usmcjdking wrote: »NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.
The PvP/PvE-hybrid model is why IC failed in the first place.
Nah.
IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.
Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.
People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?
I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
No thank you. Transmog needs to either be a part of the base game with an ESO subscription and crown store purchase or a part of the Clockwork City DLC.
I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Giles.floydub17_ESO wrote: »usmcjdking wrote: »NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.
The PvP/PvE-hybrid model is why IC failed in the first place.
Nah.
IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.
Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.
People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?
Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.
CardboardedBox wrote: »Not trying to be rude, but you want to have a feature that almost everyone wants, that strictly has to do with just character customization, obtainable ONLY in imperial city, a dlc pvp area? That's an absolutely horrible idea...
NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.
TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
usmcjdking wrote: »Giles.floydub17_ESO wrote: »usmcjdking wrote: »NightbladeMechanics wrote: »Or based on some special drop found in the sewers specifically.
Make the item able to be sold on markets, and it won't be "behind a pay wall" or "behind PvP" (not that ZOS doesn't deserve to make some money off of newly developed features).
I really just want IC to become relevant again for more than boss farming zergs, especially the sewers. They're empty.Just an idea.
If you want IC to be relevant again, then you should eliminate PvE objectives and PvE rewards, not add more. IC is filled mostly with people who are there for non-PvP things who are trying to avoid PvP, and a few PvPers who prey on them. It's not fun for either group--those who don't want to PvP see the PvP as a nuisance, and those who do want to PvP don't find good fights--only gank targets or groups that zerg together for self-protection.
The PvP/PvE-hybrid model is why IC failed in the first place.
Nah.
IC should be the premiere PVE spot for PVPers. If a PVPer wants to farm, get gear, make some cash, they shouldn't be running some pub dungeon or a trial - they should be in IC. This means you have to actually put relevant, desireable stuff that is specifically locked to IC. Runestones and materials used for crafting used to be practically locked to IC and that was the zenith of IC.
Unfortunately, the incessant crying caused ZOS to go hyper-casual and move these items into open world drops and harvests which was a HUGE mistake. The DLC was made utterly irrelevant and PVP in the zone died shortly thereafter because it was made to be irrelevant due to no other reason than consumer feedback from, and this is important to note, people who did not enjoy the DLC to begin with as well as have no intentions to participate in such.
People who have and had enjoyed IC have watched it bleed out and exsanguinate due to reasons so far beyond their control it's sickening. Everything good about IC, any good reason to be in IC, was siphoned out and redistributed to the base game. And people wonder why it's dead?
Code's statement seems fairly correct. IC was dead before the changes were made that increased the availability of rune stones outside of PvE. I remember farming Tel Var and seeing no one in IC before well before the time frame you suggest caused it's death. I do not recall the exact update, but I think the change you mention started with TG, maybe the update before that.
IC was still pretty active until TG hit. Once TG hit, IC was robbed of any real monetary value that it had making casual PVP more profitable than uninterrupted Tel Var farming.
- Traited materials began dropping in dungeons and could be harvested in Orsinium.
- Repora, Itade and Truly Superb dropping in overland was with TG.
- Mats could be harvested in any zone come 1T.
From a longevity standpoint, none of the above should have even made the discussion board. Orsinium was the first nail. The only valued medium out of IC right now is Hakeijo and RNG satchels.
As far as game economy goes, it makes absolutely zero sense to do anything but put transmutation/transmorgification behind Tel Var. Gold is entirely too abundant ingame even with the housing gold sink to make it a direct purchase via gold. Crown Store purchases would be a huge cop out. Locking translmnop behind Tel Var does quite a few things -
- Helps bring back dead content.
- Creates a high-demand, low density item capable of actually sustaining a meaningful exchange rate for a very, very long time.
- Cannot be cornered by trade monoplolies that have almost no influence over the acquisition and sale of said items.
The only upside to putting it behind standard overland content, or even worse, some merchant, is that you temporarily appease the forum QQ. As a player, why does it matter if your gold ends up in the hands of a PVPer vice say the guy who religiously farms Spinner staves, or even worse some NPC? It doesn't matter and it doesn't make sense why it would matter to anyone.
NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Because it's slightly annoying to see people just dismiss it the way you do.
The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Because it's slightly annoying to see people just dismiss it the way you do.
The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
"Pvpers are scared of quests and exploration. The only assumption to be made is that you pvpers just aren't successful when it comes to reading comprehension."NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Because it's slightly annoying to see people just dismiss it the way you do.
The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it