Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Powerful Assault is the BiS for heal in 4-6 mans content.

  • eso_nya
    eso_nya
    ✭✭✭✭✭
    vDsa w/ tank ebon+alkosh, heals better of w/ spc+torugs. esp with split on last boss.

    Is "an option" but not bis. Depending on wd/sd of target, adding an additional 164 grants somewhere between 2,5% ~ 1,6% dps increase (less when target stacked above 5k wd/sd). sounds to little to justify so many deadstats. Either 3x stam on jewels or to much med pieces -> hurting spellcrit plus 3 deadweight setboni. infu torug crusher is 5% ~ 0% when completely overpenetrating (unlikely).
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    3.png
    Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).

    Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.

    Here's the tooltip for Vigor vs Mutagen:

    1.png2.png

    As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.
  • Masel
    Masel
    Class Representative
    Kneighbors wrote: »
    Masel92 wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    Only one question: you don't use healing springs and prefer vigor instead?

    There's your problem then.

    Passing dsa fastest is with a TANK running these sets and not a healer...

    Healing springs in 4 mans content isn't compulsory mostly because people are not that stacking.

    I understand your feeling of huge achievement in a vDSA leaderboards, I don't even know anyone else who was shooting for that star besides you. Every time I go into vDSA with different group. It is so boring I don't even want to think about farming it with same group to get in first place in leader-boards. I'm still going there with regular team structure of tank wearing heavy armor, 2 dd's and 1 heal. For that heal out there I think PA+SPC will be the best while for tank Ebon+Alkosh is the solid choice.

    Going your way there's no need of a heal role in 4 man's content at all. Why did they make this role anyway? If you didn't require it in vDSA so please point out for me another suitable place for a heal in 4 mans content.

    I'm talking about solid choices not just bragging. Yes, I'm aware most 4 mans content can be passed faster with 3 top of the line dd's instead of 2+heal. If this is your primary point I don't understand why you clicked on a topic containing words "heal" and "4 mans content". You are way over it mate.

    I posted here because you said it is best in slot, which it isn't. It is a usable alternative, but not best in slot. I'm always looking for alternative setups that are fun to use, which you can see in the builds I post on here, but you simply give up too much to get less out of it overall.

    If anything, if you want easy peasy clears go with a dual destro or destro/resto magblade with funnel health, refreshing path, SPC+ Master Architect and Soul harvest. Ultigen in dungeons is amazing, you heal everyone with your spammable a lot and refreshing path is an amazing aoe heal as well.

    You can slot orbs, efficient purge and you don't need to spec for recovery at all other change a rotation while contributing greatly to your group healing and SPC+Major Slayer uptime.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    eso_nya wrote: »
    vDsa w/ tank ebon+alkosh, heals better of w/ spc+torugs. esp with split on last boss.

    Is "an option" but not bis. Depending on wd/sd of target, adding an additional 164 grants somewhere between 2,5% ~ 1,6% dps increase (less when target stacked above 5k wd/sd). sounds to little to justify so many deadstats. Either 3x stam on jewels or to much med pieces -> hurting spellcrit plus 3 deadweight setboni. infu torug crusher is 5% ~ 0% when completely overpenetrating (unlikely).

    The actual increase is higher as i already showed above due to higher SPC uptime. When I have time I will test it out with a buddy but it seems to me a stronger buff than 2% to dps. I already saw several people asking in dungeon what is buffing their dps so much, i'd think the increase will be much more significant.
    Edited by Kneighbors on October 14, 2017 7:30PM
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Kneighbors wrote: »
    3.png
    Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).

    Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.

    Here's the tooltip for Vigor vs Mutagen:

    1.png2.png

    As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.

    Those are awful terrible disgustingly bad tooltips. Plus you'll need your ccs and rolls for harder content.

    Neither of the procs are active right? Somethings goofy about how low your dmg is. Gold weapons?
    Edited by Brutusmax1mus on October 14, 2017 7:39PM
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Kneighbors wrote: »
    3.png
    Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).

    Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.

    Here's the tooltip for Vigor vs Mutagen:

    1.png2.png

    As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.

    Those are awful terrible disgustingly bad tooltips. Plus you'll need your ccs and rolls for harder content.

    Neither of the procs are active right? Somethings goofy about how low your dmg is. Gold weapons?

    Yea, it's unbuffed. What kind of harder 4 mans content? I don't know much places where you'll need ccs and rolls there.

    Again, all my point is to get rid of disgusting rumor that worm or mending are good for all heals. It is only good for trial heals. Want to optimize your PUG from random daily? Wear SPC+PA.
  • Flowersquisher
    Flowersquisher
    ✭✭✭
    Kneighbors wrote: »
    GTFO, a medium stam based set on your healer LOLOLOL. No wonder your regeneration and other HoT's are ticking so low. Whats your max magica???? 25K, nice try tho. All the stam healers would love this set up, except they would have to wear SPC, oh wait, there are no stam healers, I wonder why????

    See, that is the problem I'm talking about. The misinformation. You don't even realize how to wear this set and still get bonus from 5 pieces light armor.

    No, i get it, but the other set bonuses are USELESS on a healer!!!!!
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    Kneighbors wrote: »
    The actual increase is higher as i already showed above due to higher SPC uptime. When I have time I will test it out with a buddy but it seems to me a stronger buff than 2% to dps. I already saw several people asking in dungeon what is buffing their dps so much, i'd think the increase will be much more significant.

    pa alone. spc is slightly stronger. should come out at average 5% together. on the paper having higher spc-uptime w/ vigor is not related to the value of pa. nice sideeffect sure, but would work w/o pa aswell.
    For quick and easy check: check tooltip of dmg skill -> check wd/sd -> apply pa to self, check again calc tooltip dmg inc in % and wd/sc increase in %. Judging by your wd/sd values, the increase might be a lot bigger (6% pa alone; 9% spc alone; 15% together); standard dd _should_ have minumum double of your numbers tho, good ones ~tripple.

    if u buff your grp w/ wall of lightning, combat prayer , pol and warhorn, everyone with half a brain should notice his dps going up by 20%~30%.
  • Yngol
    Yngol
    ✭✭✭
    Kneighbors wrote: »
    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch

    Hey, as a holder of multiple 44k+ scores in vdsa, I can tell you that a) healers are obsolete in vdsa b) even if they weren't, i wouldn't want mine in spc+PA (thats what the vdsa tank wears). Cheers :smile:
  • Yngol
    Yngol
    ✭✭✭
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    I hope you notice that you are doing 41% of your own group's heals LOL enough said

    EDIT: no combat prayer?
    Edited by Yngol on October 14, 2017 8:11PM
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Claiming PA as BiS for healers in 4 man.....

    9vzYQwj-300x219.jpg
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Yngol wrote: »
    Kneighbors wrote: »
    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch

    Hey, as a holder of multiple 44k+ scores in vdsa, I can tell you that a) healers are obsolete in vdsa b) even if they weren't, i wouldn't want mine in spc+PA (thats what the vdsa tank wears). Cheers :smile:

    Your (a) statement is equal to "healers are obsolete in 4 mans content" don't you find?

    What you wanted to say perhaps is that you've spent enough time in vDSA to run it without heals. Do you think this shall justify to remove Heal role from 4 mans content?

    The most funny is when people listen to opinions like yours without understanding what you mean, and then they go to vDSA and start spamming shields and vigors. When you look at their group dps it's lower than if they would run normally with heal.

    My heal will give a team up to 30% damage boost together with heals it will deliver, resources and around 10% groups dps. So bringing DD instead of a well built heal isn't that uber buff, and for a random group will always result in dps loss and worse score. I make 38k easy with randoms when it's weekly. So to make 44k with constant group doesn't seems like an amusing score. 38k = 6 deaths, 2 by mistake and 4 a single wipe on last boss because we are rusty. so 44k is nothing to brag about and surely not a reasons to remove heal from your group.

    You know what, I'd even think that you can do better than 44k if you are running with built up group with a good heal running PA+SPC and regular Ebon+Alkosh tank. No need to get outta your skin for that score.
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    First the guy stating that combat physician is a better set for group damage mitigation in PvP than wizards riposte and now another healer stating powerful assault is the best healer set outside of trials...

    Witchmother potent brew's hurly-burly brain effect seems to kick in just about a year after first consumption.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Yngol wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    I hope you notice that you are doing 41% of your own group's heals LOL enough said

    EDIT: no combat prayer?

    OMG that EDIT. I didn't notice it at first either :lol: No combat prayer......
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    LOL.

    You're dropping your HPS a lot by doing this.

    Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
    • Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
    • Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.

    Gee, I wonder which of these options is better?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Yngol wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    I hope you notice that you are doing 41% of your own group's heals LOL enough said

    EDIT: no combat prayer?

    OMG that EDIT. I didn't notice it at first either :lol: No combat prayer......

    It's some old screenshot I found, probably was leveling some skills there so prayer was removed. Prayer is a mandatory skill in any content, its out of question but not in the topic.
    code65536 wrote: »
    LOL.

    You're dropping your HPS a lot by doing this.

    Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
    • Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
    • Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.

    Gee, I wonder which of these options is better?

    The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .

    In any case, my primary point is there's no point to bring Worm or Mending to 4 mans content. Just look at the most popular sets you will see on heals in group finder or grouping by guild\zone chat. 90% of the time it will be heal wearing SPC+Worm like it's a default set for heals in PvE. There are much better options instead of Worm, and PA is one of the best if not the best.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kneighbors wrote: »
    1.png
    Kneighbors wrote: »
    3.png
    Here are the stats of 5 pcs SPC (light armor to keep all the bonuses) and 5 pcs PA (2 med + 3 Jewelry).

    Over 30k magicka pool is more than enough for a heal in any content. I'm using witchmother, it's possible to enlarge the pool even further but I can't see the point.

    Here's the tooltip for Vigor vs Mutagen:

    1.png2.png

    As you can see Vigor will result in stronger tic per second while of course less time and range. But my point is about buffing the group. SPC requires not only wearing but also slotting proper skills and maintaining gameplay to keep the uptime high. It's not that easy as it seems in first place, while Vigor is really improving its uptime compared to mutagen.

    Okay so this isn't unreasonable set up as I first thought, but you really weren't explaining it well enough. After some discussion elsewhere I understand what you are doing now at least, but not sure you do.

    Vigor is a poor healing over timer on compared to mutagen. I have almost exact same about of heal for rank four echoining vigor that you do yet I also have 18k mutagen. So your argument is false. On the and what you are doing is procing the set by using vigor, so this case it might be a viable option while consider this setup, but is it worth it?

    I honestly think were carried by the group mats or you were doing normal dragon star. Nobody pointed this out yet, but I will do so your uptime for spc is false on the group. You need to look at outgoing buffs. How do you only have 41% of the group healing? 8 hps is low even for 4 man content. I think on average I get 15 to 18k hps while still pulling off around 6k along with buffs and debuffs including combat pray , off balance, major berserk, minor vitality, minor intellect just to name a few. The biggest issue I see is a sorc in the group has 73% uptime on emprowered ward.


    So sure maybe it works, but it's not effective for magicka healers.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Claiming PA as BiS for healers in 4 man.....

    9vzYQwj-300x219.jpg

    :lol: You never know I once saw stamina warden healer, so maybe power assault and hircune is BIS for them? :p


    P.S My poor name keeps getting tagged in the quotes, so suffer with me >:) Tag your it
    Edited by Tasear on October 14, 2017 8:58PM
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Kneighbors wrote: »
    Yngol wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    I hope you notice that you are doing 41% of your own group's heals LOL enough said

    EDIT: no combat prayer?

    OMG that EDIT. I didn't notice it at first either :lol: No combat prayer......

    It's some old screenshot I found, probably was leveling some skills there so prayer was removed. Prayer is a mandatory skill in any content, its out of question but not in the topic.
    code65536 wrote: »
    LOL.

    You're dropping your HPS a lot by doing this.

    Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
    • Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
    • Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.

    Gee, I wonder which of these options is better?

    The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .

    In any case, my primary point is there's no point to bring Worm or Mending to 4 mans content. Just look at the most popular sets you will see on heals in group finder or grouping by guild\zone chat. 90% of the time it will be heal wearing SPC+Worm like it's a default set for heals in PvE. There are much better options instead of Worm, and PA is one of the best if not the best.

    You are right. When I go 4-man content with two magicka sorcs as DDs, Twilight Remedy is good option to boost their dps. Magicka sorcs do heavy attacks as part of their rotation so no need for Worm.

    I would never run Powerful Assault. Let's assume two stamina DDs as you claim that PvE is now flooded with them. You are 1000 times better running off Infallible Aether to ensure 100% uptime on minor vulnerability. You won't achieve that with Charged Shock staff. You simply won't find case where PA would be the best option.
    Edited by Olupajmibanan on October 14, 2017 9:01PM
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.

    IA on heals are really old news. Are you playing the game lately?
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    IA is better run by a Sorc or DK DD. 5 Julianos/BSW + 5/4 IA w Maelstrom backbar + 1 Iceheart/Kena is quite a good setup.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • BenzZos
    BenzZos
    ✭✭✭
    OP is stupid
    Edited by BenzZos on October 14, 2017 9:10PM
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Can we pls stop to quote something with @names.

    Also wearing pa in 4 men content will only give 2 dd 150sdp/wd and will lower your stats so much, which also lowers your heals and damage. Do not underestimate the dps a healer can do in 4 men content or even in trials. But all in all it really does not matter what you use in a dungeon since there is no best way to beat it(ranking), even krags would be bis for some pug grps. As for dsa the best seems to be 3 dd+tank run.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kneighbors wrote: »
    Yngol wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    I hope you notice that you are doing 41% of your own group's heals LOL enough said

    EDIT: no combat prayer?

    OMG that EDIT. I didn't notice it at first either :lol: No combat prayer......

    It's some old screenshot I found, probably was leveling some skills there so prayer was removed. Prayer is a mandatory skill in any content, its out of question but not in the topic.
    code65536 wrote: »
    LOL.

    You're dropping your HPS a lot by doing this.

    Which is fine, for an experienced group in vDSA--they should have the awareness to avoid much of the damage and not need much HPS. So, if you're going to lower the HPS on your healer, then...
    • Option 1: Healer lowers HPS by simply not healing as much, running DPS gear sets and doing DPS.
    • Option 2: Healer lowers HPS by gimping their build with a stamina set, wasting GCDs with worthless stamina skills to eke out a little extra buff for the group--buffs that could've come from the tank instead.

    Gee, I wonder which of these options is better?

    The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .

    In any case, my primary point is there's no point to bring Worm or Mending to 4 mans content. Just look at the most popular sets you will see on heals in group finder or grouping by guild\zone chat. 90% of the time it will be heal wearing SPC+Worm like it's a default set for heals in PvE. There are much better options instead of Worm, and PA is one of the best if not the best.

    While I understand your point the trinity of mending, worm, and spell power aren't the only options, but you are very wrong in saying 9/10 user worm/ spc. In fact only 1/5 of mine do. If you are going to defend another options you have the present it better.

    Mending works really well on wardens and defensive gameplay styles. Also melee will love you (those guys don't have shields). The horns of reach have some ridiculous incoming damage and mending makes mistakes a bit more forgiving. In general though it's going to allow survive.

    Worm and Spc give templars really exceptional stat, there's an debate about this last week was it. But yeah you probably use something else for better support in 4 man content.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Kneighbors wrote: »
    Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.

    IA on heals are really old news. Are you playing the game lately?

    Hahahahaha *looks at leaderboards*

    Anyways, if you wanna have fun in 4 man content, and you're having fun with your PA build, by all means, but it's not BiS.

    Also, are you playing the game recently? There's quite a few trials that still require IA from a healer to minmax group damage o:

    All I was saying is that IA would be way better over something like PA. But, hey, 4 man content isn't really challenging right now, so do what you want.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    Tasear wrote: »
    Claiming PA as BiS for healers in 4 man.....

    9vzYQwj-300x219.jpg

    :lol: You never know I once saw stamina warden healer, so maybe power assault and hircune is BIS for them? :p


    P.S My poor name keeps getting tagged in the quotes, so suffer with me >:) Tag your it

    For lols and giggles, run dragon, warmachine w/ shimmershield, lightningstaff / resto, stam shalks and forrest on stam warden xD
    Dont expect anyone to take u serious tho^^
    Edited by eso_nya on October 14, 2017 9:48PM
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    Honestly, in most 4 man content, I'd rather have run off-heals instead of a full healer.

    Another 20k dps is much more than a single healer can enable in a 4 man group.

    Most content self survival is pretty simple too, once you understand the mechanics.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • NotNormanBates
    NotNormanBates
    ✭✭✭
    The problem with the OP is that he/she keeps switching between "this is BiS(best in slot)" to "this is good for slightly above-average groups". Imo you'd be much better off presenting your argument towards the latter, rather than the former. As of now your argument makes you look rather confused.

    In either case, in most 4 man content the healer can wear what ever he/she wants (or just dps). Any of the 4 man content that's challenging, is that way because of mechanics. Hell, we did are no-death falkreach w/ 3 magsorcs and a tank.
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Kneighbors wrote: »
    Those stats are gross. Just run IA in 4 man content as a healer, would be more beneficial.

    IA on heals are really old news. Are you playing the game lately?

    Hahahahaha *looks at leaderboards*

    Anyways, if you wanna have fun in 4 man content, and you're having fun with your PA build, by all means, but it's not BiS.

    Also, are you playing the game recently? There's quite a few trials that still require IA from a healer to minmax group damage o:

    All I was saying is that IA would be way better over something like PA. But, hey, 4 man content isn't really challenging right now, so do what you want.

    I want to wear viper tbh
    The problem with the OP is that he/she keeps switching between "this is BiS(best in slot)" to "this is good for slightly above-average groups". Imo you'd be much better off presenting your argument towards the latter, rather than the former. As of now your argument makes you look rather confused.

    In either case, in most 4 man content the healer can wear what ever he/she wants (or just dps). Any of the 4 man content that's challenging, is that way because of mechanics. Hell, we did are no-death falkreach w/ 3 magsorcs and a tank.

    People just pushed me there going with "1 tank + 3 dd's is the best for 4 mans content"... Which I wouldn't agree, surely not to the guy who is feeling 44k on vDSA is something that requires extraordinary team. Hell, there was a guy several days ago that posted himself soloing falreach till last boss 13% hp (and running out of columns). Does it makes vFH solo an optimal team? I can pass vFH no death with 4 tanks, will it make it the best team for that dungeon? Can do it with 4 heals and even 4 dd's, same with vDSA and any other 4 mans content. But I don't see myself coming with "this role is not needed".

    My point is simple and I wrote it many times already: stop advertising Worm as best healer set. It's only good for trials. Teach healers how to buff group. Because this is the best they can do in 4 mans content and take it further into trials.

    Look at the reaction of the people here, they are like overwhelmed "WOWOWOW 32k IS SO LOW MAGICKA POOL FOR A HEAL WOWOW"... I have bad news for you, I passed all games content with under 35k magicka pool. Too bad you didn't inform me in time it isn't possible.

    Many people who claim they are experienced couldn't even apprehend how did I wear medium armor without loosing light armors passives. Think a little bit out of the box.
Sign In or Register to comment.