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Powerful Assault is the BiS for heal in 4-6 mans content.

  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg
  • Asardes
    Asardes
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    Infused Master/Maelstrom will mean nothing special in CWC patch since it will only buff the enchant you apply on the item. The special bonus was considered an enchant and thus it was buffed by infused, but it will become a set bonus instead. So people who had infused Master staves will actually get a nerf, since Maelstrom got a buff to the magicka return which compensates the loss of 3.8% crit and the extra return from infusrd. TBH I don't even know if an enchant is even needed on a healing staff as drain magicka poisons offer much better sustain. Using a crusher enchant is actually a terrible idea now, because it will most likely override the tank's wasting the extra debuff and his cool-down; the only exception I can think of is non-HM vAA if you attack Valariel's images and the Mage.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg

    Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.
  • Kneighbors
    Kneighbors
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    Asardes wrote: »
    Infused Master/Maelstrom will mean nothing special in CWC patch since it will only buff the enchant you apply on the item. The special bonus was considered an enchant and thus it was buffed by infused, but it will become a set bonus instead. So people who had infused Master staves will actually get a nerf, since Maelstrom got a buff to the magicka return which compensates the loss of 3.8% crit and the extra return from infusrd. TBH I don't even know if an enchant is even needed on a healing staff as drain magicka poisons offer much better sustain. Using a crusher enchant is actually a terrible idea now, because it will most likely override the tank's wasting the extra debuff and his cool-down; the only exception I can think of is non-HM vAA if you attack Valariel's images and the Mage.

    We will see how it will come in CWC and if needed I will retrait it. In any case the guy was trying to show off like "I have best master resto and I don't usebit, because 100 spell damage is better", I noticed that it's not the best trait, and we went into future speculations on what will be best next patch which is still not clear as there may be any changes last moment making all speculations obsolete. I just don't like this style of arguments with people who think they know everything better than everybody else and they never loose.
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg

    Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.

    Says the guy that keeps evading the fact that he has showed ZERO proof for his "BiS" set up.

    What I tried to tell you is that Master Restor is not really needed in 4 man content unless you run specifically with 2 Stamina toons. If you are not then its even more beneficial to just a 2% healing done monster helmet or shoulder. I mean why would you even be spamming Healing Springs like that in 4 man? Waste of magicka, and if you don't spam it then the Master Resto is getting wasted anyway. I then discussed where it does shine, which is 12man content, it really doesn't do well in 4 man. I mean I would even use the new Asylum Resto over Master for most 4 man groups.

    And side note, Torugs is a lot more common of a end game Tank set than you think and like Asardes said, if tanks do use Torugs then you will be wasting it by reapplying a non Torugs on top of it. Infused or not.
  • RoyalPink06
    RoyalPink06
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    Literally no point in continuing discussion with OP here guys, its just a complete waste of time. Zos needs to get in here and close this thread, for real.
    NA PS4
  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg

    Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.

    Says the guy that keeps evading the fact that he has showed ZERO proof for his "BiS" set up.

    What I tried to tell you is that Master Restor is not really needed in 4 man content unless you run specifically with 2 Stamina toons. If you are not then its even more beneficial to just a 2% healing done monster helmet or shoulder. I mean why would you even be spamming Healing Springs like that in 4 man? Waste of magicka, and if you don't spam it then the Master Resto is getting wasted anyway. I then discussed where it does shine, which is 12man content, it really doesn't do well in 4 man. I mean I would even use the new Asylum Resto over Master for most 4 man groups.

    And side note, Torugs is a lot more common of a end game Tank set than you think and like Asardes said, if tanks do use Torugs then you will be wasting it by reapplying a non Torugs on top of it. Infused or not.

    You don't have a clue where the real use of masters resto is, thats why you dont use it.
  • LadyNalcarya
    LadyNalcarya
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    I do 100k single-target dps on my magplar while healing the whole raid.
    Of course I wont post any screenshots, but believe me, its true.
    Edited by LadyNalcarya on October 19, 2017 6:32PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg

    Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.

    Says the guy that keeps evading the fact that he has showed ZERO proof for his "BiS" set up.

    What I tried to tell you is that Master Restor is not really needed in 4 man content unless you run specifically with 2 Stamina toons. If you are not then its even more beneficial to just a 2% healing done monster helmet or shoulder. I mean why would you even be spamming Healing Springs like that in 4 man? Waste of magicka, and if you don't spam it then the Master Resto is getting wasted anyway. I then discussed where it does shine, which is 12man content, it really doesn't do well in 4 man. I mean I would even use the new Asylum Resto over Master for most 4 man groups.

    And side note, Torugs is a lot more common of a end game Tank set than you think and like Asardes said, if tanks do use Torugs then you will be wasting it by reapplying a non Torugs on top of it. Infused or not.

    You don't have a clue where the real use of masters resto is, thats why you dont use it.

    Its to give better sustain for Stamina characters and Tanks. But Tanks don't need it in 4 man content and unless you have 2 stamina DPS's then its a waste, I mean do you still run a Master Resto if you have 2 Magicka DPS's in the group? And unless you spam Healing Springs it gives very very little, but if you do spam it you are wasting a lot of time and magicka on a skill you shouldn't be spamming in the first place.
  • idk
    idk
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.

    Do you have two tanks in 4 man?

    Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

    tyTc1Nl.jpg

    Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.

    Actually, @paulsimonps does know something. He has proven himself very knowledgeable of the game and especially tanking. He is one of the players that actually contributes to the game by keeping up both a damage resistance thread and a buff/debuff thread in the game.

    He also seems to have a strong clue on why Master Restro staves are used. Spot on. The stamina return to the group is the only reason to use the Master Resto.
  • Juhasow
    Juhasow
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    Kneighbors wrote: »
    Juhasow wrote: »
    Tbh healer wearing Torug's pact with crusher or shock dmg enchant gives more DPS boost for group then Powerfull Assault in 4m content. Higher off ballance and minor vulnerability uptime or additional almost 3k pen is better then 164 wep/spell dmg even after getting multipled by percentage bonuses. In fights relying on huge burst and melting everything don as fast as possible Master Architect wins. Casting Vigor can cause inability to use for example Power of the Light which is much better stamina skill to use for a healer because 1320 pen with 100% uptime > 164 wep/spell dmg with 60-70% uptime. Also healer actually doing some portion of DPS is better for 4m content then healer totally specced into support with set that lowers his dmg potential. I think OP just falled under false impression because he didnt made enough tests and now is trying to sell that impression to everyone. It's not like @Kneighbors You're the 1st person on Earth thinking about healing with Powerfull Assault. It's not bad set but there are better options to replace it on healer and this is why most of the time if anyone then tank is wearing it.

    Sorry to say but you are just trying to show you understand something about combat calculations when you definitely don't.
    - Crusher don't stack. This is solely the reason why Torug's pact is another waste of set on healer. Off balance/vulnerability depends on group. If you have one more magicka player in your team Torug is a total waste again. I'm playing with random teams, wouldn't chose a set which works ok with some and does nothing with others.
    - 70% PA uptime? Where did you take this number from? You can reach over 95% no problem, if you were reading before it also improves SPC uptimes. The actual increase will be over 200 wep/spell damage.
    - Power of the light together with SPC+PA will bring the biggest damage buff. It's no problem to make this in 4 mans content. Just use the stamina pots. No need to cancel PotL.
    I love how people with really high scores in vDSA are saying you don't need a healer and you try to disprove them with really weird math that has no real math in it, just made up numbers and huge generalizations and assumptions. Unless you have very accurate and specific numbers to show no one is going to take you seriously, you have proved nothing. So the only other way to prove it is to go in there with your "healer" build and beat their score, prove them wrong.

    You are the one to claim it as BiS, you have the burden of proof, now show us the proof. Give us a good comparison to work with.

    These people are simply saying that Heal isn't an essential role. Plain and simple. They are coming here to say that Heal is only a role for 12 man content. Saw once a PUG trial group where they took additional DD instead of heal. How many of them realize that one heal will buff groups dps much better than one cp300 dd? Same happens here. They give away misinformation that vDSA is a place where heal is not needed. Then you see poor noobies going there tank+3dd and can't get past several arenas.

    Even for players who reach decent scores with tank+3dd it's possible that they would do better with a good buffing + slightly dpsing heal instead. I PUG vDSA once a month for 38k score no problem with regular tank+2dd+heal.

    Open vDSA leaderboards and see that almost in every team there is a templar. So he wasn't "heal", he was dropping shards and circle and making his 20k dps instead of buffing group. WOW. We have to remove Heal role from 4 man content now.

    Lol this thread is still breathing ?

    Since You started from damage calculations here http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/ You can find very good damage calculations and formulas how to count damage increase after adding specific stats. If You dont agree with formulas created there then You can wrap up this thread instantly.

    Based on calculations You can count that in best scenario when You have some low stats players in group and high PA uptime You'll give them 3-3,5% dmg increase but more base wep/spell dmg they'll already have less percentage dmg increase they'll get and with group that have already high base wep/spell dmg Your dmg boost for them can fall down to ~2,5%.You need to understand that more base wep/spell dmg somene have , less effective adding more to that will be and this is also why PA+SPC combo isnt that effective because one of this sets is lowering effectivness of the other.

    Now lets compare this to Torug's pact with crusher or Master Architect.
    Assuming You're pugging since You're stating it and Your tank is not using crusher or Torugs Pact You can apply crusher on boss with almost 100% ultime and it'll reduce boss resists by ~2,7k which is ~5% dmg increase for group.

    Now lets assume You're wearing Master Architect and fight last around 60 seconds. So You start with warhorn and in less then 25 seconds later You can use Radial Sweep and repeat that again in similar time. So in 60 seconds fight You had Major Slayer active for 30 seconds. That gives us 50% uptime of Major Slayer. We can say it'll be still over 5% dmg increase even in 2 minutes fight.

    Using stamina pots takes away some slots from Your bars because You wont be able to use spell dmg pots (since we're assuming You're pugging Igneous weapons are not considered) so You sacrifice 1 thing to get another thing and You dont know what will be result so You can end up getting no benefits.

    For Your knowledge in top scores teams in vDSA yes there is always a templar but in the highest team scores most of the time it's stamplar.
    Edited by Juhasow on October 20, 2017 2:14PM
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