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I'd like to see Transmogrification of armor styles be tel var based.

  • QUEZ420
    QUEZ420
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    Nah horrible idea, let IC die off n rip like it should b.
  • Thannazzar
    Thannazzar
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    I'd rather it be Crown Store than be forced into pvp.
  • Artis
    Artis
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    Tannus15 wrote: »
    usmcjdking wrote: »
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.

    See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
    Supply and demand? I don't care. Completely immaterial to me.

    I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
    I'm not going to sell them.
    I don't want to be forced to buy them.
    I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.

    How funny that that's what many people want to do with furniture, but you don't care that they are forced to buy it and really cool stuff is locked behind crafting.
    Raeph wrote: »

    Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.
    LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....

    Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.

    How about don't lock cool stuff behind crafting, then? You guys sound super hypocrite. I don't remember either of you being against furniture being so crafting-heavy. And not everyone likes crafting, you know.
    Blanco wrote: »
    Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.



    This is what I have been saying.

    As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.

    Then it won't do anything and nothing will change. It has to be the best way, but not the only way.
    cyclonus11 wrote: »
    No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.

    I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.

    Furniture isn't a crafting-speciifc thing, so shouldn't require so much crafting. It's already bad enough that I need to craft to get master writs and then craft some more to complete them.

    I want furniture for myself, and I have zero interest in crafting or farming gold. I shouldn't have to do something I hate to do something I want.

    Transmog isn't a PvE-specific thing, so it shouldn't be PVE-required to obtain. It's already bad enough that there is so much PvE I need to do to level my characters and skill lines, get skill points, get motifs, get gear....

    I want to transmog items for myself, and I have zero interest in PvE. I shouldn't have to do something I hate to do something I want.

    I could continue. Your argument doesn't work. You're selfish and only care about yourself, not about what's good for the game. Don't remember you arguing against crafting or PvE required to do things and most things not being accessible by only PvPing. How come that's not a problem for you? It's unfair, isn't it? Ugh, so many hypocrites in this thread.
    Thannazzar wrote: »
    I'd rather it be Crown Store than be forced into pvp.
    LOL look at a person who would rather pay real money than in-game gold. I can't even....


    p.s. I'm not even a PvPer. I'm just for fairness and equal treatment. You guys, who argue that you don't want to pvp, you don't object that housing requires so much crafting/pve. Stop this hypocrisy. Before posting, first IMAGINE you're on the other side. Think about other things that should be available to everyone, but aren't.
    Edited by Artis on June 27, 2017 4:08PM
  • josiahva
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    There is NO REASON to tie transmog to IC. Dont get me wrong, I like IC, its one of my favorite DLCs. But transmog is a system that covers the ENTIRE game, PvE and PvP....so therefore it should be able to be accessed anywhere in the game...just like there are material nodes inside cyrodiil and outside cyrodiil. There are crafting locations inside IC and outside IC....this is all because crafting is universal...and so should transmog be. Besides that...transmog because it applies to base-game styles should be available and accessible in vanilla zones, aside from the fact you want to lock it behind PvP, you ALSO want to lock it behind a paywall in the form of DLC, and that is just ridiculous. You have given NO justification for this besides the fact you want to pump up IC numbers...but the fact is that people should be playing IC because they enjoy it...not because they need transmog mats. What is needed is an overhaul of objectives and things to do in IC, not lock yet another mat into the hakeijo category.
  • Skitttles
    Skitttles
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    Allow me to translate the OP.

    Dear Bethesda, there are not many people playing in IC right now, so instead of offering ways to enchourage PVPers to go there, as well as making the PVP fun eneugh that everyone else wants to try it, please lock a feature for roleplayers behind PVP so that I can slaughter Roleplayers.

    Translation.

    I am bad at the game and refuse to git gud. Please hold my hand so my feelings don't get hurt.


    Skittles | DC Stem Sok and sumtimes Nertbled
  • cyclonus11
    cyclonus11
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    Artis wrote: »
    Tannus15 wrote: »
    usmcjdking wrote: »
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.

    See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
    Supply and demand? I don't care. Completely immaterial to me.

    I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
    I'm not going to sell them.
    I don't want to be forced to buy them.
    I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.

    How funny that that's what many people want to do with furniture, but you don't care that they are forced to buy it and really cool stuff is locked behind crafting.
    Raeph wrote: »

    Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.
    LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....

    Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.

    How about don't lock cool stuff behind crafting, then? You guys sound super hypocrite. I don't remember either of you being against furniture being so crafting-heavy. And not everyone likes crafting, you know.
    Blanco wrote: »
    Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.



    This is what I have been saying.

    As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.

    Then it won't do anything and nothing will change. It has to be the best way, but not the only way.
    cyclonus11 wrote: »
    No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.

    I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.

    Furniture isn't a crafting-speciifc thing, so shouldn't require so much crafting. It's already bad enough that I need to craft to get master writs and then craft some more to complete them.

    I want furniture for myself, and I have zero interest in crafting or farming gold. I shouldn't have to do something I hate to do something I want.

    Transmog isn't a PvE-specific thing, so it shouldn't be PVE-required to obtain. It's already bad enough that there is so much PvE I need to do to level my characters and skill lines, get skill points, get motifs, get gear....

    I want to transmog items for myself, and I have zero interest in PvE. I shouldn't have to do something I hate to do something I want.

    I could continue. Your argument doesn't work. You're selfish and only care about yourself, not about what's good for the game. Don't remember you arguing against crafting or PvE required to do things and most things not being accessible by only PvPing. How come that's not a problem for you? It's unfair, isn't it? Ugh, so many hypocrites in this thread.
    Thannazzar wrote: »
    I'd rather it be Crown Store than be forced into pvp.
    LOL look at a person who would rather pay real money than in-game gold. I can't even....


    p.s. I'm not even a PvPer. I'm just for fairness and equal treatment. You guys, who argue that you don't want to pvp, you don't object that housing requires so much crafting/pve. Stop this hypocrisy. Before posting, first IMAGINE you're on the other side. Think about other things that should be available to everyone, but aren't.

    Most people PvE. Don't lock something that works for everyone (PvPers and PvEers) behind something that only a minority can do (and no, crafting and PvP are not comparable). This thread was created with selfishness - trying to force people into PvP. Into THEIR world, so they can gank them. PvE isn't comparable, either, as PvE and overland zones are the default and don't require fighting other players.
  • TheRealPotoroo
    TheRealPotoroo
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    You are a self-confessed troll. You insist on using the royal 'we' when referring to your lonely arguments, and ignore that the 'we' exists in the opposition, which vastly outnumbers you. Furthermore, you have not poked holes in my arguments (or anyone else's, for that matter), you have merely attacked your (probably wilful) misreadings and straw men. You argue in bad faith, argue badly, and in short, you are a waste of time.
    Nope, didn't forget. Just amusing myself with the haters. Indeed this thread is my way of shedding some limelight on IC by poking at a new and hotbutton topic. :trollface: I really don't care if transmog ends up in IC. Something needs to be done with IC though, and transmog would make a fitting tool by which to make some improvements.
    Edited by TheRealPotoroo on June 27, 2017 4:48PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • idk
    idk
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    Artis wrote: »
    Tannus15 wrote: »
    usmcjdking wrote: »
    Tannus15 wrote: »
    Artis wrote: »
    Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.

    Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.

    p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...

    Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.

    p.p.s. I'm not a PvPer.

    I have an idea.

    Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.

    This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?

    This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.

    It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.

    See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
    Supply and demand? I don't care. Completely immaterial to me.

    I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
    I'm not going to sell them.
    I don't want to be forced to buy them.
    I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.

    How funny that that's what many people want to do with furniture, but you don't care that they are forced to buy it and really cool stuff is locked behind crafting.
    Raeph wrote: »

    Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.
    LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....

    Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.

    How about don't lock cool stuff behind crafting, then? You guys sound super hypocrite. I don't remember either of you being against furniture being so crafting-heavy. And not everyone likes crafting, you know.
    Blanco wrote: »
    Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.



    This is what I have been saying.

    As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.

    Then it won't do anything and nothing will change. It has to be the best way, but not the only way.
    cyclonus11 wrote: »
    No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.

    I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.

    Furniture isn't a crafting-speciifc thing, so shouldn't require so much crafting. It's already bad enough that I need to craft to get master writs and then craft some more to complete them.

    I want furniture for myself, and I have zero interest in crafting or farming gold. I shouldn't have to do something I hate to do something I want.

    Transmog isn't a PvE-specific thing, so it shouldn't be PVE-required to obtain. It's already bad enough that there is so much PvE I need to do to level my characters and skill lines, get skill points, get motifs, get gear....

    I want to transmog items for myself, and I have zero interest in PvE. I shouldn't have to do something I hate to do something I want.

    I could continue. Your argument doesn't work. You're selfish and only care about yourself, not about what's good for the game. Don't remember you arguing against crafting or PvE required to do things and most things not being accessible by only PvPing. How come that's not a problem for you? It's unfair, isn't it? Ugh, so many hypocrites in this thread.
    Thannazzar wrote: »
    I'd rather it be Crown Store than be forced into pvp.
    LOL look at a person who would rather pay real money than in-game gold. I can't even....


    p.s. I'm not even a PvPer. I'm just for fairness and equal treatment. You guys, who argue that you don't want to pvp, you don't object that housing requires so much crafting/pve. Stop this hypocrisy. Before posting, first IMAGINE you're on the other side. Think about other things that should be available to everyone, but aren't.

    Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.

    Remove crafting from crafting. Ok.
  • Doctordarkspawn
    Doctordarkspawn
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    @WhiteMage

    I'm perfectly happy to discuss IC as a thing and what we can do to fix the apparent relevence problem it has.

    Holding Transmog as a ransom for it speaks poorly of the IC community, and IC as a whole. It's threatening to try to hold a feature hostage if you dont get what you want, which is greed. (And I say 'you ' as metaphorical, it's not ment to be pointed at anyone.)

    So if you wanna have that conversation by all means, lets have it, in a seperate thread. This is just stupid.

    Edited to remove the wrong quote. And I'm too lazy to rewrite it so there you go.

    Edit 2: It's also worth noting that this massive push for new features to be held hostage repeatedly is -why- people hate PVP. Most of us are happy to leave people to their own devices. PVPers, never have been. It's allways 'nerf this!' or 'tie this into PVP!' You can only do it for so long before people -hate you-.

    Are hakeijos, Akaviri motifs, or xivkyn polymorphs being held for ransom too? Why is being accessed in a PvP zone being "held for ransom?" Are PvPers not allowed to have nice things? We already have so little.

    FYI we don't push to absorb new features "repeatedly," or "hold them hostage" as you say. In fact, we're rather used to being ignored and neglected by ZOS. We do call for nerfs constantly because this game's balance sucks and class and itemization imbalance disproportionately affect PvP. No one cares of proc sets are overperforming in vMA. Stam sorcs get high scores (was it SotH patch?), but your gameplay on other classes isn't impeded. When proc sets are op in PvP, you get one shot and literally don't get to play the game. Your comment is insensitive.

    @NightbladeMechanics

    Considering that the runestones (I wont spell them out) are not obtainable any other way, yes. By definition. Xivkyn Polymorphs and Akaviri motifs, are purely cosmetic and limited in capacity, and are thus the sort of 'bragging rights' thing that PVP can have without too much impact on everything else.

    As for 'we dont push', bull. You do push. You do hold them hostage. And even though you push for things to be nerfed, it's more because PVP balance sucks.It's allways going to suck. The environment, AKA, the ammount of variables that need to be accounted for across PVP and PVE, ensure that it'll allways suck unless PVP is given full consideration, and it never, will.

    It's funny because even when PVPers dont push for changes, their made anyway! I remember the block-regen nerf. The Wrath changes. I remember the devs just making heavy armor the problem it is for PVP now, ALL WITHOUT EVER BEING ASKED. So dont even -give- me that you dishonest little ***, I'll have none of it.

    PVP requires all other forms of play to either be nonexistant or devalued, for it to be balanced. And it allways has been. It cannot be balanced with other game modes. I dont give a good god-damn whether my comment is insensitive. Plus, the irony. Oh the irony. "Muh feelings".
    Edited by Doctordarkspawn on June 27, 2017 4:51PM
  • Mettaricana
    Mettaricana
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    Easy fix for ic just make more buyable motifs and temper bags that can have gold mats and new set peices dropped only in ic sewers
  • LadyNalcarya
    LadyNalcarya
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    QUEZ420 wrote: »
    Nah horrible idea, let IC die off n rip like it should b.

    Yeah, IC design was a failure, kind of like original Craglorn with its group quests. And when ZOS released more dlcs with more convenient farming opportunities, the majority of players just forgot about it.
    Risk/reward systems are fun when there's risk and rewards for both parties. Ganking and zerging at IC release was pretty much one-sided, and of course, average casual players dont want to be a prey for the mighty pvp overlords. Yeah, ofc, l2p pvp, but the thing is, the majority of playerbase is not that dedicated, and they could care less about pvp. They'd rather avoid the zone than spend their playtime on something they dont enjoy. And to be honest, I cant blame them for it.
    But it would be great to rebalance IC so it would be more fun for average players.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ethyarion
    Ethyarion
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    It's Zenimax.

    I'll be amazed if they don't take a leaf out of Guild Wars 2's book and make transmorg crown store only using something like mimic crystals at a crafting station.

    Locking it behind either PvP or a DLC zone is not in their or anyone's interest.
    [AD] Tariel Lithaldoren 1000+ cp Stamina Nightblade
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    [EP] Abbra Cadaver 1000+cp Magika Necromancer

    PC EU Server
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I didn't read all the pages of comments, but I'm sure the OP just really wants to gank fresh PVE'r meat.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
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  • Artis
    Artis
    ✭✭✭✭✭
    cyclonus11 wrote: »

    Most people PvE. Don't lock something that works for everyone (PvPers and PvEers) behind something that only a minority can do (and no, crafting and PvP are not comparable). This thread was created with selfishness - trying to force people into PvP. Into THEIR world, so they can gank them. PvE isn't comparable, either, as PvE and overland zones are the default and don't require fighting other players.

    So what? Tyranny of 51% now? And most stuff IS available in PvE. So adding this stuff into pvp wouldn't change that.

    And you should read threads before commenting or trying to read OP's mind. If you read it, you'd see that it's clear that no one wants to gank anyone. They want PvPers to have something so they don't have to PvE without a chance to PvP. PvE requires grind and killing mobs - which is boring to a lot of people, even PvErs. Yet, they are forced to do that.

    Do you understand that 99% of the game IS NOT even PVE. And most players DON'T PVE. They just grind and waste time. That's not even playing, when you kill dozens of those mobs without any risk. When you can alt tab for 30 sec and then come back to see that you've been attacked by a mob all this time and didn't die.

    Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.

    Remove crafting from crafting. Ok.

    Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.
  • usmcjdking
    usmcjdking
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    You are a self-confessed troll. You insist on using the royal 'we' when referring to your lonely arguments, and ignore that the 'we' exists in the opposition, which vastly outnumbers you. Furthermore, you have not poked holes in my arguments (or anyone else's, for that matter), you have merely attacked your (probably wilful) misreadings and straw men. You argue in bad faith, argue badly, and in short, you are a waste of time.
    Nope, didn't forget. Just amusing myself with the haters. Indeed this thread is my way of shedding some limelight on IC by poking at a new and hotbutton topic. :trollface: I really don't care if transmog ends up in IC. Something needs to be done with IC though, and transmog would make a fitting tool by which to make some improvements.

    There is nothing to dispute because you have no argument.

    At no point do you need to step into IC with the current proposal making everything you've said utterly invalid. Everything you've stated is a result of nothing but ignorance-based petulance.
    Edited by usmcjdking on June 27, 2017 8:20PM
    0331
    0602
  • Apherius
    Apherius
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    Or based on some special drop found in the sewers specifically.

    Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).

    I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty. :( Just an idea.

    I agree . i was thinking the same thing mate :smile:
    The IC is one of my favorite DLC because this DLC is beautiful ... the atmosphere is stressful thank to telvar ( it's awesome how you feel once you have put your big stack of telvar in safe in your bank :O ) ... the decors is beautiful ... the " system " of this zone is also unique cause it's a PVPVE zone .
    but for the moment it's empty :/ boss are only useful for farm telvar alone ( 10K telvar per boss solo ) ,telvar are only useful for buy apothecary's satchel ... and sewers are useless once time you have your skin / exploration achievement . ( of course we could talk about the scamps achievement ... but nobody will spend his life in the sewers for these 2 scamp achievement )

    i hope they will make this DLC great again .

  • Rianai
    Rianai
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    I wouldn't mind a transmog system based on tel-var stones. Honestly, i don't care how it would be implemented, as long i can get access without having to farm myself. Because i dislike farming. And i think, the imperial city (+sewers) could be a great place for some decent small scale pvp and i would like to see more activity there. But i don't think, that making tel-var more valuable via transmog or any other way, will lead to more or better pvp there. Because people go there to either farm or to do pvp, but not for both at the same time. Actual PvP (and i'm talking about somewhat fair fights, not ganking some poor pve'er) isn't a very efficient way to gain tel-var. So even if more people would go there, they would do so for farming purposes aka pve, not for pvp. And it would probably just end up with more food for gankers, but not much more to do for those that are seeking for actual fights.

    Imo the best pvp arises where people fight for the sake of fighting and competition. Simply because they enjoy it. And not (only) for rewards.
  • idk
    idk
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    Artis wrote: »

    Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.

    Remove crafting from crafting. Ok.

    Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.

    That is only because there was no furniture housing.

    This thread is about an extremely short minded idea to begin with. IC died before TG came out so it died while crafting matts were still locked within it. I am pretty sure I was seeing IC empty before TG was even announced. I remember farming Tel Var with nothing to slow me down. Granted, I returned to the game after IC but before TG was announced so I can only assume IC was fairly active when it first released.

    @NightbladeMechanics merely wants IC to become relevant again. However, using a gimmick to draw players to IC is about as lame as one can get. It is unconscionable to use such a feeble tactic to bring some sort of relevance to IC vs actually coming up with a means to make it so players actually want to venture back into the sewers. I cannot believe anyone who has given this critical thought would think this is a strong idea.
  • Rickter
    Rickter
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    ✭✭✭✭✭
    /agreed

    +1

    Bravo!

    I fully support the OP and his suggestion. @ZOS_GinaBruno please take a small moment and shoot this over to the relevant decision makers.
    RickterESO
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  • usmcjdking
    usmcjdking
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    ✭✭✭
    Artis wrote: »

    Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.

    Remove crafting from crafting. Ok.

    Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.

    That is only because there was no furniture housing.

    This thread is about an extremely short minded idea to begin with. IC died before TG came out so it died while crafting matts were still locked within it. I am pretty sure I was seeing IC empty before TG was even announced. I remember farming Tel Var with nothing to slow me down. Granted, I returned to the game after IC but before TG was announced so I can only assume IC was fairly active when it first released.

    @NightbladeMechanics merely wants IC to become relevant again. However, using a gimmick to draw players to IC is about as lame as one can get. It is unconscionable to use such a feeble tactic to bring some sort of relevance to IC vs actually coming up with a means to make it so players actually want to venture back into the sewers. I cannot believe anyone who has given this critical thought would think this is a strong idea.

    I've already highlighted the history of IC's decline which you have seemingly glossed over. Could I have gotten the causation for it's decline wrong? Sure I could absolutely be wrong.

    But no one here has provided anything tangible to give me reason to believe otherwise. Here, in the really real world, we work off of probability of causation (rich man's occam's razor) wherein that which has most evidence is most likely.

    So while your conjecture is nice and you've given some strong reasons as to why this won't work - you don't actually have any evidence to suggest it won't whilst I have evidence to suggest it will.
    0331
    0602
  • idk
    idk
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    usmcjdking wrote: »
    Artis wrote: »

    Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.

    Remove crafting from crafting. Ok.

    Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.

    That is only because there was no furniture housing.

    This thread is about an extremely short minded idea to begin with. IC died before TG came out so it died while crafting matts were still locked within it. I am pretty sure I was seeing IC empty before TG was even announced. I remember farming Tel Var with nothing to slow me down. Granted, I returned to the game after IC but before TG was announced so I can only assume IC was fairly active when it first released.

    @NightbladeMechanics merely wants IC to become relevant again. However, using a gimmick to draw players to IC is about as lame as one can get. It is unconscionable to use such a feeble tactic to bring some sort of relevance to IC vs actually coming up with a means to make it so players actually want to venture back into the sewers. I cannot believe anyone who has given this critical thought would think this is a strong idea.

    I've already highlighted the history of IC's decline which you have seemingly glossed over. Could I have gotten the causation for it's decline wrong? Sure I could absolutely be wrong.

    But no one here has provided anything tangible to give me reason to believe otherwise. Here, in the really real world, we work off of probability of causation (rich man's occam's razor) wherein that which has most evidence is most likely.

    So while your conjecture is nice and you've given some strong reasons as to why this won't work - you don't actually have any evidence to suggest it won't whilst I have evidence to suggest it will.

    Oh, I did not gloss over your statements on that. We replied back and forth but we both seemed to agree it was pointless to continue down that route. It is possible we were in different campaigns and maybe the campaign you were in had some activity in IC. idk. The campaign I was in and another that I went to with friends were almost ghost towns (player wise).

    Also, I am not saying putting this new rare matt into IC and especially solely in IC, would not bring life to IC for a bit. I am saying it would be a gimmick. A cheap method to attempt to make IC relevant for a time. It would not be relevant for itself, but merely the matt which would be a foolish approach for Zos and a true sign of how the view the intelligence of the player base that would be interested in an actual vibrant IC zone.

    It would be much better for ESO and the players if Zos actually did something with IC, other than cheap schemes. It may just be me, but I would like to see some quality rather than an ill-thought contrivance.

    Either way, it could be a challenge for Zos to truly make IC relevant. After all it is the second AvAvA zone in the game. Maybe it should have been a BG DLC. But that is a different discussion.
    Edited by idk on June 27, 2017 10:56PM
  • Lord-Otto
    Lord-Otto
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    @NightbladeMechanics

    God, do you never stop babbling? Now you're getting personal and insulting? Fine, have it!

    You come here with a short-sighted idea that only benefits a selected few while punishing the majority by making them spend substantially more gold. Seeing how you're the minority, any non-troll would have immediately grasped how terrible that idea is. But you chose to replace brain work with insults and bragging. Boohoo, you're good at playing one video game. That's why you're no designer. You don't have the capacity to look at an idea from all angles.

    Then you consecutively ignore proper feedback and insult even more. This shows how socially inept you are. And you want to have say in a social-oriented game, an MMO? Does your bell not ring? Were you actually competent, you would have taken the advice and incorporated it. But, no, you chose to bash and insult.

    Lastly, you lack simple logic. IC is deserted. Even though there is stufg to gain. Logical conclusion would be that people just don't like that game mode. But no, YOU like it, so everyone must bow to your will. Make it hard for the majority to gain a new feature, so you can milk their gold while having an easy time. This is how you drive your major player base ofg, and if you had any common sense, you would admit it. But again, you would prefer to sacrifice everything over your little playground.

    Good thing you're no designer and just a random player who plays no role in the health of this game. Step aside, let the professionals handle this. You keep pressing your buttons and feeling like you actually achieve something.
    :smile:
  • MasterBlu
    MasterBlu
    Soul Shriven
    Thankfully this idea will never happen. It would be a horrible business decision on Zenimax's part, because it would enrage a large portion of the paying customer base, including myself.

    The transmog feature will almost assuredly be locked behind eso+ and hopefully tied to motifs and the crafting system.
    Edited by MasterBlu on June 28, 2017 12:01AM
  • VilniusNastavnik
    VilniusNastavnik
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    There are so many dungeon and WB sets that I would like to use for my toons but they look but ugly to the point that you either have to use a costume and look completely out of place in a dungeon setting or the wilderness, or not use them at all. I currently am leveling a Stamsorc at present and am trying to work out the sets I want to use. Problem is, If you want to be "L33T MLG PL4Y4R" you need to run the meta TFS and VO like every cut and paste stam build player to get that D33P5 required for Veteran Content apparently. We have these style changers to convert crafted items to a new style but what's the point. You can easily buy or farm the motifs and if you are a master crafter odds are you have the traits and mats ready to just make a new item piece. The style changers should be for converting Dungeon, Trial, and World Boss sets not Crafted sets.

    As to the way to get them, I'm not against them being bought in the Telvar Merchant in the Sewers. I do a sewer run every couple of weeks with the Zerg, I mean guild, for stone farming and Molag Bal runs. My Sewer Toon is always sitting in there so I just bypass mainland cyro unless the campaign ends.

    That being said, I also agree that it should not be behind something that only appeals to the minority of PvPers. Putting it as a reward for completing trials, Normal, or 2+ for Vet for instance, would be ok. 1 armor piece can be transmoged per trial clear, 2+ for vet. I'll leave it to the devs for balancing. Make it in the coffer boxes or something for doing the weekly quest so you can only get 5 per week doing normal, etc to not make them farmable.. possibly. Just not behind a pay wall. I'd quit the game well before I have to pay real money or gold for something that should have been in the base game.
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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    I didn't read all the pages of comments, but I'm sure the OP just really wants to gank fresh PVE'r meat.

    No, I don't gank, nor do I want to fight non-PvPers. Seems like most of the people coming into this thread make that same assumption for some reason, instead of reading what I wrote.
    Kena
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  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    @WhiteMage

    I'm perfectly happy to discuss IC as a thing and what we can do to fix the apparent relevence problem it has.

    Holding Transmog as a ransom for it speaks poorly of the IC community, and IC as a whole. It's threatening to try to hold a feature hostage if you dont get what you want, which is greed. (And I say 'you ' as metaphorical, it's not ment to be pointed at anyone.)

    So if you wanna have that conversation by all means, lets have it, in a seperate thread. This is just stupid.

    Edited to remove the wrong quote. And I'm too lazy to rewrite it so there you go.

    Edit 2: It's also worth noting that this massive push for new features to be held hostage repeatedly is -why- people hate PVP. Most of us are happy to leave people to their own devices. PVPers, never have been. It's allways 'nerf this!' or 'tie this into PVP!' You can only do it for so long before people -hate you-.

    Are hakeijos, Akaviri motifs, or xivkyn polymorphs being held for ransom too? Why is being accessed in a PvP zone being "held for ransom?" Are PvPers not allowed to have nice things? We already have so little.

    FYI we don't push to absorb new features "repeatedly," or "hold them hostage" as you say. In fact, we're rather used to being ignored and neglected by ZOS. We do call for nerfs constantly because this game's balance sucks and class and itemization imbalance disproportionately affect PvP. No one cares of proc sets are overperforming in vMA. Stam sorcs get high scores (was it SotH patch?), but your gameplay on other classes isn't impeded. When proc sets are op in PvP, you get one shot and literally don't get to play the game. Your comment is insensitive.

    @NightbladeMechanics

    Considering that the runestones (I wont spell them out) are not obtainable any other way, yes. By definition. Xivkyn Polymorphs and Akaviri motifs, are purely cosmetic and limited in capacity, and are thus the sort of 'bragging rights' thing that PVP can have without too much impact on everything else.

    As for 'we dont push', bull. You do push. You do hold them hostage. And even though you push for things to be nerfed, it's more because PVP balance sucks.It's allways going to suck. The environment, AKA, the ammount of variables that need to be accounted for across PVP and PVE, ensure that it'll allways suck unless PVP is given full consideration, and it never, will.

    It's funny because even when PVPers dont push for changes, their made anyway! I remember the block-regen nerf. The Wrath changes. I remember the devs just making heavy armor the problem it is for PVP now, ALL WITHOUT EVER BEING ASKED. So dont even -give- me that you dishonest little ***, I'll have none of it.

    PVP requires all other forms of play to either be nonexistant or devalued, for it to be balanced. And it allways has been. It cannot be balanced with other game modes. I dont give a good god-damn whether my comment is insensitive. Plus, the irony. Oh the irony. "Muh feelings".

    If you're going to use a phrase as steeped in negative connotation as "holding hostage" so frivolously, then I'll point out that PvEers hold waaaaay more of the game's resources and features "hostage." We don't hate you for it, though.

    And no PvPers wanted the changes you listed, either. The heavy armor and proc set buffs of Dark Brotherhood patch ruined PvP game balance for a year. You're blaming us and hating us -- a very strong word -- for something we didn't support or ask for. Not fair, and not rational.

    I'll also point out that game balance can be had across PvP and PvE simultaneously. If ZOS were to balance player abilities, armor sets, etc etc around PvP first, they could then balance PvE mobs and bosses and other encounters around the players. Sorcs needing to deal a little extra damage to function in PvP, for example? Ok, give the new trial boss a small bonus resistance to shock damage. The thing is that you can't control players -- they'll dig up and exploit the most broken, imbalanced things -- but you can control NPCs. This is the higher level of thinking that needs to occur for simultaneous balance to succeed. It requires more work, though, so although it's entirely possible, it won't likely happen.

    You're emotional for some reason that I don't understand, and I'm sorry for that. But I'm trying to have a mature and rational and civil conversation. Please keep the hate to a minimum... The PvPer attitudes and behavior that you're describing are not those of the majority, so please don't generalize.
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  • NightbladeMechanics
    NightbladeMechanics
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    Thannazzar wrote: »
    I'd rather it be Crown Store than be forced into pvp.

    Guild stores exist. How do you get your hakeijo or Akaviri motifs?

    Lord-Otto wrote: »
    @NightbladeMechanics

    God, do you never stop babbling? Now you're getting personal and insulting? Fine, have it!

    You come here with a short-sighted idea that only benefits a selected few while punishing the majority by making them spend substantially more gold. Seeing how you're the minority, any non-troll would have immediately grasped how terrible that idea is. But you chose to replace brain work with insults and bragging. Boohoo, you're good at playing one video game. That's why you're no designer. You don't have the capacity to look at an idea from all angles.

    Then you consecutively ignore proper feedback and insult even more. This shows how socially inept you are. And you want to have say in a social-oriented game, an MMO? Does your bell not ring? Were you actually competent, you would have taken the advice and incorporated it. But, no, you chose to bash and insult.

    Lastly, you lack simple logic. IC is deserted. Even though there is stufg to gain. Logical conclusion would be that people just don't like that game mode. But no, YOU like it, so everyone must bow to your will. Make it hard for the majority to gain a new feature, so you can milk their gold while having an easy time. This is how you drive your major player base ofg, and if you had any common sense, you would admit it. But again, you would prefer to sacrifice everything over your little playground.

    Good thing you're no designer and just a random player who plays no role in the health of this game. Step aside, let the professionals handle this. You keep pressing your buttons and feeling like you actually achieve something.
    :smile:

    I've not insulted anyone. I've just triggered you all by pointing out that you aren't entitled to own every new feature of the game. You're the one insulting me..

    Go back and read Artis and usmcjdking's posts. We have actually looked at this idea from every angle. You're still caught up on "PvP is the devil, burn it."

    IC is very popular among PvPers. There is activity between multiple groups of PvP players in IC every single night -- it's not deserted. There just aren't sufficient rewards to keep most people coming back. Also look at all the people posting in this thread in support of the idea! PvPers avoid General Discussion like the plague -- too many potatoes with bad ideas and irrational anti-PvP hate -- so that alone says a lot.

    Why is selling an item on a guild trader "milking gold?" Do you purchase groceries at a store or grow everything in your backyard? Are you entirely self-sufficient? Do you own your own ISP too, or do you pay for the internet over which you argue with me? That counterargument has yet to be addressed by any of you angry anti-PvPers, and until you address it, any and every rejection of a tradeable transmog mat will fail.

    Now I'll repeat myself (I hate repeating myself...). Please keep this discussion civil and rational and mature. Stop derailing it, and stop getting so emotional and insulting. :)
    Edited by NightbladeMechanics on June 28, 2017 12:57AM
    Kena
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  • NightbladeMechanics
    NightbladeMechanics
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    There are so many dungeon and WB sets that I would like to use for my toons but they look but ugly to the point that you either have to use a costume and look completely out of place in a dungeon setting or the wilderness, or not use them at all. I currently am leveling a Stamsorc at present and am trying to work out the sets I want to use. Problem is, If you want to be "L33T MLG PL4Y4R" you need to run the meta TFS and VO like every cut and paste stam build player to get that D33P5 required for Veteran Content apparently. We have these style changers to convert crafted items to a new style but what's the point. You can easily buy or farm the motifs and if you are a master crafter odds are you have the traits and mats ready to just make a new item piece. The style changers should be for converting Dungeon, Trial, and World Boss sets not Crafted sets.

    As to the way to get them, I'm not against them being bought in the Telvar Merchant in the Sewers. I do a sewer run every couple of weeks with the Zerg, I mean guild, for stone farming and Molag Bal runs. My Sewer Toon is always sitting in there so I just bypass mainland cyro unless the campaign ends.

    That being said, I also agree that it should not be behind something that only appeals to the minority of PvPers. Putting it as a reward for completing trials, Normal, or 2+ for Vet for instance, would be ok. 1 armor piece can be transmoged per trial clear, 2+ for vet. I'll leave it to the devs for balancing. Make it in the coffer boxes or something for doing the weekly quest so you can only get 5 per week doing normal, etc to not make them farmable.. possibly. Just not behind a pay wall. I'd quit the game well before I have to pay real money or gold for something that should have been in the base game.

    I agree with most of your points, such as the dps meta sets being restrictive, and transmog of crafted sets being redundant. I do hope they let us restyle drop sets as well. I do want to point out, though, that there are many people who don't enjoy trials and don't do them, just as there are many people who don't enjoy PvP and choose not to participate in that.

    I'll shrug it off if transmog is added behind the trials wall only, like lots of other things have been, but it would sadden me that ZOS would miss an opportunity to breathe some life into IC. Trials are already active and healthy.
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  • Royaji
    Royaji
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    @NightbladeMechanics , I totally understand why you want transmog to be tied to IC. You enjoy the content and want it to be healthy and rewarding. There is nothing wrong with that. But putting transmog in IC is not a good decision.

    You are trying to take a feature that is sought after by the most casual playerbase and put it behind probably the most competitive content in the game. This is not a PvE vs. PvP issue. It's casual vs. competitive. I think high-end PvP and PvE players do not care about transmog. They would rather invest their gold and time into something more useful like gold tempers or shiny new sets to theorycraft with. Forcing casual players to buy transmog items from competitive players is not a good idea. This will cause an outcry and demand will be way higher than offer. Everything will just be too expensive for an average player.

    Transmog doesn't belong in high-end PvP or HM trials. Ideally it should be available through something at least semi-casual. Undaunted chests and Rewards for the Worthy are much more suitable sources. Or it can also be tied to non-game systems (and let's be realistic here, this is mostlikely the case) as part of ESO+ or Crown Store.


  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Can you unfollow a thread on these forums? This one be clogging up me feed
This discussion has been closed.