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I'd like to see Transmogrification of armor styles be tel var based.

  • Doctordarkspawn
    Doctordarkspawn
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    usmcjdking wrote: »
    max_only wrote: »
    Why are pvpers never satisfied with killing each other? Why do you need to lure carebears into IC?

    If IC was an enjoyable game mode in the first place, then pvpers would already be there.

    Why is it empty? Is it really lack of incentive or is it just not fun even for people who like pvp?

    If telvar was ONE of the methods to get these hypothetical transmog stones then fine, but not the only method.

    Anyway this argument of hypotheticals is useless, ZOS has no monetary incentive to revitalize old content. Transmog will be through Mimic Stones or require some other purchase. Done.

    10k stones would be my suggestion. Not hard to get but can be hard to amass if you don't have uninterrupted free farm. In addition, throw a NO DROP version on a trader NPC in capital cities for 50k gold to establish a base value.

    It's price fixing by administrator, sure.
    Romo wrote: »
    Well let's see.

    Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.

    Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.

    Simply looking if you're a griefer or a scared little ganker. :)

    The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.

    And I'm neither, thank you.

    usmcjdking wrote: »
    How exactly does transmorg qualify as "vs. environment"?
    Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.
    Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
    And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.

    Telvar is the proposed medium through which you acquire transmorg tokens in this thread.

    The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?

    What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.

    Because PVP has enough.

    The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.

    No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.

    You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.

    PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.

    And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Let me put this in simple terms you should be able to understand.

    The Dye system was locked behind achievements, a system that was part of the base game, all over. Transmog should be the same way, devoted to neither aspect of the game. It should be easily accessable by both, likely for gold, a common currency that is not biased between one or the other, or a equally common factor.

    You. Do. Not. have. The. Right. To. Monopolize. New. Game. Features. Period. End of story. Anything more is the result of your greed, nothing more. It should be part of neither PVP, nor PVE. Just as, to an extent, the justice system is. (Which the definition of could be argued, but you get the point.)

    Even if I'm not being forced to go into IC, and your forcing someone to, you are still monopolizing a feature. Enough with the greed.
    Edited by Doctordarkspawn on June 26, 2017 12:06AM
  • usmcjdking
    usmcjdking
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    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.
    0331
    0602
  • WhiteMage
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    Romo wrote: »
    Well let's see.

    Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.

    Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.

    Simply looking if you're a griefer or a scared little ganker. :)

    The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.

    And I'm neither, thank you.

    usmcjdking wrote: »
    How exactly does transmorg qualify as "vs. environment"?
    Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.
    Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
    And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.

    Telvar is the proposed medium through which you acquire transmorg tokens in this thread.

    The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?

    What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.

    Because PVP has enough.

    The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.

    No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.

    You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.

    PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.

    And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.

    Edit 2: 1. I used 'ganker' as a informal way of saying he just wants meat for the grinder.

    2. If PVP does not have relevant rewards, that's PVP's fault. Why should everyone else get bent for your greed? Why should every new featuure be tied to PVP to safe a dying game mode? If it cant prop itself up, that's it's own fault. The one thing I can agree with from this thread, is Transmog is neither a PVP or PVE feature. It should not be tied to either. It should have general game functionality in vanilla or the crown store.

    Thank god, that it is entirely likely it'll be monitized rather than be subjected to PVPer greed.

    Do you ever look into a mirror, figuratively speaking? Someone could turn your words towards PvE or even ZOS and it would make the argument more compelling. PvE has by far the most content in all of ESO. It dwarfs whatever sandbox PvPers have to play around in. But it's not enough? Outside looking in, where is the greed emanating most strongly from?

    As for revitalization... you're probably right. It could very well not solve IC's problem. But let's not pretend that most all PvE zones aren't sparsely populated once people have a chance to run through their quests. It's not that PvEers are any better at keeping themselves entertained than PvPers; their DLC zones "die" as the same pace. Whose fault is it that people's attention span is so short?
    Edited by WhiteMage on June 26, 2017 12:19AM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • NightbladeMechanics
    NightbladeMechanics
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    Artis wrote: »

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.

    You sound like a greedy one here. Claiming transmogrification is "your" content, when it's neither pve nor pvp and OP simply expressed his view.

    And no. It DECIDEDLY doesn't have enough. If I want to farm gold, IC is next to the LAST thing I would do. No body cares about grinding bodies. Omg, are you scared or something? Think it's conspiracy? No one cares about PvEers in PvP zones. Only people who ask an "open pvp, full loot" type of stuff. Almost no one supports this crowd here. No, PvPers want more PvPers there, because right now there is no reason to go there for them.

    Fair point about temporary infusion. I can see why someone can think that. I disagree, however, in this case. Players will always want to change how they look. There will always be demand. And demand creates supply. I would definitely go there to meet demand if I knew I'd sell those consumables for sure. I mean, look at how well hakeijo sells.

    "My" content? It's nobody's content. It's neutral, and should either be a crown store addition, or a base game free adition like dyes. Hence why tying it to -either-, was a stupid idea to begin with.

    As for 'no it does not have enough', gold? Well then, take that up with PVP directly. Transmog isn't gonna earn you gold. If gold was the problem, then adressing it directly would likely have been a better solution.

    Would you reject transmog items dropping from overland PvE bosses? If not, then you're a hypocrite.

    To your second point, why couldn't transmog earn us gold? Is there not demand for such a game feature? ZOS could very easily implement it in such a way that players could make gold off of it. You'll have to explain that one again.
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  • Demycilian
    Demycilian
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    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.
  • NightbladeMechanics
    NightbladeMechanics
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    Demycilian wrote: »
    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.

    1) It takes three brain cells to not die to gankers, especially after the recent nerfs to stealth crit damage.

    2) Do you buy things at the grocery store? Those greedy *** demanding money for food. How dare they?
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    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Doctordarkspawn
    Doctordarkspawn
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    Artis wrote: »

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.

    You sound like a greedy one here. Claiming transmogrification is "your" content, when it's neither pve nor pvp and OP simply expressed his view.

    And no. It DECIDEDLY doesn't have enough. If I want to farm gold, IC is next to the LAST thing I would do. No body cares about grinding bodies. Omg, are you scared or something? Think it's conspiracy? No one cares about PvEers in PvP zones. Only people who ask an "open pvp, full loot" type of stuff. Almost no one supports this crowd here. No, PvPers want more PvPers there, because right now there is no reason to go there for them.

    Fair point about temporary infusion. I can see why someone can think that. I disagree, however, in this case. Players will always want to change how they look. There will always be demand. And demand creates supply. I would definitely go there to meet demand if I knew I'd sell those consumables for sure. I mean, look at how well hakeijo sells.

    "My" content? It's nobody's content. It's neutral, and should either be a crown store addition, or a base game free adition like dyes. Hence why tying it to -either-, was a stupid idea to begin with.

    As for 'no it does not have enough', gold? Well then, take that up with PVP directly. Transmog isn't gonna earn you gold. If gold was the problem, then adressing it directly would likely have been a better solution.

    Would you reject transmog items dropping from overland PvE bosses? If not, then you're a hypocrite.

    To your second point, why couldn't transmog earn us gold? Is there not demand for such a game feature? ZOS could very easily implement it in such a way that players could make gold off of it. You'll have to explain that one again.

    Preferibly speaking it should just be a feature where you gain skins by equiping items of said skin, then changing the item to another for a small ammount of gold. It should have nothing to -do- with bosses or enemy types at all. Just like Wow's does not.

    It's for this reason I -oppose- tying it to PVP with the Tel-var stones. Yes. You could make gold off it in the short term. But again, this would decline along with IC membership once things die down.
  • Aliyavana
    Aliyavana
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    Demycilian wrote: »
    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.

    This
    Artis wrote: »

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.

    You sound like a greedy one here. Claiming transmogrification is "your" content, when it's neither pve nor pvp and OP simply expressed his view.

    And no. It DECIDEDLY doesn't have enough. If I want to farm gold, IC is next to the LAST thing I would do. No body cares about grinding bodies. Omg, are you scared or something? Think it's conspiracy? No one cares about PvEers in PvP zones. Only people who ask an "open pvp, full loot" type of stuff. Almost no one supports this crowd here. No, PvPers want more PvPers there, because right now there is no reason to go there for them.

    Fair point about temporary infusion. I can see why someone can think that. I disagree, however, in this case. Players will always want to change how they look. There will always be demand. And demand creates supply. I would definitely go there to meet demand if I knew I'd sell those consumables for sure. I mean, look at how well hakeijo sells.

    "My" content? It's nobody's content. It's neutral, and should either be a crown store addition, or a base game free adition like dyes. Hence why tying it to -either-, was a stupid idea to begin with.

    As for 'no it does not have enough', gold? Well then, take that up with PVP directly. Transmog isn't gonna earn you gold. If gold was the problem, then adressing it directly would likely have been a better solution.

    Would you reject transmog items dropping from overland PvE bosses? If not, then you're a hypocrite.

    To your second point, why couldn't transmog earn us gold? Is there not demand for such a game feature? ZOS could very easily implement it in such a way that players could make gold off of it. You'll have to explain that one again.

    There is no risk from them dropping from pve bosses. I wouldnt mind a system where endgame pvpers, pvers and casual players can benifit. Telvar for pvpers and trials for pvers and a low chance from unduanted chests. And a crown store option for those who want looks asap
    Edited by Aliyavana on June 26, 2017 12:10AM
  • Doctordarkspawn
    Doctordarkspawn
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    WhiteMage wrote: »
    Romo wrote: »
    Well let's see.

    Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.

    Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.

    Simply looking if you're a griefer or a scared little ganker. :)

    The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.

    And I'm neither, thank you.

    usmcjdking wrote: »
    How exactly does transmorg qualify as "vs. environment"?
    Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.
    Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
    And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.

    Telvar is the proposed medium through which you acquire transmorg tokens in this thread.

    The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?

    What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.

    Because PVP has enough.

    The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.

    No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.

    You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.

    PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.

    And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.

    Enough content. Enough rewards. Enough reasons to do it.

    It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.

    Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.

    It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.

    Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.

    Edit 2: 1. I used 'ganker' as a informal way of saying he just wants meat for the grinder.

    2. If PVP does not have relevant rewards, that's PVP's fault. Why should everyone else get bent for your greed? Why should every new featuure be tied to PVP to safe a dying game mode? If it cant prop itself up, that's it's own fault. The one thing I can agree with from this thread, is Transmog is neither a PVP or PVE feature. It should not be tied to either. It should have general game functionality in vanilla or the crown store.

    Thank god, that it is entirely likely it'll be monitized rather than be subjected to PVPer greed.

    Do you ever look into a mirror, figuratively speaking? Someone could turn your words towards PvE or even ZOS and it would make the argument more compelling. PvE has by far the most content in all of ESO. It dwarfs whatever sandbox PvPers have to play around in. But it's not enough? Outside looking in, where is the greed emanating most strongly from?

    As for revitalization... you're probably right. It could very well not solve IC's problem. But let's not pretend that most all PvE zones aren't sparsely populated once people have a chance to run through their quests. It's not that PvEers are any better at keeping themselves entertained than PvPers; their DLC zones "die" as the same pace. Whose fault is it that people's attention spam is so short?

    You could. As a matter of fact, this is the thing many PVPers hurl when the subject of Vigor comes up. That the undaunted stuff isn't optainable in PVP, to which my response is allmost allways 'it should be, and there are ways you could reasonibly obtain it by doing content in cyro'. I dont want to take others toys. I'm just tired of having mine taken.

    As for the zones...yeah, but that's what end game content is for. Though, if we're being honest? I'd -love- a reset button on the quests in many zones. I'd love to do Wrothgar and a few vanilla zones over again.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Demycilian wrote: »
    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.

    Player currency going back into the hands of other players is now a bad thing.

    This is probably the first LOL post I've had in a while.
    0331
    0602
  • smacx250
    smacx250
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    Nah - it's a special mat purchased with 125 master writ vouchers, that when combined with equipment at the transmog crafting bench (purchased for 500 vouchers - one for each equipment craft), along with the stone of the desired style, changes that equipment to the desired style (of course, with appropriate motif knowledge). Just like other writ vouchers items - fully tradable in-game. Crown store options for the items available for 2K crowns and 8K crowns, respectively.
  • Raeph
    Raeph
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    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.
  • Demycilian
    Demycilian
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    Demycilian wrote: »
    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.

    1) It takes three brain cells to not die to gankers, especially after the recent nerfs to stealth crit damage.

    2) Do you buy things at the grocery store? Those greedy *** demanding money for food. How dare they?

    Good sir, being vaguely spiteful will work wonders for your quest to find community support. Well played.
  • WhiteMage
    WhiteMage
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    Lol @Demycilian

    You're the one that baited him into doing that with an undisguised spiteful comment of your own.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Doctordarkspawn
    Doctordarkspawn
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    Demycilian wrote: »
    usmcjdking wrote: »

    Please tell me how you, or anyone else is forced to go to IC to get your proposed transmorg stones when the very explicitly stated, infinitely repeated, often bolded option of making them tradeable allows you to purchase them off guild traders.

    Please tell me.

    Uhm. Having our ingame currency find its way into the pockets of gankers as well as trade guilds makes this idea only twice as appalling. Just saying.

    1) It takes three brain cells to not die to gankers, especially after the recent nerfs to stealth crit damage.

    2) Do you buy things at the grocery store? Those greedy *** demanding money for food. How dare they?

    Conempt, and fallacies.

    Thus, things break down when people run out of arguements.
  • Demycilian
    Demycilian
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    WhiteMage wrote: »
    Lol @Demycilian

    You're the one that baited him into doing that with an undisguised spiteful comment of your own.

    How dare you. Im innocent of such schemes.
  • Solariken
    Solariken
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    I love the idea, but it would warrant some changes - specifically, Tel Var stealing should remain 50% but capped at 1:1 based on the stones you are carrying. So basically if you have 0 and you kill someone with 1000, you get 0.

    I think one of the big reasons people feel an aversion to IC is that people can run around murdering scrubs for huge return - basically all reward with zero risk. If this were addressed you might find more solo/small groups in IC in general and more support for your suggestion.
  • WhiteMage
    WhiteMage
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    Demycilian wrote: »
    WhiteMage wrote: »
    Lol @Demycilian

    You're the one that baited him into doing that with an undisguised spiteful comment of your own.

    How dare you. Im innocent of such schemes.

    Ohohoho! This man is completely aware of his actions and the responses they'd elicit. A worthy adversary, indeed!

    Are you sure you don't like PvP?
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • EvilKiwi
    EvilKiwi
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    It should be available to all. Why not just give us a quest line to unlock transmog. But ZOS will want to make $$$, so my guess is it will be added to eso+.
    Edited by EvilKiwi on June 26, 2017 12:33AM
    No Lollygagging.
  • usmcjdking
    usmcjdking
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    @ZOS_GinaBruno

    Facts:
    In order for a medium of exchange to exist, it must be in enough demand at a given set price.
    Hakeijo demand is too low to validate the existance of Tel Var.
    IC Gear demand is too low to validate the existance of Tel Var.
    Costume Runeboxes are too low in demand to validate the existance of Tel Var.
    Crafting Materials are too easily found everywhere in the game to validate the existance of Tel Var.
    Transmorg is coming.
    IC is dead.

    Assumptions:
    IC is dead primarily because there is no medium of exchange between it's major form of unique currency (Tel Var) and the fiat currency (Gold).
    The concept of "transmorg stones demand" is high enough to support Tel Var as a legitimate currency.
    A significant portion of PVPers will opt to PVP amidst PVE in IC in an effort to fund continued sunk costs (housing, potions, gear experimentation) over traditional gold farming methods.

    Counter arguments:
    Transmorg stones are too low in demand to justify tying it to a single currency or method of production (TV purchaseable).
    The Imperial City DLC is officially dead with no potential for revival.
    Feedback from individual players capabilities to directly produce a 'transmorg stone' will lead to overall negative game impact.

    Ideal endstate:
    Players attempting to earn sellable consumables at a faster pace than other farming methods will participate in IC content.
    IC re-establishes itself as a money making zone for good players.
    People go to IC, farm, are contested and generally have an enjoyable experience as designed.

    Options in conjunction with the proposed thread:
    Crown store option.
    Direct gold purchase exceeding that of the current Tel Var - Gold exchange rate.
    % chance to drop from world bosses, trial bosses, dungeon final bosses.
    0331
    0602
  • Ihatenightblades
    Ihatenightblades
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    I honestly dont care what it takes to do it im just happy its being done :) zos came through good on this one cant wait for it to be officially confirmed
  • Artis
    Artis
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    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    Missed it. yes, that's what I meant. However, make it more efficient in IC, so it's worth it for pvpers. I seriously have no idea how they can afford all their pots and such.

    "My" content? It's nobody's content. It's neutral, and should either be a crown store addition, or a base game free adition like dyes. Hence why tying it to -either-, was a stupid idea to begin with.

    As for 'no it does not have enough', gold? Well then, take that up with PVP directly. Transmog isn't gonna earn you gold. If gold was the problem, then adressing it directly would likely have been a better solution.

    That's the point. It's neutral. So no reason not to make it telvar based instead of pve based like most content these days.

    Yes, transmog would earn gold. But yes, I agree, they could just give gold directly. But then again - that's injection of gold into economy. Whereas giving items that will sell = redistribution of gold. The latter is better.
  • NightbladeMechanics
    NightbladeMechanics
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    Artis wrote: »

    "My" content? It's nobody's content. It's neutral, and should either be a crown store addition, or a base game free adition like dyes. Hence why tying it to -either-, was a stupid idea to begin with.

    As for 'no it does not have enough', gold? Well then, take that up with PVP directly. Transmog isn't gonna earn you gold. If gold was the problem, then adressing it directly would likely have been a better solution.

    That's the point. It's neutral. So no reason not to make it telvar based instead of pve based like most content these days.

    Yes, transmog would earn gold. But yes, I agree, they could just give gold directly. But then again - that's injection of gold into economy. Whereas giving items that will sell = redistribution of gold. The latter is better.

    Translation: "the game already favors PvE, so let's just keep doing that and let PvP continue to deteriorate."

    K
    Kena
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    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.

    See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
    Supply and demand? I don't care. Completely immaterial to me.

    I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
    I'm not going to sell them.
    I don't want to be forced to buy them.
    I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    Tannus15 wrote: »
    usmcjdking wrote: »
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.

    See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
    Supply and demand? I don't care. Completely immaterial to me.

    I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
    I'm not going to sell them.
    I don't want to be forced to buy them.
    I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.

    I don't care about them either my guild vendor or gold balance, either.

    I care about the return of IC. In order to do that, it must be incentivized more than Cyro. At one point it was, when you could actually make good profit from playing in IC - there is history associated with this proposal, not just some random shower thought.

    Could it be wrong, sure. But the likelihood is that this proposal points towards the right direction.
    0331
    0602
  • MattT1988
    MattT1988
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    ✭✭
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    I'd support that for sure. Maybe not dolmen chests, but out of undaunted chests or a drop from the last vet dungeon boss would be good.
    Edited by MattT1988 on June 26, 2017 2:48AM
  • idk
    idk
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    ✭✭✭✭✭
    usmcjdking wrote: »
    No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.

    Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*

    People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.

    - How exactly does transmorg qualify as "vs. environment"?
    - Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.

    There are some blitheringly stupid comments in here.

    Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.

    If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.
    Edited by idk on June 26, 2017 3:03AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
  • usmcjdking
    usmcjdking
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    ✭✭✭
    usmcjdking wrote: »
    No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.

    Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*

    People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.

    - How exactly does transmorg qualify as "vs. environment"?
    - Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.

    There are some blitheringly stupid comments in here.

    Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.

    If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.

    I'm sorry but I'm done repeating myself.
    0331
    0602
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.

    It wouldn't be locked unless they're bind on pickup.

    And ZOS needs to start ignoring forum tears if the game is to be healthy.

    usmcjdking wrote: »
    No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.

    Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*

    People that argue that this is a bad idea because locking PVE stuff behind PVP is dumb.

    - How exactly does transmorg qualify as "vs. environment"?
    - Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.

    There are some blitheringly stupid comments in here.

    Regardless, it would be stupid to tie something like restyling armor to IC would be stupid. You stated that IC failed when Zos made the crafting mats available outside of IC.

    If that is the case that activity in IC was based solely on crafting matts then IC failed miserably. Why force players to play a failed design merely to change the appearance of their gear? No reason to defend such an idea that lacks logic.

    He said that the IC design failed because the mats became available with less effort outside of IC. IC was incredibly popular when it served a purpose in the game's economy. All it has right now is hakeijo. There are people (like myself) who play in IC and farm for hakeijo, but the game doesn't have enough demand for hakeijo to support a robust IC playerbase like the general crafting mats and repora markets used to support.

    Edit: the lack of engaging campaign-relevant objectives also hurts its popularity.
    Edited by NightbladeMechanics on June 26, 2017 4:53AM
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

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