Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Your point doesn't make any sense.
You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).
So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
Or there shouldnt be a heal but a 35k dps dd in every group.
Or what is the point of your comment exactly?
Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
rustic_potato wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
@Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.
Vigor is stronger HoT than Regeneration and its morphs.
Resto staff ult is liable to get a nerf to its cost next patch
Hey, as a holder of multiple 44k+ scores in vdsa, I can tell you that a) healers are obsolete in vdsa b) even if they weren't, i wouldn't want mine in spc+PA (thats what the vdsa tank wears). Cheers
Your (a) statement is equal to "healers are obsolete in 4 mans content" don't you find?
What you wanted to say perhaps is that you've spent enough time in vDSA to run it without heals. Do you think this shall justify to remove Heal role from 4 mans content?
The most funny is when people listen to opinions like yours without understanding what you mean, and then they go to vDSA and start spamming shields and vigors. When you look at their group dps it's lower than if they would run normally with heal.
My heal will give a team up to 30% damage boost together with heals it will deliver, resources and around 10% groups dps. So bringing DD instead of a well built heal isn't that uber buff, and for a random group will always result in dps loss and worse score. I make 38k easy with randoms when it's weekly. So to make 44k with constant group doesn't seems like an amusing score. 38k = 6 deaths, 2 by mistake and 4 a single wipe on last boss because we are rusty. so 44k is nothing to brag about and surely not a reasons to remove heal from your group.
You know what, I'd even think that you can do better than 44k if you are running with built up group with a good heal running PA+SPC and regular Ebon+Alkosh tank. No need to get outta your skin for that score.
No my statement means exactly what it says; healers are obsolete in dsa. And whilst 44k is certainly not the best score of all time, I challenge you to do better than that with a scp+PA healer. If you're PC NA or PC EU, I'll even give you 50k goldAlso, spc+PA gives nowhere near a 30% dps boost (i don't know where you got that number from)
30% is what I get in 12 man raids from a tank, two healers, three other stamina dds with NMG, Sunderflame (I wear that myself) and War machine, so probably the best scenario possible, here's an example:
Zhaj'hassa in vMoL, 49k single target with all raidbuffs:
And a solo parse with the exact same setup:
Calculate the difference:
49/38-1=28% dps difference between a 12-man raid and solo with all buffs and debuffs applied. Varlariel would be a better comparison as it is basically a wispmother target dummy but still, 30% dps boost is plain false.
Can't see your buffs there so I can't comment.
Offbalance = 10%
Combat Prayer = 8%
SPC+PA = 7+% (on my heal test vs dummy it's over 20% but mainly because of low spell power)
War Horn - few more percents
Power Of The Light = few more percents
Crusher = few more percents
DD's stop spamming shield and vigor = few more percents
Heals own DPS = several more percents
Is it OK now to say that Heal will boost groups dps by 30%?
PA used to a meme set used to buff parse of a few DD in fights like valariel even there an offtank with vigor uses it.
Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
This thread is still going?Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
Oh this triggers me. I'm an inventor of outside the box builds, but in order to not waste time of other people, you have to have a certain degree of effectivity. On damage dealers the border is usually around 30k for me, and for support roles, it largely depends on the group what you do. This is however a suboptimal build in any regard, so there's no point in trying it out.
The fact that you say that 400 spell damage is 20% dps increase tells me that you lack understanding of the core functions behind the game.
rustic_potato wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Your point doesn't make any sense.
You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).
So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
Or there shouldnt be a heal but a 35k dps dd in every group.
Or what is the point of your comment exactly?
Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
OMG please learn the game mechanics before you theorycraft. I respect theorycrafters but when they have no clue what they are talking about it is so hilarious. There are resources out there that you can use before you make a complete fool out of yourself.
Kneighbors wrote: »This thread is still going?Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
Oh this triggers me. I'm an inventor of outside the box builds, but in order to not waste time of other people, you have to have a certain degree of effectivity. On damage dealers the border is usually around 30k for me, and for support roles, it largely depends on the group what you do. This is however a suboptimal build in any regard, so there's no point in trying it out.
The fact that you say that 400 spell damage is 20% dps increase tells me that you lack understanding of the core functions behind the game.rustic_potato wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Your point doesn't make any sense.
You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).
So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
Or there shouldnt be a heal but a 35k dps dd in every group.
Or what is the point of your comment exactly?
Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
OMG please learn the game mechanics before you theorycraft. I respect theorycrafters but when they have no clue what they are talking about it is so hilarious. There are resources out there that you can use before you make a complete fool out of yourself.
This is the point. Maybe too much of your "understanding" of theorycrafting is what prevents you from thinking out of the box and trying different from banal options. I don't have to theorycraft because I have access to all the listed sets here and many many more.
Kneighbors wrote: »In case you missed the point that everyone is trying to tell you, in 4-man content, healer going DD is going to increase group DPS much more than healer throwing out a few extra buffs.Kneighbors wrote: »The problem with heals going dps is poor buffing and healing focus. From my experience heals who try to DPS are always weak on buffs, debuffs and resource sharing .
If you need a healer, then your build is pretty bad for healer. If you don't need a healer, then your group would benefit more from you going DD.
This is a niche build. It can work, because for 4-man content, pretty much anything can work. But is not competitive. And certainly not BiS. Which is the problem here: if you titled your thread, "fun build to try", people wouldn't be jumping down your throat. But the claim that it's "BiS" needs to meet a much higher bar.
Ok, so you are going same way several people here already went. Your point is BiS for healer in 4 mans content is not to be a healer but to be a dd.
It's a cool story specially when you forget that not every group running maxed out. I understand it was long ago last time you clicked "Queue" button in random Group Finder. Well when you go there many (if not most) of the time you will meet player for whom additional 220 spell damage will be a good 10-20% addition to their stats. And if you won't heal them they will wipe.
hedna123b14_ESO wrote: »If any of the people reading this thread actually put PA on a healer...you're an idiot...
Kneighbors wrote: »This thread is still going?Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
Oh this triggers me. I'm an inventor of outside the box builds, but in order to not waste time of other people, you have to have a certain degree of effectivity. On damage dealers the border is usually around 30k for me, and for support roles, it largely depends on the group what you do. This is however a suboptimal build in any regard, so there's no point in trying it out.
The fact that you say that 400 spell damage is 20% dps increase tells me that you lack understanding of the core functions behind the game.rustic_potato wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Your point doesn't make any sense.
You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).
So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
Or there shouldnt be a heal but a 35k dps dd in every group.
Or what is the point of your comment exactly?
Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
OMG please learn the game mechanics before you theorycraft. I respect theorycrafters but when they have no clue what they are talking about it is so hilarious. There are resources out there that you can use before you make a complete fool out of yourself.
This is the point. Maybe too much of your "understanding" of theorycrafting is what prevents you from thinking out of the box and trying different from banal options. I don't have to theorycraft because I have access to all the listed sets here and many many more.
THIS THREAD IS PURE GOLD - where can i get PA from anyways?
Horowonnoe wrote: »
Horowonnoe wrote: »
liv3 would never do that..........
Perhaps OP has stacks and stacks of PA and thought maybe this truly would work.Olupajmibanan wrote: »I am not sure if this isn't just a sale promotion thread? I'll watch the prices of PA, the more the price changes the more idiots got fooled by OP xD
Horowonnoe wrote: »Perhaps OP has stacks and stacks of PA and thought maybe this truly would work.Olupajmibanan wrote: »I am not sure if this isn't just a sale promotion thread? I'll watch the prices of PA, the more the price changes the more idiots got fooled by OP xD
Olupajmibanan wrote: »Horowonnoe wrote: »Perhaps OP has stacks and stacks of PA and thought maybe this truly would work.Olupajmibanan wrote: »I am not sure if this isn't just a sale promotion thread? I'll watch the prices of PA, the more the price changes the more idiots got fooled by OP xD
Theoreticaly could work.
But you guys screwed everything! Shame on you!
PS4_ZeColmeia wrote: »Assume everyone, including the tank, is in 5 pc MA for this spec'ed group. Also assume 4k base weapon damage for all involved. As such, 424*12%= 474, 474/4000 ~12% That's pretty much a 12% increase for everyone that is doing damage! Now assume its a magicka group, and their base spell damage is 2800. 424/2800~15% increase!
paulsimonps wrote: »Kneighbors wrote: »This thread is still going?Kneighbors wrote: »This single thread shows how bad community in trying out things and relie mostly on copy/paste builds. I see many people here who are 100% sure that if heal is running with less than 35k magicka pool team will start wiping non stop. On the other hand there are players who are farming hardest 4 man content with 3 dd's without even checking if this is profitable first. The amusement of heals buffs groups damage by 30% just shows how underrated this role is, and mostly because players play it in same manner in 4 and 12 man content.
Oh this triggers me. I'm an inventor of outside the box builds, but in order to not waste time of other people, you have to have a certain degree of effectivity. On damage dealers the border is usually around 30k for me, and for support roles, it largely depends on the group what you do. This is however a suboptimal build in any regard, so there's no point in trying it out.
The fact that you say that 400 spell damage is 20% dps increase tells me that you lack understanding of the core functions behind the game.rustic_potato wrote: »Kneighbors wrote: »Kneighbors wrote: »Kneighbors wrote: »Your point doesn't make any sense.
You say that it's a BiS build for pugging around in dungeons. You say that buffing their damage would result in more DPS than doing DPS yourself with the occasional flash heal. I hope you are aware that most pugs will be dealing around 10k DPS. In your best case scenario, that means 3k more DPS when you buff their damage by 30% (which, let's be honest, is never gonna happen).
So if you would go DPS, you'd need to hit over the 6k dps mark to provide more to the group than your whacky setup.
Now when you put it that way I have to agree Heal must wear SPC+Worm or Mending like most do.
Or there shouldnt be a heal but a 35k dps dd in every group.
Or what is the point of your comment exactly?
Do you even realize that 400 spell/weapon power for a dd with under 2000 will result in 20% dps boost?
You can't honestly think that's true, are you forgetting that damage doesn't come from SD/WD alone? Do you think that major brutality/sorcery boosts your damage by 20%?
For my heal with under 2k spell power a buff of 400 reaults in increase over 20% dps. I can supply parse but too lazy to do it. This is pretty obvious. How much you thought it is?
Depends on the build but a 20% increase in spell power is only about an 8% increase in damage since a lot of your damage as a magicka user comes from your large magicka pool.
I don't think this ia straight line linear. A player with 2k spell power will get a boost of 20% for additional 400, while the player with 4k will get only 8%
OMG please learn the game mechanics before you theorycraft. I respect theorycrafters but when they have no clue what they are talking about it is so hilarious. There are resources out there that you can use before you make a complete fool out of yourself.
This is the point. Maybe too much of your "understanding" of theorycrafting is what prevents you from thinking out of the box and trying different from banal options. I don't have to theorycraft because I have access to all the listed sets here and many many more.
THEN SHOW US THE MATH AND MAKE THE COMPARISONS BETWEEN THE DIFFERENT SET UPS. Stop evading the issue and bring up some proof to your claims. You get upset that people deny your claims but you fail to bring ANY evidence to prove your set ups efficiency.