NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Because it's slightly annoying to see people just dismiss it the way you do.
The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
How is that the only assumption that could be made?
I don't see me dismissing PvP any different to pure pvpers dismissing pve. I don't assume that they're scared of pve, I assume that they just don't prefer to take part in it. Like I don't choose to take part in the gank/Zerg fest that is ESO PvP. It's just not for me.
NightbladeMechanics wrote: »Kiralyn2000 wrote: »NightbladeMechanics wrote: »Vipstaakki wrote: »NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
It's the opposite of fun times.TheRealPotoroo wrote: »No, it's not. PvP is the most miserable gaming experience I've ever had.NightbladeMechanics wrote: »I dont agree with this idea at all. In fact I dont think it should even be locked behind an item at all. They should just add extra equipment slots that override the visuals. Something as important as this should be easy to use and able to altar whenever you want.
Pretty stupid to lock it behind pvp. Majority dont pvp so i bet this will not happen.
Should try it. It's fun.
Why's that?
Because pvp is awful? Awful interactions with awful people in awful ways. It's just not fun.
I participated in some pvp in WoW, back in the battlegrounds/pre-arena days. Since then, I've basically avoided all competitive multiplayer games, because I don't enjoy them. No CoD, no mobas, no RTS's, no Overwatch, nothing. You couldn't pay me to play those games. I dislike the heck out of competitive multiplayer.
(Hmm, I think I tried one battleground in Neverwinter, and wandered into the dark zone in The Division a couple times. Which reminded me why I avoid pvp.)
What on earth happened to scar you from PvP for life?
Why it that every time someone says they don't like PvP, people immediately assume that they are terrified of it? Maybe people just DON'T LIKE PVP. Me? I hate PvP, especially in this game because I find the Zerging and ganking playstyles disgusting and I want no part in either. Not liking something doesn't mean your scared of it. Good lord.
I'm not talking about that particular guy you replied too specifically, I mean in general. It seems to be the general attitude of PvPers towards people who'd rather not PvP. Does my head in.
Because it's slightly annoying to see people just dismiss it the way you do.
The only assumption to be made if you ask me, is that you guys just aren't successful in pvp. Nothing wrong with it
How is that the only assumption that could be made?
I don't see me dismissing PvP any different to pure pvpers dismissing pve. I don't assume that they're scared of pve, I assume that they just don't prefer to take part in it. Like I don't choose to take part in the gank/Zerg fest that is ESO PvP. It's just not for me.
That's the primary assumption to be made, because that's what people do when they're bad at something. They just talk about how much they hate it and say they have no interest in doing it. ie, I will assume all the whiners whining about pvp are just that- terrible pvpers. As it turns out, this is almost always true.
Fur_like_snow wrote: »No thanks. Adding more pve content to a pvp zone makes no sense and maybe one of the reasons why few venture into the sewers. Those who do are generally only in it for the pve rewards in the first place a change like this wouldn't make that any different. Transmog should be tied to the new DLC in some way but it'll probably be behind the crown store token system let us be honest here.
Also I get the impression that after a few weeks to a month when most people have their rare drop and the guild stores have dozens of transmog stones for sale the sewers goes quiet again as if it never happened at all. *spooky ghost sound*
Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?
And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
Well let's see.
Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.
Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.
Simply looking if you're a griefer or a scared little ganker.
Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
Fur_like_snow wrote: »PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
Convert your AP into gold rings and resell them at the guild trader. Convert your tel var into reagent bags then make the reagents into potions and sell them or buy the sets like black rose to resell. Spend 90% of my time in this game pvping and this one is far from broke. If pvpers are broke it is their own fault.
Well there it is. You spent the last of your gold on a staff and now you're broke, which was your choice to make. So my statement stands true.traded the gold from selling 3 gold jewels yesterday for a single staff and now I'm broke again.
Fur_like_snow wrote: »Well there it is. You spent the last of your gold on a staff and now you're broke, which was your choice to make. So my statement stands true.traded the gold from selling 3 gold jewels yesterday for a single staff and now I'm broke again.
Why are pvpers never satisfied with killing each other? Why do you need to lure carebears into IC?
If IC was an enjoyable game mode in the first place, then pvpers would already be there.
Why is it empty? Is it really lack of incentive or is it just not fun even for people who like pvp?
If telvar was ONE of the methods to get these hypothetical transmog stones then fine, but not the only method.
Anyway this argument of hypotheticals is useless, ZOS has no monetary incentive to revitalize old content. Transmog will be through Mimic Stones or require some other purchase. Done.
NightbladeMechanics wrote: »Well let's see.
Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.
Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.
Simply looking if you're a griefer or a scared little ganker.
The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.
And I'm neither, thank you.Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.
Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.
Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.
p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...
Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.
p.p.s. I'm not a PvPer.
Doctordarkspawn wrote: »
Enough content. Enough rewards. Enough reasons to do it.
It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.
Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.
It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.
Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.
Doctordarkspawn wrote: »NightbladeMechanics wrote: »Well let's see.
Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.
Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.
Simply looking if you're a griefer or a scared little ganker.
The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.
And I'm neither, thank you.Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.
Enough content. Enough rewards. Enough reasons to do it.
It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.
Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.
It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.
Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.
Edit 2: 1. I used 'ganker' as a informal way of saying he just wants meat for the grinder.
2. If PVP does not have relevant rewards, that's PVP's fault. Why should everyone else get bent for your greed? Why should every new featuure be tied to PVP to safe a dying game mode? If it cant prop itself up, that's it's own fault.
Why are pvpers never satisfied with killing each other? Why do you need to lure carebears into IC?
If IC was an enjoyable game mode in the first place, then pvpers would already be there.
Why is it empty? Is it really lack of incentive or is it just not fun even for people who like pvp?
If telvar was ONE of the methods to get these hypothetical transmog stones then fine, but not the only method.
Anyway this argument of hypotheticals is useless, ZOS has no monetary incentive to revitalize old content. Transmog will be through Mimic Stones or require some other purchase. Done.
Doctordarkspawn wrote: »NightbladeMechanics wrote: »Well let's see.
Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.
Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.
Simply looking if you're a griefer or a scared little ganker.
The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.
And I'm neither, thank you.Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.
Enough content. Enough rewards. Enough reasons to do it.
It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.
Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.
It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.
Doctordarkspawn wrote: »
Enough content. Enough rewards. Enough reasons to do it.
It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.
Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.
It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.
Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.
You sound like a greedy one here. Claiming transmogrification is "your" content, when it's neither pve nor pvp and OP simply expressed his view.
And no. It DECIDEDLY doesn't have enough. If I want to farm gold, IC is next to the LAST thing I would do. No body cares about grinding bodies. Omg, are you scared or something? Think it's conspiracy? No one cares about PvEers in PvP zones. Only people who ask an "open pvp, full loot" type of stuff. Almost no one supports this crowd here. No, PvPers want more PvPers there, because right now there is no reason to go there for them.
Fair point about temporary infusion. I can see why someone can think that. I disagree, however, in this case. Players will always want to change how they look. There will always be demand. And demand creates supply. I would definitely go there to meet demand if I knew I'd sell those consumables for sure. I mean, look at how well hakeijo sells.
Yeah, PvP in general and IC in particular don't have enough. I loved IC, it's always fun, unlike grinding in pve areas. However, if I go play what I like playing, I won't be able to get achievements I want to get. So instead of doing that, I'm "forced" to do other stuff. Houses won't buy themselves, you know.
Transmogrification or not, but I think it's not a bad idea to add something valuable to IC. Maybe even not make it exclusive to IC but make it so that it's significantly more efficient to farm it there.
p.s. No one cares about luring carebears into IC. Go farm your anchors all you want. You don't have to farm everything that drops from mobs. Transmogrification is not a pve or pvp feature. Also, you would have an option to keep farming your idk what you farm - nirncrux? Sell it and buy stuff from IC. That's the whole point of currencies such as gold..... You can trade things...
Again, no one wants to lure you there. They want to give a reason to and lure more players interested in PVP! These players now have no reason to go to IC, because cyro is way better for AP farm and has way more people so you actually pvp way more. IC is an extremely enjoyable game mode, but other game modes are simply more rewarding. You know, eating ice-cream all week would be enjoyable for me, but I don't get paid for it, so I have to go get a job or something.
p.p.s. I'm not a PvPer.
I have an idea.
Why not have transmog purchasable for Tel'var as well as drop from world bosses and dolmen chests and end bosses in dungeons.
This is going to sound totally nuts, but why not make it available for everyone in their preferred way to play?
NightbladeMechanics wrote: »Doctordarkspawn wrote: »NightbladeMechanics wrote: »Well let's see.
Get rid of the counterproductive stealing of Tel-Var stones first, and the reduction in number of stones per drop by groups.
Then let's talk about your somewhat demented idea of forcing peeps to do bad 1v1 PvP.
Simply looking if you're a griefer or a scared little ganker.
The incentive to limit group size and constant risk of losing tel var is part of the thrill of IC.
And I'm neither, thank you.Doctordarkspawn wrote: »usmcjdking wrote: »Fur_like_snow wrote: »Because it could only be acquired initially thru fighting mobs for some sort of rare drop or at least that is how the OP proposed it.How exactly does transmorg qualify as "vs. environment"?And many will only go to IC for the rare drop and not the pvp. Beyond the first month IC will be a ghost town. I would prefer ZOS doesn't waste time and resources trying to resurrect a dead zone and instead focus on the new content where imo transmog should be tied too.Do we now quantify the ESO marketplace as PVP? You don't ever have to step foot in IC to transmorg your gear if you simply don't want to.
Telvar is the proposed medium through which you acquire transmorg tokens in this thread.
The only compelling argument against putting it behind Tel'Var is because people that don't like IC don't want to go to IC which is an informal fallacy anyways (is ought). Meanwhile, the people who do want to go to IC are looking for some method of monetarily rewarding their time in IC much like every other environment in the game. What better method of getting IC active again with PVPers than putting a long term consumable that has longevity and high enough demand to actually create a legitimate market for it as a trade medium?
What sense does it make to pollute PVE zones with more farming as if there isn't enough farming to begin with? As I said previously, the only argument there is against this is that people who don't want to go to IC don't want any reason to go to IC. Dumb argument is dumb.
Because PVP has enough.
The only arguement I've seen is that you want people to go to IC again. It wont be perminant. it'll be a brief transfusion as people keep telling you. And it'll screw a system in the process. The same pleading arguement was made for the PVP justice system, and nobody wanted that either.
No matter how you slice it @usmcjdking the only reason you'd think the whole "I dont wanna go there' arguement is dumb is if you want people to gank. it's what you want. it's plainly obvious.
You will not make IC more popular by cannibalism the transmog system. You may want IC to be popular with all your heart. You will not make it popular. Let it go. Stop attempting to cannibalize every aspect of gameplay possible for PVP's sake.
PvP has enough what? If you mean incentive to get people into IC, then you're mistaken. Many people love IC but never go there because there is little incentive to play there. PvPers are the poorest players in the game because of lack of income from playing their preferred content.
And JD isn't a ganker. You're making some dangerous assumptions, and it's degrading the logic of your replies.
Enough content. Enough rewards. Enough reasons to do it.
It has. Enough. The only reason people want it tied to Tel-Var is the reason people wanted the PVP justice system.
Greed. And that is the main reason people want to see Transmog tied to Tel-Var. Greed. They want PVP to have more meat for the grinder, more bodies for them to grind. It is greed. Plain and simple. And it does not deserve to be fullfilled.
It will not revitalize IC. It will briefly force people to go there, and then it will stop. Grind to an abrupt halt, like it has before. A feature will be wasted, for the sake of PVP greed.
Edit: I also never said it would be a 'temporary want' in reguards to Transmogs. I said it would be a brief infusion of life on IC. Because people would go for a gold rush and then not come back. It wouldn't be a constant stream. It'd be a brief infusion.
Edit 2: 1. I used 'ganker' as a informal way of saying he just wants meat for the grinder.
2. If PVP does not have relevant rewards, that's PVP's fault. Why should everyone else get bent for your greed? Why should every new featuure be tied to PVP to safe a dying game mode? If it cant prop itself up, that's it's own fault.
Then why is IC empty if it has "enough?" Many people love IC. Most PvPers remember the early days of IC fondly, back when it was packed full of big groups fighting each other endlessly -- people actually seeking PvP, not the juvenile preying upon PvEers that you seem to think all PvPers live for. Those were great fights in an interesting and refreshing environment, but most PvPers don't go there anymore because it's empty, even though many prefer to fight there.
I think you are biased against PvP and PvPers as a whole, and too jaded to really hold a rational opinion on this topic.
IC is empty because it has never contained a continuous incentive to fight there -- one that doesn't eventually dwindle like you describe. It badly needs one.