


Kneighbors wrote: »Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
Only one question: you don't use healing springs and prefer vigor instead?
There's your problem then.
Passing dsa fastest is with a TANK running these sets and not a healer...
Healing springs in 4 mans content isn't compulsory mostly because people are not that stacking.
I understand your feeling of huge achievement in a vDSA leaderboards, I don't even know anyone else who was shooting for that star besides you. Every time I go into vDSA with different group. It is so boring I don't even want to think about farming it with same group to get in first place in leader-boards. I'm still going there with regular team structure of tank wearing heavy armor, 2 dd's and 1 heal. For that heal out there I think PA+SPC will be the best while for tank Ebon+Alkosh is the solid choice.
Going your way there's no need of a heal role in 4 man's content at all. Why did they make this role anyway? If you didn't require it in vDSA so please point out for me another suitable place for a heal in 4 mans content.
I'm talking about solid choices not just bragging. Yes, I'm aware most 4 mans content can be passed faster with 3 top of the line dd's instead of 2+heal. If this is your primary point I don't understand why you clicked on a topic containing words "heal" and "4 mans content". You are way over it mate.
vDsa w/ tank ebon+alkosh, heals better of w/ spc+torugs. esp with split on last boss.
Is "an option" but not bis. Depending on wd/sd of target, adding an additional 164 grants somewhere between 2,5% ~ 1,6% dps increase (less when target stacked above 5k wd/sd). sounds to little to justify so many deadstats. Either 3x stam on jewels or to much med pieces -> hurting spellcrit plus 3 deadweight setboni. infu torug crusher is 5% ~ 0% when completely overpenetrating (unlikely).
Kneighbors wrote: »
Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).
Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.
Here's the tooltip for Vigor vs Mutagen:
As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.
Brutusmax1mus wrote: »Kneighbors wrote: »
Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).
Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.
Here's the tooltip for Vigor vs Mutagen:
As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.
Those are awful terrible disgustingly bad tooltips. Plus you'll need your ccs and rolls for harder content.
Neither of the procs are active right? Somethings goofy about how low your dmg is. Gold weapons?
Kneighbors wrote: »Flowersquisher wrote: »GTFO, a medium stam based set on your healer LOLOLOL. No wonder your regeneration and other HoT's are ticking so low. Whats your max magica???? 25K, nice try tho. All the stam healers would love this set up, except they would have to wear SPC, oh wait, there are no stam healers, I wonder why????
See, that is the problem I'm talking about. The misinformation. You don't even realize how to wear this set and still get bonus from 5 pieces light armor.
Kneighbors wrote: »The actual increase is higher as i already showed above due to higher SPC uptime. When I have time I will test it out with a buddy but it seems to me a stronger buff than 2% to dps. I already saw several people asking in dungeon what is buffing their dps so much, i'd think the increase will be much more significant.
Kneighbors wrote: »Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
@Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.
Vigor is stronger HoT than Regeneration and its morphs.
Resto staff ult is liable to get a nerf to its cost next patch
Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
Kneighbors wrote: »Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
@Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.
Vigor is stronger HoT than Regeneration and its morphs.
Resto staff ult is liable to get a nerf to its cost next patch
Hey, as a holder of multiple 44k+ scores in vdsa, I can tell you that a) healers are obsolete in vdsa b) even if they weren't, i wouldn't want mine in spc+PA (thats what the vdsa tank wears). Cheers
Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
I hope you notice that you are doing 41% of your own group's heals LOL enough said
EDIT: no combat prayer?
paulsimonps wrote: »Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
I hope you notice that you are doing 41% of your own group's heals LOL enough said
EDIT: no combat prayer?
OMG that EDIT. I didn't notice it at first eitherNo combat prayer......
LOL.
You're dropping your HPS a lot by doing this.
Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
- Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
- Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.
Gee, I wonder which of these options is better?
rosy_ariete wrote: »Kneighbors wrote: »Kneighbors wrote: »
Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).
Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.
Here's the tooltip for Vigor vs Mutagen:
As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.
Okay so this isn't unreasonable set up as I first thought, but you really weren't explaining it well enough. After some discussion elsewhere I understand what you are doing now at least, but not sure you do.
Vigor is a poor healing over timer on compared to mutagen. I have almost exact same about of heal for rank four echoining vigor that you do yet I also have 18k mutagen. So your argument is false. On the and what you are doing is procing the set by using vigor, so this case it might be a viable option while consider this setup, but is it worth it?
I honestly think were carried by the group mats or you were doing normal dragon star. Nobody pointed this out yet, but I will do so your uptime for spc is false on the group. You need to look at outgoing buffs. How do you only have 41% of the group healing? 8 hps is low even for 4 man content. I think on average I get 15 to 18k hps while still pulling off around 6k along with buffs and debuffs including combat pray , off balance, major berserk, minor vitality, minor intellect just to name a few. The biggest issue I see is a sorc in the group has 73% uptime on emprowered ward.
So sure maybe it works, but it's not effective for magicka healers.
paulsimonps wrote: »Claiming PA as BiS for healers in 4 man.....
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
I hope you notice that you are doing 41% of your own group's heals LOL enough said
EDIT: no combat prayer?
OMG that EDIT. I didn't notice it at first eitherNo combat prayer......
It's some old screenshot I found, probably was leveling some skills there so prayer was removed. Prayer is a mandatory skill in any content, its out of question but not in the topic.LOL.
You're dropping your HPS a lot by doing this.
Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
- Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
- Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.
Gee, I wonder which of these options is better?
The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .
In any case, my primary point is there's no point to bring Worm or Mending to 4 mans content. Just look at the most popular sets you will see on heals in group finder or grouping by guild\zone chat. 90% of the time it will be heal wearing SPC+Worm like it's a default set for heals in PvE. There are much better options instead of Worm, and PA is one of the best if not the best.
DisgracefulMind wrote: »Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
I hope you notice that you are doing 41% of your own group's heals LOL enough said
EDIT: no combat prayer?
OMG that EDIT. I didn't notice it at first eitherNo combat prayer......
It's some old screenshot I found, probably was leveling some skills there so prayer was removed. Prayer is a mandatory skill in any content, its out of question but not in the topic.LOL.
You're dropping your HPS a lot by doing this.
Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
- Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
- Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.
Gee, I wonder which of these options is better?
The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .
In any case, my primary point is there's no point to bring Worm or Mending to 4 mans content. Just look at the most popular sets you will see on heals in group finder or grouping by guild\zone chat. 90% of the time it will be heal wearing SPC+Worm like it's a default set for heals in PvE. There are much better options instead of Worm, and PA is one of the best if not the best.
Kneighbors wrote: »DisgracefulMind wrote: »Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.
IA on heals are really old news. Are you playing the game lately?
paulsimonps wrote: »Claiming PA as BiS for healers in 4 man.....You never know I once saw stamina warden healer, so maybe power assault and hircune is BIS for them?
P.S My poor name keeps getting tagged in the quotes, so suffer with meTag your it
DisgracefulMind wrote: »Kneighbors wrote: »DisgracefulMind wrote: »Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.
IA on heals are really old news. Are you playing the game lately?
Hahahahaha *looks at leaderboards*
Anyways, if you wanna have fun in 4 man content, and you're having fun with your PA build, by all means, but it's not BiS.
Also, are you playing the game recently? There's quite a few trials that still require IA from a healer to minmax group damage o:
All I was saying is that IA would be way better over something like PA. But, hey, 4 man content isn't really challenging right now, so do what you want.
NotNormanBates wrote: »The problem with the OP is that he/she keeps switching between "this is BiS(best in slot)" to "this is good for slightly above-average groups". Imo you'd be much better off presenting your argument towards the latter, rather than the former. As of now your argument makes you look rather confused.
In either case, in most 4 man content the healer can wear what ever he/she wants (or just dps). Any of the 4 man content that's challenging, is that way because of mechanics. Hell, we did are no-death falkreach w/ 3 magsorcs and a tank.