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Powerful Assault is the BiS for heal in 4-6 mans content.

Kneighbors
Kneighbors
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- One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
- The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
- Additional HoT.

This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.
  • Blobsky
    Blobsky
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    You do know that set gives 164 weapon and spell damage, not 400 right
    Yt Channell: Blobsky

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  • KingMagaw
    KingMagaw
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    :)
  • Destruent
    Destruent
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    Kneighbors wrote: »
    - One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
    - The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
    - Additional HoT.

    This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
    With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.

    So what is better for offtanking? :)

    on a side-note: for 4-men-content it doesn't really matter at all what you wear :)
    Noobplar
  • Kneighbors
    Kneighbors
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    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.
  • Masel
    Masel
    Class Representative
    Kneighbors wrote: »
    - One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
    - The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
    - Additional HoT.

    This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
    With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.

    I've told you in LND Guild chat already that this is NOT TRUE. IF anything, Master architect + SPC + Light's Champion Ultimate is a lot better than PA, and Vigor is a very very weak HoT on a magicka specced healer.

    PA is more effective on a DD or Offtank, as they'd be using Vigor and/or Caltrops.

    So please stop spreading misinformation. You can ofc use it on a healer, but it is in no way BiS or more effective than anything that is out there. Mending is such a powerful mitigation tool, and as i said, Master architect would be better as it boosts allies more, and also boosts your own healing more than the 164 spell damage that PA gives you.
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  • Zer0oo
    Zer0oo
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    6 men content?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Grabmoore
    Grabmoore
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    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.
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  • generalmyrick
    generalmyrick
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    i will try it! :-)

    though i have never seen my teams moving faster when i wear IA + Master Arch with Resto Ult
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

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  • Kneighbors
    Kneighbors
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    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch
  • Kneighbors
    Kneighbors
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    Destruent wrote: »
    Kneighbors wrote: »
    - One click of vigor every 10 seconds gives an injection of 400+ spell/weap power
    - The SPC uptime is signifacntly higher (80-90% vs 60-65% on any regular heal)
    - Additional HoT.

    This set is underrated because several youtubers chose it to be offtank set, while there are several better sets for offtank right now.
    With current amount of stamina DD's many times in 4-6 mans content theres no point in running worm. Mending damage mitigation is also questionable. For 99% of 4 mans content it won't even matter for high end team.

    So what is better for offtanking? :)

    on a side-note: for 4-men-content it doesn't really matter at all what you wear :)

    In current state of game offtank is not that defined anymore. In vHoF you need two tanks who act as main. In old content Warden with Master Architect will make a better offtank than DK with PA. Warden has utility that no other class has, like major resistance buffs for a group. So if you want to go optimal with Tanks+Offtank DK+Warden will make a better team. It seems also ZoS is buffing Warden now for tanking.
  • Tasear
    Tasear
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    Unless you are one of those very very very rare stamina healers then no and no.

    (2 items) Adds 1206 Max Health

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) When you cast an Assault ability, you increase the Weapon and Spell Damage of up to 4 friendly targets within 10 meters by 164 for 15 seconds.

    A dps or tank should be using this as it's medium and a inclined for stamina players.

    P.S I must be a noob :* , but do we have a six man content :) ? :grey_question::grey_question::grey_question:
  • VaranisArano
    VaranisArano
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    If I understand your point correctly, its that magicka healers in trials who exist solely to buff the DPS should wear Powerful Assault because they can slot Vigor and give everyone 164 wep/spell damage with a weak HOT (weak on a magicka specced character) in addition to the normal buffs from SPC?

    This would be true if magicka healers had no better purpose for their second gear set than buffing the DPS.

    However, it does sound like an effective set for a stam DPS or Tank to wear who would normally have Vigor in their rotation as part of their self heals anyway.
  • Masel
    Masel
    Class Representative
    Kneighbors wrote: »
    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch

    How would you assess it is outperfoming that? If it is BiS in 4-man content then why arent you amongst the top of the Leaderboard ranks in Dragonstar? Right, because it is not. I've done 48 minute runs in there as replacement with the group that is #1 at the moment (Clyde, Sub, Samwise and Eddie) in DSA and PA was worn by the STAMPLAR, not the healer. You sacrifice 4 useful set benuses and jewels with max magicka for 164 spell damage for 4 people that a damage dealer would be better off using. On a templar healer, you already have so many AoEs HoTs ticking and proccing SPC that Vigor is a waste of time.

    I asked a few endgame trial guild people about this, e.g. Jonno of Chimaira and Loyal from Dragon's Crest and they all told me this is nonsense, because it simply is nonsense...

    In 4 man content for the majority and in particular DSA, there is no reason to run a healer and you'd be better of using 3 DDs with a Tank who knows what he's doing.
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  • Shad0wfire99
    Shad0wfire99
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    Lul


    XBox NA
  • Kneighbors
    Kneighbors
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    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.
  • akredon_ESO
    akredon_ESO
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    This would be a interesting set to use with Pelinials maybe O_o ?
  • Kneighbors
    Kneighbors
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    Masel92 wrote: »
    Kneighbors wrote: »
    Grabmoore wrote: »
    Kneighbors wrote: »
    Blobsky wrote: »
    You do know that set gives 164 weapon and spell damage, not 400 right

    The point is players getting instant PA+SPC buff. Just go ahead and test it. Check out the uptime of SPC in trials and 4 mans content.

    I personally prefer 5 SPC and 5 MasterArchitect for 4 man content. Coupled with resto ulti for 6 second major force(2/3 of horn uptime with half the cost) it has a pretty good uptime of Mas 5 piece.

    You could wear whatever you like. In trials however I would use the tools that always worked.

    @Masel92 @Grabmoore In vDSA PA+SPC+Agressive horn outperforming Master architect. I checked this while you are theorycrafting and overlooking the actual benefits of PA like uptime of both SPC and PA buffs.

    Vigor is stronger HoT than Regeneration and its morphs.
    Resto staff ult is liable to get a nerf to its cost next patch

    How would you assess it is outperfoming that? If it is BiS in 4-man content then why arent you amongst the top of the Leaderboard ranks in Dragonstar? Right, because it is not. I've done 48 minute runs in there as replacement with the group that is #1 at the moment (Clyde, Sub, Samwise and Eddie) in DSA and PA was worn by the STAMPLAR, not the healer. You sacrifice 4 useful set benuses and jewels with max magicka for 164 spell damage for 4 people that a damage dealer would be better off using. On a templar healer, you already have so many AoEs HoTs ticking and proccing SPC that Vigor is a waste of time.

    I asked a few endgame trial guild people about this, e.g. Jonno of Chimaira and Loyal from Dragon's Crest and they all told me this is nonsense, because it simply is nonsense...

    In 4 man content for the majority and in particular DSA, there is no reason to run a healer and you'd be better of using 3 DDs with a Tank who knows what he's doing.

    You are talking about high end groups and of course there's no point to run sets like PA on 2 players in vDSA.

    I'm talking about some kind of stupid mantra that the community follows, that heal must wear SPC+Worm in PvE content. Go queue for a random and 90% of a time you will see a heal wearing SPC+Worm and Mending. Why? Because he was told this is BiS.
    Worm and Mending is strictly Trials sets and those blue orbs simply disgust me when I see them in a dungeon (or vDSA).
  • Masel
    Masel
    Class Representative
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    Only one question: you don't use healing springs and prefer vigor instead?

    There's your problem then.

    Passing dsa fastest is with a TANK running these sets and not a healer...
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  • Flowersquisher
    Flowersquisher
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    GTFO, a medium stam based set on your healer LOLOLOL. No wonder your regeneration and other HoT's are ticking so low. Whats your max magica???? 25K, nice try tho. All the stam healers would love this set up, except they would have to wear SPC, oh wait, there are no stam healers, I wonder why????
    Edited by Flowersquisher on October 14, 2017 6:24PM
  • VaranisArano
    VaranisArano
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    Kneighbors wrote: »
    I'm talking about some kind of stupid mantra that the community follows, that heal must wear SPC+Worm in PvE content. Go queue for a random and 90% of a time you will see a heal wearing SPC+Worm and Mending. Why? Because he was told this is BiS.
    Worm and Mending is strictly Trials sets and those blue orbs simply disgust me when I see them in a dungeon (or vDSA).

    I'm curious, what do you do when you see those blue orbs on my MagDK tank in a dungeon because I'm too lazy to change out of my PVP gear but can tank the dungeon effectively anyway? When last I checked, sets working for up to 12 players does not make them useless for groups of less than 12.

    Kynareth forbid that a trials healer run group dungeons in his/her trials gear. Don't they know those sets are ONLY for trials?!!

    Interesting fact. If you wear both Worm's Raiment and Ebon Armory, then when you enter a new instance like a dungeon, the two sets sync up and instead of having blue and red orbs floating around you, you have three purple orbs that rapidly flash between looking more blue and more red. Its really pretty!

  • Asardes
    Asardes
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    For vDSA and dungeons healer should also pack some DPS, not another buff set. If the group is good and has no trouble staying alive and doing DPS your own DPS will be higher than the buff you could offer. I'd rather have a healer that has no trouble killing the daedric offering than one who spams BOL and Vigor after the ash titan spawned from the altar.
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  • Kneighbors
    Kneighbors
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    Masel92 wrote: »
    Kneighbors wrote: »
    1.png
    Here's an example of uptimes, this is normal combat without pushing the limits for uptime, as you can see PA is only 92% there (not hard to make it 100% tho) and SPC is 85%.

    Now pure math, on regular healer who followed the regular guides and copy/paste his build you will see SPC+Worm and he will keep around 60% SPC uptime if he is good, his damage buff to a group will be:

    258*60% = 154.8

    On screenshot parse it's:

    258*85% = 219.3
    +
    164*92%= 150.9
    = 370.2

    370.2 vs 154.8, a whooping 220 spell\weapon power for every player out there.

    @Masel92 Don't forget that Master Architect will give it's bonus to 2 dd's only 50% of the time. You have to correct the bonus for that, so it's actually 15% + 7.5%. In any case, it's really rare to meet heals with SPC+Master Architect. To me this build falls between chairs simply because it's hard to be played correctly. Like every time you will have to decide, drop ult now or wait for that next group. Take in mind I'm talking here only about optimizing 4 mans content, that means:
    -How do we pass dungeon faster and effectively?
    -How do we get best score in vDSA?
    There's the PA+SPC meta.


    @Tasear @Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    Only one question: you don't use healing springs and prefer vigor instead?

    There's your problem then.

    Passing dsa fastest is with a TANK running these sets and not a healer...

    Healing springs in 4 mans content isn't compulsory mostly because people are not that stacking.

    I understand your feeling of huge achievement in a vDSA leaderboards, I don't even know anyone else who was shooting for that star besides you. Every time I go into vDSA with different group. It is so boring I don't even want to think about farming it with same group to get in first place in leader-boards. I'm still going there with regular team structure of tank wearing heavy armor, 2 dd's and 1 heal. For that heal out there I think PA+SPC will be the best while for tank Ebon+Alkosh is the solid choice.

    Going your way there's no need of a heal role in 4 man's content at all. Why did they make this role anyway? If you didn't require it in vDSA so please point out for me another suitable place for a heal in 4 mans content.

    I'm talking about solid choices not just bragging. Yes, I'm aware most 4 mans content can be passed faster with 3 top of the line dd's instead of 2+heal. If this is your primary point I don't understand why you clicked on a topic containing words "heal" and "4 mans content". You are way over it mate.
  • Kneighbors
    Kneighbors
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    GTFO, a medium stam based set on your healer LOLOLOL. No wonder your regeneration and other HoT's are ticking so low. Whats your max magica???? 25K, nice try tho. All the stam healers would love this set up, except they would have to wear SPC, oh wait, there are no stam healers, I wonder why????

    See, that is the problem I'm talking about. The misinformation. You don't even realize how to wear this set and still get bonus from 5 pieces light armor.
  • Argah
    Argah
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    No expert so maybe someone could tell me why a healer using anything on stam would be viable?
  • rosy_ariete
    rosy_ariete
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    Kneighbors wrote: »
    1.png
    0@Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    Your HPS are so low... ppl must die around you so much (or healing themselves since you have only the 41% of group healing).
    BTW my main role since ESO was out is templar healer so I know how the class and builds work.
  • Tasear
    Tasear
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    While I would be willing to support you as one unorthodox healer to another, but your case is poorly defended.

    PA is a medium amour set meaning you lose out on resources and probably passives.

    Why aren't tank or dps using this set instead?

    What in the world are you saying about vigor? It's not a stronger heal then say mutgen or Rapid regain it's comparing 5k to 18k or 20k.

    What class are you playing? Are you a magicka healer?

    At this point though, you have not presented a valid argument why this is a good or decent method.
    Edited by Tasear on October 14, 2017 6:59PM
  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    1.png
    0@Zer0oo 6 man's content is vHRC when your group is divided into two. In this instance I think SPC+PA outperform any other combination and will grant you a better score at the bottom line.

    Your HPS are so low... ppl must die around you so much (or healing themselves since you have only the 41% of group healing).
    BTW my main role since ESO was out is templar healer so I know how the class and builds work.

    With above average team you won't need to actively heal as much in 4 mans content. HoT and shield will be enough most of the time. It's really rare i'm casting BoL in 4 mans content or healing springs. Read what @Masel92 writes, he's explaining that to reach the top of the leader-boards it's best not to have heal as a role at all. You and him are on two different ends. You are heal who is only concerned about healing while he is concerned about reaching best score.

    I'm talking about average-high level, where you want to buff your group as much as possible and don't need to concentrate on healing that much, but still require a heal role in your group.
  • Waffennacht
    Waffennacht
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    I need something to do with my Nord warden, Stam healer sounds fun.
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    Battleground PvP'er

    Waffennacht' Builds
  • Argah
    Argah
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    Tasear wrote: »
    While I would be willing to support you as one unorthodox healer to another, but your case is poorly defended.

    PA is a medium amour set meaning you lose out on resources and probably passives.

    Why aren't tank or dps using this set instead?

    What in the world are you saying about vigor? It's not a stronger heal then say mutgen or Rapid regain it's comparing 5k to 18k or 20k.

    What class are you playing? Are you a magicka healer?

    At this point though, you have not presented a valid argument why this is a good or decent method.

    Confused by op too but to correct a part vigor does close to 10k for me, scales from max stam I think which is why confused at op since putting into stam and majica would reduce overall effectiveness of both.
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    Tasear wrote: »
    While I would be willing to support you as one unorthodox healer to another, but your case is poorly defended.

    PA is a medium amour set meaning you lose out on resources and probably passives.

    Why aren't tank or dps using this set instead?

    What in the world are you saying about vigor? It's not a stronger heal then say mutgen or Rapid regain it's comparing 5k to 18k or 20k.

    What class are you playing? Are you a magicka healer?

    At this point though, you have not presented a valid argument why this is good method.

    Dunno, is it really hard to imagine 5 SPC light armor pieces, head and shoulder medium and 3 jewelry from Powerful Assault? See several people in this post already struggling with that point. And no, in no way you get small magicka pool or whatever and yea Vigor will give you stronger heal per second tic than regeneration. You have to cast Vigor every 10 seconds with this set anyway to maintain the buff.
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