CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
Murador178 wrote: »There are rly some good changes:
-like permablock nerfs
-cost increase poisons
-skelle trollking nerfs(selene might want another)
-redguard nerf
etc
so i rly see some serious issues on mag sorcs and maybe even mag nbs:
- stam chars get far more nerfs
- indirect shield buffs through CP changes making them ALOT stronger
i rly dont like the tank meta, so i dont think stam dks or stamplars where stronger tanks than stamblades or stamsorcs at all(Im still a medium armor stamblade), the only nerf i felt like required was that leap doesnt break roll.(never thought i defend stamplar stam dk someday )
so the right way would have been to adress the insane amount of spells going through roll and a medium armor buff and a nerf of the heavy armor hp bonus:
leap, jabs, soulassault(my necroblade can insta kill most medium armor chars in one soulassault), beam, curse, mines, temp ult, dbos and so on...
so magicka sorcs are currently best in slot/or near it in almost every aspect in the game:
-PvE dps(Im no expert on this, but i heard they are and my 3 divines sorc pulls 30-35kdps on bosses)
- 1vX gameplay
- duels(especially if pet sorc)
- and magicka is grouplay anyway better
One last question where is with the bonepirate nerf the medium armor equivalent of sets like:
necropotence(should give spelldmg not magicka)
lich
amberplasm
seventh legion
burning spellweave
ravager
so ill just go on my mag sorc or mag nb and soulassault medium armor players...
or take a lightning resto shieldbreaker on stamblade(huehue)
CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
^^ This ^^
Globally destroyed all resource regeneration and cost reduction, for no particular reason lol.
Made all CP passives generally more pointless because "progression" lol.
Dropped a 100 ft Warden tree on the Templar "house" because Templars lol.
Lots of unnecessary nerfs because forum QQ and too lazy to balance separately for PVE and PVP lol.
Sorc master race no nerfs 4 u lol!
Templar's changes are so beautiful, now every class will be able to heal No major mending Thank you, ZOS!
Jackfrost13674 wrote: »Honestly, I'm very sad to see all these nerfs, I and others have originally bought this game as some said to play the way I or you would want to play. I personally feel as if I am being forced to play a certain way that I am not at all comfortable with. I for one have put countless (and I mean countless) hours into farming and grinding those champion points in cracked wood cave thinking and looking at the road ahead that having and utilizing those bonuses would be great. Now I feel that Zenimax has taken all the work and effort I put in and just hit delete on me. I really hope something changes during the pre-patch testing.
ZOS_GinaBruno wrote: »[/list]
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
BillNye_Eso wrote: »Is igneous still a skill? Borderline stupid right now. Just take away major mending at this point. Oh boy gonna cast my 3k shield so I can heal more! Oh someone like attacked me now my shields gone. It was up for about less than a second. And i gkt no buff to my healing! Can't wait for this patch to go live, game seems so much better now. Not being sarcastic either, I can't wait to log in and use my useless skills with my useless passive and have some fun!! Good think I preordered the new expansion so I can play this very balanced game with the new balanced class that's totally not gonna be broken and not the only playable class left. Cant wait to manage resources, Regen, dmg, and mitigation all at once while constantly having something rammed into my booty by 20+ people. Love the game. 10/10 positive steam reviews.
OrphanHelgen wrote: »I was just reading the warden passive, accelerated growth. I don't see the logic in this templar nerf, as this passive for warden will be easier to have up compared to the ritual.