NightbladeMechanics wrote: »Edit: the lack of engaging campaign-relevant objectives also hurts its popularity.
slumber_sandb16_ESO wrote: »No.
IC was already unpopular forcing PvE'ers into PvP to do PvE content. Putting one of the most requested features into the same is going to be even more unpopular and its not going to fix IC.
Its like saying to do PvP content you first need to collect tokens from PvE dungeons.
I'd rather have it tied to ESO+ than have it tied to PvP.
slumber_sandb16_ESO wrote: »No.
IC was already unpopular forcing PvE'ers into PvP to do PvE content. Putting one of the most requested features into the same is going to be even more unpopular and its not going to fix IC.
Its like saying to do PvP content you first need to collect tokens from PvE dungeons.
I'd rather have it tied to ESO+ than have it tied to PvP.
NightbladeMechanics wrote: »Edit: the lack of engaging campaign-relevant objectives also hurts its popularity.
That shouldn't be a side-note. IC failed from the outset because it was PvE/crafting with some PvP gimmicks mixed in. It should've been designed from the get-go to be pure PvP without crafting or PvE objectives. The lack of other options for crafting mats early on merely masked over the inherent misdesign of IC. Finding a new rug to replace the old worn out rug doesn't change the fact that the floor had been rotten all along.
slumber_sandb16_ESO wrote: »No.
IC was already unpopular forcing PvE'ers into PvP to do PvE content. Putting one of the most requested features into the same is going to be even more unpopular and its not going to fix IC.
Its like saying to do PvP content you first need to collect tokens from PvE dungeons.
I'd rather have it tied to ESO+ than have it tied to PvP.
So ridiculous. Transmogging tied to ESO+ is the most disgusting way they could implement it.
Implementing it in IC is perfectly fine, even preferable, as long as there are other ways to acquire the capability to do it too. Then IC just becomes another option. And I don't know about you, but I believe the more options the better.
NightbladeMechanics wrote: »Bobby_V_Rockit wrote: »Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
It wouldn't be locked unless they're bind on pickup.
And ZOS needs to start ignoring forum tears if the game is to be healthy.Giles.floydub17_ESO wrote: »usmcjdking wrote: »Fur_like_snow wrote: »No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.
Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*
People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.
- How exactly does transmorg qualify as "vs. environment"?
- Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
There are some blitheringly stupid comments in here.
Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.
If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.
He said that the IC design failed because the mats became available with less effort outside of IC. IC was incredibly popular when it served a purpose in the game's economy. All it has right now is hakeijo. There are people (like myself) who play in IC and farm for hakeijo, but the game doesn't have enough demand for hakeijo to support a robust IC playerbase like the general crafting mats and repora markets used to support.
Edit: the lack of engaging campaign-relevant objectives also hurts its popularity.
BrianDavion wrote: »Allow me to translate the OP.
Dear Bethesda, there are not many people playing in IC right now, so instead of offering ways to enchourage PVPers to go there, as well as making the PVP fun eneugh that everyone else wants to try it, please lock a feature for roleplayers behind PVP so that I can slaughter Roleplayers.
LadyNalcarya wrote: »NightbladeMechanics wrote: »Bobby_V_Rockit wrote: »Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
It wouldn't be locked unless they're bind on pickup.
And ZOS needs to start ignoring forum tears if the game is to be healthy.Giles.floydub17_ESO wrote: »usmcjdking wrote: »Fur_like_snow wrote: »No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.
Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*
People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.
- How exactly does transmorg qualify as "vs. environment"?
- Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
There are some blitheringly stupid comments in here.
Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.
If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.
He said that the IC design failed because the mats became available with less effort outside of IC. IC was incredibly popular when it served a purpose in the game's economy. All it has right now is hakeijo. There are people (like myself) who play in IC and farm for hakeijo, but the game doesn't have enough demand for hakeijo to support a robust IC playerbase like the general crafting mats and repora markets used to support.
Edit: the lack of engaging campaign-relevant objectives also hurts its popularity.
Populated=/=popular.
IC patch introduced 2 more veteran ranks and a new tier of mats so people kinda had to farm. I doesnt mean they actually enjoyed it.
Kena, of course you as a Nightblade want IC to be more populated.
As for me, Gank City can burn in hell.
slumber_sandb16_ESO wrote: »
Its like saying to do PvP content you first need to collect tokens from PvE dungeons.
I'd rather have it tied to ESO+ than have it tied to PvP.
Oreyn_Bearclaw wrote: »Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.
What do you mean? I played it back then and I remember how "happy" everyone was about having to grind 100+ mats for every armor piece + 2 vet ranks on every alt.NightbladeMechanics wrote: »LadyNalcarya wrote: »Populated=/=popular.
IC patch introduced 2 more veteran ranks and a new tier of mats so people kinda had to farm. I doesnt mean they actually enjoyed it.
Go talk to the people who played it then.
old_mufasa wrote: »I would before a costume slot system like LOTRO.. So you have a costume tab anything slotted in it is what appears on your toon when that costumes tab is selected..
Now what they could do is that everyone one would get 1 tab per toon base.. You can buy more tabs through the crown store or if you are ESO+ you have all tabs unlocked.
It's a simple system.. and can make them money through the crown store as well as ESO+ benefits.. seems like it would be a win/win for all.
usmcjdking wrote: »Giles.floydub17_ESO wrote: »usmcjdking wrote: »Fur_like_snow wrote: »No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.
Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*
People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.
- How exactly does transmorg qualify as "vs. environment"?
- Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
There are some blitheringly stupid comments in here.
Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.
If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.
I'm sorry but I'm done repeating myself.
usmcjdking wrote: »Giles.floydub17_ESO wrote: »usmcjdking wrote: »NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.
The PvP/PvE-hybrid model is why IC failed in the first place.
Nah.
IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.
Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.
People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?
Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.
IC was still pretty active until TG hit. Once TG hit, IC was robbed of any real monetary value that it had making casual PVP more profitable than uninterrupted Tel Var farming.
- Traited materials began dropping in dungeons and could be harvested in Orsinium.
- Repora, Itade and Truly Superb dropping in overland was with TG.
- Mats could be harvested in any zone come 1T.
From a longevity standpoint, none of the above should have even made the discussion board. Orsinium was the first nail. The only valued medium out of IC right now is Hakeijo and RNG satchels.
As far as game economy goes, it makes absolutely zero sense to do anything but put transmutation/transmorgification behind Tel Var. Gold is entirely too abundant ingame even with the housing gold sink to make it a direct purchase via gold. Crown Store purchases would be a huge cop out. Locking translmnop behind Tel Var does quite a few things
Simple solution, make transmorg items/costume slots available from three different sources and tradable.
Costume slot price assumes a SWTOR costuming system. Transmorg assumes changing the motif of an individual item.
Proposed estimated gold cost for a full costume: 210,000 gold
Proposed estimated gold cost for a single item transmorg: 30,000
Proposed Transmorg Sources
Source 1 Master Writs
Full Costume : 140 Vouchers
Single Piece : 20 Vouchers
Source 2 Vet Trials Completion
Full Costume Droprate : 100% on HM completion, appox 33% chance on normal vet completion
Single Item Transmorg Droprate: Appox 50% chance for one per boss, 2-3 per raider on HM boss.
Source 3 Imperial City Tel-Var
Full Costume: 105,000 Tel Var
Single Item: 15,000 Tel Var
Source 4 Alliance Points
Full Costume: 420,000 AP per slot
Single Item: 60,000 AP per slot
Source 5 Crown Store
-Whatever the hell ZOS wants to sell them for. The Clown store makes no sense anyway-
-Crown transmorg items are BoP-
All Transmorg Items are tradable until used.
BrianDavion wrote: »Allow me to translate the OP.
Dear Bethesda, there are not many people playing in IC right now, so instead of offering ways to enchourage PVPers to go there, as well as making the PVP fun eneugh that everyone else wants to try it, please lock a feature for roleplayers behind PVP so that I can slaughter Roleplayers.
Well..... to be fair to OP I think it's more like:
Dear Zos I can't make any money killing other players. By the way, did you know there are players who are dying to transform their armor? Why not let me earn money selling the thing they need to transform their armor so I can continue living my pk life and not have to bother with weaksauce environments/mobs (aka 90% of the game). I'd go play a game where killing players is 90% of the game (like an fps) but why do that when I feel so powerful in this game already? So, give me a way to make money off of these milk-drinking babies who like to dress up their "toon".
Let's not assume that OP and his supporters are out to slaughter roleplayers indiscriminately. They're just hoping and wishing and praying that Zos will care about stale content that appeals to a seemingly minority of players.
Did I get at least some of that right?
[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
usmcjdking wrote: »
Half the naysayers in this thread are arguing by assertion. Literally just repeating "paywall", "forced PVP", "gank carebears" in an effort to create enough confirmation bias amongst forumites that the devs assume this is actually a bad idea.
No one cries about the IC monopoly and forced PVP you have to do to buy Hakeijo. But now it's a problem?
LMAO.