usmcjdking wrote: »Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.
Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.
p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...
Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.
p.p.s. I'm not a PvPer.
I have an idea.
Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.
This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?
This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.
It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.
See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
Supply and demand? I don't care. Completely immaterial to me.
I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
I'm not going to sell them.
I don't want to be forced to buy them.
I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.
LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....
Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.
Bobby_V_Rockit wrote: »Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
Oreyn_Bearclaw wrote: »Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.
This is what I have been saying.
As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.
cyclonus11 wrote: »No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.
I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.
LOL look at a person who would rather pay real money than in-game gold. I can't even....Thannazzar wrote: »I'd rather it be Crown Store than be forced into pvp.
BrianDavion wrote: »Allow me to translate the OP.
Dear Bethesda, there are not many people playing in IC right now, so instead of offering ways to enchourage PVPers to go there, as well as making the PVP fun eneugh that everyone else wants to try it, please lock a feature for roleplayers behind PVP so that I can slaughter Roleplayers.
usmcjdking wrote: »Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.
Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.
p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...
Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.
p.p.s. I'm not a PvPer.
I have an idea.
Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.
This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?
This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.
It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.
See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
Supply and demand? I don't care. Completely immaterial to me.
I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
I'm not going to sell them.
I don't want to be forced to buy them.
I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.
How funny that that's what many people want to do with furniture, but you don't care that they are forced to buy it and really cool stuff is locked behind crafting.LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....
Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.Bobby_V_Rockit wrote: »Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
How about don't lock cool stuff behind crafting, then? You guys sound super hypocrite. I don't remember either of you being against furniture being so crafting-heavy. And not everyone likes crafting, you know.Oreyn_Bearclaw wrote: »Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.
This is what I have been saying.
As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.
Then it won't do anything and nothing will change. It has to be the best way, but not the only way.cyclonus11 wrote: »No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.
I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.
Furniture isn't a crafting-speciifc thing, so shouldn't require so much crafting. It's already bad enough that I need to craft to get master writs and then craft some more to complete them.
I want furniture for myself, and I have zero interest in crafting or farming gold. I shouldn't have to do something I hate to do something I want.
Transmog isn't a PvE-specific thing, so it shouldn't be PVE-required to obtain. It's already bad enough that there is so much PvE I need to do to level my characters and skill lines, get skill points, get motifs, get gear....
I want to transmog items for myself, and I have zero interest in PvE. I shouldn't have to do something I hate to do something I want.
I could continue. Your argument doesn't work. You're selfish and only care about yourself, not about what's good for the game. Don't remember you arguing against crafting or PvE required to do things and most things not being accessible by only PvPing. How come that's not a problem for you? It's unfair, isn't it? Ugh, so many hypocrites in this thread.LOL look at a person who would rather pay real money than in-game gold. I can't even....Thannazzar wrote: »I'd rather it be Crown Store than be forced into pvp.
p.s. I'm not even a PvPer. I'm just for fairness and equal treatment. You guys, who argue that you don't want to pvp, you don't object that housing requires so much crafting/pve. Stop this hypocrisy. Before posting, first IMAGINE you're on the other side. Think about other things that should be available to everyone, but aren't.
You are a self-confessed troll. You insist on using the royal 'we' when referring to your lonely arguments, and ignore that the 'we' exists in the opposition, which vastly outnumbers you. Furthermore, you have not poked holes in my arguments (or anyone else's, for that matter), you have merely attacked your (probably wilful) misreadings and straw men. You argue in bad faith, argue badly, and in short, you are a waste of time.NightbladeMechanics wrote: »
NightbladeMechanics wrote: »Nope, didn't forget. Just amusing myself with the haters. Indeed this thread is my way of shedding some limelight on IC by poking at a new and hotbutton topic.I really don't care if transmog ends up in IC. Something needs to be done with IC though, and transmog would make a fitting tool by which to make some improvements.
usmcjdking wrote: »Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.
Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.
p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...
Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.
p.p.s. I'm not a PvPer.
I have an idea.
Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.
This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?
This isn't a bad idea, but it's subject to a lot of scrutiny. The drop rate will need to be low enough to ensure the price doesn't plummet or the supply can easily meet demand, either. In addition to all that, the method of attaining said 'transmorg stones' would have to be heavily weighted in favor of Tel Var to insure that the risk of amassing said amount of stones is turning a higher profit than running laps on your horse light attacking every now and then.
It's doable but there are a lot more factors that need to be analyzed to ensure that IC revitilization actually works. Else you end up with the whole Repora/CP 160 Material debacle that destroyed IC as I previously mentioned here.
See, this is where we differ on this topic. I don't care about your guild vendor or your gold balance. I just want the <whatever item> to change my armour.
Supply and demand? I don't care. Completely immaterial to me.
I want to play the game and be able to change the look of my armour on my characters so that all the cool motif's I've collected can be useful again.
I'm not going to sell them.
I don't want to be forced to buy them.
I want to play game content and get them, preferable from the base game, not locked behind some DLC or Chapter.
How funny that that's what many people want to do with furniture, but you don't care that they are forced to buy it and really cool stuff is locked behind crafting.LOL did you just wake up when you wrote this nonsense? This thread created and kept alive by competitive PvPers....
Because that won't bring in the victims the PvP gankers and griefers want. The competitive PvPers won't mind though.Bobby_V_Rockit wrote: »Ugh, the bottom line here is "dont lock crafting behind PvP" it makes no sense in any capacity whatsoever. PvP'ers can wail on each other all they want, transmig stones will only bring misery and nerfs when PvE'ers come crying to the forums again.
How about don't lock cool stuff behind crafting, then? You guys sound super hypocrite. I don't remember either of you being against furniture being so crafting-heavy. And not everyone likes crafting, you know.Oreyn_Bearclaw wrote: »Isnt the better option to have the stones (or whatever the transmog item is) drop from a variety of endgame content? Seems beyond stupid to limit it strictly to PVE or PVP, and worse yet to secure it behind a DLC paywall.
This is what I have been saying.
As long as Tel Var isn't the primary way to get it, and it is just but one of many ways, there is absolutely no issue, and in fact, it is preferable.
Then it won't do anything and nothing will change. It has to be the best way, but not the only way.cyclonus11 wrote: »No! Transmog isn't a PvP-specific thing, so it shouldn't be PvP required to obtain. It's already bad enough that there are unique set crafting stations in IC that sometimes find their way into my master writs.
I want to transmog items myself, and I have zero interest in PvP. I shouldn't have to do something I hate to do something I want.
Furniture isn't a crafting-speciifc thing, so shouldn't require so much crafting. It's already bad enough that I need to craft to get master writs and then craft some more to complete them.
I want furniture for myself, and I have zero interest in crafting or farming gold. I shouldn't have to do something I hate to do something I want.
Transmog isn't a PvE-specific thing, so it shouldn't be PVE-required to obtain. It's already bad enough that there is so much PvE I need to do to level my characters and skill lines, get skill points, get motifs, get gear....
I want to transmog items for myself, and I have zero interest in PvE. I shouldn't have to do something I hate to do something I want.
I could continue. Your argument doesn't work. You're selfish and only care about yourself, not about what's good for the game. Don't remember you arguing against crafting or PvE required to do things and most things not being accessible by only PvPing. How come that's not a problem for you? It's unfair, isn't it? Ugh, so many hypocrites in this thread.LOL look at a person who would rather pay real money than in-game gold. I can't even....Thannazzar wrote: »I'd rather it be Crown Store than be forced into pvp.
p.s. I'm not even a PvPer. I'm just for fairness and equal treatment. You guys, who argue that you don't want to pvp, you don't object that housing requires so much crafting/pve. Stop this hypocrisy. Before posting, first IMAGINE you're on the other side. Think about other things that should be available to everyone, but aren't.
NightbladeMechanics wrote: »Doctordarkspawn wrote: »@WhiteMage
I'm perfectly happy to discuss IC as a thing and what we can do to fix the apparent relevence problem it has.
Holding Transmog as a ransom for it speaks poorly of the IC community, and IC as a whole. It's threatening to try to hold a feature hostage if you dont get what you want, which is greed. (And I say 'you ' as metaphorical, it's not ment to be pointed at anyone.)
So if you wanna have that conversation by all means, lets have it, in a seperate thread. This is just stupid.
Edited to remove the wrong quote. And I'm too lazy to rewrite it so there you go.
Edit 2: It's also worth noting that this massive push for new features to be held hostage repeatedly is -why- people hate PVP. Most of us are happy to leave people to their own devices. PVPers, never have been. It's allways 'nerf this!' or 'tie this into PVP!' You can only do it for so long before people -hate you-.
Are hakeijos, Akaviri motifs, or xivkyn polymorphs being held for ransom too? Why is being accessed in a PvP zone being "held for ransom?" Are PvPers not allowed to have nice things? We already have so little.
FYI we don't push to absorb new features "repeatedly," or "hold them hostage" as you say. In fact, we're rather used to being ignored and neglected by ZOS. We do call for nerfs constantly because this game's balance sucks and class and itemization imbalance disproportionately affect PvP. No one cares of proc sets are overperforming in vMA. Stam sorcs get high scores (was it SotH patch?), but your gameplay on other classes isn't impeded. When proc sets are op in PvP, you get one shot and literally don't get to play the game. Your comment is insensitive.
Nah horrible idea, let IC die off n rip like it should b.
cyclonus11 wrote: »
Most people PvE. Don't lock something that works for everyone (PvPers and PvEers) behind something that only a minority can do (and no, crafting and PvP are not comparable). This thread was created with selfishness - trying to force people into PvP. Into THEIR world, so they can gank them. PvE isn't comparable, either, as PvE and overland zones are the default and don't require fighting other players.
Giles.floydub17_ESO wrote: »
Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.
Remove crafting from crafting. Ok.
TheRealPotoroo wrote: »You are a self-confessed troll. You insist on using the royal 'we' when referring to your lonely arguments, and ignore that the 'we' exists in the opposition, which vastly outnumbers you. Furthermore, you have not poked holes in my arguments (or anyone else's, for that matter), you have merely attacked your (probably wilful) misreadings and straw men. You argue in bad faith, argue badly, and in short, you are a waste of time.NightbladeMechanics wrote: »NightbladeMechanics wrote: »Nope, didn't forget. Just amusing myself with the haters. Indeed this thread is my way of shedding some limelight on IC by poking at a new and hotbutton topic.I really don't care if transmog ends up in IC. Something needs to be done with IC though, and transmog would make a fitting tool by which to make some improvements.
NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
Giles.floydub17_ESO wrote: »
Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.
Remove crafting from crafting. Ok.
Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »
Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.
Remove crafting from crafting. Ok.
Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.
That is only because there was no furniture housing.
This thread is about an extremely short minded idea to begin with. IC died before TG came out so it died while crafting matts were still locked within it. I am pretty sure I was seeing IC empty before TG was even announced. I remember farming Tel Var with nothing to slow me down. Granted, I returned to the game after IC but before TG was announced so I can only assume IC was fairly active when it first released.
@NightbladeMechanics merely wants IC to become relevant again. However, using a gimmick to draw players to IC is about as lame as one can get. It is unconscionable to use such a feeble tactic to bring some sort of relevance to IC vs actually coming up with a means to make it so players actually want to venture back into the sewers. I cannot believe anyone who has given this critical thought would think this is a strong idea.
usmcjdking wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »
Much of this makes about as much sense as locking restyling behind a zone that is dead because no one wants to play it for PvE or PvP.
Remove crafting from crafting. Ok.
Not remove crafting from crafting. Remove housing from crafting. Furniture/housing wasn't crafting-specific until it was added to a game, was it? But I don't remember you saying that not everyone likes crafting and that most people don't craft. So what's the problem now? Oh, it's because YOU craft and YOU pve, but you don't pvp. Thaaaat's why adding something to a pvp zone is wrong. Oh I see now. Keep pretending that you care and know what makes sense about the game and others.
That is only because there was no furniture housing.
This thread is about an extremely short minded idea to begin with. IC died before TG came out so it died while crafting matts were still locked within it. I am pretty sure I was seeing IC empty before TG was even announced. I remember farming Tel Var with nothing to slow me down. Granted, I returned to the game after IC but before TG was announced so I can only assume IC was fairly active when it first released.
@NightbladeMechanics merely wants IC to become relevant again. However, using a gimmick to draw players to IC is about as lame as one can get. It is unconscionable to use such a feeble tactic to bring some sort of relevance to IC vs actually coming up with a means to make it so players actually want to venture back into the sewers. I cannot believe anyone who has given this critical thought would think this is a strong idea.
I've already highlighted the history of IC's decline which you have seemingly glossed over. Could I have gotten the causation for it's decline wrong? Sure I could absolutely be wrong.
But no one here has provided anything tangible to give me reason to believe otherwise. Here, in the really real world, we work off of probability of causation (rich man's occam's razor) wherein that which has most evidence is most likely.
So while your conjecture is nice and you've given some strong reasons as to why this won't work - you don't actually have any evidence to suggest it won't whilst I have evidence to suggest it will.
Enemy-of-Coldharbour wrote: »I didn't read all the pages of comments, but I'm sure the OP just really wants to gank fresh PVE'r meat.
Doctordarkspawn wrote: »NightbladeMechanics wrote: »Doctordarkspawn wrote: »@WhiteMage
I'm perfectly happy to discuss IC as a thing and what we can do to fix the apparent relevence problem it has.
Holding Transmog as a ransom for it speaks poorly of the IC community, and IC as a whole. It's threatening to try to hold a feature hostage if you dont get what you want, which is greed. (And I say 'you ' as metaphorical, it's not ment to be pointed at anyone.)
So if you wanna have that conversation by all means, lets have it, in a seperate thread. This is just stupid.
Edited to remove the wrong quote. And I'm too lazy to rewrite it so there you go.
Edit 2: It's also worth noting that this massive push for new features to be held hostage repeatedly is -why- people hate PVP. Most of us are happy to leave people to their own devices. PVPers, never have been. It's allways 'nerf this!' or 'tie this into PVP!' You can only do it for so long before people -hate you-.
Are hakeijos, Akaviri motifs, or xivkyn polymorphs being held for ransom too? Why is being accessed in a PvP zone being "held for ransom?" Are PvPers not allowed to have nice things? We already have so little.
FYI we don't push to absorb new features "repeatedly," or "hold them hostage" as you say. In fact, we're rather used to being ignored and neglected by ZOS. We do call for nerfs constantly because this game's balance sucks and class and itemization imbalance disproportionately affect PvP. No one cares of proc sets are overperforming in vMA. Stam sorcs get high scores (was it SotH patch?), but your gameplay on other classes isn't impeded. When proc sets are op in PvP, you get one shot and literally don't get to play the game. Your comment is insensitive.
@NightbladeMechanics
Considering that the runestones (I wont spell them out) are not obtainable any other way, yes. By definition. Xivkyn Polymorphs and Akaviri motifs, are purely cosmetic and limited in capacity, and are thus the sort of 'bragging rights' thing that PVP can have without too much impact on everything else.
As for 'we dont push', bull. You do push. You do hold them hostage. And even though you push for things to be nerfed, it's more because PVP balance sucks.It's allways going to suck. The environment, AKA, the ammount of variables that need to be accounted for across PVP and PVE, ensure that it'll allways suck unless PVP is given full consideration, and it never, will.
It's funny because even when PVPers dont push for changes, their made anyway! I remember the block-regen nerf. The Wrath changes. I remember the devs just making heavy armor the problem it is for PVP now, ALL WITHOUT EVER BEING ASKED. So dont even -give- me that you dishonest little ***, I'll have none of it.
PVP requires all other forms of play to either be nonexistant or devalued, for it to be balanced. And it allways has been. It cannot be balanced with other game modes. I dont give a good god-damn whether my comment is insensitive. Plus, the irony. Oh the irony. "Muh feelings".
Thannazzar wrote: »I'd rather it be Crown Store than be forced into pvp.
@NightbladeMechanics
God, do you never stop babbling? Now you're getting personal and insulting? Fine, have it!
You come here with a short-sighted idea that only benefits a selected few while punishing the majority by making them spend substantially more gold. Seeing how you're the minority, any non-troll would have immediately grasped how terrible that idea is. But you chose to replace brain work with insults and bragging. Boohoo, you're good at playing one video game. That's why you're no designer. You don't have the capacity to look at an idea from all angles.
Then you consecutively ignore proper feedback and insult even more. This shows how socially inept you are. And you want to have say in a social-oriented game, an MMO? Does your bell not ring? Were you actually competent, you would have taken the advice and incorporated it. But, no, you chose to bash and insult.
Lastly, you lack simple logic. IC is deserted. Even though there is stufg to gain. Logical conclusion would be that people just don't like that game mode. But no, YOU like it, so everyone must bow to your will. Make it hard for the majority to gain a new feature, so you can milk their gold while having an easy time. This is how you drive your major player base ofg, and if you had any common sense, you would admit it. But again, you would prefer to sacrifice everything over your little playground.
Good thing you're no designer and just a random player who plays no role in the health of this game. Step aside, let the professionals handle this. You keep pressing your buttons and feeling like you actually achieve something.
VilniusNastavnik wrote: »There are so many dungeon and WB sets that I would like to use for my toons but they look but ugly to the point that you either have to use a costume and look completely out of place in a dungeon setting or the wilderness, or not use them at all. I currently am leveling a Stamsorc at present and am trying to work out the sets I want to use. Problem is, If you want to be "L33T MLG PL4Y4R" you need to run the meta TFS and VO like every cut and paste stam build player to get that D33P5 required for Veteran Content apparently. We have these style changers to convert crafted items to a new style but what's the point. You can easily buy or farm the motifs and if you are a master crafter odds are you have the traits and mats ready to just make a new item piece. The style changers should be for converting Dungeon, Trial, and World Boss sets not Crafted sets.
As to the way to get them, I'm not against them being bought in the Telvar Merchant in the Sewers. I do a sewer run every couple of weeks with the Zerg, I mean guild, for stone farming and Molag Bal runs. My Sewer Toon is always sitting in there so I just bypass mainland cyro unless the campaign ends.
That being said, I also agree that it should not be behind something that only appeals to the minority of PvPers. Putting it as a reward for completing trials, Normal, or 2+ for Vet for instance, would be ok. 1 armor piece can be transmoged per trial clear, 2+ for vet. I'll leave it to the devs for balancing. Make it in the coffer boxes or something for doing the weekly quest so you can only get 5 per week doing normal, etc to not make them farmable.. possibly. Just not behind a pay wall. I'd quit the game well before I have to pay real money or gold for something that should have been in the base game.