sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder
Lieblingsjunge wrote: »I agree with Sorcs, but this is not only a mSorc issue. Next patch Stamsorc will continue to be the no.1 1vx/2vX/smallscale class in addition to mSorcs. Their kit leaves them having no cons.
And with the change to roots, you won't lock a Sorc down.
Name 1 buff templars got?
Only nerfs.
Losing blinding flashes to radiant destruction might be the only buff.
The only reason 1t was a templar buff was because heavy armor became viable then.
Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder
But they didnt change the cost of the actual shields, they did that to vigor and every stamina skill and they nerfed major mending for both dk and templar(took it away).
Theres such a glaring balance issue between healing and damage shields....zos needs to start thinking.
IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
IzakiBrotherSs wrote: »
It's not a direct Nerf but the CP changes do hit damage shields effectiveness. There is another offense and defensive star in Master of arms and ironclad which just increases the number of defensive stars damage shield users have to split their points between (now Hardy, ele defender, bastion, ironclad and resistant)
Also with the new scaling of CP it may actually be worth it to now to put 10 to 20 points into shattering blows due to the large increase you will see in the front load of stars.
Overall damage shields will be less effective than they are on live against players who know how to use their offensive CP stars correctly.
But I guess this was just too in-depth for anyone to see... So yeah sure Nerf Sorcs
IzakiBrotherSs wrote: »
Templar can permanently shut a sorc down this coming patch. There's no penalty for reapplying it over and over again, and the sorc can't just CC break to get rid of it.
I'm sure you can guess what I'm talking about.
I'd image with how much people are upset about sorcs well see some nerfs on the PTS
Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder
IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
Shields will cost more - moving points over to regen will take away from max magicka = reduced shield size.
Shield spamming, while still possible, will be much harder