paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.

paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
Infused Master/Maelstrom will mean nothing special in CWC patch since it will only buff the enchant you apply on the item. The special bonus was considered an enchant and thus it was buffed by infused, but it will become a set bonus instead. So people who had infused Master staves will actually get a nerf, since Maelstrom got a buff to the magicka return which compensates the loss of 3.8% crit and the extra return from infusrd. TBH I don't even know if an enchant is even needed on a healing staff as drain magicka poisons offer much better sustain. Using a crusher enchant is actually a terrible idea now, because it will most likely override the tank's wasting the extra debuff and his cool-down; the only exception I can think of is non-HM vAA if you attack Valariel's images and the Mage.
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.
paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.
Says the guy that keeps evading the fact that he has showed ZERO proof for his "BiS" set up.
What I tried to tell you is that Master Restor is not really needed in 4 man content unless you run specifically with 2 Stamina toons. If you are not then its even more beneficial to just a 2% healing done monster helmet or shoulder. I mean why would you even be spamming Healing Springs like that in 4 man? Waste of magicka, and if you don't spam it then the Master Resto is getting wasted anyway. I then discussed where it does shine, which is 12man content, it really doesn't do well in 4 man. I mean I would even use the new Asylum Resto over Master for most 4 man groups.
And side note, Torugs is a lot more common of a end game Tank set than you think and like Asardes said, if tanks do use Torugs then you will be wasting it by reapplying a non Torugs on top of it. Infused or not.
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.
Says the guy that keeps evading the fact that he has showed ZERO proof for his "BiS" set up.
What I tried to tell you is that Master Restor is not really needed in 4 man content unless you run specifically with 2 Stamina toons. If you are not then its even more beneficial to just a 2% healing done monster helmet or shoulder. I mean why would you even be spamming Healing Springs like that in 4 man? Waste of magicka, and if you don't spam it then the Master Resto is getting wasted anyway. I then discussed where it does shine, which is 12man content, it really doesn't do well in 4 man. I mean I would even use the new Asylum Resto over Master for most 4 man groups.
And side note, Torugs is a lot more common of a end game Tank set than you think and like Asardes said, if tanks do use Torugs then you will be wasting it by reapplying a non Torugs on top of it. Infused or not.
You don't have a clue where the real use of masters resto is, thats why you dont use it.
Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.Kneighbors wrote: »paulsimonps wrote: »Kneighbors wrote: »Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.
BTW powered isn't the best trait for it.
With next update it is.
LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
Do you have two tanks in 4 man?
Btw Torug isn't between the best choices for tanks in 12 man now. But this topic isn't about tanking, just to make it clear you won't see many tanks with Torug.
Sorry mate, you tried to make yourself look like you know something and then failed again and again. The best choice now is to drop as many memes as possible, it will make you look like you weren't even serious.
Kneighbors wrote: »Tbh healer wearing Torug's pact with crusher or shock dmg enchant gives more DPS boost for group then Powerfull Assault in 4m content. Higher off ballance and minor vulnerability uptime or additional almost 3k pen is better then 164 wep/spell dmg even after getting multipled by percentage bonuses. In fights relying on huge burst and melting everything don as fast as possible Master Architect wins. Casting Vigor can cause inability to use for example Power of the Light which is much better stamina skill to use for a healer because 1320 pen with 100% uptime > 164 wep/spell dmg with 60-70% uptime. Also healer actually doing some portion of DPS is better for 4m content then healer totally specced into support with set that lowers his dmg potential. I think OP just falled under false impression because he didnt made enough tests and now is trying to sell that impression to everyone. It's not like @Kneighbors You're the 1st person on Earth thinking about healing with Powerfull Assault. It's not bad set but there are better options to replace it on healer and this is why most of the time if anyone then tank is wearing it.
Sorry to say but you are just trying to show you understand something about combat calculations when you definitely don't.
- Crusher don't stack. This is solely the reason why Torug's pact is another waste of set on healer. Off balance/vulnerability depends on group. If you have one more magicka player in your team Torug is a total waste again. I'm playing with random teams, wouldn't chose a set which works ok with some and does nothing with others.
- 70% PA uptime? Where did you take this number from? You can reach over 95% no problem, if you were reading before it also improves SPC uptimes. The actual increase will be over 200 wep/spell damage.
- Power of the light together with SPC+PA will bring the biggest damage buff. It's no problem to make this in 4 mans content. Just use the stamina pots. No need to cancel PotL.paulsimonps wrote: »I love how people with really high scores in vDSA are saying you don't need a healer and you try to disprove them with really weird math that has no real math in it, just made up numbers and huge generalizations and assumptions. Unless you have very accurate and specific numbers to show no one is going to take you seriously, you have proved nothing. So the only other way to prove it is to go in there with your "healer" build and beat their score, prove them wrong.
You are the one to claim it as BiS, you have the burden of proof, now show us the proof. Give us a good comparison to work with.
These people are simply saying that Heal isn't an essential role. Plain and simple. They are coming here to say that Heal is only a role for 12 man content. Saw once a PUG trial group where they took additional DD instead of heal. How many of them realize that one heal will buff groups dps much better than one cp300 dd? Same happens here. They give away misinformation that vDSA is a place where heal is not needed. Then you see poor noobies going there tank+3dd and can't get past several arenas.
Even for players who reach decent scores with tank+3dd it's possible that they would do better with a good buffing + slightly dpsing heal instead. I PUG vDSA once a month for 38k score no problem with regular tank+2dd+heal.
Open vDSA leaderboards and see that almost in every team there is a templar. So he wasn't "heal", he was dropping shards and circle and making his 20k dps instead of buffing group. WOW. We have to remove Heal role from 4 man content now.