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Powerful Assault is the BiS for heal in 4-6 mans content.

  • Kneighbors
    Kneighbors
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    eso_nya wrote: »
    Assume everyone, including the tank, is in 5 pc MA for this spec'ed group. Also assume 4k base weapon damage for all involved. As such, 424*12%= 474, 474/4000 ~12% That's pretty much a 12% increase for everyone that is doing damage! Now assume its a magicka group, and their base spell damage is 2800. 424/2800~15% increase!

    Over the thumb skills that do dmg scale with factor 0.5 by weapon- or spell dmg, thus increasing wd by 12% increases dmg done by 6%. Additionally, the the healer _should_ be running spc anyways.
    So the increase from PA is more like (pa * 100 / (4k wd + spc)) * 0.5 -> (164 * 100 /(4000+ 258)) * 0,5 -> 1,92% dmg increase. Now that would be to expect when both have 100% uptime. (SPC alone: 258 * 100 / 4000 * 0,5 -> 3,22%.)

    For the healer itself, most heals im aware of scale with 0.4 by spelldmg and 0.6 with max magicka (looking at u lightspeaker :P), its not much, but u kinda doublegimp yourself running a med set to improve your sd for the sake of vigor.

    Looking at ops 32k mag and 32% spell crit, my _bosmer_ magplar in spc/worm comes w/ 39k mag and 58% spellcrit. Assuming no points in elfborn, thats still 13% higher heels from the crit alone (i have 37 points in elfporn). 7k mag ontop of 32k -> +21,875% -> times 0.6 -> 13,12% increased heals (better than 5pc sanctuary). Now those two even stack multiplicative, means base heals r 13,12% higher and those heals r than multiplicated with the crit modifier, which happens 26% more often. Now bring in meta-race the and difference becomes even worse.
    At low levels of healing done, proccing spc might become a problem.

    Mate, sorry to tell you that, but speaking about healing sets with a guy who feels a need in Sanctuary set in 4 man content feels bad. With all these calculations you make and wear Sanctuary you make yourself look like a guy driving 2003 Suzuki family car speculating about how new Ferrary is a real waste of money. If you feel need in Sanctuary set you don't even have to think about improving your build through sets. You need to learn to heal first, because in this game in 4 man content you only have to make 30% of what vHoF or vMoL heal has to make in order to be viable.

    Your calculations are wrong, but again, theres no reason to explain you where is your mistake simply because right now you still don't need to go that far.
  • eso_nya
    eso_nya
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    Kneighbors wrote: »
    eso_nya wrote: »
    Assume everyone, including the tank, is in 5 pc MA for this spec'ed group. Also assume 4k base weapon damage for all involved. As such, 424*12%= 474, 474/4000 ~12% That's pretty much a 12% increase for everyone that is doing damage! Now assume its a magicka group, and their base spell damage is 2800. 424/2800~15% increase!

    Over the thumb skills that do dmg scale with factor 0.5 by weapon- or spell dmg, thus increasing wd by 12% increases dmg done by 6%. Additionally, the the healer _should_ be running spc anyways.
    So the increase from PA is more like (pa * 100 / (4k wd + spc)) * 0.5 -> (164 * 100 /(4000+ 258)) * 0,5 -> 1,92% dmg increase. Now that would be to expect when both have 100% uptime. (SPC alone: 258 * 100 / 4000 * 0,5 -> 3,22%.)

    For the healer itself, most heals im aware of scale with 0.4 by spelldmg and 0.6 with max magicka (looking at u lightspeaker :P), its not much, but u kinda doublegimp yourself running a med set to improve your sd for the sake of vigor.

    Looking at ops 32k mag and 32% spell crit, my _bosmer_ magplar in spc/worm comes w/ 39k mag and 58% spellcrit. Assuming no points in elfborn, thats still 13% higher heels from the crit alone (i have 37 points in elfporn). 7k mag ontop of 32k -> +21,875% -> times 0.6 -> 13,12% increased heals (better than 5pc sanctuary). Now those two even stack multiplicative, means base heals r 13,12% higher and those heals r than multiplicated with the crit modifier, which happens 26% more often. Now bring in meta-race the and difference becomes even worse.
    At low levels of healing done, proccing spc might become a problem.

    Mate, sorry to tell you that, but speaking about healing sets with a guy who feels a need in Sanctuary set in 4 man content feels bad. With all these calculations you make and wear Sanctuary you make yourself look like a guy driving 2003 Suzuki family car speculating about how new Ferrary is a real waste of money. If you feel need in Sanctuary set you don't even have to think about improving your build through sets. You need to learn to heal first, because in this game in 4 man content you only have to make 30% of what vHoF or vMoL heal has to make in order to be viable.

    Your calculations are wrong, but again, theres no reason to explain you where is your mistake simply because right now you still don't need to go that far.

    lol? wasnt talking to u.
  • ValkynSketha
    ValkynSketha
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  • Oompuh
    Oompuh
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    This thread made my night. Just stop trying OP, you've hit rock bottom.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • FrancisCrawford
    FrancisCrawford
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    Wait a moment -- are magplar healers now using Power of the Light over Purifying Light? If so, why?

    Also -- Elemental Drain or Radiant Aura?
  • Tasear
    Tasear
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    I cannot believe this is still going...I admire the tenciousity of OP.

    On point though...I think if I every get a chance ;) going to use PA on a stamina healer as alternative to spc. So thanks for inspiration
  • FrancisCrawford
    FrancisCrawford
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    Dymence wrote: »
    I hope you are aware that most pugs will be dealing around 10k DPS.

    Seriously? I've been avoiding PUGs as a DPS because I'm embarrassed that my DPS while duoing and doing some healing too often isn't much over 10K, and occasionally even below. And it never beats 20K unless there's heavy AoE ...
  • hedna123b14_ESO
    hedna123b14_ESO
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    Danksta wrote: »
    If any of the people reading this thread actually put PA on a healer...you're an idiot...

    But it's my stam warden healer, that's cool right? :trollface:

    LEL
  • Oompuh
    Oompuh
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    Wait a moment -- are magplar healers now using Power of the Light over Purifying Light? If so, why?

    Also -- Elemental Drain or Radiant Aura?

    PotL is for Minor Breach and Minor Fracture, poisons work just as well though... but idk about that since the enchantment buff

    Idk about the second one, been away from the game for too long
    Edited by Oompuh on October 19, 2017 3:10AM
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • FrancisCrawford
    FrancisCrawford
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    Oompuh wrote: »
    Wait a moment -- are magplar healers now using Power of the Light over Purifying Light? If so, why?

    Also -- Elemental Drain or Radiant Aura?

    PotL is for Minor Breach and Minor Fracture, poisons work just as well though... but idk about that since the enchantment buff

    Idk about the second one, been away from the game for too long

    Ahh. What I missed is the word "minor". I was assuming the need was covered with other ways of providing major breach/fracture. Careless of me. Thanks!
  • zaria
    zaria
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    Dymence wrote: »
    I hope you are aware that most pugs will be dealing around 10k DPS.

    Seriously? I've been avoiding PUGs as a DPS because I'm embarrassed that my DPS while duoing and doing some healing too often isn't much over 10K, and occasionally even below. And it never beats 20K unless there's heavy AoE ...
    Not pugged much :)
    And yes my main issue with my warden healer is weak dps.

    10K is good enough on healer if you also have to do plenty of healing.
    Now you could go destro / destro as templar or warden slotting an healing skill or two and ele drain if the group don't need much healing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Asardes
    Asardes
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    In 4 man groups it's quite easy to put Mutagen/Rapid Regeneration on everyone and have it ticking all the time for 20/16.5s, even at 28m. Echoing Vigor, which only lasts for 5s, has 15m radius and ticks for less on a magicka build and has less ticks than rapid regeneration. Claiming Vigor procs SPC better than rapid regeneration is simply baseless. As an extra caveat you can have great sustain using Maelstrom healing staff with Mutagen/Rapid Regeneration.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
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  • Kneighbors
    Kneighbors
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    Asardes wrote: »
    In 4 man groups it's quite easy to put Mutagen/Rapid Regeneration on everyone and have it ticking all the time for 20/16.5s, even at 28m. Echoing Vigor, which only lasts for 5s, has 15m radius and ticks for less on a magicka build and has less ticks than rapid regeneration. Claiming Vigor procs SPC better than rapid regeneration is simply baseless. As an extra caveat you can have great sustain using Maelstrom healing staff with Mutagen/Rapid Regeneration.

    Your poor theorycrafting is baseless. I'm talking from experience and long time tests. Heals like you make it 50% SPC uptime at best. You don't even realize that SPC is only activated when player health is 100%. For a playervlike you running PA+SPC will triple the buff you grant to a group.

    I don't use peasant heals staves. My support builds are focused on group support and buffing(hint: master resto). You can combine your efforts with the guys who run Kagnerac and Sanctuary in 4 man content here. Seems like together you will be a booming team.
  • Asardes
    Asardes
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    I didn't say that rapid regeneration is the only heal I run. But since they repaired the targeting now it only take 2 casts, or about 1.5s to put that skill on all 4 people in the group, and it ticks there for 16.5-20s. And it ticks every second or every 0.8s. Each of those tick has a 50% chance of activating SPC, unless already activated (it has no cooldown). On top of rapid regeneration I also run combat prayer - my stats are high enough to run that as burst heal. Also ritual of retribution and most time mystic orb too. So I have 2-3 HoTs, one with a 0.8s tick time, the other with a 2s tick time and a buff/burst heal I hit every 8s. The SPC uptime is about 85-90%. Running another HoT on top of those has diminishing returns in terms of up time - I might bring it to 87% but the cost is not worth it. And as I mentioned earlier in most dungeons I DPS and offheal. Even just with ritual of retribution my SPC up time is 60-65% if people stay on it. I don't buff them as much but I have no trouble pulling 20-25K in most fights. If you go at the core on it it's base maths, probability more specifically, not just "my own experience".
    (5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 258 for 10 seconds.

    So each tick of each ability has a 50% of activating the bonus, and a 50% chance of not activating it. If you take multiple bonuses, sum the ticks and consider the latter, you will end up with a diminishing chance of not activating it considering a number of ticks, but the chance is never 0. Some unlucky players may not get SPC for 11s, even if they are at 100% health and they have 2-3 abilities ticking on them.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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  • Olupajmibanan
    Olupajmibanan
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    Seems like OP still hadn't sold all his stacks of PA.

    I have tons of destruction mastery items in good traits for sale. I think I'll make a thread how it's BIS for every magicka dps and maybe even for healers?
  • Asardes
    Asardes
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    Seems like OP still hadn't sold all his stacks of PA.

    I have tons of destruction mastery items in good traits for sale. I think I'll make a thread how it's BIS for every magicka dps and maybe even for healers?

    Actually destruction mastery is pretty good for PvP sorcs :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • wazzz56
    wazzz56
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    Kneighbors wrote: »
    I'm talking about some kind of stupid mantra that the community follows, that heal must wear SPC+Worm in PvE content. Go queue for a random and 90% of a time you will see a heal wearing SPC+Worm and Mending. Why? Because he was told this is BiS.
    Worm and Mending is strictly Trials sets and those blue orbs simply disgust me when I see them in a dungeon (or vDSA).

    I'm curious, what do you do when you see those blue orbs on my MagDK tank in a dungeon because I'm too lazy to change out of my PVP gear but can tank the dungeon effectively anyway? When last I checked, sets working for up to 12 players does not make them useless for groups of less than 12.

    Kynareth forbid that a trials healer run group dungeons in his/her trials gear. Don't they know those sets are ONLY for trials?!!

    Interesting fact. If you wear both Worm's Raiment and Ebon Armory, then when you enter a new instance like a dungeon, the two sets sync up and instead of having blue and red orbs floating around you, you have three purple orbs that rapidly flash between looking more blue and more red. Its really pretty!

    I have been running ebon and worm on a support pvp sorc tank lol
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Asardes
    Asardes
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    wazzz56 wrote: »
    Kneighbors wrote: »
    I'm talking about some kind of stupid mantra that the community follows, that heal must wear SPC+Worm in PvE content. Go queue for a random and 90% of a time you will see a heal wearing SPC+Worm and Mending. Why? Because he was told this is BiS.
    Worm and Mending is strictly Trials sets and those blue orbs simply disgust me when I see them in a dungeon (or vDSA).

    I'm curious, what do you do when you see those blue orbs on my MagDK tank in a dungeon because I'm too lazy to change out of my PVP gear but can tank the dungeon effectively anyway? When last I checked, sets working for up to 12 players does not make them useless for groups of less than 12.

    Kynareth forbid that a trials healer run group dungeons in his/her trials gear. Don't they know those sets are ONLY for trials?!!

    Interesting fact. If you wear both Worm's Raiment and Ebon Armory, then when you enter a new instance like a dungeon, the two sets sync up and instead of having blue and red orbs floating around you, you have three purple orbs that rapidly flash between looking more blue and more red. Its really pretty!

    I have been running ebon and worm on a support pvp sorc tank lol

    Ebon is not as useful in PvP since you already have 5K or more added by battle spirit and the damage is already halved so the 1K health is added gets diluted a lot. Ebon is good in PvE trials and harder dungeons since it saves the 16-17K people from one shots while it's pretty hard to get one shot in PvP with 20K+ health. I would actually try Sanctuary + Ebon on a tank. I think I will make a Templar or Warden PvE heal-tank build using those sets, 5 heavy 2 light.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Member of:
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kartalin
    Kartalin
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    In 4 person dungeons I've been running powerful assault on my tank for over a year now. It helps out the group dps and survivability isn't really an issue at this level of content anyway. Since it only applies to 4 people I think it works great here, less so in a trials format.

    5 akaviri dragonguard, 5 powerful assault, 2 blood spawn,

    Actually my dream is to have a Master sword (and soon to be shield) on front bar with powerful assault sword and shield back bar where I use Vigor to proc it and I likely won't even need a healer at that point. Downside: difficult to get PA sword and shield, much less getting a master sword on top of it.
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Asardes wrote: »
    In 4 man groups it's quite easy to put Mutagen/Rapid Regeneration on everyone and have it ticking all the time for 20/16.5s, even at 28m. Echoing Vigor, which only lasts for 5s, has 15m radius and ticks for less on a magicka build and has less ticks than rapid regeneration. Claiming Vigor procs SPC better than rapid regeneration is simply baseless. As an extra caveat you can have great sustain using Maelstrom healing staff with Mutagen/Rapid Regeneration.

    Your poor theorycrafting is baseless. I'm talking from experience and long time tests. Heals like you make it 50% SPC uptime at best. You don't even realize that SPC is only activated when player health is 100%. For a playervlike you running PA+SPC will triple the buff you grant to a group.

    I don't use peasant heals staves. My support builds are focused on group support and buffing(hint: master resto). You can combine your efforts with the guys who run Kagnerac and Sanctuary in 4 man content here. Seems like together you will be a booming team.

    WAIT! Hold up here, did YOU just claim someones Theorcrafting was baseless?

    large.jpg

    The hypocrisy is real!
  • Asardes
    Asardes
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    Kartalin wrote: »
    In 4 person dungeons I've been running powerful assault on my tank for over a year now. It helps out the group dps and survivability isn't really an issue at this level of content anyway. Since it only applies to 4 people I think it works great here, less so in a trials format.

    5 akaviri dragonguard, 5 powerful assault, 2 blood spawn,

    Actually my dream is to have a Master sword (and soon to be shield) on front bar with powerful assault sword and shield back bar where I use Vigor to proc it and I likely won't even need a healer at that point. Downside: difficult to get PA sword and shield, much less getting a master sword on top of it.

    Yes, if you can't get Alkosh PA is fine for tanking. It's much better the tank runs it since it has health and stamina bonuses and comes with robust jewels (more stamina), which is quite useful for a tank.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • wazzz56
    wazzz56
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    [quote="

    Ebon is not as useful in PvP since you already have 5K or more added by battle spirit and the damage is already halved so the 1K health is added gets diluted a lot. Ebon is good in PvE trials and harder dungeons since it saves the 16-17K people from one shots while it's pretty hard to get one shot in PvP with 20K+ health. I would actually try Sanctuary + Ebon on a tank. I think I will make a Templar or Warden PvE heal-tank build using those sets, 5 heavy 2 light.[/quote]

    Thanks for the explanation of how the health in Cyrodill works....it is solely for fun and is merely for support, also my initial thanks was sarcastic
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • wazzz56
    wazzz56
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    Kneighbors wrote: »
    Asardes wrote: »
    In 4 man groups it's quite easy to put Mutagen/Rapid Regeneration on everyone and have it ticking all the time for 20/16.5s, even at 28m. Echoing Vigor, which only lasts for 5s, has 15m radius and ticks for less on a magicka build and has less ticks than rapid regeneration. Claiming Vigor procs SPC better than rapid regeneration is simply baseless. As an extra caveat you can have great sustain using Maelstrom healing staff with Mutagen/Rapid Regeneration.

    Your poor theorycrafting is baseless. I'm talking from experience and long time tests. Heals like you make it 50% SPC uptime at best. You don't even realize that SPC is only activated when player health is 100%. For a playervlike you running PA+SPC will triple the buff you grant to a group.

    I don't use peasant heals staves. My support builds are focused on group support and buffing(hint: master resto). You can combine your efforts with the guys who run Kagnerac and Sanctuary in 4 man content here. Seems like together you will be a booming team.

    calls someone a peasant on a video game forum......huge clue that you got a lot of wedgies and swirlies as a kid
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Asardes
    Asardes
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    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kneighbors
    Kneighbors
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    Asardes wrote: »
    I didn't say that rapid regeneration is the only heal I run. But since they repaired the targeting now it only take 2 casts, or about 1.5s to put that skill on all 4 people in the group, and it ticks there for 16.5-20s. And it ticks every second or every 0.8s. Each of those tick has a 50% chance of activating SPC, unless already activated (it has no cooldown). On top of rapid regeneration I also run combat prayer - my stats are high enough to run that as burst heal. Also ritual of retribution and most time mystic orb too. So I have 2-3 HoTs, one with a 0.8s tick time, the other with a 2s tick time and a buff/burst heal I hit every 8s. The SPC uptime is about 85-90%. Running another HoT on top of those has diminishing returns in terms of up time - I might bring it to 87% but the cost is not worth it. And as I mentioned earlier in most dungeons I DPS and offheal. Even just with ritual of retribution my SPC up time is 60-65% if people stay on it. I don't buff them as much but I have no trouble pulling 20-25K in most fights. If you go at the core on it it's base maths, probability more specifically, not just "my own experience".
    (5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 258 for 10 seconds.

    So each tick of each ability has a 50% of activating the bonus, and a 50% chance of not activating it. If you take multiple bonuses, sum the ticks and consider the latter, you will end up with a diminishing chance of not activating it considering a number of ticks, but the chance is never 0. Some unlucky players may not get SPC for 11s, even if they are at 100% health and they have 2-3 abilities ticking on them.

    You are correct, you will have to spam many different hots to get a decent SPC uptime. You will also have to drop your orbs in nice vector for it to be viable while team is rarely stacking in 4 man content.
    Now for me with Vigor it's a buff on demand. I reach better SPC uptime than yours simply by dropping a ritual and casting Vigor every 8 seconds. This alone will make SPC uptime over 90%. I can also control the moment of buff injection. In any case, the best heals I've met are able to keepvaround 80% of SPC uptime in 12 man trials with stacking pattern. Just go through your data and you will see that without investing a good effort in SPC uptime you will rarely hit above 65-70%. This is actually a really nice percentage for a pug, but nowhere close to compaeing to SPC+PA Vigor activation. The PA is always above 95% btw.

    wazzz56 wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    In 4 man groups it's quite easy to put Mutagen/Rapid Regeneration on everyone and have it ticking all the time for 20/16.5s, even at 28m. Echoing Vigor, which only lasts for 5s, has 15m radius and ticks for less on a magicka build and has less ticks than rapid regeneration. Claiming Vigor procs SPC better than rapid regeneration is simply baseless. As an extra caveat you can have great sustain using Maelstrom healing staff with Mutagen/Rapid Regeneration.

    Your poor theorycrafting is baseless. I'm talking from experience and long time tests. Heals like you make it 50% SPC uptime at best. You don't even realize that SPC is only activated when player health is 100%. For a playervlike you running PA+SPC will triple the buff you grant to a group.

    I don't use peasant heals staves. My support builds are focused on group support and buffing(hint: master resto). You can combine your efforts with the guys who run Kagnerac and Sanctuary in 4 man content here. Seems like together you will be a booming team.

    calls someone a peasant on a video game forum......huge clue that you got a lot of wedgies and swirlies as a kid

    I was meaning to write magicka peasant. A heal who occasionally drops down without resources. It happens to me very rarely in vet trials aince Morrowind, but in 4 man content to get to a 0 magicka with heal is really hard. Probably 90% of what such heal casts is going nowhere, like 5 orbs in a row which noone synergizing etc, this is the only way I can imagine a heal running out of resources and I'm still running on a lower magicka pool than most of the replying here. In no case I'm going to wear sustaining sets in 4 man on my heal.

  • Kneighbors
    Kneighbors
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    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
  • Danksta
    Danksta
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    Just hope that your team isn't taking any significant damage otherwise your weak [snip] heals won't be keeping them topped off on health, let alone proccing spc.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 19, 2017 5:09PM
    BawKinTackWarDs PS4/NA

  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.
  • paulsimonps
    paulsimonps
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    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.
    Kneighbors wrote: »
    Kneighbors wrote: »
    Asardes wrote: »
    Master's staff gives 258 stamina for first tick of healing springs and in "4-6 man content" you don't use those much, and the resource return is pretty low. Unfortunately another piece that has been left behind by ZoS as I've seen no buff for it in PTS patch notes. Maybe they will reconsider an give it a small buff before it goes live. I actually have it in powered but still prefer running my SPC staff so I can run a heavy Kena for a bit more health and spell damage. Master's staff simply doesn't fit in my "peasant" calculations.

    You are right, but Master staff is still outperforms any other by it's support value. You realize that if they will make it 1k stamina per tick it will be simply OOOP. And anyway even in it's current state it is better than anything else.

    BTW powered isn't the best trait for it.

    With next update it is.

    LoL! Yea, because you will be able to have infused master resto with crusher? In next update infused Master resto is better than it ever was.

    Well Master Resto is MEH in 4man, really only helps if you have 2 Stamina toons and they have bad sustain. It only really shines in 12 man content, and there I would rather have the Powered. The Tanks will have super high uptime on Crusher already and Ebon/Alkosh+Alkosh/Torugs seems to be the most common set up for tanks now in 12man. Again making Infused on Master Resto not really needed.
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