactly does the cap work? Is there diminishing returns, or does it not mitigate after that point?
As long as you have decent CP don't worry about the armor cap. Most tanks do not hit the armor cap.
Torugs is a good set. (NMG is lousy for tanks due to a low crit chance).
For more magicka regen I suggest working on getting 1pc of chokethorn and 1pc shadowrend. Both monster sets.