Chilly-McFreeze wrote: »Well, Dark Deal is overperforming and fits in no way to their new mentality of ressource management.
Minding that every class has a way to return ressources, what other way has a sorc to do just that? DK, NB, Templar don't need to use a channel. Problem is not the skill itself, but rather that it's implemented in a way that doesn't cost you resources if you get interrupted.
This is sample data to explain the current timeline you're in.
2014: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2015: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2016: "Sorcs OP - NERF THEM!"
Zenimax: "Ok" = nerfs sorc
2017: "Sorcs OP - NERF THEM!" << YOU ARE HERE
Zenimax: tbd
2018: Stay tuned...
* There are several dozen links not included in this short demonstration
Chilly-McFreeze wrote: »Well, Dark Deal is overperforming and fits in no way to their new mentality of ressource management.
Minding that every class has a way to return ressources, what other way has a sorc to do just that? DK, NB, Templar don't need to use a channel. Problem is not the skill itself, but rather that it's implemented in a way that doesn't cost you resources if you get interrupted.
And, expect sorc nerfs in the upcoming pts cycles anyway. Can't possibly expect Zos to leave sorc untouched, just like last patch where they actually spread the buffs/nerfs over the WHOLE pts instead of just sticking *** all in one cycle.
Well, Dark Deal is overperforming and fits in no way to their new mentality of ressource management.
IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
yeah, he was never on bottom and was sometime on top and mostly just as average while every other class was for few patches on bottom, as I wrote, mag dk was unplayabe over year, nb was good at 1 patch and now what? now we have nb who is from last few patches on bottom in every espect in pve, mayb vMA can be exception but its doesnt matter as for solo pve and we have stamplar who whill struggle more in pve than in last few patches like nb but stamplar is more unplayabe.
I have seen how sorc awlays always was playable on on not bad spot if not on very good spot while very other class had their time with struggle to just play in anything, sorc had never this problem
IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
Wait. What? The more people beating on a Sorc the worse they get?! Does ZOS know this? All joking aside, this holds true for every class, why should Sorcs be any different? And I get that you are saying they aren't any different. It's just that Sorcs can mitigate better than many classes while still being able to lay down crazy damage. This is where the problem is at it's core. This is why there were a million posts complaining about Sorcs before the patch notes were even released. Now that they are released, it is like a slap in the face to anyone who doesn't main Sorc.
Micah_Bayer wrote: »IzakiBrotherSs wrote: »sorceresr never got big nerf like other classes, example: magdk since game start was godmode, then nerf to the ground and unplayalbe for over year, templar have buff an nerf but big nerfs very hurting like now stamplar is unplayable in vpe since few months and now more unplayable, nb similiar, once was good and then now until now and nb is stil worst class for dps while sorc was damn never that down with nerf like other classes and this is balance? while very other class was up and at the bottom sorc was never at bottom, only as average or on top
Because Sorc was never over the top. It was always average and sometimes almost on top.
yeah, he was never on bottom and was sometime on top and mostly just as average while every other class was for few patches on bottom, as I wrote, mag dk was unplayabe over year, nb was good at 1 patch and now what? now we have nb who is from last few patches on bottom in every espect in pve, mayb vMA can be exception but its doesnt matter as for solo pve and we have stamplar who whill struggle more in pve than in last few patches like nb but stamplar is more unplayabe.
I have seen how sorc awlays always was playable on on not bad spot if not on very good spot while very other class had their time with struggle to just play in anything, sorc had never this problem
So because sorcerer is not on bottom or top you want to nerf it because it hasn't been nerfed to the ground?
Stamplar don't have have access to a burst heal only HOT.Also after the stamplar use POTL on you Block the DB and streak through him healing ward hardened you shouldn't be a cap and will be fine.Micah_Bayer wrote: »IzakiBrotherSs wrote: »Wait what? Where are you getting the fact that Magicka Sorcs were "god tier" in One Tamriel? This was most definitely not the case. Magicka Templars and DKs were better back then. Now? Magicka Sorcs are still worse than DKs. Pets Sorcs are the strongest class at the moment in AOE and Cleave damage, DKs still outparse them in single target (and single target is more important). Just because you see the highest parses on YT from Pet Sorcs, doesn't mean they are the best. There are plenty of numbers you don't see.
In PvP, as far as shields go, go make a Sorc (cause you obviously don't play one), and shield stack while there are 4 people beating on you. You'll see that you'll vaporise in a matter of seconds if you don't start to kite and play skillfully (and your magicka will vanish too). Shields are strong in 1v1. The more people there are, the worse they get. The cost of shields is already pretty high (roughly 3k per shield on average) and you have to stack 2 or 3 of them every 6 seconds. In Morrowind? Shields will cost 16% more magicka. Try spamming that while maintaining the same damage output as you have now. You won't. The Sorc survivability doesn't come so much from shield stacking, but from Streak for kiting and repositionning, while Healing Ward heals you back to full health, and at that point you're ready to re-engage. Daedric Mines also play a huge part in Sorcs' ability to move, kite and survive. Then there's obviously Pirate Skeleton which was a mistake since the start. Fact is: Sorcs don't have a viable defensive mechanic aside from running away and shield stacking (cause they are the only class with a class shield). Do I like that mechanic? No I ***ing hate it. Is it OP? In certain situations it is, in others its not, including outnumbered situations.
So you provide absolutely no valid arguments about the fact that Magicka Sorcs or Shields are OP.
Wait. What? The more people beating on a Sorc the worse they get?! Does ZOS know this? All joking aside, this holds true for every class, why should Sorcs be any different? And I get that you are saying they aren't any different. It's just that Sorcs can mitigate better than many classes while still being able to lay down crazy damage. This is where the problem is at it's core. This is why there were a million posts complaining about Sorcs before the patch notes were even released. Now that they are released, it is like a slap in the face to anyone who doesn't main Sorc.
Stamplar. Continue to beat down on them for a minute. Burst heal to full they cast a power of the light. Dawn break and then jabs. Ded sorc. They have crazy survivability and no draw backs. They hardly have any regeneration because they kill so fast they must repent the bodies in one combo
That would enable magicka Sorcs to use dark conversion in combat. Right now, you must be imbacile if you were to use dark conversion mid combat as a mag sorc. But just doing 1 cast every 10 seconds to safe me some regen, that would be very very good imo and convenient. Though....that would also mean no more streak spam for me
Really? What non-weapon passive, race-passive, armor-passive "amazing tools to sustain" would those be? I count Dark Exachange (which has counters and won't work if that pool is empty...)Vercingetorix wrote: »Sorcs have non-existent sustain. With the PTS patch, their sustain requirements put them in a position to rely upon healers to a degree that can no longer be sustained. Healers have less sustain to meet the demands of a Sorc. Sorcs got hurt by this patch - A LOT. Just because we didn't have a section with our abilities listed on the patch notes, doesn't mean we got hit the worst. Templars on the PTS are honestly right where Sorcs are right now on the live server, but as I said before, healers aren't in a position to really sustain the DPS needs of Sorcs and now Templars. (DK's are just about there, too.)
You understand that class balance is relative, right? ALL the classes in the game have to deal with the sustain issues. But you need to understand:
1. Sorcs are already the best PvP class right now
2. Other classes got direct nerfs on top of the sustain issues
3. Other classes already have terrible sustain (DKs in particular), and post-patch will be unplayable. Meanwhile Sorcs have amazing tools to sustain in comparison, so it is not as much of a problem.
Again, because all of you Sorc mains don't seem to understand: Class balance is all relative. Obviously the nerfs to light armor and removal of Magician effect you, they affect everyone.
Bastion exists and high shields exist because if you're in 5 LA, the other guy generally has 2x, sometimes 3x the mitigation you do. I notice no one takes issue with that.I even tried 50k magic in NO CP, they just do not scale high without being amplified by bastion, as they should. That is the whole point of having the bastion tree.
Bastion shouldn't exist. There is no reason for shields to be so massive in the first place.
I love how it is the norm in this game to have a shield that is the size of your healthbar. As if that is how it is supposed to be. Look at any competitive game and you will notice how careful they are to make shields too overbearing.
Shields should be supplemental. Not some temporary (or in this game, permanent) thing that turns you into a monster with 2x the effective health.
Merlin13KAGL wrote: »Really? What non-weapon passive, race-passive, armor-passive "amazing tools to sustain" would those be? I count Dark Exachange (which has counters and won't work if that pool is empty...)Vercingetorix wrote: »Sorcs have non-existent sustain. With the PTS patch, their sustain requirements put them in a position to rely upon healers to a degree that can no longer be sustained. Healers have less sustain to meet the demands of a Sorc. Sorcs got hurt by this patch - A LOT. Just because we didn't have a section with our abilities listed on the patch notes, doesn't mean we got hit the worst. Templars on the PTS are honestly right where Sorcs are right now on the live server, but as I said before, healers aren't in a position to really sustain the DPS needs of Sorcs and now Templars. (DK's are just about there, too.)
You understand that class balance is relative, right? ALL the classes in the game have to deal with the sustain issues. But you need to understand:
1. Sorcs are already the best PvP class right now
2. Other classes got direct nerfs on top of the sustain issues
3. Other classes already have terrible sustain (DKs in particular), and post-patch will be unplayable. Meanwhile Sorcs have amazing tools to sustain in comparison, so it is not as much of a problem.
Again, because all of you Sorc mains don't seem to understand: Class balance is all relative. Obviously the nerfs to light armor and removal of Magician effect you, they affect everyone.Bastion exists and high shields exist because if you're in 5 LA, the other guy generally has 2x, sometimes 3x the mitigation you do. I notice no one takes issue with that.I even tried 50k magic in NO CP, they just do not scale high without being amplified by bastion, as they should. That is the whole point of having the bastion tree.
Bastion shouldn't exist. There is no reason for shields to be so massive in the first place.
I love how it is the norm in this game to have a shield that is the size of your healthbar. As if that is how it is supposed to be. Look at any competitive game and you will notice how careful they are to make shields too overbearing.
Shields should be supplemental. Not some temporary (or in this game, permanent) thing that turns you into a monster with 2x the effective health.
You can have shield just as big at any other mag class in 7 light.Tommy_The_Gun wrote: »you still have 15 - 20K shield
Yes but only sorcs can stack 2 15-20k shields.You can have shield just as big at any other mag class in 7 light.Tommy_The_Gun wrote: »you still have 15 - 20K shield
Yes but only sorcs can stack 2 15-20k shields.You can have shield just as big at any other mag class in 7 light.Tommy_The_Gun wrote: »you still have 15 - 20K shield
ParaNostram wrote: »I swear, according to the forums Wrobel has the most inconsistent ability to pick a favorite ever.
MercTheMage wrote: »Oh shut the *** up, sorcs have gotten more nerfs over the past 2 years than any other class. If you dont have anything better to with your time, learn to knit.
joaaocaampos wrote: »Sorcerer
- Storm Calling
- Surge: Reduced the healing of this ability and its morphs by approximately 75%.
Developer Comments:Although Sorcerer is our favorite class, we all agree that healing this ability is very powerful.