That video just infuriated me.....
The majority of people clearly hate this add on, and all add ons resembeling it, why ZoS literally is sitting on their hands right now with this is beyond confusing. If they cracked down on this it would send a clear signal that this stuff, as was stated when the game first came out, would not, and should not be tolerated. Now that we are here though, they backtracked and dont do anything? Honestly if I had enough money, I would try to officially do something about it.
So what, should ZOS just remove/make instant cast all abilities with a cast time from the game because your addon & the game's API makes them irrelevant? How is that good for the game?
Besides, the damage from stealth is exactly the same these days as it is from out of stealth so don't use that as an excuse. It's often even a downside to cast it from sneak as it stuns the target giving free CC immunity on the very first skill you land.
You really should try to see this from the other perspective - I know you like your addon and are hell-bent on defending it, but the current API is actually harming the game rather than making it better.
Is that Clannfear also using a Charged Weapon & Crit Rush->Reverse Slicing people?
It's the mob he attacked I'm quite sure.
Mystrius_Archaion wrote: »
The only people that hate it are those that love "surprise! you're nearly dead!" ambushes.
I'm sorry, but I prefer a fair fight so I don't really care if somebody uses this addon.
Also, the functions of this addon are in the default UI as a function of "active combat tips" setting. The default UI will tell you when you should block or interrupt or break free based on enemy skill use, in pve and pvp.
The last sentence is interesting, considering the UI interface zos balances the game for had the design intent that they feel sounds+ animations are the intended purpose to tracking your enemy. Anything else, according to Sage, was the opposite of skillful play, and not the intended purpose of the game.
No, they are not.
Default UI does not show opponent's cast timer while your opponent is sneaking/stealthed/out of your FoV, the default UI gives you a short notification after the skill is cast and doesn't even do that in PvP as far as I'm aware.
See the video I posted on my original post - the first part is without the addon (basicly the sound cue is when you'd get "dodge now!") and the latter part is with Miat's addon.
So what, should ZOS just remove/make instant cast all abilities with a cast time from the game because your addon & the game's API makes them irrelevant? How is that good for the game?
Besides, the damage from stealth is exactly the same these days as it is from out of stealth so don't use that as an excuse. It's often even a downside to cast it from sneak as it stuns the target giving free CC immunity on the very first skill you land.
You really should try to see this from the other perspective - I know you like your addon and are hell-bent on defending it, but the current API is actually harming the game rather than making it better.
Mystrius_Archaion wrote: »
That's a complete misinterpretation saying "was the opposite of skillful play". Your own post says they wanted to use sounds rather than UI elements just because the UI needed to be clean and simple, not because it was unskilled to make it a visual icon.
I personally agree with them. I like as little UI as possible. They make a very cool looking world and I'm supposed to hide it behind a lot of UI mess? Sorry, those games that rely on watching too many things on my screen that are not my target and the world around just suck, and I used to play and loved City of Heroes which was very UI heavy even.
Mystrius_Archaion wrote: »
Well, you can still hear default audio if you're close enough while if you're far away then you can quickly try to fix your health after you get hit and run away, or turn the battle around.
1) These lone snipers/gankers aren't exactly tanks. You can beat them so long as you don't die to the first volley.
2) If they have a group so that you don't have a chance then you probably never had a chance even with this addon.
3) They'll probably just run away if they don't have a group and don't kill your character quickly anyway.
Go back and read. Yes a majority of it concerns why they rolled animations instead of icons with timers. But you missed this part on intent for how they want their game to be played:
"Part of the skill in ESO is situational awareness and seeing when events are happening in the world and in some cases on the UI."
I believe this comment was mentioned back when they left the API open to see what players could do and a few of the add-ons showed your targets Stam and mag pools.
On the contrary, it makes them relevant at their original design (hard hitting skills that are hard to hit with) instead of leaving them hardhitting, but circumventing the avoidance part as in sniping from stealth.
It's rather weird to see people trying to find 'excuses' in other people's views on some aspect on the game.
If anybody needs excuses that would be people insisting on obscuring hard hitting skills. The stance 'you can't see me and i can kill you' have always been frowned upon in any games with pvp component. Thus the generally negative attitude towards the concept of 'ganking' in most other games. It's more or less ESO-specific concept when attacking an unaware opponent become a 'feat of skill' instead of a shameful activity.
I'm more than aware about this 'other perspective'. I've been informed about it in, usually, quite offensive manner since this addon came to be.
it feels like you don't see that understanding your view doesn't make me agree with that view. And i got quite compelling reasons to not agree with a view that defends capitalizing on unawareness of the target/victim.
On the contrary, it makes them relevant at their original design (hard hitting skills that are hard to hit with) instead of leaving them hardhitting, but circumventing the avoidance part as in sniping from stealth.
You are certainly entitled to your views, however wrong they might be.
Snipe never was easy to land on a decent player - your addon only made it impossible rather than "difficult".
It's sad you decided to get rid of any rationality in your posts here.
Blaming the guy with different views that he's biased and wrong always was the most accessible cope out when you can't have an upper hand otherwise.
Let me be the stupid biased guy here then:)
It always was really easy to land a snipe on anybody because it's a spammable from Africa. If the first 4 snipes miss you'll just keep sniping. Given the damage the point never was to land a particular snipe. You just keep spamming.
Rohamad_Ali wrote: »I look at ganking like this . It's real . You can get ganked irl . Snipers gank people in war since dawn of war . People get ganked in dark Alleys , parking structures and hallways .
Mystrius_Archaion wrote: »
1) But this is not a FPS game. This game helps you aim so it takes a lot less skill.
2) This is a game, not real life. Games have to be fair or nobody plays them and they make no money. People don't want it to be like real life or we would all end up as slave labor to the wealthy because of no laws in game to prevent it.
Your argument supporting ganking makes no sense simply because it's a game and they decided before release to make it fair as possible in pvp because any other option would be financial suicide.
Never claimed that you are biased, though that goes without saying. We're all biased when it comes to this, because your addon & the game's API affects almost every build (and thus every player) out there one way or another.
The farther away you spam it from, the easier it is to avoid. Also, I find it contradictory that you say it's easy to land and then write about the first 4 missing, which is quite accurate even without your addon.
With your addon it's not only 4 snipes that will miss, you can cast 40 and they'll all miss.
Same goes for that sorc hardcasting frags, or Templar with Dark Flare slotted - or that poor magicka NB just trying to get his resources back with a inferno heavy attack. They'll. All. Miss.
Rohamad_Ali wrote: »
My statement on ganking is just the truth . It's intended and Designed by the Devs . Don't like it , take it up with them . You are the one that walked into a game that supports Ganking . It doesn't matter what I support , the creators are in charge and they support it .
I hoped I'd never have to make this thread, but patch after patch these API functions still exist.
This is what addons can do currently (comparison between no addon & addon):https://youtu.be/zaB-sXFKHdE
An addon should not be able to show opponent's cast timer to you - that makes it impossible to land any cast time ability on target using these kinds of addons and it provides a clear advantage to the player using the addon.
It's not just Snipe (as shown in the video) that suffers from addons like these, but also all other cast/channeled abilities (including heavy attacks).
Enough is enough - remove these API functions ZOS.
Landing 1/1 snipe has always been hard. By design.
Landing at least 1/10 snipes have always been easy. By design.
Only if you can dodge 40 times in a row.
Unawareness about the sniper from stealth only skews that 1/1 hit chance. That becomes say 50% instead of 10%. My addon makes it possible to reduce it back to 10%.
And that is awesome if the target is skillful enough to avoid all of that. I'd only feel respect towards the guy.
Not really, if your opponent knows what he's doing. "Gank builds" are typically extremely squishy - all it takes is one Soul Assault combo to erase a would-be ganker, or gap closer to render them useless.
Assuming you can freely spam Snipe 40 times in a row.
What is that "50%" based on, personal experience?
You can bring that down close to 0% in some situations, while it's close to 100% in others.
Apart from lag spike scenarios, your addon drags it down to that 0% for almost anyone.
Is it though, skill?
Or is it someone using your addon, having 1+ seconds (+travel time if projectile) time to decide whether to take that cast time attack to the face or avoiding it entirely?
Mystrius_Archaion wrote: »
So they've never nerfed ganking ability? /sarcasm
They want "time to kill" to be longer in pvp. That's the whole point of Battle Spirit. It makes it more fair to give everyone a chance to win with skillful play instead of having the best insta-death skill. They do support ambushes as a good way to start a fight with an advantage, but they don't want anybody to immediately die unless their build is absolutely stupid.
Mystrius_Archaion wrote: »
So they've never nerfed ganking ability? /sarcasm
They want "time to kill" to be longer in pvp. That's the whole point of Battle Spirit. It makes it more fair to give everyone a chance to win with skillful play instead of having the best insta-death skill. They do support ambushes as a good way to start a fight with an advantage, but they don't want anybody to immediately die unless their build is absolutely stupid.
Rohamad_Ali wrote: »Maybe they like Miat balancing their game for them .
Squishiness of snipe ganker is irrelevant since he's in Africa, remember?:)
Failed gank is easily reset.
Are we considering a duel with snipe ganker?:) I assume a typical 'sniper' spamming it from behind his allies backs.
In 1v1 against a good player - definitely.
In 5v1 against the same player it's much higher.
That's exactly skill. How to prevent a danger that it known to you.
As a comparison preventing an unknown danger is luck and has nothing to do with any kind of skill.
Avoiding a snipe each sec for a prolonged time still takes a lot of skill. Avoiding 2 snipes a sec takes more, etc.
How else would you measure 'skill' if not in figuring out and performing the most effective strategy in each case?
On the contrary, it makes them relevant at their original design (hard hitting skills that are hard to hit with) instead of leaving them hardhitting, but circumventing the avoidance part as in sniping from stealth.
It's rather weird to see people trying to find 'excuses' in other people's views on some aspect on the game.
If anybody needs excuses that would be people insisting on obscuring hard hitting skills. The stance 'you can't see me and i can kill you' have always been frowned upon in any games with pvp component. Thus the generally negative attitude towards the concept of 'ganking' in most other games. It's more or less ESO-specific concept when attacking an unaware opponent become a 'feat of skill' instead of a shameful activity.
I'm more than aware about this 'other perspective'. I've been informed about it in, usually, quite offensive manner since this addon came to be.
it feels like you don't see that understanding your view doesn't make me agree with that view. And i got quite compelling reasons to not agree with a view that defends capitalizing on unawareness of the target/victim.
Your view of battle spirit, time to kill and ganking is a little off. In the 1.6 patch on a sustain build with only 21K stam and 3K weapon damage I was able to reach 10K surprise attacks and 12K non empowered soul harvest (pre incap buff, when it used to scale off spell damage). These days my stats are way higher more around 4.5K weapon damage and closer to 40K stam, I hit less and yet TTK feels the same.
Mystrius_Archaion wrote: »
So they support this addon then since they support "situational awareness by seeing what is happening in the world on the UI?"
You need to re-read your own sentence you posted, twice.