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Powerful Assault is the BiS for heal in 4-6 mans content.

  • rustic_potato
    rustic_potato
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    Kneighbors wrote: »
    Masel92 wrote: »
    Yngol wrote: »
    Kneighbors wrote: »
    Yngol wrote: »
    Kneighbors wrote: »
    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch

    Hey, as a holder of multiple 44k+ scores in vdsa, I can tell you that a) healers are obsolete in vdsa b) even if they weren't, i wouldn't want mine in spc+PA (thats what the vdsa tank wears). Cheers :smile:

    Your (a) statement is equal to "healers are obsolete in 4 mans content" don't you find?

    What you wanted to say perhaps is that you've spent enough time in vDSA to run it without heals. Do you think this shall justify to remove Heal role from 4 mans content?

    The most funny is when people listen to opinions like yours without understanding what you mean, and then they go to vDSA and start spamming shields and vigors. When you look at their group dps it's lower than if they would run normally with heal.

    My heal will give a team up to 30% damage boost together with heals it will deliver, resources and around 10% groups dps. So bringing DD instead of a well built heal isn't that uber buff, and for a random group will always result in dps loss and worse score. I make 38k easy with randoms when it's weekly. So to make 44k with constant group doesn't seems like an amusing score. 38k = 6 deaths, 2 by mistake and 4 a single wipe on last boss because we are rusty. so 44k is nothing to brag about and surely not a reasons to remove heal from your group.

    You know what, I'd even think that you can do better than 44k if you are running with built up group with a good heal running PA+SPC and regular Ebon+Alkosh tank. No need to get outta your skin for that score.

    No my statement means exactly what it says; healers are obsolete in dsa. And whilst 44k is certainly not the best score of all time, I challenge you to do better than that with a scp+PA healer. If you're PC NA or PC EU, I'll even give you 50k gold :smile: Also, spc+PA gives nowhere near a 30% dps boost (i don't know where you got that number from)

    30% is what I get in 12 man raids from a tank, two healers, three other stamina dds with NMG, Sunderflame (I wear that myself) and War machine, so probably the best scenario possible, here's an example:

    Zhaj'hassa in vMoL, 49k single target with all raidbuffs:

    HGOxDuV.jpg

    And a solo parse with the exact same setup:

    EPXHA9t.jpg

    Calculate the difference:

    49/38-1=28% dps difference between a 12-man raid and solo with all buffs and debuffs applied. Varlariel would be a better comparison as it is basically a wispmother target dummy but still, 30% dps boost is plain false.

    Can't see your buffs there so I can't comment.
    Offbalance = 10%
    Combat Prayer = 8%
    SPC+PA = 7+% (on my heal test vs dummy it's over 20% but mainly because of low spell power)
    War Horn - few more percents
    Power Of The Light = few more percents
    Crusher = few more percents
    DD's stop spamming shield and vigor = few more percents
    Heals own DPS = several more percents

    Is it OK now to say that Heal will boost groups dps by 30%?

    It is fantastical to assume 100% off all these buffs.

    Heals do buff groups in 12 man content to about 25-28% in perfect groups. I run with these perfect groups. PA used to a meme set used to buff parse of a few DD in fights like valariel even there an offtank with vigor uses it. War Machine now does it better.

    A healer wearing PA severely gimps himself by losing 3 magika jewelry and 2 light pieces. As someone who has healed all content the game has to offer I tell you this, the only situation I would use PA as a healer if I make a stam warden healer for trolling random PUGS.

    Vigor on a magika healer is than useless. Just a waste of stamina that could be used to block roll and survive. With the nerf healers took with Morrowind they are barely over the healing curve while sustaining it. That is the reason for the blue orbs. A healer out of resources is a dead group.

    I understand that you are trying to break the mould and figure out something new. Everyone competing for top scores are doing it and doing so successfully. Here you are refusing to accept why your idea is bad and being stubborn refusing to accept that you are not a special snowflake.

    ESO is an easy game you can complete 4 man content without supports. I have completed all dungeons without healers and without tanks and I have completed most dungeons with 4 dps setups. Those are no way BIS setups. They are for fun.

    So I accept that your build can be a fun build just for laughs. Beyond that it just falls flat.
    I play how I want to.


  • Qbiken
    Qbiken
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    Thanks to this thread I sold some Powerful Assault gear for ridiculous amount of gold. Thanks :)
  • joaaocaampos
    joaaocaampos
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    Have you already tested this build?

    https://youtu.be/8a3nLw0KXws

    Here's a Stamina Warden Healer. You can use Draugr Hulk + Powerful Assaut, Vigor, Soothing Spores (Fungal Growth morph), Green Lotus (Lotus Flower morph), Healing Thicket (Secluded Glove) etc.
  • zaria
    zaria
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    How will this set be on an stamina DD for utility? Yes you loose raw dps on character but might be worth it?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nighn_9
    Nighn_9
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    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    what happened to you on twitch ??
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
  • SanTii.92
    SanTii.92
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    Just change your title OP to "Powerful assault BiS set for 4 men content, but actually only if you are good but not enough to not run a dedicated healer" and all good.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Kneighbors
    Kneighbors
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    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish
  • usmcjdking
    usmcjdking
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    Is this a joke post? It has to be. PA is about as strong as SPC in a well oiled raid machine with average SPC uptime being ~75%. The problem with PA is that you simply start running out of space for sets to run in trials and PA's target cap doesn't make it nearly as enticing as Alkosh.

    If you want to boost DPS and not use MA with Resto ult or empowering sweep or trees or whatever, then use Shalks with decisive weapons and run AWH.
    0331
    0602
  • rustic_potato
    rustic_potato
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    Kneighbors wrote: »
    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish

    I wasn't sure if you were trolling or not till this post. Now I'm confident that you are trolling. 220 SD? Really? Yeah SPC gives that, PA gives 150.

    Do you heal? Why not use Kagrenac's Hope? that way when when your group dies cos of your poor heals you can rez them faster to add to the overall group DPS. That's 25% more DPS as DPS are going to spend 25% less time being dead. Also permanent sustain.

    That's it folks I found the new BiS for healers. Kags + PA. PA for the 500 SD it gives and Kags for rezzing DPS when they die due to poor heals.

    #BreaktheMeta
    I play how I want to.


  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish

    I wasn't sure if you were trolling or not till this post. Now I'm confident that you are trolling. 220 SD? Really? Yeah SPC gives that, PA gives 150.

    Do you heal? Why not use Kagrenac's Hope? that way when when your group dies cos of your poor heals you can rez them faster to add to the overall group DPS. That's 25% more DPS as DPS are going to spend 25% less time being dead. Also permanent sustain.

    That's it folks I found the new BiS for healers. Kags + PA. PA for the 500 SD it gives and Kags for rezzing DPS when they die due to poor heals.

    #BreaktheMeta

    I already dropped a random parse and calculation why the actual increase you will see with PA+SPC combination will be over 200 compared with SPC+x.

    As soon as you reach above average groups you won't require to rez that much. Maxed out players are self sustained to the point where they prefer to take additional DD instead of Heal. Just go through the comments in these thread and you will learn a lot of things about healing in eso.
  • rustic_potato
    rustic_potato
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish

    I wasn't sure if you were trolling or not till this post. Now I'm confident that you are trolling. 220 SD? Really? Yeah SPC gives that, PA gives 150.

    Do you heal? Why not use Kagrenac's Hope? that way when when your group dies cos of your poor heals you can rez them faster to add to the overall group DPS. That's 25% more DPS as DPS are going to spend 25% less time being dead. Also permanent sustain.

    That's it folks I found the new BiS for healers. Kags + PA. PA for the 500 SD it gives and Kags for rezzing DPS when they die due to poor heals.

    #BreaktheMeta

    I already dropped a random parse and calculation why the actual increase you will see with PA+SPC combination will be over 200 compared with SPC+x.

    As soon as you reach above average groups you won't require to rez that much. Maxed out players are self sustained to the point where they prefer to take additional DD instead of Heal. Just go through the comments in these thread and you will learn a lot of things about healing in eso.

    Aww look at you trying to teach me to heal. If you have read my previous comment you will know that I have healed all the content the game has to offer.

    The reason that I said that you would rez so much is because with PA your heals will be pathetic and would cause a lot of deaths. Maybe you should try healing with heavy armor? I hear that they give healing bonuses.

    Do an in raid parse with a healer wearing SPC and PA and if you survive the fight long enough to get a parse post it here else you are just barking up the wrong tree.
    I play how I want to.


  • Lexxypwns
    Lexxypwns
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish

    I wasn't sure if you were trolling or not till this post. Now I'm confident that you are trolling. 220 SD? Really? Yeah SPC gives that, PA gives 150.

    Do you heal? Why not use Kagrenac's Hope? that way when when your group dies cos of your poor heals you can rez them faster to add to the overall group DPS. That's 25% more DPS as DPS are going to spend 25% less time being dead. Also permanent sustain.

    That's it folks I found the new BiS for healers. Kags + PA. PA for the 500 SD it gives and Kags for rezzing DPS when they die due to poor heals.

    #BreaktheMeta

    I already dropped a random parse and calculation why the actual increase you will see with PA+SPC combination will be over 200 compared with SPC+x.

    As soon as you reach above average groups you won't require to rez that much. Maxed out players are self sustained to the point where they prefer to take additional DD instead of Heal. Just go through the comments in these thread and you will learn a lot of things about healing in eso.

    Aww look at you trying to teach me to heal. If you have read my previous comment you will know that I have healed all the content the game has to offer.

    The reason that I said that you would rez so much is because with PA your heals will be pathetic and would cause a lot of deaths. Maybe you should try healing with heavy armor? I hear that they give healing bonuses.

    Do an in raid parse with a healer wearing SPC and PA and if you survive the fight long enough to get a parse post it here else you are just barking up the wrong tree.

    OP is mistaken about his BiS claim. But you're really gonna ask for a raid parse when he's talking about 4 man content? Gtfo
  • OdinForge
    OdinForge
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    This thread is hilarious.
    The Age of Wrobel.
  • Dymence
    Dymence
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    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
  • kylewwefan
    kylewwefan
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    I tried Powerful Assault and alkosh on Tank. It worked in 4 man, but I don’t think be so good in raid. I had to do some whacky stuff to get health and resistances up high, and I found out resistance is not all is cracked up to be.

    Your fighting an uphill battle with the forum crowd here. They might be more forgiving if this new BiS setup was for a DK Nord healer.

    I also find Worm to be slightly less useful with many Stam DPS in the group now. Not sure what to make of mending. It always says target is immune. I’ll run whatever the group thinks is best.

    It is odd that you hear many times there’s so much overhealing being done; I did see your Vigor heals about twice as strong than mutagen. (Even on a mag toon)

    I’m not even in the same class as these players though. My best DSA score is 15k. I’m glad just to finish it really. I’d guess top groups are really coordinating the whole team, which they may already be placing PA somewhere else?

  • Kneighbors
    Kneighbors
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    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
  • Kneighbors
    Kneighbors
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    This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
    Edited by Kneighbors on October 17, 2017 6:06PM
  • Izaki
    Izaki
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    This a troll post or what?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Danksta
    Danksta
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    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
    BawKinTackWarDs PS4/NA

  • Reorx_Holybeard
    Reorx_Holybeard
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    Kneighbors wrote: »
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    This is not exactly true since most skill tooltips are based on both spell/weapon power and magicka/stamina. For example, if you had 2000 spell power and 20k magicka a 400 spell power bonus would only give you a +10% damage bonus. This bonus gets smaller the more stamina/magicka you have (20k is really low for any DPS). For example, at 40k magicka it would only be a +5% damage bonus.

    You can play with values yourself in our Skill Browser or use our Build Editor for more complete/complex stat results.

    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Mitrenga
    Mitrenga
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    When I see a stam set, I combine it with Hundings. This can't be combined with Hundings, so I will downvote.
  • rustic_potato
    rustic_potato
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    Lexxypwns wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Now with the upcoming nerf to Panacea Master Architect performance and uptime is even more debatable.

    I notice people here trying to lower the buff of spell/weap power PA supplies. As I already showed before it will be over 200, around 220. Its really big value. People run huge amount of parses to compare BSW vs Julianos vs Scathing, where difference may be under 50 spell power, while here is a buff of whooping 220!!

    In any case, there was no other contendant besides Master Architect and I'm too lazy to parse the comparison, simply because I dont believe many are casting MA every 100 ult. The combination of Horn+Destro ult is too powerful to throw it away).

    And I will be very happy to see healers wearing SPC+PA instead of Worm/Mending or other rubbish

    I wasn't sure if you were trolling or not till this post. Now I'm confident that you are trolling. 220 SD? Really? Yeah SPC gives that, PA gives 150.

    Do you heal? Why not use Kagrenac's Hope? that way when when your group dies cos of your poor heals you can rez them faster to add to the overall group DPS. That's 25% more DPS as DPS are going to spend 25% less time being dead. Also permanent sustain.

    That's it folks I found the new BiS for healers. Kags + PA. PA for the 500 SD it gives and Kags for rezzing DPS when they die due to poor heals.

    #BreaktheMeta

    I already dropped a random parse and calculation why the actual increase you will see with PA+SPC combination will be over 200 compared with SPC+x.

    As soon as you reach above average groups you won't require to rez that much. Maxed out players are self sustained to the point where they prefer to take additional DD instead of Heal. Just go through the comments in these thread and you will learn a lot of things about healing in eso.

    Aww look at you trying to teach me to heal. If you have read my previous comment you will know that I have healed all the content the game has to offer.

    The reason that I said that you would rez so much is because with PA your heals will be pathetic and would cause a lot of deaths. Maybe you should try healing with heavy armor? I hear that they give healing bonuses.

    Do an in raid parse with a healer wearing SPC and PA and if you survive the fight long enough to get a parse post it here else you are just barking up the wrong tree.

    OP is mistaken about his BiS claim. But you're really gonna ask for a raid parse when he's talking about 4 man content? Gtfo

    Dude OP is trolling and I just joined the troll. If you think this is a serious post you are mistaken.
    I play how I want to.


  • LadyNalcarya
    LadyNalcarya
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    tenor.gif
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Kneighbors
    Kneighbors
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    Danksta wrote: »
    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?

    For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
  • Dymence
    Dymence
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    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    20% of nothing is still nothing. That's my point. And that's why your setup makes no sense.
  • RoyalPink06
    RoyalPink06
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    Kneighbors wrote: »
    Danksta wrote: »
    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?

    For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?


    Hmmm...can supply a parse, but "too lazy". Is that because you don't actually have one? o:)

    NA PS4
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Kneighbors wrote: »
    Danksta wrote: »
    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?

    For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?

    Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
    BawKinTackWarDs PS4/NA

  • Masel
    Masel
    Class Representative
    This thread is still going? :D
    Kneighbors wrote: »
    This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.

    Oh this triggers me. I'm an inventor of outside the box builds, but in order to not waste time of other people, you have to have a certain degree of effectivity. On damage dealers the border is usually around 30k for me, and for support roles, it largely depends on the group what you do. This is however a suboptimal build in any regard, so there's no point in trying it out.

    The fact that you say that 400 spell damage is 20% dps increase tells me that you lack understanding of the core functions behind the game.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Danksta wrote: »
    Kneighbors wrote: »
    Danksta wrote: »
    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?

    For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?

    Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.

    I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    Kneighbors wrote: »
    Danksta wrote: »
    Kneighbors wrote: »
    Danksta wrote: »
    Kneighbors wrote: »
    Dymence wrote: »
    Your point doesn't make any sense.

    You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).

    So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.

    Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
    Or there shouldnt be a heal but a 35k dps dd in every group.
    Or what is the point of your comment exactly?
    Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?

    You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?

    For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?

    Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.

    I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%

    Correction: A player with 2k spell power and 0 max magicka will get a 20% DPS increase with 400 spell power. At a more realistic 40k max magicka this is reduced to a 7% increase and only a 5% increase at 4k spell power.

    "Most" magicka builds get more of their DPS from magicka than spell power (at least any build that has less spell power than MaxMagicka/10.5).
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
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