We’ve added several new features and options, called out below, that will better improve your UI experience.
You can now enable buff and debuff trackers! These are found in Settings under the Combat section.
You can track debuffs on your target from everyone or just from yourself, or track buffs and debuffs on just yourself.
You can also toggle the visibility of permanent effects with no defined duration (such as Mundus Stones) and effects lasting longer than a minute (such as food buffs).
With the addition of this system, Major and Minor effects have updated with more consistent iconography. Viewing the effect in the character sheet will show the source of the buff.
LOVING THIS !
ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
Yeah there's a lot of nerfs going around but can live with most of it. However, this one buff cannot go to live as it is. Else you will see a 24 man group with 24 caltrops. If you thought snares were bad now... wait until everywhere you see is covered with caltrops. Overall, you need to move in the direction of less snares, not more snares. This will only encourage more snares. This damage does not need to stack. Seriously this will become the new spammable, ranged AOE DPS snare that every zerg will be using. 40 of these in a breach, if that's 2k per tick, then that's 80k DPS walking through a breach or standing on a flag.... it will be terrible.
Oh god damn, I didn't even see this moronic change....
ViciousVamps1 wrote: »Stamblade is dead but i have spent way to much irl money and in game gold to delete
Vigor was too cheap for an area of effect healing ability
This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
Joy_Division wrote: »After reading these notes, I'm glad I have a sorcerer. And I'm rolling a Warden to replace my Templar
As for the DKs ... I'm guessing it won't be until Camelot Unchained until I see you again.
LiquidPony wrote: »ZOS_GinaBruno wrote: »
[*]Caltrops:[/list]
- Multiple player characters can now stack this ability and its morphs in the same area and damage the same target.
- Reduced the size of this ability and its morphs to 8 meters from 12 meters.
- Reduced the duration of this ability and its morphs to 12 seconds from 30 seconds.
- Reduced the cost of this ability and its morphs by approximately 50%.
- Increased the damage of this ability and its morphs by approximately 75%.
Developer Comments:The changes to Caltrops allow it to behave more like a standard ground-targeted damage over time ability, such as Lightning Splash or Volley. This will help improve Stamina builds’ sustained single target and area of effect damage in dungeons and Trials.
[/list]
Yeah there's a lot of nerfs going around but can live with most of it. However, this one buff cannot go to live as it is. Else you will see a 24 man group with 24 caltrops. If you thought snares were bad now... wait until everywhere you see is covered with caltrops. Overall, you need to move in the direction of less snares, not more snares. This will only encourage more snares. This damage does not need to stack. Seriously this will become the new spammable, ranged AOE DPS snare that every zerg will be using. 40 of these in a breach, if that's 2k per tick, then that's 80k DPS walking through a breach or standing on a flag.... it will be terrible.
Oh god damn, I didn't even see this moronic change....
Well, allowing Caltrops to stack is a major buff to stam AoE DPS in PvE. So from a PvE perspective, this is a really nice change. No idea how it's going to work in PvP, though.
Sadistic_Nicci wrote: »Really disappointed.
You guys nerfed a lot of abilities, and passives for Templars, DK's and other things, while it appears that Warden will still possess them.
How do we play a game that's constantly spitting on everything we do PvE and PvP wise? You guys give us nothing, while taking away everything. Been lacking a lot of motivation to play since One Tamriel.
ViciousVamps1 wrote: »Stam is dead RIP stam you Won't be missed everyones a sorc or warden, month later stamblade whats that something you can eat, sounds stupid
Kinda feels like an April Fools joke actually...Globally destroyed all resource regeneration and cost reduction, for no particular reason lol.
Made all CP passives generally more pointless because "progression" lol.
Dropped a 100 ft Warden tree on the Templar "house" because Templars lol.
Lots of unnecessary nerfs because forum QQ and too lazy to balance separately for PVE and PVP lol.
Sorc master race no nerfs 4 u lol!
I am all for rolling with the changes but a lot of this seems totally pointless.
WHY IS IT SO HARD TO BALANCE SEPARATELY FOR PVE AND PVP?
Half the time it would mean just balancing for PVP and just leaving PVE the heck alone already!
*sigh* Come what may...
CromulentForumID wrote: »I agree it is needed. However, how can they do it? Abilities do not have separate definitions for PVP and PVE as far as I know, and there has to be some kind of practical limit to what they can do with Battle Spirit.