You said some things are beyond ur control and there would be a difference in results with or without the addon and concluded that you can do the same things.
I guess common sense isnt so common for you. No point discussing this even further.
I wonder why exactly people who argue against the addon have to use personal insults:)
What is that the addon does to people to behave like this?:D
Good gankers? We are lucky then that there is almost no such thing in Cyrodiil. Still, even when they hit you with 1 attack, break free + dodge roll/block will often save you if you are fast enough. I agree lag can be a ***, but then again nothing works properly in lag. In normal circumstances you shouldn't have to die from a snipe ganker. If you do so consistently, you need to improve your situational awareness.Lol. I'm getting the impression that people think Miat's is the only way to prevent getting ganked/sniped. I mean, I don't use Miat because I think it is an insult to player skill and game mechanics, but you can literally HEAR snipe being fired at you. It's not that hard if you pay attention. You can also hear NBs in stealth using their buffs. It is called situational awareness.Instead of making yet another QQ Miat's thread, maybe you should read the other 10,000 threads about it, and then you'd know why it's allowed.
Just because it is allowed, does not mean it is right, or fair.
End of the day, it is a unfair advantage.
But then I can imagine the sheer extent of scum bag players with no honour who would use them, but never mind, it is a QQ to you is it not?
Each to their own.
Personally I prefer killing opponents with skill and not relying on cheat like crutch addons like Miats stuff.
You know You can tell excatly the same thing about ganking ?
Same can be said of holding down the block button (first and easy counter to ganks) lol.
Hmm so You wanna tell me since today You'll never hold off block after entering Cyrodill and You'll walk with block instead of running or riding horse ? Good luck
Yesterday I was on horse, when someone fired snipe at me. I immediately blocked to dismount and rolldodged it. Then proceeded to destroy the 0 impen ganker. Then I got ragewhispered that I use cheese addons like Miat's. I mean wtf guys?
Your impression is incorrect I am not using Miat. Also it's hard to hear Snipe when it's fired from maximum distance or hen game is lagging (almost always) and Nb can buff himself in cloak long before he reaches You. Good ganker will never fail to such simple things like You hearing his buffing or snipe.
With your addon it's not only 4 snipes that will miss, you can cast 40 and they'll all miss.
Same goes for that sorc hardcasting frags, or Templar with Dark Flare slotted - or that poor magicka NB just trying to get his resources back with a inferno heavy attack. They'll. All. Miss.
If nothing else, atleast I'll have farmed a decent amount of agrees by making this thread *shrug*
With your addon it's not only 4 snipes that will miss, you can cast 40 and they'll all miss.
Same goes for that sorc hardcasting frags, or Templar with Dark Flare slotted - or that poor magicka NB just trying to get his resources back with a inferno heavy attack. They'll. All. Miss.
@DDuke have you ever played a build that was not stamina based (aka being able to rolldodge more than three times without putting yourself in danger of cc=>ded) and did not cloak in cyrodiil?
Because the way you´re arguing makes it sound a lot like you´ve never played a build that is atleast susceptible to being sniped.
I´m getting sniped from an enemy i can´t see probably 50 to 70% of all fights i have in cyro.
If those were able to land the ability reliably the pvp would be even more zergy than it already is.
If sniping is really as bad as you´re making it out to be - why does everybody and their mother have a snipe build?
If you think Snipe (or any other cast time ability) is viable in any way, shape or form, why don't you try those?
Even magicka builds can dodge 2-3 times, which is all it takes to get into range of someone using cast time abilities (remember, they slow you down), especially when you dodge not one but two snipes by dodge rolling once (you dodge the one in air and the one they're casting).
And yes, I've played other builds than stamina. Even made videos of them.
It's not like Snipe builds are the only ones affected by this addon - I can guarantee you that you'll land zero destro heavies as a sorc to someone using this addon - it makes even trying to utilize the heavy attack game mechanic useless (same as anything with a cast time).
You said some things are beyond ur control and there would be a difference in results with or without the addon and concluded that you can do the same things.
I guess common sense isnt so common for you. No point discussing this even further.
I wonder why exactly people who argue against the addon have to use personal insults:)
What is that the addon does to people to behave like this?:D
'The same' doesn't mean 'exactly the same', obviously. The same in this context was supposed to mean 'of a similar quality'.
Without UI at all i'd be able to do the sam.. things of a similar quality as well:) With even higher probability of mistake.
Similar quality - still can successfully fight say, 5 people. Still can properly use terrain and other type of situational awareness. Etc, etc.
None of the addons provides exactly the same effectiveness because why would people even use the addons?:)
If you think Snipe (or any other cast time ability) is viable in any way, shape or form, why don't you try those?
Even magicka builds can dodge 2-3 times, which is all it takes to get into range of someone using cast time abilities (remember, they slow you down), especially when you dodge not one but two snipes by dodge rolling once (you dodge the one in air and the one they're casting).
And yes, I've played other builds than stamina. Even made videos of them.
It's not like Snipe builds are the only ones affected by this addon - I can guarantee you that you'll land zero destro heavies as a sorc to someone using this addon - it makes even trying to utilize the heavy attack game mechanic useless (same as anything with a cast time).
I never said they were vaible for 1v1 encounters (though they are on NB somewhat).
Casttime skills areZerg and Xv1 abilities - and they´re doing relatively well at that - with snipe being the best out of any casttime abilities because it can be cast from a range where it´s impossible to interrupt.
I know that i´m affected negatively by this addon aswell. Matrixevade CF is a thing.
But then destro heavyattack also has a more clearcut soundcue than snipe that also gets played immediately when the projectile is fired (not shortly before it lands).
Why can i dodge every magica casttime projectile with a soundcue but snipe not? Maybe my ears are just really bad and i can´t hear it. Who knows.
Point is - half of the time i´m either unable to hear the snipe sound or it does not play. Since i can´t tell which reason it is but i can hear any other projectile soundcue i tend to lean towards snipe being bugged.
As long as that´s the case i rather have people evade every frags and heavyattack of me than dying to people that find it fun to sit in stealth for 15 minutes waiting to shoot an arrow in your knee while you´re fighting 3 other guys.
It´s really that simple.
I find dying to stealthganking snipers so unfun that i rather have my own gameplay impaired tremendously than let those people have an enjoyable playing experience.
Edit: btw you should probably go play CP to revisit your opinion. I get sniped for 10 to 12k per hit on my heavyarmor NB by the right players - in your video you mostly have ppl that snipe for ~3k? How is that even possible.
I hope you realize how toxic that sounds.
You know how I may find undodgeable bs like Soul Assault unfun as a medium armor user, but I wouldn't ever approve of an addon that essentially removes them from the game one way or another.
I don't get sniped at all, because I use this addon. Ever.
Nor does anyone else using it, you should download it if you have problems with cast time abilities.
Besides, 10-12k? That's like what, 50% of a normal health bar (or one dmg shield, except that 10-12k becomes more like 7-8 since it can't crit on them)? With zero follow-up burst available from 40m+, I don't see how that's a problem.
I'd much rather take that Snipe than a Cloak->DW Heavy+SA+Incap+Selene, which with my current build can take your sorc from 100% health+shields to zero in an instant before you can even CC break.
That sounds like a personal problem, I haven't had a problem with hearing/seeing Snipe since the game was released.
Try lowering music volume & increasing effects volume - a good trick to utilize for all MMOs & FPS games.
This addon doesn't just give you that cue you're missing in game, it adds a whole 1s+ long "heads up" in the form of opponent's cast bar before that cue was ever supposed to happen.
Really? Most of the time I spend in PvP I spend in Sotha Sil (cba to swap between PvE & PvP CP allocations) & BGs. I honestly couldn't tell you the last time I saw anyone using Snipe, it's been so long.
Publius_Scipio wrote: »You are certainly entitled to your views, however wrong they might be.
It's sad you decided to get rid of any rationality in your posts here.
Blaming the guy with different views that he's biased and wrong always was the most accessible cope out when you can't have an upper hand otherwise.
Let me be the stupid biased guy here then:)
Snipe never was easy to land on a decent player - your addon only made it impossible rather than "difficult".
It always was really easy to land a snipe on anybody because it's a spammable from Africa. If the first 4 snipes miss you'll just keep sniping. Given the damage the point never was to land a particular snipe. You just keep spamming.
Actually you are biased and wrong. Because your addon and opinion disregards a large portion of the player bases opinion. We are advocating for the respect of all playstyles, you are not.
I agree
Actually you are biased and wrong. Because your addon and opinion disregards a large portion of the player bases opinion. We are advocating for the respect of all playstyles, you are not.
Would you propose me to share your opinion here and disregard another one that is 'shared by a large portion of playerbase'?:)
What exactly makes your opinion more preferable, besides that it's yours?
I hope you realize how toxic that sounds.
You know how I may find undodgeable bs like Soul Assault unfun as a medium armor user, but I wouldn't ever approve of an addon that essentially removes them from the game one way or another.
It sounds as toxic as the playstyle is.
I try to avoid mechanics that seriously impair functionality or the ability to have fun for my opponent.
Which means i don´t use harness, darkdeal, line of sight (if not outnumbered), soulassault or soultrap to decloak.
If however a playstyle solely revolves around minimizing the opponents chance to fight back (ideally reducing it to 0) - thus effectively aims at not allowing your victim to have fun / an enjoyable pvp encounter - i don´t give a flying snip.I don't get sniped at all, because I use this addon. Ever.
Nor does anyone else using it, you should download it if you have problems with cast time abilities.
Besides, 10-12k? That's like what, 50% of a normal health bar (or one dmg shield, except that 10-12k becomes more like 7-8 since it can't crit on them)? With zero follow-up burst available from 40m+, I don't see how that's a problem.
I'd much rather take that Snipe than a Cloak->DW Heavy+SA+Incap+Selene, which with my current build can take your sorc from 100% health+shields to zero in an instant before you can even CC break.
I use this addon and i can assure you i get sniped plenty - because i can neither dodge nor block every snipe that´s coming for me - because that would literally get me killed in a couple of seconds as the first fear would be unbreakable due to no stamina left.That sounds like a personal problem, I haven't had a problem with hearing/seeing Snipe since the game was released.
Try lowering music volume & increasing effects volume - a good trick to utilize for all MMOs & FPS games.
This addon doesn't just give you that cue you're missing in game, it adds a whole 1s+ long "heads up" in the form of opponent's cast bar before that cue was ever supposed to happen.
As i said i can hear every darkflare or destro heavyattack just fine. Which leads me to believe there might be an issue with snipe as i mostly can´t hear those (and i´m not alone with that issue).
Might be a sound priorisation problem (darkflare + heavyattack overlays everything else - snipe does not).
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »I hoped I'd never have to make this thread, but patch after patch these API functions still exist.
This is what addons can do currently (comparison between no addon & addon):
https://youtu.be/zaB-sXFKHdE
An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.
It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).
Enough is enough - remove these API functions ZOS.
That video just infuriated me.....
The majority of people clearly hate this add on, and all add ons resembeling it, why ZoS literally is sitting on their hands right now with this is beyond confusing. If they cracked down on this it would send a clear signal that this stuff, as was stated when the game first came out, would not, and should not be tolerated. Now that we are here though, they backtracked and dont do anything? Honestly if I had enough money, I would try to officially do something about it.
The only people that hate it are those that love "surprise! you're nearly dead!" ambushes.
I'm sorry, but I prefer a fair fight so I don't really care if somebody uses this addon.
Also, the functions of this addon are in the default UI as a function of "active combat tips" setting. The default UI will tell you when you should block or interrupt or break free based on enemy skill use, in pve and pvp.Mystrius_Archaion wrote: »I hoped I'd never have to make this thread, but patch after patch these API functions still exist.
This is what addons can do currently (comparison between no addon & addon):
https://youtu.be/zaB-sXFKHdE
An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.
It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).
Enough is enough - remove these API functions ZOS.
That video just infuriated me.....
The majority of people clearly hate this add on, and all add ons resembeling it, why ZoS literally is sitting on their hands right now with this is beyond confusing. If they cracked down on this it would send a clear signal that this stuff, as was stated when the game first came out, would not, and should not be tolerated. Now that we are here though, they backtracked and dont do anything? Honestly if I had enough money, I would try to officially do something about it.
The only people that hate it are those that love "surprise! you're nearly dead!" ambushes.
I'm sorry, but I prefer a fair fight so I don't really care if somebody uses this addon.
Also, the functions of this addon are in the default UI as a function of "active combat tips" setting. The default UI will tell you when you should block or interrupt or break free based on enemy skill use, in pve and pvp.
Oh no! We wouldnt want rogue characters in a fantasy video game! Horrors. And you saying you prefer a fair fight is laughable, because you are bypassing in game mechanics with an uncounterable add on. You can use detect pots, mage light, flare, etc to find stealth people, there are counters, there is no counter to miats.
Well sadly, there have to be some sacrifices for pvp to exist in this game.
FYI, I played City of Heroes where enough people enjoyed pvp and even I pvped. And guess what? It had perma-stealth that was completely overpowered compared to the paltry imitation stealth you get in this game. In fact, every character could get such stealth because it was given by multiple abilities as a magnitude on each that could stack and none was class limited.
City of Heroes was a perfect example of "when everyone is super, no one will be" because everyone had access to everything and it was fun even at that.
They've "chosen the path of blood"(Code Geass) and pain with their design of the game and pvp where certain classes are too unique for arbitrary reasons. Stealth will inevitably likely have to die for balance in the system they have chosen, sadly.
I like stealth too, but I know its time is limited.
It is cheating though, you are abusing the API to avoid a gameplay mechanic (no one is saying its good) that the developers decided to put in the game.
You can't 'abuse' API. It provides what it provides. It can and was shown that having a feature in API is identical with having it in the interface itself. That's why it even is in API, so default interface could use it.You even have a timer telling you when you need to dodge. With the current system how it is, that is not even considered fair lol, you have an advantage over someone when you shouldn't cause you are abusing the API.
See above and it seems people have peculiar usage of the word 'fair'. In my mind 'fair' is something that is available to everybody. Free of charge. At any time.
As opposed to 'unfair' or 'cheating' that is sometime that available to a limited group of people.
In your use-case literally any addon is not fair because it changes the way the person perceives the game. To the benefit of that person.
In my definition any addon is fair, because anybody can use it.And also what Dymence just said. Why is the API still the way it is and why is the gameplay still the way it is. Company needs to get it together already, this topic has been going on for ages with hundreds of threads. But hey, if they're totally fine with players that are going to abuse the API and cheat and allow it instead of changing their *** around, good for them.
Because they are not keeping up.
That's why they don't make statements regarding addons unless really pressed.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »It is cheating though, you are abusing the API to avoid a gameplay mechanic (no one is saying its good) that the developers decided to put in the game. You even have a timer telling you when you need to dodge. With the current system how it is, that is not even considered fair lol, you have an advantage over someone when you shouldn't cause you are abusing the API.This is unfortunate that you consider cheating higher awareness and not stealth ganks. That's on you though.
Now before you decide to get all mad, I agree with you that stealth is absurdly stupid in the game, but as mentioned in the OP this affects all channeled abilities, you can use it in other ways that can provide unfair advantages which equals to cheating.
ZOS needs to change around the API and ZOS also needs to address crappy gameplay mechanics. It's kinda gone on for too long.
Hell, they actually banned something like being able to see someones DPS (GOD FORBID) but allow you to see to the second when someone is casting an ability.
Well, the reason for the hiding dps numbers is it also causes a lot more stress on the servers adding to lag, and it also is far too easily used to discriminate people who may be contributing in other ways, like the tank or healer or off-tank.
Social issues vs. eliminating an entire part of gameplay
I'm just posting possible reasons. Somebody can probably dig up a post with the public reason they posted.
As far as the addon showing the cast bar or an audio indicator when they are casting, they can't remove that capability without killing the whole active combat system of dodge and block for pve and pvp. Dodge and block need to be triggered before a skill goes off and not everyone has a computer that can show every graphic on the enemy well enough to be seen and reacted to, which is why we have active combat tips as a UI option and this "problem" some of you are complaining about.
And besides the argument over design intent, I see it as either negligible impact with all the people avoiding cast time abilities already for pvp or a good thing to get rid of those cast time stealth gankers that nobody likes fighting against. The only supporters of that play style are ones who actually like it and are trying to hide the fact that it is imbalanced.
Guess what? I like to stealth gank if I can too, but I won't lie and say that "it's balanced and fair" when it is most definitely not in this type of pvp. The controls of this game do not support gameplay where stealth is an option.
With your addon it's not only 4 snipes that will miss, you can cast 40 and they'll all miss.
Same goes for that sorc hardcasting frags, or Templar with Dark Flare slotted - or that poor magicka NB just trying to get his resources back with a inferno heavy attack. They'll. All. Miss.
@DDuke have you ever played a build that was not stamina based (aka being able to rolldodge more than three times without putting yourself in danger of cc=>ded) and did not cloak in cyrodiil?
Because the way you´re arguing makes it sound a lot like you´ve never played a build that is atleast susceptible to being sniped.
I´m getting sniped from an enemy i can´t see probably 50 to 70% of all fights i have in cyro.
If those were able to land the ability reliably the pvp would be even more zergy than it already is.
If sniping is really as bad as you´re making it out to be - why does everybody and their mother have a snipe build?
As I have done my time in the penalty box and allowed to post again...
@DDuke
You are on Sotha Sil EU and don't encounter anyone sniping? Just go to any outpost defense. There you have at least 10 people perched on the crest sniping away happily. I also experience many players sniping from the middle of the 50+ EP Zerg. I'll concede that a player using snipe won't get another player down with just snipe if the victim is not afk and not engaged elsewhere. It's still very common that you get sniped from somewhere when you already fight others. Of course any other ability with 41m range would kill you too probably, but I think it's a psychological thing. I dislike gankers with a passion, probably coming from how stupid stealth play in this game is (and as you said, the Incap + SA + Executioner from stealth is even worse). The feeling of having had no chance of fighting back is what makes this so infuriating.
@Derra
Exactly. Ageee totally.
As I have done my time in the penalty box and allowed to post again...
@DDuke
You are on Sotha Sil EU and don't encounter anyone sniping? Just go to any outpost defense. There you have at least 10 people perched on the crest sniping away happily. I also experience many players sniping from the middle of the 50+ EP Zerg. I'll concede that a player using snipe won't get another player down with just snipe if the victim is not afk and not engaged elsewhere. It's still very common that you get sniped from somewhere when you already fight others. Of course any other ability with 41m range would kill you too probably, but I think it's a psychological thing. I dislike gankers with a passion, probably coming from how stupid stealth play in this game is (and as you said, the Incap + SA + Executioner from stealth is even worse). The feeling of having had no chance of fighting back is what makes this so infuriating.
@Derra
Exactly. Ageee totally.
"Snipe is annoying" - is that the justification for showing cast bars for all cast time abilities (even for stealthed players) 1s+ prior to the moment any visual/sound cue would normally appear?
Look, I can understand if some vital cues are missing and people need an addon to fix that. That's fine. But read the bolded part and you might see what the real problem is.
As I have done my time in the penalty box and allowed to post again...
@DDuke
You are on Sotha Sil EU and don't encounter anyone sniping? Just go to any outpost defense. There you have at least 10 people perched on the crest sniping away happily. I also experience many players sniping from the middle of the 50+ EP Zerg. I'll concede that a player using snipe won't get another player down with just snipe if the victim is not afk and not engaged elsewhere. It's still very common that you get sniped from somewhere when you already fight others. Of course any other ability with 41m range would kill you too probably, but I think it's a psychological thing. I dislike gankers with a passion, probably coming from how stupid stealth play in this game is (and as you said, the Incap + SA + Executioner from stealth is even worse). The feeling of having had no chance of fighting back is what makes this so infuriating.
@Derra
Exactly. Agree totally.
Edit: Basing counterplay on audio or subtle visual cues is just bad design. Therefore I appreciate Miat's addon although I don't use the notifications.
As I have done my time in the penalty box and allowed to post again...
@DDuke
You are on Sotha Sil EU and don't encounter anyone sniping? Just go to any outpost defense. There you have at least 10 people perched on the crest sniping away happily. I also experience many players sniping from the middle of the 50+ EP Zerg. I'll concede that a player using snipe won't get another player down with just snipe if the victim is not afk and not engaged elsewhere. It's still very common that you get sniped from somewhere when you already fight others. Of course any other ability with 41m range would kill you too probably, but I think it's a psychological thing. I dislike gankers with a passion, probably coming from how stupid stealth play in this game is (and as you said, the Incap + SA + Executioner from stealth is even worse). The feeling of having had no chance of fighting back is what makes this so infuriating.
@Derra
Exactly. Ageee totally.
"Snipe is annoying" - is that the justification for showing cast bars for all cast time abilities (even for stealthed players) 1s+ prior to the moment any visual/sound cue would normally appear?
Look, I can understand if some vital cues are missing and people need an addon to fix that. That's fine. But read the bolded part and you might see what the real problem is.
Judging from people dodging procced fragments even in melee due to this addon - i don´t think the 1s casttime animation makes a difference except if you´re fighting the juciest potatoes.
@DDuke
No, stealth still has too many advantages would be my line of reasoning. And yes, I know the bonus damage from stealth got ditched with Morrowind. Still. In the end it's not really important though. The answer to the feeling of having no chance of fighting back has always been zerg up and tank up, which is why Cyrodiil is what it is. I'd rather have people use an addon and roam around in groups less than 50+ if it makes them feel less vulnerable.
As I have done my time in the penalty box and allowed to post again...
@DDuke
You are on Sotha Sil EU and don't encounter anyone sniping? Just go to any outpost defense. There you have at least 10 people perched on the crest sniping away happily. I also experience many players sniping from the middle of the 50+ EP Zerg. I'll concede that a player using snipe won't get another player down with just snipe if the victim is not afk and not engaged elsewhere. It's still very common that you get sniped from somewhere when you already fight others. Of course any other ability with 41m range would kill you too probably, but I think it's a psychological thing. I dislike gankers with a passion, probably coming from how stupid stealth play in this game is (and as you said, the Incap + SA + Executioner from stealth is even worse). The feeling of having had no chance of fighting back is what makes this so infuriating.
@Derra
Exactly. Ageee totally.
"Snipe is annoying" - is that the justification for showing cast bars for all cast time abilities (even for stealthed players) 1s+ prior to the moment any visual/sound cue would normally appear?
Look, I can understand if some vital cues are missing and people need an addon to fix that. That's fine. But read the bolded part and you might see what the real problem is.
Judging from people dodging procced fragments even in melee due to this addon - i don´t think the 1s casttime animation makes a difference except if you´re fighting the juciest potatoes.
Did you even watch the video I posted on the very first post of this thread? It makes an enormous difference.
You still have a chance to land a cast time ability from 15-20m distance against decent players - with this addon that chance disappears. Watch the video.
(or better yet, having ZOS fix the supposed bug which I'm still not convinced even exists).