I'm against nerfing bastion as other Magicka classes benefit from it as well and they aren't a problem. I'd rather ZOS just make hardened ward scale off of max health like the other 2 class shields. This would be fair imo.
I also think that Dark Deal needs an adjustment with all the nerfs to other classes sustain. For 3k Magicka you can get over 4k stam and health on demand? On live this skill is questionable as to it's OPness, on the pts it's a red flag.
This thread shows what's wrong with the sorc lobby.
You have the spammers who push out as many wrong facts as they can and repeat them over and over again.
The biased sorcs who bring up bad arguments and often say L2P to everyone who is brave or stupid enough to point out that sorcs are over performing.
Then you have the good sorcs who actually say that there are things which have to be changed and actually make good arguments to balance the game
Sorcs are the best class for pve dps by far nothing comes close. Magdk may have almost the same damage but much worse sustain and have to go meele without a 40k shield they can use in sticky situations.
Dark Deal is the most op skill in the whole game, it has no counterplay to it
yes you can bash it but the animation starts when the skill has .2 sec casttime left. And even when you interrupt the sorc he has no resource penalty unlike other channels or even ultimates looking at you bow ulti.
Shields are one of the best defensive abilities in the game they completely ignore crits making lots of item sets and bonuses and even builds useless. They are like a condom you strap on and they protect you, they actually increase your effective health unlike every other defence.
There is no cost penalty attached to them, no stam recovery while blocking, increasing cost for dodge rolls and there is no direct counterplay to them except for 1!! Friggin set that is a complete piece of crap.
There are skills that ignore block *cough* curse *cough*
There are skills that ignore roll dodges *curse, mages wrath explosion*
There are debuffs for heals 3 of them actually : fasalla, major/ minor defile
Sorc can stay exactly the same as they are now if there are at minimum 5 skills that completely ignore shields accessible for the classes or via guild skill trees.
Stam sorc is a completely different story and needs to be tuned down too as it is arguably even better in pvp than its magicka counterpart.
RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Sorcs are the best class for pve dps by far nothing comes close. Magdk may have almost the same damage but much worse sustain and have to go meele without a 40k shield they can use in sticky situations.
RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
Dual Wield 58k Magicka + Dual wield allows you to reach those numbers. But it obviously has very easy hard counters. And you have to sacrifice lots of things on your bars for Inner Light and Aegis.
IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
Dual Wield 58k Magicka + Dual wield allows you to reach those numbers. But it obviously has very easy hard counters. And you have to sacrifice lots of things on your bars for Inner Light and Aegis.
Not possible though. Please don't count your hits on light armor 0 Cp enemies. Records are nice, but rarely realistic.
The values I have toyed around with are higher and never even came close to the numbers you guys are kicking around here.
This is sample data to explain the current timeline you're in.
2014: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2015: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2016: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2017: "Sorcs OP - NERF THEM!" << YOU ARE HERE
Zenimax: tbd
2018: Stay tuned...
* There are several dozen links not included in this short demonstration
KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
@Jacozilla If shields are made to be critable it would not affect pve at all since mobs can't crit.KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
add 2 words and I would fully agree and support this ---> "in PVP"
otherwise, once again, PVE sorcs would be nerfed in the name of PVP balance. Right, wrong, baseless or not, if PVP imbalances occur - fine, argue it out and sort it out,....in PVP.
@Jacozilla If shields are made to be critable it would not affect pve at all since mobs can't crit.KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
add 2 words and I would fully agree and support this ---> "in PVP"
otherwise, once again, PVE sorcs would be nerfed in the name of PVP balance. Right, wrong, baseless or not, if PVP imbalances occur - fine, argue it out and sort it out,....in PVP.
Guards are idk they're special and are just coded to be unstoppable.@Jacozilla If shields are made to be critable it would not affect pve at all since mobs can't crit.KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
add 2 words and I would fully agree and support this ---> "in PVP"
otherwise, once again, PVE sorcs would be nerfed in the name of PVP balance. Right, wrong, baseless or not, if PVP imbalances occur - fine, argue it out and sort it out,....in PVP.
I genuinely did not know that. Thanks for the correction. I just assumed sometimes when a guard or some mobs hit me, I get a gigantic, not normally seen hit # that it was due to a crit on my death recap.
For example, a guard hit me recently when I stole something, normally guard attacks I laugh off by shielding, and for most part they hit me for like less than 10k, maybe 20k for a really big hit. But every once in awhile, I get hit by a monster 55k hit. That's right, my last death recap had a guard 1 shot me through my shield for 55k.
I believe you and not questioning that PVE mobs can't crit - as I did not know that. But can you explain why sometimes guards especially can hit ~2x their 'normal' attack dmg when nothing has changed on my side? e.g. gear, resistance, all the same. Just now and then I get hit by a monster hit that if I don't have full HP + full shields that hasn't taken some dmg already, will 1 hit me?
On the topic though - I retract my line, if PVE mobs can't crit then any sorc shield change to be crittable is a non issue for me (I do PVP ~30% of the time, but I have always PVP'd in no CP campaigns where large bastion shields weren't possible anyways)
IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
Dual Wield 58k Magicka + Dual wield allows you to reach those numbers. But it obviously has very easy hard counters. And you have to sacrifice lots of things on your bars for Inner Light and Aegis.
Not possible though. Please don't count your hits on light armor 0 Cp enemies. Records are nice, but rarely realistic.
The values I have toyed around with are higher and never even came close to the numbers you guys are kicking around here.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
Dual Wield 58k Magicka + Dual wield allows you to reach those numbers. But it obviously has very easy hard counters. And you have to sacrifice lots of things on your bars for Inner Light and Aegis.
Not possible though. Please don't count your hits on light armor 0 Cp enemies. Records are nice, but rarely realistic.
The values I have toyed around with are higher and never even came close to the numbers you guys are kicking around here.
You didn't "toy" with your numbers properly then.
There are certain sets as Lich that make sure u will not suffer much.
When it comes to healing, the CP system now offers a good option to increase defile in the green tree BUT when it comes to shields, U HAVE to trade dmg to get through shields in the blue tree.
That means u have to give ur dmg away for just being able to fight sorcs, so its sorcs vs anything else.
The trade in the green tree for the improved defile helps u against everyone so u will actually go for it.
That is whats entirely *** about sorcs. Move the shattershield thingy to another dmg perk or move it from blue tree to green!
There are certain sets as Lich that make sure u will not suffer much.
When it comes to healing, the CP system now offers a good option to increase defile in the green tree BUT when it comes to shields, U HAVE to trade dmg to get through shields in the blue tree.
That means u have to give ur dmg away for just being able to fight sorcs, so its sorcs vs anything else.
The trade in the green tree for the improved defile helps u against everyone so u will actually go for it.
That is whats entirely *** about sorcs. Move the shattershield thingy to another dmg perk or move it from blue tree to green!
I have 0 points into shattering blows since always and I rek all mag Sorcs easily. You don't need to invest anything into it, but if you do, then you should be able to insta gib all of them.
There are certain sets as Lich that make sure u will not suffer much.
When it comes to healing, the CP system now offers a good option to increase defile in the green tree BUT when it comes to shields, U HAVE to trade dmg to get through shields in the blue tree.
That means u have to give ur dmg away for just being able to fight sorcs, so its sorcs vs anything else.
The trade in the green tree for the improved defile helps u against everyone so u will actually go for it.
That is whats entirely *** about sorcs. Move the shattershield thingy to another dmg perk or move it from blue tree to green!
I have 0 points into shattering blows since always and I rek all mag Sorcs easily. You don't need to invest anything into it, but if you do, then you should be able to insta gib all of them.
Did u even read what i posted? No offense.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Hey at least you can still bomb people next patch. Hey sorc are getting nerfed the issue is that those nerfs affect the other classes more than sorc.thankyourat wrote: »If you need any proof that ZoS favors sorc just compare mag sorc to magblade. This is obvious favoritism magsorc already out classes magblade at the moment but magblades are getting nerfed in the next patch, and magsorc is not. If it's not favoritism what else could it be?
KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
add 2 words and I would fully agree and support this ---> "in PVP"
otherwise, once again, PVE sorcs would be nerfed in the name of PVP balance. Right, wrong, baseless or not, if PVP imbalances occur - fine, argue it out and sort it out,....in PVP.
KramUzibra wrote: »KramUzibra wrote: »Just make sorc shields critable maybe that will solve it.
add 2 words and I would fully agree and support this ---> "in PVP"
otherwise, once again, PVE sorcs would be nerfed in the name of PVP balance. Right, wrong, baseless or not, if PVP imbalances occur - fine, argue it out and sort it out,....in PVP.
Your absolutely Right! I apologize... I wish they would have separate parameters for certain abilities. I feel it would ultimately help ZOS balance PvP and PvE since both parties utilize the same abilities in different ways.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »RinaldoGandolphi wrote: »Folks complain about Sorc damage, but 22k Frags is nothing...my Mag DK can land one shot 30k hits on people...I have one hit KO cp 600 mag Sorcs for 30k.
Elemental drain will allow me to hit heavy armor builds for 20-25k depending.
I have kept this build to myself but it will be even more powerful next patch. Sorcs are not the end all be all bogey man folks think. They are in a good place, Dark deal/conversion needs changed but other then that they are probably fine with real pros and cons
Please enlighten me, how you reach a 22k frag hit in Cyrodiil, while the tooltip itself is barely 22k.
And I highly doubt, you have around 60k magicka and over 3k spell damage, which only results in my frags hitting for around 10k crit if at all.
Dual Wield 58k Magicka + Dual wield allows you to reach those numbers. But it obviously has very easy hard counters. And you have to sacrifice lots of things on your bars for Inner Light and Aegis.
Not possible though. Please don't count your hits on light armor 0 Cp enemies. Records are nice, but rarely realistic.
The values I have toyed around with are higher and never even came close to the numbers you guys are kicking around here.
You didn't "toy" with your numbers properly then.
I now know, that I did nothing wrong. I've watched this guys video and his frags don't hit any harder than mine.
Sure, even I have the potential to insta gib light armor players with no proper CP. Shows that gossip is only gossip after all.