Kneighbors wrote: »- One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
- The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
- Additional HoT.
This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.
Kneighbors wrote: »- One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
- The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
- Additional HoT.
This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Kneighbors wrote: »
Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
Kneighbors wrote: »- One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
- The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
- Additional HoT.
This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.
So what is better for offtanking?
on a side-note: for 4-men-content it doesn't really matter at all what you wear
Kneighbors wrote: »Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
@Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.
Vigor is stronger HoT than Regeneration and its morphs.
Resto staff ult is liable to get a nerf to its cost next patch

Kneighbors wrote: »Kneighbors wrote: »
I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.
You could wear whatever you like. In trials however I would use the tools that always worked.
@Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.
Vigor is stronger HoT than Regeneration and its morphs.
Resto staff ult is liable to get a nerf to its cost next patch
How would you assess it is outperfoming that? If it is BiS in 4-man content then why arent you amongst the top of the Leaderboard ranks in Dragonstar? Right, because it is not. I've done 48 minute runs in there as replacement with the group that is #1 at the moment (Clyde, Sub, Samwise and Eddie) in DSA and PA was worn by the STAMPLAR, not the healer. You sacrifice 4 useful set benuses and jewels with max magicka for 164 spell damage for 4 people that a damage dealer would be better off using. On a templar healer, you already have so many AoEs HoTs ticking and proccing SPC that Vigor is a waste of time.
I asked a few endgame trial guild people about this, e.g. Jonno of Chimaira and Loyal from Dragon's Crest and they all told me this is nonsense, because it simply is nonsense...
In 4 man content for the majority and in particular DSA, there is no reason to run a healer and you'd be better of using 3 DDs with a Tank who knows what he's doing.
Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
Kneighbors wrote: »I'm talking about some kind of stupid mantra that the community follows, that heal must wear SPC+Worm in PvE content. Go queue for a random and 90% of a time you will see a heal wearing SPC+Worm and Mending. Why? Because he was told this is BiS.
Worm and Mending is strictly Trials sets and those blue orbs simply disgust me when I see them in a dungeon (or vDSA).
Kneighbors wrote: »
Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.
Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:
258*60% = 154.8
On screenshot parse it's:
258*85% = 219.3
+
164*92%= 150.9
= 370.2
370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.
@Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
-How do we pass dungeon faster and effectively?
-How do we get best score in vDSA?
There's the PA+SPC meta.
@Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
Only one question: you don't use healing springs and prefer vigor instead?
There's your problem then.
Passing dsa fastest is with a TANK running these sets and not a healer...
Flowersquisher wrote: »GTFO, a medium stam based set on your healer LOLOLOL. No wonder your regeneration and other HoT's are ticking so low. Whats your max magica???? 25K, nice try tho. All the stam healers would love this set up, except they would have to wear SPC, oh wait, there are no stam healers, I wonder why????
Kneighbors wrote: »
0@Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
rosy_ariete wrote: »Kneighbors wrote: »
0@Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
Your HPS are so low... ppl must die around you so much (or healing themselves since you have only the 41% of group healing).
BTW my main role since ESO was out is templar healer so I know how the class and builds work.
While I would be willing to support you as one unorthodox healer to another, but your case is poorly defended.
PA is a medium amour set meaning you lose out on resources and probably passives.
Why aren't tank or dps using this set instead?
What in the world are you saying about vigor? It's not a stronger heal then say mutgen or Rapid regain it's comparing 5k to 18k or 20k.
What class are you playing? Are you a magicka healer?
At this point though, you have not presented a valid argument why this is a good or decent method.
While I would be willing to support you as one unorthodox healer to another, but your case is poorly defended.
PA is a medium amour set meaning you lose out on resources and probably passives.
Why aren't tank or dps using this set instead?
What in the world are you saying about vigor? It's not a stronger heal then say mutgen or Rapid regain it's comparing 5k to 18k or 20k.
What class are you playing? Are you a magicka healer?
At this point though, you have not presented a valid argument why this is good method.