usmcjdking wrote: »
Half the naysayers in this thread are arguing by assertion. Literally just repeating "paywall", "forced PVP", "gank carebears" in an effort to create enough confirmation bias amongst forumites that the devs assume this is actually a bad idea.
No one cries about the IC monopoly and forced PVP you have to do to buy Hakeijo. But now it's a problem?
LMAO.
Giles.floydub17_ESO wrote: »usmcjdking wrote: »
Half the naysayers in this thread are arguing by assertion. Literally just repeating "paywall", "forced PVP", "gank carebears" in an effort to create enough confirmation bias amongst forumites that the devs assume this is actually a bad idea.
No one cries about the IC monopoly and forced PVP you have to do to buy Hakeijo. But now it's a problem?
LMAO.
I have about 50 Hakaijo left from raiding IC. I just think it's a bad idea to use crafting, as OP suggests, to attempt to bring life into an empty failed Zone. Would be better to see real change in IC though I doubt Zos will spend the time ans creative effort to bring change. Not that I have any ideas.
NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
The thing that irks me about ganking in IC the most is the fact there is no consequences for a failed gank. People who like IC always mention how deaths in there mean something and are not just a free port back to base but it does not apply to gankers.
I've already seen the idea mentioned in the thread and I still believe this is one of the best ways to solve a lot of IC issues. Make it so you can only loot as many Tel Var as you carry. This way dying well be meaningful for everyone in IC. Want to be safe, gank from a corner and loose no Tel Var? Enjoy those 100 you get from your kill. Want to have a bigger reward? Go in with 5000 stones on you but if your gank fails you are not just porting back in 30 seconds but also loose a chunk of your Tel Var.
zergbase_ESO wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Yeah only reason I dislike IC. That one mistake and welp lost tel-var. As well for fact time frame to farm tel-var with gankers and small groups rolling.
NightbladeMechanics wrote: »Giles.floydub17_ESO wrote: »usmcjdking wrote: »
Half the naysayers in this thread are arguing by assertion. Literally just repeating "paywall", "forced PVP", "gank carebears" in an effort to create enough confirmation bias amongst forumites that the devs assume this is actually a bad idea.
No one cries about the IC monopoly and forced PVP you have to do to buy Hakeijo. But now it's a problem?
LMAO.
I have about 50 Hakaijo left from raiding IC. I just think it's a bad idea to use crafting, as OP suggests, to attempt to bring life into an empty failed Zone. Would be better to see real change in IC though I doubt Zos will spend the time ans creative effort to bring change. Not that I have any ideas.
Here are my old ones:
https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1
NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
The thing that irks me about ganking in IC the most is the fact there is no consequences for a failed gank. People who like IC always mention how deaths in there mean something and are not just a free port back to base but it does not apply to gankers.
I've already seen the idea mentioned in the thread and I still believe this is one of the best ways to solve a lot of IC issues. Make it so you can only loot as many Tel Var as you carry. This way dying well be meaningful for everyone in IC. Want to be safe, gank from a corner and loose no Tel Var? Enjoy those 100 you get from your kill. Want to have a bigger reward? Go in with 5000 stones on you but if your gank fails you are not just porting back in 30 seconds but also loose a chunk of your Tel Var.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »[...]I haven't ganked since One Tamriel, even then only for a short period, and I have no intention of ganking again. I also don't bomb anymore. Don't try to project bias onto me. I don't want to fight easy prey. I want quality PvPers to have a reason to return to IC, and I'm not alone.[...]
Fair enough, but you're the minority. And an essential feature like transmog shouldn't be exclusive to something so blatantly biased as IC. That DLC is deserted for a reason, and you know exactly what that is. Once the Tel Var system gets overhauled, we could consider it again.
Why do you think the tel var system needs an overhaul? What would you change about it?
Honestly?
I hate ganking. And I'm not alone. Ask Dark Souls 3 invaders. Ask The Division darkness zone survivors. It's a very one-sided experience. I would remove that aspect.
How is a bit much to determine for now. Maybe increase the value of controlled districts. Make it three flags and you need two. Something that forces you to keep dominance over your district by defeating enemy players. Then remove Tel Var loss upon death by player. Yup. Make it a game of control rather than instant gankprocs.
Sounds like you should be advocating nerfing stealth mechanics (which ZOS just did) or proc sets (which ZOS is talking about doing), not a risk-reward combat system which some people enjoy.
Or learning to build better or react better to ganks. Ive been running around with 22.1k health, 5-6 light, and no mitigation sets for over a month now, and I've had zero issues with gankers, even multiple jumping on me together. The crit damage from stealth nerf made a huge difference.
Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Kena, obviously those guys are roaming the ghost town that is IC. There's how many people actually want it. Not many. And now you wanna force IC with all its questionable mechanics onto the other players just so the few elitists in there can have their prey.
The answer is no. Get real, man.
I got a better idea.
You know the people that like to role-play and explore? How about transmog would be locked behind you collecting flowers in the provinces for hours? Finishing all the lovely sidequests? Fishing all the rare fish? You wouldn't like that, would you? Then don't try to make people swallow your twisted kind of enjoyment just because it's pleasing to you.
TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
No, you are conveniently ignoring the fact that, as has been pointed out to you multiple times, there should be no link between transmogrification and IC. Expecting crafters to rely on a handful of players being prepared to brave IC is not an equitable system and your obsession with it has become obnoxious. I'm not entitled, I'm just part of the majority who want nothing to do with your brain damaged idea.NightbladeMechanics wrote: »TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
You conveniently leave my last statement out of your quote because it debunks your point. Even if transmog were implemented in IC, you'd be under no obligation to go play in IC. You seem to play under some degree of entitlement that you simply don't have.
TheRealPotoroo wrote: »No, you are conveniently ignoring the fact that, as has been pointed out to you multiple times, there should be no link between transmogrification and IC. Expecting crafters to rely on a handful of players being prepared to brave IC is not an equitable system and your obsession with it has become obnoxious. I'm not entitled, I'm just part of the majority who want nothing to do with your brain damaged idea.NightbladeMechanics wrote: »TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
You conveniently leave my last statement out of your quote because it debunks your point. Even if transmog were implemented in IC, you'd be under no obligation to go play in IC. You seem to play under some degree of entitlement that you simply don't have.
No, that there should be no link between transmogrification and IC has been pointed out to you multiple times is a fact.NightbladeMechanics wrote: »That is an opinion.TheRealPotoroo wrote: »No, you are conveniently ignoring the fact that, as has been pointed out to you multiple times, there should be no link between transmogrification and IC. Expecting crafters to rely on a handful of players being prepared to brave IC is not an equitable system and your obsession with it has become obnoxious. I'm not entitled, I'm just part of the majority who want nothing to do with your brain damaged idea.NightbladeMechanics wrote: »TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
You conveniently leave my last statement out of your quote because it debunks your point. Even if transmog were implemented in IC, you'd be under no obligation to go play in IC. You seem to play under some degree of entitlement that you simply don't have.
I'm sure there's a lawyer somewhere who would agree with you that because something can be sold it is by definition accessible. There is always someone wiling to twist the language beyond recognition. But it's a bad idea that ignores the vast majority of crafters who just want to get on with their game, without having to be put through ridiculous hoops to get "transmog stones" just to satisfy a handful of obnoxious PvPers who mistakenly think it would revive a dead zone that almost nobody wants anything to do with.You may make an argument to support yours, but you may not offhandedly dismiss ours without a stronger argument. Up to this point, no one has made an argument against implementing transmog in IC other than "I don't want to go there," which holds no water as long as the tokens can be sold.
Every argument you've put up about how it would increase activity in IC has been shredded.Meanwhile, we've detailed why a commodity like transmogrification could bring new and (crucially) long-lasting activity to IC.
Hakeijos are not different. It should never have been implemented like that and now that ZoS has the benefit of hindsight, if they have any sense they won't make the same mistake again.And you already rely on us to brave IC for your hakeijos. Those are bis on tanks, are they not? What's different?
TheRealPotoroo wrote: »No, that there should be no link between transmogrification and IC has been pointed out to you multiple times is a fact.NightbladeMechanics wrote: »That is an opinion.TheRealPotoroo wrote: »No, you are conveniently ignoring the fact that, as has been pointed out to you multiple times, there should be no link between transmogrification and IC. Expecting crafters to rely on a handful of players being prepared to brave IC is not an equitable system and your obsession with it has become obnoxious. I'm not entitled, I'm just part of the majority who want nothing to do with your brain damaged idea.NightbladeMechanics wrote: »TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
You conveniently leave my last statement out of your quote because it debunks your point. Even if transmog were implemented in IC, you'd be under no obligation to go play in IC. You seem to play under some degree of entitlement that you simply don't have.I'm sure there's a lawyer somewhere who would agree with you that because something can be sold it is by definition accessible. There is always someone wiling to twist the language beyond recognition. But it's a bad idea that ignores the vast majority of crafters who just want to get on with their game, without having to be put through ridiculous hoops to get "transmog stones" just to satisfy a handful of obnoxious PvPers who mistakenly think it would revive a dead zone that almost nobody wants anything to do with.You may make an argument to support yours, but you may not offhandedly dismiss ours without a stronger argument. Up to this point, no one has made an argument against implementing transmog in IC other than "I don't want to go there," which holds no water as long as the tokens can be sold.Every argument you've put up about how it would increase activity in IC has been shredded.Meanwhile, we've detailed why a commodity like transmogrification could bring new and (crucially) long-lasting activity to IC.Hakeijos are not different. It should never have been implemented like that and now that ZoS has the benefit of hindsight, if they have any sense they won't make the same mistake again.And you already rely on us to brave IC for your hakeijos. Those are bis on tanks, are they not? What's different?
All this salt and no one was even t-bagged. Here is the whole underlying points of this thread (that maybe even the OP forgot in the course of this):
Transmogrification should be openly and freely available to all players.
IC is in desperate need of attention.
The OP just took the opportunity to discuss the latter while disguised as a suggestion about the former which we all fear and expect at some level: that ZOS will gate this coveted feature behind an arbitrary wall that any one of us might not be willing to climb. Let's face it. No one expects ZOS to just give us trasmog, and we are all just trying to pass the time till when they finally tell us more about how they choose to give it too us.
But still, IC needs some love in this world of Tamriel. Let's take a look-see over at the poor players who want something to be done for it as they will inevitably be neglected for many months more. You can't fix a problem until you acknowledge the problem.
Step 1: make IC accessible via a portal so players don't have to waste so much their lives trying to cross Cyrodiil without getting ganked. That simple, single step would be a huge step forward.All this salt and no one was even t-bagged. Here is the whole underlying points of this thread (that maybe even the OP forgot in the course of this):
Transmogrification should be openly and freely available to all players.
IC is in desperate need of attention.
The OP just took the opportunity to discuss the latter while disguised as a suggestion about the former which we all fear and expect at some level: that ZOS will gate this coveted feature behind an arbitrary wall that any one of us might not be willing to climb. Let's face it. No one expects ZOS to just give us trasmog, and we are all just trying to pass the time till when they finally tell us more about how they choose to give it too us.
But still, IC needs some love in this world of Tamriel. Let's take a look-see over at the poor players who want something to be done for it as they will inevitably be neglected for many months more. You can't fix a problem until you acknowledge the problem.
What I actually said: Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.NightbladeMechanics wrote: »K you just don't like PvP and want it out of the game. Not sure if this will remain a rational discussion for much longer.
What I said was a fact did in fact happen, therefore it is a fact.Just because you say something is a fact does not make it a fact. Sorry.
I sell things but people should not be forced to change to a game mode they detest. And yes, that goes both ways, I've said that elsewhere so just don't go there.People purchase things at real life stores and guild stores all the time. I hardly think that constitutes "being put through ridiculous hoops," but whatever. If anything, it's more realistic and immersive to not be entirely self-sufficient, and need to buy some things from other players. Why are you so averse to purchasing items from other players? Do you not sell things to other players?
Maybe it's not unsalvageable but it won't happen by predicating it on transmog. The only thing that would generate is a vast wave of fury.Why do you think IC is permanently dead and unsalvageable?
Resurrecting IC is a completely different question to how transmog should be implemented. We're not objecting to reviving IC per se, we're objecting to your mind bogglingly absurd suggestion that transmog be put behind the IC wall.I've been following the thread, and so far the anti-PvP crowd has repeated the same mantra -- "we don't like PvP, therefore transmog shouldn't be related to PvP zones." You've not actually made a sound argument yet as to why transmogrification tokens or mats would be unfit as a tool for bringing activity back to IC.
You're asking me to repeat arguments already made because you're trolling:Many people like IC. You are out of touch with PvPers if you think otherwise. Most PvPers don't go there because 1) it lacks goals worth working towards, like campaign objectives, and 2) PvPing there doesn't yield attractive monetary or gear rewards. At the moment, only farming bosses and avoiding PvP does, and you can farm elsewhere without the risk of dying and losing your gains.
You still need to explain why sourcing hakeijos from IC is unhealthy. Like I said before, just saying something does not make it fact. It is your opinion, so support it. Right now, hakeijos are the only reward keeping PvPers remotely interested in IC, even with the game's low demand.
NightbladeMechanics wrote: »[Nope, didn't forget. Just amusing myself with the haters. Indeed this thread is my way of shedding some limelight on IC by poking at a new and hotbutton topic. I really don't care if transmog ends up in IC. Something needs to be done with IC though, and transmog would make a fitting tool by which to make some improvements.
Doctordarkspawn wrote: »@WhiteMage
I'm perfectly happy to discuss IC as a thing and what we can do to fix the apparent relevence problem it has.
Holding Transmog as a ransom for it speaks poorly of the IC community, and IC as a whole. It's threatening to try to hold a feature hostage if you dont get what you want, which is greed. (And I say 'you ' as metaphorical, it's not ment to be pointed at anyone.)
So if you wanna have that conversation by all means, lets have it, in a seperate thread. This is just stupid.
Edited to remove the wrong quote. And I'm too lazy to rewrite it so there you go.
Edit 2: It's also worth noting that this massive push for new features to be held hostage repeatedly is -why- people hate PVP. Most of us are happy to leave people to their own devices. PVPers, never have been. It's allways 'nerf this!' or 'tie this into PVP!' You can only do it for so long before people -hate you-.
NightbladeMechanics wrote: »Kena, obviously those guys are roaming the ghost town that is IC. There's how many people actually want it. Not many. And now you wanna force IC with all its questionable mechanics onto the other players just so the few elitists in there can have their prey.
The answer is no. Get real, man.
I got a better idea.
You know the people that like to role-play and explore? How about transmog would be locked behind you collecting flowers in the provinces for hours? Finishing all the lovely sidequests? Fishing all the rare fish? You wouldn't like that, would you? Then don't try to make people swallow your twisted kind of enjoyment just because it's pleasing to you.
Actually, I wouldn't care because I would purchase the items on guild stores, like I do all of my other mats right now since I don't farm. IC needs to be revitalized, and not everything belongs in PvE simply because PvE is more popular. That's my point. I fully expected biased anti-PvP players to troll the thread, though. I'm k with that. I anticipated all of your arguments, and we've picked them apart with logic. As usual, though, logic only goes so far against an emotional and irrational party.
And I've said many times that I don't want people who dislike PvP to come to IC if they don't choose to. I want to give actual PvPers a reason to return there. Many PvPers miss the days when IC had meaningful content for them to fight over (crafting mats before they were moved into other zones). Stop putting words in my mouth and ignoring that fact.TheRealPotoroo wrote: »Or none of the above. You simply refuse to understand that the majority of people have no interest in PvP and deeply resent being forced to engage with it in any form.NightbladeMechanics wrote: »Or travel in a group. Or practice and get better. Or improve your build so you're more survivable. Or play a more mobile class so you can escape. There's nothing preventing you from solving your problem yourself.Yeah, I get it. I'm not on your level. Neither is 99.9% of all players. Guess what? That's why IC is so deserted. Because the majority of people doesn't want to get farmed. It's aggravating to lose your Tel Var you earned so hard to a single slip you made. So people go to Cyrodiil instead. Can't lose anything there. Hence my suggestion to remove that toxic Tel Var mechanic.
Ordinarily I try to live and let live, and so I simply ignore PvP except when it impinges on my gaming, but people like you make me actively want it gone from the game for good.
You conveniently leave my last statement out of your quote because it debunks your point. Even if transmog were implemented in IC, you'd be under no obligation to go play in IC. You sound entitled.